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authorBastien Montagne <montagne29@wanadoo.fr>2018-04-13 13:19:31 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-04-13 13:19:31 +0300
commit07fc6c922493bf0f6252da663e9854b8c9d95b8b (patch)
tree9823b72f6933d323028ba8157e90c7b6db009687 /source
parent199715eabccce8d91cd4f9705762305e8f236b8c (diff)
parent332846b188d6c7463758fb8d8659785beccde63a (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersProg.h12
-rw-r--r--source/blender/compositor/operations/COM_VectorBlurOperation.cpp716
-rw-r--r--source/blender/editors/space_graph/space_graph.c14
-rw-r--r--source/blender/editors/space_nla/space_nla.c14
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h4
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h4
-rw-r--r--source/blender/render/intern/source/zbuf.c553
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c4
8 files changed, 728 insertions, 593 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h
index 1be15906770..7cfead7e98c 100644
--- a/source/blender/compositor/operations/COM_RenderLayersProg.h
+++ b/source/blender/compositor/operations/COM_RenderLayersProg.h
@@ -30,8 +30,6 @@
#include "BKE_image.h"
extern "C" {
# include "RE_pipeline.h"
-# include "RE_shader_ext.h"
-# include "RE_render_ext.h"
# include "MEM_guardedalloc.h"
}
@@ -46,7 +44,7 @@ protected:
* Reference to the scene object.
*/
Scene *m_scene;
-
+
/**
* layerId of the layer where this operation needs to get its data from
*/
@@ -61,24 +59,24 @@ protected:
* cached instance to the float buffer inside the layer
*/
float *m_inputBuffer;
-
+
/**
* renderpass where this operation needs to get its data from
*/
std::string m_passName;
-
+
int m_elementsize;
/**
* @brief render data used for active rendering
*/
const RenderData *m_rd;
-
+
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
*/
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
-
+
/**
* retrieve the reference to the float buffer of the renderer.
*/
diff --git a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
index 36f06e92436..bccfe025089 100644
--- a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
@@ -20,16 +20,30 @@
* Monique Dewanchand
*/
-#include "COM_VectorBlurOperation.h"
-#include "BLI_math.h"
-
+#include <string.h>
#include "MEM_guardedalloc.h"
-
-// use the implementation of blender internal renderer to calculate the vector blur.
+#include "BLI_math.h"
extern "C" {
-# include "RE_pipeline.h"
+ #include "BLI_jitter_2d.h"
}
+#include "COM_VectorBlurOperation.h"
+
+/* Defined */
+#define PASS_VECTOR_MAX 10000.0f
+
+/* Forward declarations */
+struct ZSpan;
+struct DrawBufPixel;
+void zbuf_accumulate_vecblur(
+ NodeBlurData *nbd, int xsize, int ysize, float *newrect,
+ const float *imgrect, float *vecbufrect, const float *zbufrect);
+void zbuf_alloc_span(ZSpan *zspan, int rectx, int recty, float clipcrop);
+void zbuf_free_span(ZSpan *zspan);
+void antialias_tagbuf(int xsize, int ysize, char *rectmove);
+
+
+/* VectorBlurOperation */
VectorBlurOperation::VectorBlurOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
@@ -51,7 +65,7 @@ void VectorBlurOperation::initExecution()
this->m_inputSpeedProgram = getInputSocketReader(2);
this->m_cachedInstance = NULL;
QualityStepHelper::initExecution(COM_QH_INCREASE);
-
+
}
void VectorBlurOperation::executePixel(float output[4], int x, int y, void *data)
@@ -77,7 +91,7 @@ void *VectorBlurOperation::initializeTileData(rcti *rect)
if (this->m_cachedInstance) {
return this->m_cachedInstance;
}
-
+
lockMutex();
if (this->m_cachedInstance == NULL) {
MemoryBuffer *tile = (MemoryBuffer *)this->m_inputImageProgram->initializeTileData(rect);
@@ -114,6 +128,690 @@ void VectorBlurOperation::generateVectorBlur(float *data, MemoryBuffer *inputIma
blurdata.minspeed = this->m_settings->minspeed;
blurdata.curved = this->m_settings->curved;
blurdata.fac = this->m_settings->fac;
- RE_zbuf_accumulate_vecblur(&blurdata, this->getWidth(), this->getHeight(), data, inputImage->getBuffer(), inputSpeed->getBuffer(), inputZ->getBuffer());
+ zbuf_accumulate_vecblur(&blurdata, this->getWidth(), this->getHeight(), data, inputImage->getBuffer(), inputSpeed->getBuffer(), inputZ->getBuffer());
return;
}
+
+/* ****************** Spans ******************************* */
+/* span fill in method, is also used to localize data for zbuffering */
+typedef struct ZSpan {
+ /* range for clipping */
+ int rectx, recty;
+
+ /* actual filled in range */
+ int miny1, maxy1, miny2, maxy2;
+ /* vertex pointers detect min/max range in */
+ const float *minp1, *maxp1, *minp2, *maxp2;
+ float *span1, *span2;
+
+ /* transform from hoco to zbuf co */
+ float zmulx, zmuly, zofsx, zofsy;
+
+ int *rectz;
+ DrawBufPixel* rectdraw;
+ float clipcrop;
+
+} ZSpan;
+
+/* each zbuffer has coordinates transformed to local rect coordinates, so we can simply clip */
