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authorPhilipp Oeser <info@graphics-engineer.com>2020-05-26 17:26:16 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-05-26 17:26:16 +0300
commitd8733539b70a1f1f0cec8650ff6057c8ef0f3ae6 (patch)
tree91da8f2bb2d88b4829ee283c74caec77396d1147 /source
parent14b1c55e110123046f3fc98d1d5458a8ab2225c7 (diff)
parentf3cf29ac96937bec76e6cfeb6b143625a814bc03 (diff)
Merge branch 'blender-v2.83-release'
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c3
-rw-r--r--source/blender/editors/interface/interface_align.c6
2 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 586b99c14da..0e1bbaf284d 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -243,7 +243,8 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
const bool renderable = DRW_object_is_renderable(ob);
const bool in_pose_mode = ob->type == OB_ARMATURE && OVERLAY_armature_is_pose_mode(ob, draw_ctx);
const bool in_edit_mode = overlay_object_is_edit_mode(pd, ob);
- const bool in_particle_edit_mode = ob->mode == OB_MODE_PARTICLE_EDIT;
+ const bool in_particle_edit_mode = (ob->mode == OB_MODE_PARTICLE_EDIT) &&
+ (pd->ctx_mode == CTX_MODE_PARTICLE);
const bool in_paint_mode = (ob == draw_ctx->obact) &&
(draw_ctx->object_mode & OB_MODE_ALL_PAINT);
const bool in_sculpt_mode = (ob == draw_ctx->obact) && (ob->sculpt != NULL) &&
diff --git a/source/blender/editors/interface/interface_align.c b/source/blender/editors/interface/interface_align.c
index 09811fab52d..acbdf564054 100644
--- a/source/blender/editors/interface/interface_align.c
+++ b/source/blender/editors/interface/interface_align.c
@@ -124,7 +124,11 @@ bool ui_but_can_align(const uiBut *but)
int ui_but_align_opposite_to_area_align_get(const ARegion *region)
{
- switch (RGN_ALIGN_ENUM_FROM_MASK(region->alignment)) {
+ const ARegion *align_region = (region->alignment & RGN_SPLIT_PREV && region->prev) ?
+ region->prev :
+ region;
+
+ switch (RGN_ALIGN_ENUM_FROM_MASK(align_region->alignment)) {
case RGN_ALIGN_TOP:
return UI_BUT_ALIGN_DOWN;
case RGN_ALIGN_BOTTOM: