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authorSybren A. Stüvel <sybren@blender.org>2021-08-03 14:43:24 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-08-03 14:43:42 +0300
commit0342fb5d20cd13b495a7511ccfdfc3044d83cb04 (patch)
treeb1ee5f64b75c5f071999496daa7e2e4819627d2c /source
parentdbd34a5acb3d0be2bdbad54a427153de49e47f8e (diff)
Fix T90387: division by zero when trying to invert scale
Fix division by zero when `BKE_bone_parent_transform_invert()` inverts a scale vector with zero components. Zero values in the to-be-inverted vector are now simply skipped, i.e. remain zero after inversion. This at least ensures that `invert_v3_safe(invert_v3_safe(vector))` results in the same vector. This commit does NOT fix the conceptual problem that an inversion of a potentially non-invertible vector is relied upon. It just avoids the division by zero.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/armature.c2
-rw-r--r--source/blender/blenlib/BLI_math_vector.h1
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c13
-rw-r--r--source/blender/blenlib/tests/BLI_math_vector_test.cc18
4 files changed, 33 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 434d696f9bd..1f02b084534 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1882,7 +1882,7 @@ void BKE_bone_parent_transform_invert(struct BoneParentTransform *bpt)
{
invert_m4(bpt->rotscale_mat);
invert_m4(bpt->loc_mat);
- invert_v3(bpt->post_scale);
+ invert_v3_safe(bpt->post_scale);
}
void BKE_bone_parent_transform_combine(const struct BoneParentTransform *in1,
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 2f4cf1721af..860ba14a3ed 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -185,6 +185,7 @@ MINLINE void negate_v3_db(double r[3]);
MINLINE void invert_v2(float r[2]);
MINLINE void invert_v3(float r[3]);
+MINLINE void invert_v3_safe(float r[3]); /* Invert the vector, but leaves zero values as zero. */
MINLINE void abs_v2(float r[2]);
MINLINE void abs_v2_v2(float r[2], const float a[2]);
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 55f7a152b83..dddefd60b1b 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -847,6 +847,19 @@ MINLINE void invert_v3(float r[3])
r[2] = 1.0f / r[2];
}
+MINLINE void invert_v3_safe(float r[3])
+{
+ if (r[0] != 0.0f) {
+ r[0] = 1.0f / r[0];
+ }
+ if (r[1] != 0.0f) {
+ r[1] = 1.0f / r[1];
+ }
+ if (r[2] != 0.0f) {
+ r[2] = 1.0f / r[2];
+ }
+}
+
MINLINE void abs_v2(float r[2])
{
r[0] = fabsf(r[0]);
diff --git a/source/blender/blenlib/tests/BLI_math_vector_test.cc b/source/blender/blenlib/tests/BLI_math_vector_test.cc
index 7e75a521d4c..955f02b8065 100644
--- a/source/blender/blenlib/tests/BLI_math_vector_test.cc
+++ b/source/blender/blenlib/tests/BLI_math_vector_test.cc
@@ -45,3 +45,21 @@ TEST(math_vector, ClampVecWithVecs)
EXPECT_FLOAT_EQ(1.0f, c[0]);
EXPECT_FLOAT_EQ(3.0f, c[1]);
}
+
+TEST(math_vector, test_invert_v3_safe)
+{
+ float v3_with_zeroes[3] = {0.0f, 2.0f, 3.0f};
+ invert_v3_safe(v3_with_zeroes);
+ EXPECT_FLOAT_EQ(0.0f, v3_with_zeroes[0]);
+ EXPECT_FLOAT_EQ(0.5f, v3_with_zeroes[1]);
+ EXPECT_FLOAT_EQ(0.33333333333f, v3_with_zeroes[2]);
+
+ float v3_without_zeroes[3] = {1.0f, 2.0f, 3.0f};
+ float inverted_unsafe[3] = {1.0f, 2.0f, 3.0f};
+ invert_v3_safe(v3_without_zeroes);
+ invert_v3(inverted_unsafe);
+
+ EXPECT_FLOAT_EQ(inverted_unsafe[0], v3_without_zeroes[0]);
+ EXPECT_FLOAT_EQ(inverted_unsafe[1], v3_without_zeroes[1]);
+ EXPECT_FLOAT_EQ(inverted_unsafe[2], v3_without_zeroes[2]);
+}