+void zbuf_alloc_span(ZSpan *zspan, int rectx, int recty, float clipcrop)
+{
+ memset(zspan, 0, sizeof(ZSpan));
+
+ zspan->rectx= rectx;
+ zspan->recty= recty;
+
+ zspan->span1= (float*)MEM_mallocN(recty*sizeof(float), "zspan");
+ zspan->span2= (float*)MEM_mallocN(recty*sizeof(float), "zspan");
+
+ zspan->clipcrop= clipcrop;
+}
+
+void zbuf_free_span(ZSpan *zspan)
+{
+ if (zspan) {
+ if (zspan->span1) MEM_freeN(zspan->span1);
+ if (zspan->span2) MEM_freeN(zspan->span2);
+ zspan->span1= zspan->span2= NULL;
+ }
+}
+
+/* reset range for clipping */
+static void zbuf_init_span(ZSpan *zspan)
+{
+ zspan->miny1= zspan->miny2= zspan->recty+1;
+ zspan->maxy1= zspan->maxy2= -1;
+ zspan->minp1= zspan->maxp1= zspan->minp2= zspan->maxp2= NULL;
+}
+
+static void zbuf_add_to_span(ZSpan *zspan, const float v1[2], const float v2[2])
+{
+ const float *minv, *maxv;
+ float *span;
+ float xx1, dx0, xs0;
+ int y, my0, my2;
+
+ if (v1[1]<v2[1]) {
+ minv= v1; maxv= v2;
+ }
+ else {
+ minv= v2; maxv= v1;
+ }
+
+ my0= ceil(minv[1]);
+ my2= floor(maxv[1]);
+
+ if (my2<0 || my0>= zspan->recty) return;
+
+ /* clip top */
+ if (my2>=zspan->recty) my2= zspan->recty-1;
+ /* clip bottom */
+ if (my0<0) my0= 0;
+
+ if (my0>my2) return;
+ /* if (my0>my2) should still fill in, that way we get spans that skip nicely */
+
+ xx1= maxv[1]-minv[1];
+ if (xx1>FLT_EPSILON) {
+ dx0= (minv[0]-maxv[0])/xx1;
+ xs0= dx0*(minv[1]-my2) + minv[0];
+ }
+ else {
+ dx0 = 0.0f;
+ xs0 = min_ff(minv[0], maxv[0]);
+ }
+
+ /* empty span */
+ if (zspan->maxp1 == NULL) {
+ span= zspan->span1;
+ }
+ else { /* does it complete left span? */
+ if ( maxv == zspan->minp1 || minv==zspan->maxp1) {
+ span= zspan->span1;
+ }
+ else {
+ span= zspan->span2;
+ }
+ }
+
+ if (span==zspan->span1) {
+// printf("left span my0 %d my2 %d\n", my0, my2);
+ if (zspan->minp1==NULL || zspan->minp1[1] > minv[1] ) {
+ zspan->minp1= minv;
+ }
+ if (zspan->maxp1==NULL || zspan->maxp1[1] < maxv[1] ) {
+ zspan->maxp1= maxv;
+ }
+ if (my0<zspan->miny1) zspan->miny1= my0;
+ if (my2>zspan->maxy1) zspan->maxy1= my2;
+ }
+ else {
+// printf("right span my0 %d my2 %d\n", my0, my2);
+ if (zspan->minp2==NULL || zspan->minp2[1] > minv[1] ) {
+ zspan->minp2= minv;
+ }
+ if (zspan->maxp2==NULL || zspan->maxp2[1] < maxv[1] ) {
+ zspan->maxp2= maxv;
+ }
+ if (my0<zspan->miny2) zspan->miny2= my0;
+ if (my2>zspan->maxy2) zspan->maxy2= my2;
+ }
+
+ for (y=my2; y>=my0; y--, xs0+= dx0) {
+ /* xs0 is the xcoord! */
+ span[y]= xs0;
+ }
+}
+
+/* ******************** VECBLUR ACCUM BUF ************************* */
+
+typedef struct DrawBufPixel {
+ const float *colpoin;
+ float alpha;
+} DrawBufPixel;
+
+
+static void zbuf_fill_in_rgba(ZSpan *zspan, DrawBufPixel *col, float *v1, float *v2, float *v3, float *v4)
+{
+ DrawBufPixel *rectpofs, *rp;
+ double zxd, zyd, zy0, zverg;
+ float x0, y0, z0;
+ float x1, y1, z1, x2, y2, z2, xx1;
+ const float *span1, *span2;
+ float *rectzofs, *rz;
+ int x, y;
+ int sn1, sn2, rectx, my0, my2;
+
+ /* init */
+ zbuf_init_span(zspan);
+
+ /* set spans */
+ zbuf_add_to_span(zspan, v1, v2);
+ zbuf_add_to_span(zspan, v2, v3);
+ zbuf_add_to_span(zspan, v3, v4);
+ zbuf_add_to_span(zspan, v4, v1);
+
+ /* clipped */
+ if (zspan->minp2==NULL || zspan->maxp2==NULL) return;
+
+ my0 = max_ii(zspan->miny1, zspan->miny2);
+ my2 = min_ii(zspan->maxy1, zspan->maxy2);
+
+ // printf("my %d %d\n", my0, my2);
+ if (my2<my0) return;
+
+ /* ZBUF DX DY, in floats still */
+ x1= v1[0]- v2[0];
+ x2= v2[0]- v3[0];
+ y1= v1[1]- v2[1];
+ y2= v2[1]- v3[1];
+ z1= v1[2]- v2[2];
+ z2= v2[2]- v3[2];
+ x0= y1*z2-z1*y2;
+ y0= z1*x2-x1*z2;
+ z0= x1*y2-y1*x2;
+
+ if (z0==0.0f) return;
+
+ xx1= (x0*v1[0] + y0*v1[1])/z0 + v1[2];
+
+ zxd= -(double)x0/(double)z0;
+ zyd= -(double)y0/(double)z0;
+ zy0= ((double)my2)*zyd + (double)xx1;
+
+ /* start-offset in rect */
+ rectx= zspan->rectx;
+ rectzofs= (float *)(zspan->rectz + rectx*my2);
+ rectpofs= ((DrawBufPixel *)zspan->rectdraw) + rectx*my2;
+
+ /* correct span */
+ sn1= (my0 + my2)/2;
+ if (zspan->span1[sn1] < zspan->span2[sn1]) {
+ span1= zspan->span1+my2;
+ span2= zspan->span2+my2;
+ }
+ else {
+ span1= zspan->span2+my2;
+ span2= zspan->span1+my2;
+ }
+
+ for (y=my2; y>=my0; y--, span1--, span2--) {
+
+ sn1= floor(*span1);
+ sn2= floor(*span2);
+ sn1++;
+
+ if (sn2>=rectx) sn2= rectx-1;
+ if (sn1<0) sn1= 0;
+
+ if (sn2>=sn1) {
+ zverg= (double)sn1*zxd + zy0;
+ rz= rectzofs+sn1;
+ rp= rectpofs+sn1;
+ x= sn2-sn1;
+
+ while (x>=0) {
+ if (zverg < (double)*rz) {
+ *rz= zverg;
+ *rp= *col;
+ }
+ zverg+= zxd;
+ rz++;
+ rp++;
+ x--;
+ }
+ }
+
+ zy0-=zyd;
+ rectzofs-= rectx;
+ rectpofs-= rectx;
+ }
+}
+
+/* char value==255 is filled in, rest should be zero */
+/* returns alpha values, but sets alpha to 1 for zero alpha pixels that have an alpha value as neighbor */
+void antialias_tagbuf(int xsize, int ysize, char *rectmove)
