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authorJoshua Leung <aligorith@gmail.com>2011-06-27 17:04:21 +0400
committerJoshua Leung <aligorith@gmail.com>2011-06-27 17:04:21 +0400
commit26b7d513f17b79797d5d30dd93a06590c91b2b4d (patch)
tree9b02bccf1982b9a1987b7a5e569020eb87bbf753 /source
parentff5dbbe1b875d8354cd9d45f6873efcebd78b008 (diff)
Small bug fixes:
* Removing the last of the owner/ownertype stuff. The bulk of this stuff was removed in Part3 of the refactor, but it seems I forgot to actually remove these struct members at the end of that. * Texture datablocks without animdata aren't skipped immediately anymore. This could lead to texture nodetrees on animdata-less textures getting skipped.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/animation/anim_filter.c3
-rw-r--r--source/blender/editors/include/ED_anim_api.h3
2 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index c82615eded4..da2a779f3a8 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1359,7 +1359,7 @@ static size_t animdata_filter_ds_textures (bAnimContext *ac, ListBase *anim_data
size_t tmp_items = 0;
/* for now, if no texture returned, skip (this shouldn't confuse the user I hope) */
- if (ELEM(NULL, tex, tex->adt))
+ if (tex == NULL)
continue;
/* add texture's animation data to temp collection */
@@ -1753,6 +1753,7 @@ static size_t animdata_filter_dopesheet_ob (bAnimContext *ac, ListBase *anim_dat
}
END_ANIMFILTER_SUBCHANNELS;
+
/* if we collected some channels, add these to the new list... */
if (tmp_items) {
/* firstly add object expander if required */
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 7c23389ed6f..c149102a6a7 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -116,9 +116,6 @@ typedef struct bAnimListElem {
struct ID *id; /* ID block that channel is attached to */
struct AnimData *adt; /* source of the animation data attached to ID block (for convenience) */
-
- void *owner; /* group or channel which acts as this channel's owner */
- short ownertype; /* type of owner */
} bAnimListElem;