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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-29 01:34:14 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-29 01:34:14 +0300
commitdb9f702db9087c6377b7da8e48ceb3fef7d93a3c (patch)
treeb2a585e2ab18fed52e060870566ce1929e33dcd4 /source
parent9b0c2efeed6cfff4502328c41cac0a8424b2bd77 (diff)
- Fix for approximate AO pixel cache crash.
- Fix in FSA pass sample adding (more fixes to come).
Diffstat (limited to 'source')
-rw-r--r--source/blender/render/intern/source/occlusion.c2
-rw-r--r--source/blender/render/intern/source/zbuf.c8
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index e1d491c69d9..de0c1166661 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -1581,7 +1581,7 @@ void cache_occ_samples(Render *re, RenderPart *pa, ShadeSample *ssamp)
sample= cache->sample;
ps.next= NULL;
- ps.mask= 0xFFFF;
+ ps.mask= (1<<re->osa);
ro= pa->recto;
rp= pa->rectp;
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 3acce279836..5a24d435f49 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -3637,9 +3637,9 @@ static void shade_strand_samples(StrandShadeCache *cache, ShadeSample *ssamp, in
sseg.v[2]= svert+1;
sseg.v[3]= (row->segment < sseg.strand->totvert-2)? svert+2: svert+1;
+ ssamp->tot= 1;
strand_shade_segment(&R, cache, &sseg, ssamp, row->v, row->u, addpassflag);
ssamp->shi[0].mask= row->mask;
- ssamp->tot= 1;
}
static void unref_strand_samples(StrandShadeCache *cache, ZTranspRow *row, int totface)
@@ -3765,7 +3765,7 @@ static void addvecmul(float *v1, float *v2, float fac)
v1[2]= v1[2]+fac*v2[2];
}
-int addtosamp_shr(ShadeResult *samp_shr, ShadeSample *ssamp, int addpassflag)
+static int addtosamp_shr(ShadeResult *samp_shr, ShadeSample *ssamp, int addpassflag)
{
int a, sample, osa = (R.osa? R.osa: 1), retval = osa;
@@ -3825,7 +3825,7 @@ int addtosamp_shr(ShadeResult *samp_shr, ShadeSample *ssamp, int addpassflag)
return retval;
}
-void reset_sky_speedvectors(RenderPart *pa, RenderLayer *rl, float *rectf)
+static void reset_sky_speedvectors(RenderPart *pa, RenderLayer *rl, float *rectf)
{
/* speed vector exception... if solid render was done, sky pixels are set to zero already */
/* for all pixels with alpha zero, we re-initialize speed again then */
@@ -4080,7 +4080,7 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
addAlphaOverFloat(rl->rectf + 4*od, samp_shr[a].combined);
- add_transp_passes(rl, od, samp_shr, alpha);
+ add_transp_passes(rl, od, &samp_shr[a], alpha);
if(addpassflag & SCE_PASS_VECTOR)
add_transp_speed(rl, od, samp_shr[a].winspeed, alpha, rdrect);
}