+{
+ char *row1, *row2, *row3;
+ char prev, next;
+ int a, x, y, step;
+
+ /* 1: tag pixels to be candidate for AA */
+ for (y=2; y<ysize; y++) {
+ /* setup rows */
+ row1= rectmove + (y-2)*xsize;
+ row2= row1 + xsize;
+ row3= row2 + xsize;
+ for (x=2; x<xsize; x++, row1++, row2++, row3++) {
+ if (row2[1]) {
+ if (row2[0]==0 || row2[2]==0 || row1[1]==0 || row3[1]==0)
+ row2[1]= 128;
+ }
+ }
+ }
+
+ /* 2: evaluate horizontal scanlines and calculate alphas */
+ row1= rectmove;
+ for (y=0; y<ysize; y++) {
+ row1++;
+ for (x=1; x<xsize; x++, row1++) {
+ if (row1[0]==128 && row1[1]==128) {
+ /* find previous color and next color and amount of steps to blend */
+ prev= row1[-1];
+ step= 1;
+ while (x+step<xsize && row1[step]==128)
+ step++;
+
+ if (x+step!=xsize) {
+ /* now we can blend values */
+ next= row1[step];
+
+ /* note, prev value can be next value, but we do this loop to clear 128 then */
+ for (a=0; a<step; a++) {
+ int fac, mfac;
+
+ fac= ((a+1)<<8)/(step+1);
+ mfac= 255-fac;
+
+ row1[a]= (prev*mfac + next*fac)>>8;
+ }
+ }
+ }
+ }
+ }
+
+ /* 3: evaluate vertical scanlines and calculate alphas */
+ /* use for reading a copy of the original tagged buffer */
+ for (x=0; x<xsize; x++) {
+ row1= rectmove + x+xsize;
+
+ for (y=1; y<ysize; y++, row1+=xsize) {
+ if (row1[0]==128 && row1[xsize]==128) {
+ /* find previous color and next color and amount of steps to blend */
+ prev= row1[-xsize];
+ step= 1;
+ while (y+step<ysize && row1[step*xsize]==128)
+ step++;
+
+ if (y+step!=ysize) {
+ /* now we can blend values */
+ next= row1[step*xsize];
+ /* note, prev value can be next value, but we do this loop to clear 128 then */
+ for (a=0; a<step; a++) {
+ int fac, mfac;
+
+ fac= ((a+1)<<8)/(step+1);
+ mfac= 255-fac;
+
+ row1[a*xsize]= (prev*mfac + next*fac)>>8;
+ }
+ }
+ }
+ }
+ }
+
+ /* last: pixels with 0 we fill in zbuffer, with 1 we skip for mask */
+ for (y=2; y<ysize; y++) {
+ /* setup rows */
+ row1= rectmove + (y-2)*xsize;
+ row2= row1 + xsize;
+ row3= row2 + xsize;
+ for (x=2; x<xsize; x++, row1++, row2++, row3++) {
+ if (row2[1]==0) {
+ if (row2[0]>1 || row2[2]>1 || row1[1]>1 || row3[1]>1)
+ row2[1]= 1;
+ }
+ }
+ }
+}
+
+/* in: two vectors, first vector points from origin back in time, 2nd vector points to future */
+/* we make this into 3 points, center point is (0, 0) */
+/* and offset the center point just enough to make curve go through midpoint */
+
+static void quad_bezier_2d(float *result, float *v1, float *v2, float *ipodata)
+{
+ float p1[2], p2[2], p3[2];
+
+ p3[0]= -v2[0];
+ p3[1]= -v2[1];
+
+ p1[0]= v1[0];
+ p1[1]= v1[1];
+
+ /* official formula 2*p2 - 0.5*p1 - 0.5*p3 */
+ p2[0]= -0.5f*p1[0] - 0.5f*p3[0];
+ p2[1]= -0.5f*p1[1] - 0.5f*p3[1];
+
+ result[0]= ipodata[0]*p1[0] + ipodata[1]*p2[0] + ipodata[2]*p3[0];
+ result[1]= ipodata[0]*p1[1] + ipodata[1]*p2[1] + ipodata[2]*p3[1];
+}
+
+static void set_quad_bezier_ipo(float fac, float *data)
+{
+ float mfac= (1.0f-fac);
+
+ data[0]= mfac*mfac;
+ data[1]= 2.0f*mfac*fac;
+ data[2]= fac*fac;
+}
+
+void zbuf_accumulate_vecblur(
+ NodeBlurData *nbd, int xsize, int ysize, float *newrect,
+ const float *imgrect, float *vecbufrect, const float *zbufrect)
+{
+ ZSpan zspan;
+ DrawBufPixel *rectdraw, *dr;
+ static float jit[256][2];
+ float v1[3], v2[3], v3[3], v4[3], fx, fy;
+ const float *dimg, *dz, *ro;
+ float *rectvz, *dvz, *dvec1, *dvec2, *dz1, *dz2, *rectz;
+ float *minvecbufrect= NULL, *rectweight, *rw, *rectmax, *rm;
+ float maxspeedsq= (float)nbd->maxspeed*nbd->maxspeed;
+ int y, x, step, maxspeed=nbd->maxspeed, samples= nbd->samples;
+ int tsktsk= 0;
+ static int firsttime= 1;
+ char *rectmove, *dm;
+
+ zbuf_alloc_span(&zspan, xsize, ysize, 1.0f);
+ zspan.zmulx= ((float)xsize)/2.0f;
+ zspan.zmuly= ((float)ysize)/2.0f;
+ zspan.zofsx= 0.0f;
+ zspan.zofsy= 0.0f;
+
+ /* the buffers */
+ rectz= (float*)MEM_mapallocN(sizeof(float)*xsize*ysize, "zbuf accum");
+ zspan.rectz= (int *)rectz;
+
+ rectmove= (char*)MEM_mapallocN(xsize*ysize, "rectmove");
+ rectdraw= (DrawBufPixel*)MEM_mapallocN(sizeof(DrawBufPixel)*xsize*ysize, "rect draw");
+ zspan.rectdraw= rectdraw;
+
+ rectweight= (float*)MEM_mapallocN(sizeof(float)*xsize*ysize, "rect weight");
+ rectmax= (float*)MEM_mapallocN(sizeof(float)*xsize*ysize, "rect max");
+
+ /* debug... check if PASS_VECTOR_MAX still is in buffers */
+ dvec1= vecbufrect;
+ for (x= 4*xsize*ysize; x>0; x--, dvec1++) {
+ if (dvec1[0]==PASS_VECTOR_MAX) {
+ dvec1[0]= 0.0f;
+ tsktsk= 1;
+ }
+ }
+ if (tsktsk) printf("Found uninitialized speed in vector buffer... fixed.\n");
+
+ /* min speed? then copy speedbuffer to recalculate speed vectors */
+ if (nbd->minspeed) {
+ float minspeed= (float)nbd->minspeed;
+ float minspeedsq= minspeed*minspeed;
+
+ minvecbufrect= (float*)MEM_mapallocN(4*sizeof(float)*xsize*ysize, "minspeed buf");
+
+ dvec1= vecbufrect;
+ dvec2= minvecbufrect;
