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authorRoel Spruit <roel@spruitje.nl>2003-09-21 00:58:14 +0400
committerRoel Spruit <roel@spruitje.nl>2003-09-21 00:58:14 +0400
commitb5450f08155ab50ce4b7a74e1d7cdae69a3ef899 (patch)
tree1023d1bc0e5698b85259935af5d00851872a3844 /source
parentc0303d78b4c25a095208d33a7d809ebb3db79404 (diff)
added 2 new features:
- "Seperate loose parts" is an option in the new pkey popup (in mesh editmode) that seperates a mesh based on objects in it that are not connected. - "Select same uv" is an option in the wkey popup (in facemode) that selects all faces in the mesh that have the same uv texture assigned as the current active face. ps. first commit! I hope I can live up to expectations...but don't expect too much! :D
Diffstat (limited to 'source')
-rw-r--r--source/blender/include/BDR_editface.h3
-rw-r--r--source/blender/include/BIF_editmesh.h4
-rw-r--r--source/blender/src/editface.c66
-rw-r--r--source/blender/src/editmesh.c220
-rw-r--r--source/blender/src/editobject.c5
-rw-r--r--source/blender/src/space.c2
6 files changed, 294 insertions, 6 deletions
diff --git a/source/blender/include/BDR_editface.h b/source/blender/include/BDR_editface.h
index 41efb4fa4c5..e9e2edd5c4f 100644
--- a/source/blender/include/BDR_editface.h
+++ b/source/blender/include/BDR_editface.h
@@ -51,7 +51,8 @@ void face_borderselect(void);
float CalcNormUV(float *a, float *b, float *c);
void uv_autocalc_tface(void);
void set_faceselect(void);
-void face_draw(void);
+void face_draw(void);
+void get_same_uv(void);
#endif /* BDR_EDITFACE_H */
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h
index 8a72a63f323..3e545ac4507 100644
--- a/source/blender/include/BIF_editmesh.h
+++ b/source/blender/include/BIF_editmesh.h
@@ -95,7 +95,11 @@ void adduplicateflag(int flag);
void extrude_mesh(void);
void adduplicate_mesh(void);
void split_mesh(void);
+
+void separatemenu(void);
void separate_mesh(void);
+void separate_mesh_loose(void);
+
void extrude_repeat_mesh(int steps, float offs);
void spin_mesh(int steps,int degr,float *dvec, int mode);
void screw_mesh(int steps,int turns);
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c
index bf4d030d00b..290c9b2aa9e 100644
--- a/source/blender/src/editface.c
+++ b/source/blender/src/editface.c
@@ -1362,4 +1362,70 @@ void face_draw()
allqueue(REDRAWIMAGE, 0);
allqueue(REDRAWHEADERS, 0);
}
+
+ /* Selects all faces which have the same uv-texture as the active face
+ * @author Roel Spruit
+ * @return Void
+ * Errors: - Active object not in this layer
+ * - No active face or active face has no UV-texture
+ */
+void get_same_uv(void)
+{
+ Object *ob;
+ Mesh *me;
+ TFace *tface;
+ short a, foundtex=0;
+ Image *ima;
+ char uvname[160];
+
+ ob = OBACT;
+ if (!(ob->lay & G.vd->lay)) {
+ error("Active object not in this layer!");
+ return;
+ }
+ me = get_mesh(ob);
+
+
+ /* Search for the active face with a UV-Texture */
+ tface = me->tface;
+ a = me->totface;
+ while (a--) {
+ if(tface->flag & TF_ACTIVE){
+ ima=tface->tpage;
+ if(ima && ima->name){
+ strcpy(uvname,ima->name);
+ a=0;
+ foundtex=1;
+ }
+ }
+ tface++;
+ }
+
+ if(!foundtex) {
+ error("No active face or active face has no UV-texture");
+ return;
+ }
+
+ /* select everything with the same texture */
