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authorTon Roosendaal <ton@blender.org>2006-06-17 21:07:49 +0400
committerTon Roosendaal <ton@blender.org>2006-06-17 21:07:49 +0400
commit7784ea53bf3865c0cf6725611034da771b4535bf (patch)
tree4462e4e9d2b318e5ab8bbfcd255b2d1b7d7311b2 /source
parente7af9c48398ad0f03994ccedddbc372263c8e011 (diff)
Also for new 'to image window' rendering, drawing of float buffers while
rendering now is full 32 bits. This gives drawing issues in some cards, like ATIs. Copied the function used for renderwindow to glutil.c, and used now in the image window.
Diffstat (limited to 'source')
-rw-r--r--source/blender/include/BIF_glutil.h6
-rw-r--r--source/blender/src/drawimage.c2
-rw-r--r--source/blender/src/glutil.c36
-rw-r--r--source/blender/src/renderwin.c31
4 files changed, 40 insertions, 35 deletions
diff --git a/source/blender/include/BIF_glutil.h b/source/blender/include/BIF_glutil.h
index 0edc73eee2d..48d4d903d28 100644
--- a/source/blender/include/BIF_glutil.h
+++ b/source/blender/include/BIF_glutil.h
@@ -139,6 +139,12 @@ void glaDrawPixelsSafe (float x, float y, int img_w, int img_h, int row_w, int
* modelview and projection matrices are assumed to define a
* 1-to-1 mapping to screen space.
*/
+
+ /* only for float rects, converts to 32 bits and draws */
+ /* uses threadsafe malloc */
+void glaDrawPixelsSafe_to32(float fx, float fy, int img_w, int img_h, int row_w, float *rectf);
+
+
void glaDrawPixelsTex (float x, float y, int img_w, int img_h, int format, void *rect);
/* 2D Drawing Assistance */
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
index f927028bfe6..2e3636685cb 100644
--- a/source/blender/src/drawimage.c
+++ b/source/blender/src/drawimage.c
@@ -1930,7 +1930,7 @@ static void imagewindow_progress(ScrArea *sa, RenderResult *rr, volatile rcti *r
if(rect32)
glaDrawPixelsSafe(x1, y1, xmax, ymax, rr->rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect32);
else
- glaDrawPixelsSafe(x1, y1, xmax, ymax, rr->rectx, GL_RGBA, GL_FLOAT, rectf);
+ glaDrawPixelsSafe_to32(x1, y1, xmax, ymax, rr->rectx, rectf);
glPixelZoom(1.0, 1.0);
diff --git a/source/blender/src/glutil.c b/source/blender/src/glutil.c
index 4cdc65f621c..ef6728c1a0a 100644
--- a/source/blender/src/glutil.c
+++ b/source/blender/src/glutil.c
@@ -34,17 +34,16 @@
#include <math.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "MEM_guardedalloc.h"
#include "DNA_vec_types.h"
+#include "DNA_listBase.h"
#include "BKE_utildefines.h"
#include "BLI_arithb.h"
+#include "BLI_threads.h"
+
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -286,6 +285,35 @@ void glaDrawPixelsTex(float x, float y, int img_w, int img_h, int format, void *
glPixelStorei(GL_UNPACK_ROW_LENGTH, lrowlength);
}
+#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
+void glaDrawPixelsSafe_to32(float fx, float fy, int img_w, int img_h, int row_w, float *rectf)
+{
+ float *rf;
+ int x, y;
+ char *rect32, *rc;
+
+ /* copy imgw-imgh to a temporal 32 bits rect */
+ if(img_w<1 || img_h<1) return;
+
+ /* happens during threaded render... */
+ rc= rect32= MEM_mallocT(img_w*img_h*sizeof(int), "temp 32 bits");
+
+ for(y=0; y<img_h; y++) {
+ rf= rectf;
+ for(x=0; x<img_w; x++, rf+=4, rc+=4) {
+ rc[0]= FTOCHAR(rf[0]);
+ rc[1]= FTOCHAR(rf[1]);
+ rc[2]= FTOCHAR(rf[2]);
+ rc[3]= FTOCHAR(rf[3]);
+ }
+ rectf+= 4*row_w;
+ }
+
+ glaDrawPixelsSafe(fx, fy, img_w, img_h, img_w, GL_RGBA, GL_UNSIGNED_BYTE, rect32);
+
+ MEM_freeT(rect32);
+}
+
void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int format, int type, void *rect)
{
float xzoom= glaGetOneFloat(GL_ZOOM_X);
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c
index a9fb0f352f2..25ec97f6b14 100644
--- a/source/blender/src/renderwin.c
+++ b/source/blender/src/renderwin.c
@@ -750,35 +750,6 @@ static void renderwin_clear_display_cb(RenderResult *rr)
}
}
-#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
-static void glaDrawPixelsSafe_to32(float fx, float fy, int img_w, int img_h, int row_w, int format, int type, float *rectf)
-{
- float *rf;
- int x, y;
- char *rect32, *rc;
-
- /* copy imgw-imgh to a temporal 32 bits rect */
- if(img_w<1 || img_h<1) return;
-
- /* happens during threaded render... */
- rc= rect32= MEM_mallocT(img_w*img_h*sizeof(int), "temp 32 bits");
-
- for(y=0; y<img_h; y++) {
- rf= rectf;
- for(x=0; x<img_w; x++, rf+=4, rc+=4) {
- rc[0]= FTOCHAR(rf[0]);
- rc[1]= FTOCHAR(rf[1]);
- rc[2]= FTOCHAR(rf[2]);
- rc[3]= FTOCHAR(rf[3]);
- }
- rectf+= 4*row_w;
- }
-
- glaDrawPixelsSafe(fx, fy, img_w, img_h, img_w, GL_RGBA, GL_UNSIGNED_BYTE, rect32);
-
- MEM_freeT(rect32);
-}
-
/* XXX, this is not good, we do this without any regard to state
* ... better is to make this an optimization of a more clear
* implementation. the bug shows up when you do something like
@@ -862,7 +833,7 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, volatile rcti *r
if(rect32)
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], xmax, ymax, rr->rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect32);
else
- glaDrawPixelsSafe_to32(fullrect[0][0], fullrect[0][1], xmax, ymax, rr->rectx, GL_RGBA, GL_FLOAT, rectf);
+ glaDrawPixelsSafe_to32(fullrect[0][0], fullrect[0][1], xmax, ymax, rr->rectx, rectf);
glPixelZoom(1.0, 1.0);