+ for (x= 2*xsize*ysize; x>0; x--, dvec1+=2, dvec2+=2) {
+ if (dvec1[0]==0.0f && dvec1[1]==0.0f) {
+ dvec2[0]= dvec1[0];
+ dvec2[1]= dvec1[1];
+ }
+ else {
+ float speedsq= dvec1[0]*dvec1[0] + dvec1[1]*dvec1[1];
+ if (speedsq <= minspeedsq) {
+ dvec2[0]= 0.0f;
+ dvec2[1]= 0.0f;
+ }
+ else {
+ speedsq = 1.0f - minspeed / sqrtf(speedsq);
+ dvec2[0]= speedsq*dvec1[0];
+ dvec2[1]= speedsq*dvec1[1];
+ }
+ }
+ }
+ SWAP(float *, minvecbufrect, vecbufrect);
+ }
+
+ /* make vertex buffer with averaged speed and zvalues */
+ rectvz= (float*)MEM_mapallocN(4*sizeof(float)*(xsize+1)*(ysize+1), "vertices");
+ dvz= rectvz;
+ for (y=0; y<=ysize; y++) {
+
+ if (y==0)
+ dvec1= vecbufrect + 4*y*xsize;
+ else
+ dvec1= vecbufrect + 4*(y-1)*xsize;
+
+ if (y==ysize)
+ dvec2= vecbufrect + 4*(y-1)*xsize;
+ else
+ dvec2= vecbufrect + 4*y*xsize;
+
+ for (x=0; x<=xsize; x++) {
+
+ /* two vectors, so a step loop */
+ for (step=0; step<2; step++, dvec1+=2, dvec2+=2, dvz+=2) {
+ /* average on minimal speed */
+ int div= 0;
+
+ if (x!=0) {
+ if (dvec1[-4]!=0.0f || dvec1[-3]!=0.0f) {
+ dvz[0]= dvec1[-4];
+ dvz[1]= dvec1[-3];
+ div++;
+ }
+ if (dvec2[-4]!=0.0f || dvec2[-3]!=0.0f) {
+ if (div==0) {
+ dvz[0]= dvec2[-4];
+ dvz[1]= dvec2[-3];
+ div++;
+ }
+ else if ( (ABS(dvec2[-4]) + ABS(dvec2[-3]))< (ABS(dvz[0]) + ABS(dvz[1])) ) {
+ dvz[0]= dvec2[-4];
+ dvz[1]= dvec2[-3];
+ }
+ }
+ }
+
+ if (x!=xsize) {
+ if (dvec1[0]!=0.0f || dvec1[1]!=0.0f) {
+ if (div==0) {
+ dvz[0]= dvec1[0];
+ dvz[1]= dvec1[1];
+ div++;
+ }
+ else if ( (ABS(dvec1[0]) + ABS(dvec1[1]))< (ABS(dvz[0]) + ABS(dvz[1])) ) {
+ dvz[0]= dvec1[0];
+ dvz[1]= dvec1[1];
+ }
+ }
+ if (dvec2[0]!=0.0f || dvec2[1]!=0.0f) {
+ if (div==0) {
+ dvz[0]= dvec2[0];
+ dvz[1]= dvec2[1];
+ }
+ else if ( (ABS(dvec2[0]) + ABS(dvec2[1]))< (ABS(dvz[0]) + ABS(dvz[1])) ) {
+ dvz[0]= dvec2[0];
+ dvz[1]= dvec2[1];
+ }
+ }
+ }
+ if (maxspeed) {
+ float speedsq= dvz[0]*dvz[0] + dvz[1]*dvz[1];
+ if (speedsq > maxspeedsq) {
+ speedsq = (float)maxspeed / sqrtf(speedsq);
+ dvz[0]*= speedsq;
+ dvz[1]*= speedsq;
+ }
+ }
+ }
+ }
+ }
+
+ /* set border speeds to keep border speeds on border */
+ dz1= rectvz;
+ dz2= rectvz+4*(ysize)*(xsize+1);
+ for (x=0; x<=xsize; x++, dz1+=4, dz2+=4) {
+ dz1[1]= 0.0f;
+ dz2[1]= 0.0f;
+ dz1[3]= 0.0f;
+ dz2[3]= 0.0f;
+ }
+ dz1= rectvz;
+ dz2= rectvz+4*(xsize);
+ for (y=0; y<=ysize; y++, dz1+=4*(xsize+1), dz2+=4*(xsize+1)) {
+ dz1[0]= 0.0f;
+ dz2[0]= 0.0f;
+ dz1[2]= 0.0f;
+ dz2[2]= 0.0f;
+ }
+
+ /* tag moving pixels, only these faces we draw */
+ dm= rectmove;
+ dvec1= vecbufrect;
+ for (x=xsize*ysize; x>0; x--, dm++, dvec1+=4) {
+ if ((dvec1[0]!=0.0f || dvec1[1]!=0.0f || dvec1[2]!=0.0f || dvec1[3]!=0.0f))
+ *dm= 255;
+ }
+
+ antialias_tagbuf(xsize, ysize, rectmove);
+
+ /* has to become static, the init-jit calls a random-seed, screwing up texture noise node */
+ if (firsttime) {
+ firsttime= 0;
+ BLI_jitter_init(jit, 256);
+ }
+
+ memset(newrect, 0, sizeof(float)*xsize*ysize*4);
+
+ /* accumulate */
+ samples/= 2;
+ for (step= 1; step<=samples; step++) {
+ float speedfac= 0.5f*nbd->fac*(float)step/(float)(samples+1);
+ int side;
+
+ for (side=0; side<2; side++) {
+ float blendfac, ipodata[4];
+
+ /* clear zbuf, if we draw future we fill in not moving pixels */
+ if (0)
+ for (x= xsize*ysize-1; x>=0; x--) rectz[x]= 10e16;
+ else
+ for (x= xsize*ysize-1; x>=0; x--) {
+ if (rectmove[x]==0)
+ rectz[x]= zbufrect[x];
+ else
+ rectz[x]= 10e16;
+ }
+
+ /* clear drawing buffer */
+ for (x= xsize*ysize-1; x>=0; x--) rectdraw[x].colpoin= NULL;
+
+ dimg= imgrect;
+ dm= rectmove;
+ dz= zbufrect;
+ dz1= rectvz;
+ dz2= rectvz + 4*(xsize + 1);
+
+ if (side) {
+ if (nbd->curved==0) {
+ dz1+= 2;
+ dz2+= 2;
+ }
+ speedfac= -speedfac;
+ }
+
+ set_quad_bezier_ipo(0.5f + 0.5f*speedfac, ipodata);
+
+ for (fy= -0.5f+jit[step & 255][0], y=0; y<ysize; y++, fy+=1.0f) {
+ for (fx= -0.5f+jit[step & 255][1], x=0; x<xsize; x++, fx+=1.0f, dimg+=4, dz1+=4, dz2+=4, dm++, dz++) {
+ if (*dm>1) {
+ float jfx = fx + 0.5f;
+ float jfy = fy + 0.5f;
+ DrawBufPixel col;
+
+ /* make vertices */
+ if (nbd->curved) { /* curved */
+ quad_bezier_2d(v1, dz1, dz1+2, ipodata);
+ v1[0]+= jfx; v1[1]+= jfy; v1[2]= *dz;
+
+ quad_bezier_2d(v2, dz1+4, dz1+4+2, ipodata);
+ v2[0]+= jfx+1.0f; v2[1]+= jfy; v2[2]= *dz;
+
+ quad_bezier_2d(v3, dz2+4, dz2+4+2, ipodata);
+ v3[0]+= jfx+1.0f; v3[1]+= jfy+1.0f; v3[2]= *dz;
+
+ quad_bezier_2d(v4, dz2, dz2+2, ipodata);
+ v4[0]+= jfx; v4[1]+= jfy+1.0f; v4[2]= *dz;
+ }
+ else {
+ v1[0]= speedfac*dz1[0]+jfx; v1[1]= speedfac*dz1[1]+jfy; v1[2]= *dz;
+ v2[0]= speedfac*dz1[4]+jfx+1.0f; v2[1]= speedfac*dz1[5]+jfy; v2[2]= *dz;
+ v3[0]= speedfac*dz2[4]+jfx+1.0f; v3[1]= speedfac*dz2[5]+jfy+1.0f; v3[2]= *dz;
+ v4[0]= speedfac*dz2[0]+jfx; v4[1]= speedfac*dz2[1]+jfy+1.0f; v4[2]= *dz;
+ }
+ if (*dm==255) col.alpha= 1.0f;
+ else if (*dm<2) col.alpha= 0.0f;