+ tface = me->tface;
+ a = me->totface;
+ while (a--) {
+ ima=tface->tpage;
+ if(ima && ima->name){
+ if(!strcmp(ima->name, uvname)){
+ tface->flag |= TF_SELECT;
+ }
+ else tface->flag &= ~TF_SELECT;
+ }
+ else tface->flag &= ~TF_SELECT;
+ tface++;
+ }
+
+
+
+ /* image window redraw */
+ allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+ allqueue(REDRAWVIEW3D, 0);
+}
#endif /* NAN_TPT */
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c
index 69c94c4d842..dabf440cfb8 100644
--- a/source/blender/src/editmesh.c
+++ b/source/blender/src/editmesh.c
@@ -3607,6 +3607,25 @@ void split_mesh(void)
makeDispList(G.obedit);
}
+
+void separatemenu(void)
+{
+ short event;
+
+ event = pupmenu("Separate %t|Selected%x1|All loose parts%x2");
+
+ switch (event) {
+
+ case 1:
+ separate_mesh();
+ break;
+ case 2:
+ separate_mesh_loose();
+ break;
+ }
+}
+
+
void separate_mesh(void)
{
EditVert *eve, *v1;
@@ -3619,9 +3638,7 @@ void separate_mesh(void)
float trans[9];
int ok, flag;
- TEST_EDITMESH
-
- if(okee("Separate")==0) return;
+ TEST_EDITMESH
waitcursor(1);
@@ -3744,6 +3761,203 @@ void separate_mesh(void)
}
+void separate_mesh_loose(void)
+{
+ EditVert *eve, *v1;
+ EditEdge *eed, *e1;
+ EditVlak *evl, *vl1;
+ Object *oldob;
+ Mesh *me, *men;
+ Base *base, *oldbase;
+ ListBase edve, eded, edvl;
+ float trans[9];
+ int ok, vertsep=0, flag;
+ short sel,toggle=0, done=0, check=1, loop=0;
+
+ TEST_EDITMESH
+ waitcursor(1);
+
+ /* we are going to abuse the system as follows:
+ * 1. add a duplicate object: this will be the new one, we remember old pointer
+ * 2: then do a split if needed.
+ * 3. put apart: all NOT selected verts, edges, faces
+ * 4. call loadobeditdata(): this will be the new object
+ * 5. freelist en oude verts, eds, vlakken weer terughalen
+ */
+
+
+
+ while(!done){
+ vertsep=check=1;
+
+ countall();
+
+ me= get_mesh(G.obedit);
+ if(me->key) {
+ error("Can't separate with vertex keys");
+ return;
+ }
+
+ /* make only obedit selected */
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ if(base->object==G.obedit) base->flag |= SELECT;
+ else base->flag &= ~SELECT;
+ }
+ base= base->next;
+ }
+
+ /*--------- Select connected-----------*/
+ //sel= 3;
+ /* clear test flags */
+ eve= G.edve.first;
+ while(eve) {
+ eve->f&= ~1;
+ eve= eve->next;
+ }
+
+ /* Select a random vert to start with */
+ eve= G.edve.first;
+ eve->f |= 1;
+
+ while(check==1) {
+ check= 0;
+ eed= G.eded.first;
+ while(eed) {
+ if(eed->h==0) {
+ if(eed->v1->f & 1) {
+ if( (eed->v2->f & 1)==0 ) {
+ eed->v2->f |= 1;
+ vertsep++;
+ check= 1;
+ }
+ }
+ else if(eed->v2->f & 1) {
+ if( (eed->v1->f & 1)==0 ) {
+ eed->v1->f |= 1;
+ vertsep++;
+ check= 1;
+ }
+ }
+ }
+ eed= eed->next;
+ }
+ }
+ /*----------End of select connected--------*/
+
+
+ /* If the amount of vertices that is about to be split == the total amount
+ of verts in the mesh, it means that there is only 1 unconnected object, so we don't have to separate
+ */
+ if(G.totvert==vertsep)done=1;
+ else{
+ /* Test for splitting: Separate selected */
+ ok= 0;
+ eed= G.eded.first;
+ while(eed) {
+ flag= (eed->v1->f & 1)+(eed->v2->f & 1);
+ if(flag==1) {
+ ok= 1;
+ break;
+ }
+ eed= eed->next;
+ }
+ if(ok) {
+ /* SPLIT: first make duplicate */
+ adduplicateflag(1);
