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authorTon Roosendaal <ton@blender.org>2006-06-14 12:50:41 +0400
committerTon Roosendaal <ton@blender.org>2006-06-14 12:50:41 +0400
commit8988a0de38dcf545447649ac778b145b2fb5e14a (patch)
tree494955a23de806932ba57a62ddd0585a3a3ad2cf /source
parent4ed583ea8ab29bcfd421dbf694737abfad44eac0 (diff)
Bugfix #4329
New "Dimension" button: when using TAB to cycle over buttons, the dimension event was sent multiple times, accumulating scaling. The code was also not prepared to handle multiple changes at one event. Also: added object_get_boundbox(Object *ob) in BKE_object.h, so the code now really supports most primitives in Blender.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
-rw-r--r--source/blender/blenkernel/intern/object.c18
-rw-r--r--source/blender/src/drawobject.c13
-rw-r--r--source/blender/src/drawview.c69
4 files changed, 50 insertions, 51 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 37398ca3fcb..bbaf42a91b1 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -95,6 +95,7 @@ void where_is_object_simul(struct Object *ob);
void what_does_parent(struct Object *ob);
struct BoundBox *unit_boundbox(void);
void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
+struct BoundBox *object_get_boundbox(struct Object *ob);
void minmax_object(struct Object *ob, float *min, float *max);
void solve_tracking (struct Object *ob, float targetmat[][4]);
void solve_constraints (struct Object *ob, short obtype, void *obdata, float ctime);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index d4aa87ec87a..fdae3ca2667 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1753,6 +1753,22 @@ void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3])
bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2];
}
+BoundBox *object_get_boundbox(Object *ob)
+{
+ BoundBox *bb= NULL;
+
+ if(ob->type==OB_MESH) {
+ bb = mesh_get_bb(ob->data);
+ }
+ else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
+ bb= ( (Curve *)ob->data )->bb;
+ }
+ else if(ob->type==OB_MBALL) {
+ bb= ob->bb;
+ }
+ return bb;
+}
+
void minmax_object(Object *ob, float *min, float *max)
{
BoundBox bb;
@@ -1768,7 +1784,7 @@ void minmax_object(Object *ob, float *min, float *max)
case OB_SURF:
cu= ob->data;
- if(cu->bb==0) tex_space_curve(cu);
+ if(cu->bb==NULL) tex_space_curve(cu);
bb= *(cu->bb);
for(a=0; a<8; a++) {
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index b951aab1ef7..64eccc0598e 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -3346,20 +3346,11 @@ static void draw_box(float vec[8][3])
glEnd();
}
+/* uses boundbox, function used by Ketsji */
void get_local_bounds(Object *ob, float *centre, float *size)
{
- BoundBox *bb= NULL;
- /* uses boundbox, function used by Ketsji */
+ BoundBox *bb= object_get_boundbox(ob);
- if(ob->type==OB_MESH) {
- bb = mesh_get_bb(ob->data);
- }
- else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
- bb= ( (Curve *)ob->data )->bb;
- }
- else if(ob->type==OB_MBALL) {
- bb= ob->bb;
- }
if(bb==NULL) {
centre[0]= centre[1]= centre[2]= 0.0;
VECCOPY(size, ob->size);
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 6af966c7d12..d50fa3bbed5 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -135,6 +135,8 @@
#include "BIF_transform.h"
+#include "RE_pipeline.h" // make_stars
+
/* Modules used */
#include "radio.h"
@@ -1937,6 +1939,7 @@ static void v3d_editmetaball_buts(uiBlock *block, Object *ob, float lim)
void do_viewbuts(unsigned short event)
{
+ BoundBox *bb;
View3D *vd;
Object *ob= OBACT;
char *name;
@@ -2048,13 +2051,11 @@ void do_viewbuts(unsigned short event)
break;
case B_OBJECTPANELDIMS:
- if(ob && (ob->type==OB_MESH)) {
- BoundBox *bb;
- float old_dims[3], scale[3], ratio, len[3], tmp, max = 0.0;
-
+ bb= object_get_boundbox(ob);
+ if(bb) {
+ float old_dims[3], scale[3], ratio, len[3];
int axis;
- bb = mesh_get_bb(ob->data);
Mat4ToSize(ob->obmat, scale);
len[0] = bb->vec[4][0] - bb->vec[0][0];
@@ -2065,40 +2066,34 @@ void do_viewbuts(unsigned short event)
old_dims[1] = fabs(scale[1]) * len[1];
old_dims[2] = fabs(scale[2]) * len[2];
- /* figure out which axis changed */
- axis = 0;
- max = fabs(ob_dims[0] - old_dims[0]);
- tmp = fabs(ob_dims[1] - old_dims[1]);
- if (tmp > max) {
- axis = 1;
- max = tmp;
- }
- tmp = fabs(ob_dims[2] - old_dims[2]);
- if (tmp > max) {
- axis = 2;
- max = tmp;
- }
-
- if (old_dims[axis] != ob_dims[axis]) {
- if (old_dims[axis] > 0.0) {
- ratio = ob_dims[axis] / old_dims[axis];
- if (link_scale) {
- ob->size[0] *= ratio;
- ob->size[1] *= ratio;
- ob->size[2] *= ratio;
+ /* for each axis changed */
+ for (axis = 0; axis<3; axis++) {
+ if (old_dims[axis] != ob_dims[axis]) {
+ if (old_dims[axis] > 0.0) {
+ ratio = ob_dims[axis] / old_dims[axis];
+ if (link_scale) {
+ ob->size[0] *= ratio;
+ ob->size[1] *= ratio;
+ ob->size[2] *= ratio;
+ break;
+ }
+ else {
+ ob->size[axis] *= ratio;
+ }
}
else {
- ob->size[axis] *= ratio;
- }
- }
- else {
- if (len[axis] > 0) {
- ob->size[axis] = ob_dims[axis] / len[axis];
+ if (len[axis] > 0) {
+ ob->size[axis] = ob_dims[axis] / len[axis];
+ }
}
}
- DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
- allqueue(REDRAWVIEW3D, 1);
}
+
+ /* prevent multiple B_OBJECTPANELDIMS events to keep scaling, cycling with TAB on buttons can cause that */
+ VECCOPY(ob_dims, old_dims);
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
+ allqueue(REDRAWVIEW3D, 1);
}
break;
@@ -2286,11 +2281,7 @@ static void view3d_panel_object(short cntrl) // VIEW3D_HANDLER_OBJECT
uiDefButS(block, TOG, REDRAWVIEW3D, "Link Scale", 10, 10, 140, 19, &(link_scale), 0, 1, 0, 0, "Size values vary proportionally in all directions");
- if(ob->type==OB_MESH)
- bb = mesh_get_bb(ob->data);
- else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)
- bb= ( (Curve *)ob->data )->bb;
-
+ bb= object_get_boundbox(ob);
if (bb) {
float scale[3];