+ else col.alpha= ((float)*dm)/255.0f;
+ col.colpoin= dimg;
+
+ zbuf_fill_in_rgba(&zspan, &col, v1, v2, v3, v4);
+ }
+ }
+ dz1+=4;
+ dz2+=4;
+ }
+
+ /* blend with a falloff. this fixes the ugly effect you get with
+ * a fast moving object. then it looks like a solid object overlayed
+ * over a very transparent moving version of itself. in reality, the
+ * whole object should become transparent if it is moving fast, be
+ * we don't know what is behind it so we don't do that. this hack
+ * overestimates the contribution of foreground pixels but looks a
+ * bit better without a sudden cutoff. */
+ blendfac= ((samples - step)/(float)samples);
+ /* smoothstep to make it look a bit nicer as well */
+ blendfac= 3.0f*pow(blendfac, 2.0f) - 2.0f*pow(blendfac, 3.0f);
+
+ /* accum */
+ rw= rectweight;
+ rm= rectmax;
+ for (dr= rectdraw, dz2=newrect, x= xsize*ysize-1; x>=0; x--, dr++, dz2+=4, rw++, rm++) {
+ if (dr->colpoin) {
+ float bfac= dr->alpha*blendfac;
+
+ dz2[0] += bfac*dr->colpoin[0];
+ dz2[1] += bfac*dr->colpoin[1];
+ dz2[2] += bfac*dr->colpoin[2];
+ dz2[3] += bfac*dr->colpoin[3];
+
+ *rw += bfac;
+ *rm= MAX2(*rm, bfac);
+ }
+ }
+ }
+ }
+
+ /* blend between original images and accumulated image */
+ rw= rectweight;
+ rm= rectmax;
+ ro= imgrect;
+ dm= rectmove;
+ for (dz2=newrect, x= xsize*ysize-1; x>=0; x--, dz2+=4, ro+=4, rw++, rm++, dm++) {
+ float mfac = *rm;
+ float fac = (*rw == 0.0f)? 0.0f: mfac/(*rw);
+ float nfac = 1.0f - mfac;
+
+ dz2[0]= fac*dz2[0] + nfac*ro[0];
+ dz2[1]= fac*dz2[1] + nfac*ro[1];
+ dz2[2]= fac*dz2[2] + nfac*ro[2];
+ dz2[3]= fac*dz2[3] + nfac*ro[3];
+ }
+
+ MEM_freeN(rectz);
+ MEM_freeN(rectmove);
+ MEM_freeN(rectdraw);
+ MEM_freeN(rectvz);
+ MEM_freeN(rectweight);
+ MEM_freeN(rectmax);
+ if (minvecbufrect) MEM_freeN(vecbufrect); /* rects were swapped! */
+ zbuf_free_span(&zspan);
+}
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c
index 104fff986cf..a424084f6b1 100644
--- a/source/blender/editors/space_graph/space_graph.c
+++ b/source/blender/editors/space_graph/space_graph.c
@@ -699,12 +699,14 @@ static void graph_refresh(const bContext *C, ScrArea *sa)
static void graph_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
{
SpaceIpo *sgraph = (SpaceIpo *)slink;
-
- if (sgraph->ads && (ID *)sgraph->ads->filter_grp == old_id) {
- sgraph->ads->filter_grp = (Group *)new_id;
- }
- if (sgraph->ads && (ID *)sgraph->ads->source == old_id) {
- sgraph->ads->source = new_id;
+
+ if (sgraph->ads) {
+ if ((ID *)sgraph->ads->filter_grp == old_id) {
+ sgraph->ads->filter_grp = (Group *)new_id;
+ }
+ if ((ID *)sgraph->ads->source == old_id) {
+ sgraph->ads->source = new_id;
+ }
}
}
diff --git a/source/blender/editors/space_nla/space_nla.c b/source/blender/editors/space_nla/space_nla.c
index 03265c8dcba..08ac7c8973e 100644
--- a/source/blender/editors/space_nla/space_nla.c
+++ b/source/blender/editors/space_nla/space_nla.c
@@ -517,12 +517,14 @@ static void nla_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scen
static void nla_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
{
SpaceNla *snla = (SpaceNla *)slink;
-
- if ((ID *)snla->ads->filter_grp == old_id) {
- snla->ads->filter_grp = (Group *)new_id;
- }
- if ((ID *)snla->ads->source == old_id) {
- snla->ads->source = new_id;
+
+ if (snla->ads) {
+ if ((ID *)snla->ads->filter_grp == old_id) {
+ snla->ads->filter_grp = (Group *)new_id;
+ }
+ if ((ID *)snla->ads->source == old_id) {
+ snla->ads->source = new_id;
+ }
}
}
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 08c2fd4fa7a..c5e8443374a 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -344,10 +344,6 @@ void RE_current_scene_update_cb(struct Render *re, void *handle, void (*f)(void
/* should move to kernel once... still unsure on how/where */
float RE_filter_value(int type, float x);
-/* vector blur zbuffer method */
-void RE_zbuf_accumulate_vecblur(
- struct NodeBlurData *nbd, int xsize, int ysize, float *newrect,
- const float *imgrect, float *vecbufrect, const float *zbufrect);
int RE_seq_render_active(struct Scene *scene, struct RenderData *rd);
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index 1a1f455712e..0021687efbd 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -65,9 +65,6 @@ void RE_sample_material_color(
/* imagetexture.c */
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
-/* zbuf.c */
-void antialias_tagbuf(int xsize, int ysize, char *rectmove);
-
/* pointdensity.c */
struct PointDensity;
@@ -89,4 +86,3 @@ void RE_point_density_sample(
void RE_point_density_free(struct PointDensity *pd);
#endif /* __RE_RENDER_EXT_H__ */
-
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 770a270592c..e948662df00 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -2642,559 +2642,6 @@ void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(vo
zbuf_free_span(&zspan);
}