+ /* SPLIT: old faces have 3x flag 128 set, delete these ones */
+ delvlakflag(128);
+ }
+
+
+
+ /* set apart: everything that is not selected */
+ edve.first= edve.last= eded.first= eded.last= edvl.first= edvl.last= 0;
+ eve= G.edve.first;
+ while(eve) {
+ v1= eve->next;
+ if((eve->f & 1)==0) {
+ BLI_remlink(&G.edve, eve);
+ BLI_addtail(&edve, eve);
+ }
+ eve= v1;
+ }
+ eed= G.eded.first;
+ while(eed) {
+ e1= eed->next;
+ if( (eed->v1->f & 1)==0 || (eed->v2->f & 1)==0 ) {
+ BLI_remlink(&G.eded, eed);
+ BLI_addtail(&eded, eed);
+ }
+ eed= e1;
+ }
+ evl= G.edvl.first;
+ while(evl) {
+ vl1= evl->next;
+ if( (evl->v1->f & 1)==0 || (evl->v2->f & 1)==0 || (evl->v3->f & 1)==0 ) {
+ BLI_remlink(&G.edvl, evl);
+ BLI_addtail(&edvl, evl);
+ }
+ evl= vl1;
+ }
+
+ oldob= G.obedit;
+ oldbase= BASACT;
+
+ trans[0]=trans[1]=trans[2]=trans[3]=trans[4]=trans[5]= 0.0;
+ trans[6]=trans[7]=trans[8]= 1.0;
+ G.qual |= LR_ALTKEY; /* patch to make sure we get a linked duplicate */
+ adduplicate(trans);
+ G.qual &= ~LR_ALTKEY;
+
+ G.obedit= BASACT->object; /* basact was set in adduplicate() */
+
+ men= copy_mesh(me);
+ set_mesh(G.obedit, men);
+ /* because new mesh is a copy: reduce user count */
+ men->id.us--;
+
+ load_editMesh();
+
+ BASACT->flag &= ~SELECT;
+
+ makeDispList(G.obedit);
+ free_editMesh();
+
+ G.edve= edve;
+ G.eded= eded;
+ G.edvl= edvl;
+
+ /* hashedges are freed now, make new! */
+ eed= G.eded.first;
+ while(eed) {
+ if( findedgelist(eed->v1, eed->v2)==NULL )
+ insert_hashedge(eed);
+ eed= eed->next;
+ }
+
+ G.obedit= oldob;
+ BASACT= oldbase;
+ BASACT->flag |= SELECT;
+
+ }
+ }
+
+ /* unselect the vertices that we (ab)used for the separation*/
+ eve= G.edve.first;
+ while(eve) {
+ eve->f&= ~1;
+ eve= eve->next;
+ }
+
+ waitcursor(0);
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+
void extrude_repeat_mesh(int steps, float offs)
{
float dvec[3], tmat[3][3], bmat[3][3];
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index fcaf29d5190..19666e70934 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -140,6 +140,7 @@
#include "BDR_editobject.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
+#include "BDR_editface.h"
#include "render.h"
#include <time.h>
@@ -1396,7 +1397,7 @@ void special_editmenu(void)
if(me==0 || me->tface==0) return;
- nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5|Clr Tex%x6| Shared%x7| Light%x8| Invisible%x9| Collision%x10");
+ nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5|Clr Tex%x6| Shared%x7| Light%x8| Invisible%x9| Collision%x10|Sel Same UV%x11");
for(a=me->totface, tface= me->tface; a>0; a--, tface++) {
if(tface->flag & SELECT) {
@@ -1423,6 +1424,8 @@ void special_editmenu(void)
tface->mode &= ~TF_INVISIBLE; break;
case 10:
tface->mode &= ~TF_DYNAMIC; break;
+ case 11:
+ get_same_uv(); break;
}
}
}
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index ff1b5746b23..c289f8275ae 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -1054,7 +1054,7 @@ void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
if(G.qual) {
if(G.qual & LR_CTRLKEY) make_parent();
}
- else if(G.obedit->type==OB_MESH) separate_mesh();
+ else if(G.obedit->type==OB_MESH) separatemenu();
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) separate_nurb();
}
else if(G.qual & LR_CTRLKEY) make_parent();