-/* ******************** VECBLUR ACCUM BUF ************************* */
-
-typedef struct DrawBufPixel {
- const float *colpoin;
- float alpha;
-} DrawBufPixel;
-
-
-static void zbuf_fill_in_rgba(ZSpan *zspan, DrawBufPixel *col, float *v1, float *v2, float *v3, float *v4)
-{
- DrawBufPixel *rectpofs, *rp;
- double zxd, zyd, zy0, zverg;
- float x0, y0, z0;
- float x1, y1, z1, x2, y2, z2, xx1;
- const float *span1, *span2;
- float *rectzofs, *rz;
- int x, y;
- int sn1, sn2, rectx, my0, my2;
-
- /* init */
- zbuf_init_span(zspan);
-
- /* set spans */
- zbuf_add_to_span(zspan, v1, v2);
- zbuf_add_to_span(zspan, v2, v3);
- zbuf_add_to_span(zspan, v3, v4);
- zbuf_add_to_span(zspan, v4, v1);
-
- /* clipped */
- if (zspan->minp2==NULL || zspan->maxp2==NULL) return;
-
- my0 = max_ii(zspan->miny1, zspan->miny2);
- my2 = min_ii(zspan->maxy1, zspan->maxy2);
-
- // printf("my %d %d\n", my0, my2);
- if (my2<my0) return;
-
- /* ZBUF DX DY, in floats still */
- x1= v1[0]- v2[0];
- x2= v2[0]- v3[0];
- y1= v1[1]- v2[1];
- y2= v2[1]- v3[1];
- z1= v1[2]- v2[2];
- z2= v2[2]- v3[2];
- x0= y1*z2-z1*y2;
- y0= z1*x2-x1*z2;
- z0= x1*y2-y1*x2;
-
- if (z0==0.0f) return;
-
- xx1= (x0*v1[0] + y0*v1[1])/z0 + v1[2];
-
- zxd= -(double)x0/(double)z0;
- zyd= -(double)y0/(double)z0;
- zy0= ((double)my2)*zyd + (double)xx1;
-
- /* start-offset in rect */
- rectx= zspan->rectx;
- rectzofs= (float *)(zspan->rectz + rectx*my2);
- rectpofs= ((DrawBufPixel *)zspan->rectp) + rectx*my2;
-
- /* correct span */
- sn1= (my0 + my2)/2;
- if (zspan->span1[sn1] < zspan->span2[sn1]) {
- span1= zspan->span1+my2;
- span2= zspan->span2+my2;
- }
- else {
- span1= zspan->span2+my2;
- span2= zspan->span1+my2;
- }
-
- for (y=my2; y>=my0; y--, span1--, span2--) {
-
- sn1= floor(*span1);
- sn2= floor(*span2);
- sn1++;
-
- if (sn2>=rectx) sn2= rectx-1;
- if (sn1<0) sn1= 0;
-
- if (sn2>=sn1) {
- zverg= (double)sn1*zxd + zy0;
- rz= rectzofs+sn1;
- rp= rectpofs+sn1;
- x= sn2-sn1;
-
- while (x>=0) {
- if (zverg < (double)*rz) {
- *rz= zverg;
- *rp= *col;
- }
- zverg+= zxd;
- rz++;
- rp++;
- x--;
- }
- }
-
- zy0-=zyd;
- rectzofs-= rectx;
- rectpofs-= rectx;
- }
-}
-
-/* char value==255 is filled in, rest should be zero */
-/* returns alpha values, but sets alpha to 1 for zero alpha pixels that have an alpha value as neighbor */
-void antialias_tagbuf(int xsize, int ysize, char *rectmove)
-{
- char *row1, *row2, *row3;
- char prev, next;
- int a, x, y, step;
-
- /* 1: tag pixels to be candidate for AA */
- for (y=2; y<ysize; y++) {
- /* setup rows */
- row1= rectmove + (y-2)*xsize;
- row2= row1 + xsize;
- row3= row2 + xsize;
- for (x=2; x<xsize; x++, row1++, row2++, row3++) {
- if (row2[1]) {
- if (row2[0]==0 || row2[2]==0 || row1[1]==0 || row3[1]==0)
- row2[1]= 128;
- }
- }
- }
-
- /* 2: evaluate horizontal scanlines and calculate alphas */
- row1= rectmove;
- for (y=0; y<ysize; y++) {
- row1++;
- for (x=1; x<xsize; x++, row1++) {
- if (row1[0]==128 && row1[1]==128) {
- /* find previous color and next color and amount of steps to blend */
- prev= row1[-1];
- step= 1;
- while (x+step<xsize && row1[step]==128)
- step++;
-
- if (x+step!=xsize) {
- /* now we can blend values */
- next= row1[step];
-
- /* note, prev value can be next value, but we do this loop to clear 128 then */
- for (a=0; a<step; a++) {
- int fac, mfac;
-
- fac= ((a+1)<<8)/(step+1);
- mfac= 255-fac;
-
- row1[a]= (prev*mfac + next*fac)>>8;
- }
- }
- }
- }
- }
-
- /* 3: evaluate vertical scanlines and calculate alphas */
- /* use for reading a copy of the original tagged buffer */
- for (x=0; x<xsize; x++) {
- row1= rectmove + x+xsize;
-
- for (y=1; y<ysize; y++, row1+=xsize) {
- if (row1[0]==128 && row1[xsize]==128) {
- /* find previous color and next color and amount of steps to blend */
- prev= row1[-xsize];
- step= 1;
- while (y+step<ysize && row1[step*xsize]==128)
- step++;
-
- if (y+step!=ysize) {
- /* now we can blend values */
- next= row1[step*xsize];
- /* note, prev value can be next value, but we do this loop to clear 128 then */
- for (a=0; a<step; a++) {
- int fac, mfac;
-
- fac= ((a+1)<<8)/(step+1);
- mfac= 255-fac;
-
- row1[a*xsize]= (prev*mfac + next*fac)>>8;
- }
- }
- }
- }
- }
-
- /* last: pixels with 0 we fill in zbuffer, with 1 we skip for mask */
- for (y=2; y<ysize; y++) {
- /* setup rows */
- row1= rectmove + (y-2)*xsize;
- row2= row1 + xsize;
- row3= row2 + xsize;
- for (x=2; x<xsize; x++, row1++, row2++, row3++) {
- if (row2[1]==0) {
- if (row2[0]>1 || row2[2]>1 || row1[1]>1 || row3[1]>1)
- row2[1]= 1;
- }
- }
- }
-}
-
-/* in: two vectors, first vector points from origin back in time, 2nd vector points to future */
-/* we make this into 3 points, center point is (0, 0) */
-/* and offset the center point just enough to make curve go through midpoint */
-
-static void quad_bezier_2d(float *result, float *v1, float *v2, float *ipodata)
-{
- float p1[2], p2[2], p3[2];
-
- p3[0]= -v2[0];
- p3[1]= -v2[1];
-
- p1[0]= v1[0];
- p1[1]= v1[1];
-
- /* official formula 2*p2 - 0.5*p1 - 0.5*p3 */
- p2[0]= -0.5f*p1[0] - 0.5f*p3[0];
- p2[1]= -0.5f*p1[1] - 0.5f*p3[1];
-
- result[0]= ipodata[0]*p1[0] + ipodata[1]*p2[0] + ipodata[2]*p3[0];
- result[1]= ipodata[0]*p1[1] + ipodata[1]*p2[1] + ipodata[2]*p3[1];
-}
-
-static void set_quad_bezier_ipo(float fac, float *data)
-{
- float mfac= (1.0f-fac);
-
- data[0]= mfac*mfac;
- data[1]= 2.0f*mfac*fac;
- data[2]= fac*fac;
-}
-
-void RE_zbuf_accumulate_vecblur(
- NodeBlurData *nbd, int xsize, int ysize, float *newrect,
- const float *imgrect, float *vecbufrect, const float *zbufrect)
-{
- ZSpan zspan;
- DrawBufPixel *rectdraw, *dr;
- static float jit[256][2];
- float v1[3], v2[3], v3[3], v4[3], fx, fy;
- const float *dimg, *dz, *ro;
- float *rectvz, *dvz, *dvec1, *dvec2, *dz1, *dz2, *rectz;
- float *minvecbufrect= NULL, *rectweight, *rw, *rectmax, *rm;
- float maxspeedsq= (float)nbd->maxspeed*nbd->maxspeed;
- int y, x, step, maxspeed=nbd->maxspeed, samples= nbd->samples;
- int tsktsk= 0;
- static int firsttime= 1;
- char *rectmove, *dm;
-
- zbuf_alloc_span(&zspan, xsize, ysize, 1.0f);
- zspan.zmulx= ((float)xsize)/2.0f;
- zspan.zmuly= ((float)ysize)/2.0f;
- zspan.zofsx= 0.0f;
- zspan.zofsy= 0.0f;
-
- /* the buffers */
- rectz= MEM_mapallocN(sizeof(float)*xsize*ysize, "zbuf accum");
- zspan.rectz= (int *)rectz;
-
- rectmove= MEM_mapallocN(xsize*ysize, "rectmove");
- rectdraw= MEM_mapallocN(sizeof(DrawBufPixel)*xsize*ysize, "rect draw");
- zspan.rectp= (int *)rectdraw;
-
- rectweight= MEM_mapallocN(sizeof(float)*xsize*ysize, "rect weight");
- rectmax= MEM_mapallocN(sizeof(float)*xsize*ysize, "rect max");
-
- /* debug... check if PASS_VECTOR_MAX still is in buffers */
- dvec1= vecbufrect;
- for (x= 4*xsize*ysize; x>0; x--, dvec1++) {
- if (dvec1[0]==PASS_VECTOR_MAX) {
- dvec1[0]= 0.0f;
- tsktsk= 1;
- }
- }
- if (tsktsk) printf("Found uninitialized speed in vector buffer... fixed.\n");
-
- /* min speed? then copy speedbuffer to recalculate speed vectors */
- if (nbd->minspeed) {
- float minspeed= (float)nbd->minspeed;
- float minspeedsq= minspeed*minspeed;
-
- minvecbufrect= MEM_mapallocN(4*sizeof(float)*xsize*ysize, "minspeed buf");
-
- dvec1= vecbufrect;
- dvec2= minvecbufrect;
- for (x= 2*xsize*ysize; x>0; x--, dvec1+=2, dvec2+=2) {
- if (dvec1[0]==0.0f && dvec1[1]==0.0f) {
- dvec2[0]= dvec1[0];
- dvec2[1]= dvec1[1];
- }
- else {
- float speedsq= dvec1[0]*dvec1[0] + dvec1[1]*dvec1[1];
- if (speedsq <= minspeedsq) {
- dvec2[0]= 0.0f;
- dvec2[1]= 0.0f;
- }
- else {
- speedsq = 1.0f - minspeed / sqrtf(speedsq);
- dvec2[0]= speedsq*dvec1[0];
- dvec2[1]= speedsq*dvec1[1];
- }
- }
- }
- SWAP(float *, minvecbufrect, vecbufrect);
- }
-
- /* make vertex buffer with averaged speed and zvalues */
- rectvz= MEM_mapallocN(4*sizeof(float)*(xsize+1)*(ysize+1), "vertices");
- dvz= rectvz;
- for (y=0; y<=ysize; y++) {
-
- if (y==0)
- dvec1= vecbufrect + 4*y*xsize;
- else
- dvec1= vecbufrect + 4*(y-1)*xsize;
-
- if (y==ysize)
- dvec2= vecbufrect + 4*(y-1)*xsize;
- else
- dvec2= vecbufrect + 4*y*xsize;
-
- for (x=0; x<=xsize; x++) {
-
- /* two vectors, so a step loop */
- for (step=0; step<2; step++, dvec1+=2, dvec2+=2, dvz+=2) {
- /* average on minimal speed */
- int div= 0;
-
- if (x!=0) {
- if (dvec1[-4]!=0.0f || dvec1[-3]!=0.0f) {
- dvz[0]= dvec1[-4];
- dvz[1]= dvec1[-3];
- div++;
- }
- if (dvec2[-4]!=0.0f || dvec2[-3]!=0.0f) {
- if (div==0) {
- dvz[0]= dvec2[-4];
- dvz[1]= dvec2[-3];
- div++;
- }
- else if ( (ABS(dvec2[-4]) + ABS(dvec2[-3]))< (ABS(dvz[0]) + ABS(dvz[1])) ) {
- dvz[0]= dvec2[-4];
- dvz[1]= dvec2[-3];
- }
- }
- }
-
- if (x!=xsize) {
- if (dvec1[0]!=0.0f || dvec1[1]!=0.0f) {
- if (div==0) {
- dvz[0]= dvec1[0];
- dvz[1]= dvec1[1];
- div++;
- }
- else if ( (ABS(dvec1[0]) + ABS(dvec1[1]))< (ABS(dvz[0]) + ABS(dvz[1])) ) {
- dvz[0]= dvec1[0];
- dvz[1]= dvec1[1];
- }
- }
- if (dvec2[0]!=0.0f || dvec2[1]!=0.0f) {
- if (div==0) {
- dvz[0]= dvec2[0];
- dvz[1]= dvec2[1];
- }
- else if ( (ABS(dvec2[0]) + ABS(dvec2[1]))< (ABS(dvz[0]) + ABS(dvz[1])) ) {
- dvz[0]= dvec2[0];
- dvz[1]= dvec2[1];
- }
- }
- }
- if (maxspeed) {
- float speedsq= dvz[0]*dvz[0] + dvz[1]*dvz[1];
- if (speedsq > maxspeedsq) {
- speedsq = (float)maxspeed / sqrtf(speedsq);
- dvz[0]*= speedsq;
- dvz[1]*= speedsq;
- }
- }
- }
- }
- }
-
- /* set border speeds to keep border speeds on border */
- dz1= rectvz;
- dz2= rectvz+4*(ysize)*(xsize+1);
- for (x=0; x<=xsize; x++, dz1+=4, dz2+=4) {
- dz1[1]= 0.0f;
- dz2[1]= 0.0f;
- dz1[3]= 0.0f;
- dz2[3]= 0.0f;
- }
- dz1= rectvz;
- dz2= rectvz+4*(xsize);
- for (y=0; y<=ysize; y++, dz1+=4*(xsize+1), dz2+=4*(xsize+1)) {
- dz1[0]= 0.0f;
- dz2[0]= 0.0f;
- dz1[2]= 0.0f;
- dz2[2]= 0.0f;
- }
-
- /* tag moving pixels, only these faces we draw */
- dm= rectmove;
- dvec1= vecbufrect;
- for (x=xsize*ysize; x>0; x--, dm++, dvec1+=4) {
- if ((dvec1[0]!=0.0f || dvec1[1]!=0.0f || dvec1[2]!=0.0f || dvec1[3]!=0.0f))
- *dm= 255;
- }
-
- antialias_tagbuf(xsize, ysize, rectmove);
-
- /* has to become static, the init-jit calls a random-seed, screwing up texture noise node */
- if (firsttime) {
- firsttime= 0;
- BLI_jitter_init(jit, 256);
- }
-
- memset(newrect, 0, sizeof(float)*xsize*ysize*4);
-
- /* accumulate */
- samples/= 2;
- for (step= 1; step<=samples; step++) {
- float speedfac= 0.5f*nbd->fac*(float)step/(float)(samples+1);
- int side;
-
- for (side=0; side<2; side++) {
- float blendfac, ipodata[4];
-
- /* clear zbuf, if we draw future we fill in not moving pixels */
- if (0)
- for (x= xsize*ysize-1; x>=0; x--) rectz[x]= 10e16;
- else
- for (x= xsize*ysize-1; x>=0; x--) {
- if (rectmove[x]==0)
- rectz[x]= zbufrect[x];
- else
- rectz[x]= 10e16;
- }
-
- /* clear drawing buffer */
- for (x= xsize*ysize-1; x>=0; x--) rectdraw[x].colpoin= NULL;
-
- dimg= imgrect;
- dm= rectmove;
- dz= zbufrect;
- dz1= rectvz;
- dz2= rectvz + 4*(xsize + 1);
-
- if (side) {
- if (nbd->curved==0) {
- dz1+= 2;
- dz2+= 2;
- }
- speedfac= -speedfac;
- }
-
- set_quad_bezier_ipo(0.5f + 0.5f*speedfac, ipodata);
-
- for (fy= -0.5f+jit[step & 255][0], y=0; y<ysize; y++, fy+=1.0f) {
- for (fx= -0.5f+jit[step & 255][1], x=0; x<xsize; x++, fx+=1.0f, dimg+=4, dz1+=4, dz2+=4, dm++, dz++) {
- if (*dm>1) {
- float jfx = fx + 0.5f;
- float jfy = fy + 0.5f;
- DrawBufPixel col;
-
- /* make vertices */
- if (nbd->curved) { /* curved */
- quad_bezier_2d(v1, dz1, dz1+2, ipodata);
- v1[0]+= jfx; v1[1]+= jfy; v1[2]= *dz;
-
- quad_bezier_2d(v2, dz1+4, dz1+4+2, ipodata);
- v2[0]+= jfx+1.0f; v2[1]+= jfy; v2[2]= *dz;
-
- quad_bezier_2d(v3, dz2+4, dz2+4+2, ipodata);
- v3[0]+= jfx+1.0f; v3[1]+= jfy+1.0f; v3[2]= *dz;
-
- quad_bezier_2d(v4, dz2, dz2+2, ipodata);
- v4[0]+= jfx; v4[1]+= jfy+1.0f; v4[2]= *dz;
- }
- else {
- v1[0]= speedfac*dz1[0]+jfx; v1[1]= speedfac*dz1[1]+jfy; v1[2]= *dz;
- v2[0]= speedfac*dz1[4]+jfx+1.0f; v2[1]= speedfac*dz1[5]+jfy; v2[2]= *dz;
- v3[0]= speedfac*dz2[4]+jfx+1.0f; v3[1]= speedfac*dz2[5]+jfy+1.0f; v3[2]= *dz;
- v4[0]= speedfac*dz2[0]+jfx; v4[1]= speedfac*dz2[1]+jfy+1.0f; v4[2]= *dz;
- }
- if (*dm==255) col.alpha= 1.0f;
- else if (*dm<2) col.alpha= 0.0f;
- else col.alpha= ((float)*dm)/255.0f;
- col.colpoin= dimg;
-
- zbuf_fill_in_rgba(&zspan, &col, v1, v2, v3, v4);
- }
- }
- dz1+=4;
- dz2+=4;
- }
-
- /* blend with a falloff. this fixes the ugly effect you get with
- * a fast moving object. then it looks like a solid object overlayed
- * over a very transparent moving version of itself. in reality, the
- * whole object should become transparent if it is moving fast, be
- * we don't know what is behind it so we don't do that. this hack
- * overestimates the contribution of foreground pixels but looks a
- * bit better without a sudden cutoff. */
- blendfac= ((samples - step)/(float)samples);
- /* smoothstep to make it look a bit nicer as well */
- blendfac= 3.0f*pow(blendfac, 2.0f) - 2.0f*pow(blendfac, 3.0f);
-
- /* accum */
- rw= rectweight;
- rm= rectmax;
- for (dr= rectdraw, dz2=newrect, x= xsize*ysize-1; x>=0; x--, dr++, dz2+=4, rw++, rm++) {
- if (dr->colpoin) {
- float bfac= dr->alpha*blendfac;
-
- dz2[0] += bfac*dr->colpoin[0];
- dz2[1] += bfac*dr->colpoin[1];
- dz2[2] += bfac*dr->colpoin[2];
- dz2[3] += bfac*dr->colpoin[3];
-
- *rw += bfac;
- *rm= MAX2(*rm, bfac);
- }
- }
- }
- }
-
- /* blend between original images and accumulated image */
- rw= rectweight;
- rm= rectmax;
- ro= imgrect;
- dm= rectmove;
- for (dz2=newrect, x= xsize*ysize-1; x>=0; x--, dz2+=4, ro+=4, rw++, rm++, dm++) {
- float mfac = *rm;
- float fac = (*rw == 0.0f)? 0.0f: mfac/(*rw);
- float nfac = 1.0f - mfac;
-
- dz2[0]= fac*dz2[0] + nfac*ro[0];
- dz2[1]= fac*dz2[1] + nfac*ro[1];
- dz2[2]= fac*dz2[2] + nfac*ro[2];
- dz2[3]= fac*dz2[3] + nfac*ro[3];
- }
-
- MEM_freeN(rectz);
- MEM_freeN(rectmove);
- MEM_freeN(rectdraw);
- MEM_freeN(rectvz);
- MEM_freeN(rectweight);
- MEM_freeN(rectmax);
- if (minvecbufrect) MEM_freeN(vecbufrect); /* rects were swapped! */
- zbuf_free_span(&zspan);
-}
-
/* ******************** ABUF ************************* */
/**
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 865a133ed5d..96242c229d1 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -266,10 +266,6 @@ struct RenderPass *RE_pass_find_by_name(volatile struct RenderLayer *rl, const c
struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
bool RE_HasCombinedLayer(RenderResult *res) RET_ZERO
-/* zbuf.c stub */
-void antialias_tagbuf(int xsize, int ysize, char *rectmove) RET_NONE
-void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, const float *imgrect, float *vecbufrect, const float *zbufrect) RET_NONE
-
/* imagetexture.c stub */
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) RET_NONE