diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 17:16:50 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 17:16:50 +0300 |
commit | 3102bf28890c06b03cf7455604ec00fd1e27e89c (patch) | |
tree | 47e0d1c09f146a51fc19e855c1fa2600db369787 /source | |
parent | 618bc6c67954f80b3c0c0332f44648b3187c23ca (diff) | |
parent | f6107af4cf4d907495e2e9c18e5866fd1d420650 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/particle.c | 10 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/particle_child.c | 154 | ||||
-rw-r--r-- | source/blender/blenkernel/particle_private.h | 42 | ||||
-rw-r--r-- | source/blender/blenlib/BLI_hash.h | 5 | ||||
-rw-r--r-- | source/blender/blenlib/BLI_math_base.h | 4 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_base_inline.c | 20 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 4 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 4 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_hair_info.c | 2 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_particle_info.c | 2 |
11 files changed, 154 insertions, 94 deletions
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt index 279068c440e..3f6bb5b9954 100644 --- a/source/blender/blenkernel/CMakeLists.txt +++ b/source/blender/blenkernel/CMakeLists.txt @@ -315,6 +315,7 @@ set(SRC nla_private.h tracking_private.h + particle_private.h intern/CCGSubSurf.h intern/CCGSubSurf_inline.h intern/CCGSubSurf_intern.h diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index d227ea55816..daab16959d1 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -90,6 +90,8 @@ #include "RE_render_ext.h" +#include "particle_private.h" + unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT]; unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT]; float PSYS_FRAND_BASE[PSYS_FRAND_COUNT]; @@ -109,9 +111,6 @@ static void get_child_modifier_parameters(ParticleSettings *part, ParticleThread ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex); static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSettings *part, ParticleData *par, int child_index, int face_index, const float fw[4], float *orco, ParticleTexture *ptex, int event, float cfra); -extern void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim, - ParticleTexture *ptex, const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3], - ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t); /* few helpers for countall etc. */ int count_particles(ParticleSystem *psys) @@ -1806,11 +1805,6 @@ void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int in /* Path Cache */ /************************************************/ -extern void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat, - short type, short axis, float obmat[4][4], int smooth_start); -extern float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump, - bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve); - void precalc_guides(ParticleSimulationData *sim, ListBase *effectors) { EffectedPoint point; diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c index d2ad05c20b7..bc4c32f5805 100644 --- a/source/blender/blenkernel/intern/particle_child.c +++ b/source/blender/blenkernel/intern/particle_child.c @@ -37,15 +37,9 @@ #include "BKE_colortools.h" #include "BKE_particle.h" -struct Material; +#include "particle_private.h" -void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat, - short type, short axis, float obmat[4][4], int smooth_start); -float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump, - bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve); -void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim, - ParticleTexture *ptex, const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3], - ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t); +struct Material; static void get_strand_normal(Material *ma, const float surfnor[3], float surfdist, float nor[3]) { @@ -67,7 +61,7 @@ static void get_strand_normal(Material *ma, const float surfnor[3], float surfdi else { copy_v3_v3(vnor, nor); } - + if (ma->strand_surfnor > 0.0f) { if (ma->strand_surfnor > surfdist) { blend = (ma->strand_surfnor - surfdist) / ma->strand_surfnor; @@ -85,7 +79,7 @@ typedef struct ParticlePathIterator { ParticleCacheKey *key; int index; float time; - + ParticleCacheKey *parent_key; float parent_rotation[4]; } ParticlePathIterator; @@ -94,11 +88,11 @@ static void psys_path_iter_get(ParticlePathIterator *iter, ParticleCacheKey *key ParticleCacheKey *parent, int index) { BLI_assert(index >= 0 && index < totkeys); - + iter->key = keys + index; iter->index = index; iter->time = (float)index / (float)(totkeys - 1); - + if (parent) { iter->parent_key = parent + index; if (index > 0) @@ -114,7 +108,7 @@ static void psys_path_iter_get(ParticlePathIterator *iter, ParticleCacheKey *key typedef struct ParticlePathModifier { struct ParticlePathModifier *next, *prev; - + void (*apply)(ParticleCacheKey *keys, int totkeys, ParticleCacheKey *parent_keys); } ParticlePathModifier; @@ -133,7 +127,7 @@ static void do_kink_spiral_deform(ParticleKey *state, const float dir[3], const { /* Creates a logarithmic spiral: * r(theta) = a * exp(b * theta) - * + * * The "density" parameter b is defined by the shape parameter * and goes up to the Golden Spiral for 1.0 * https://en.wikipedia.org/wiki/Golden_spiral @@ -142,33 +136,33 @@ static void do_kink_spiral_deform(ParticleKey *state, const float dir[3], const /* angle of the spiral against the curve (rotated opposite to make a smooth transition) */ const float start_angle = ((b != 0.0f) ? atanf(1.0f / b) : (float)-M_PI_2) + (b > 0.0f ? -(float)M_PI_2 : (float)M_PI_2); - + float spiral_axis[3], rot[3][3]; float vec[3]; - + float theta = freq * time * 2.0f * (float)M_PI; float radius = amplitude * expf(b * theta); - + /* a bit more intuitive than using negative frequency for this */ if (amplitude < 0.0f) theta = -theta; - + cross_v3_v3v3(spiral_axis, dir, kink); normalize_v3(spiral_axis); - + mul_v3_v3fl(vec, kink, -radius); - + axis_angle_normalized_to_mat3(rot, spiral_axis, theta); mul_m3_v3(rot, vec); - + madd_v3_v3fl(vec, kink, amplitude); - + axis_angle_normalized_to_mat3(rot, spiral_axis, -start_angle); mul_m3_v3(rot, vec); - + add_v3_v3v3(result, spiral_start, vec); } - + copy_v3_v3(state->co, result); } @@ -180,7 +174,7 @@ static void do_kink_spiral(ParticleThreadContext *ctx, ParticleTexture *ptex, co const int seed = ctx->sim.psys->child_seed + (int)(cpa - ctx->sim.psys->child); const int totkeys = ctx->segments + 1; const int extrakeys = ctx->extra_segments; - + float kink_amp_random = part->kink_amp_random; float kink_amp = part->kink_amp * (1.0f - kink_amp_random * psys_frand(ctx->sim.psys, 93541 + seed)); float kink_freq = part->kink_freq; @@ -189,11 +183,11 @@ static void do_kink_spiral(ParticleThreadContext *ctx, ParticleTexture *ptex, co float rough1 = part->rough1; float rough2 = part->rough2; float rough_end = part->rough_end; - + ParticlePathIterator iter; ParticleCacheKey *key; int k; - + float dir[3]; float spiral_start[3] = {0.0f, 0.0f, 0.0f}; float spiral_start_time = 0.0f; @@ -204,7 +198,7 @@ static void do_kink_spiral(ParticleThreadContext *ctx, ParticleTexture *ptex, co float cut_time; int start_index = 0, end_index = 0; float kink_base[3]; - + if (ptex) { kink_amp *= ptex->kink_amp; kink_freq *= ptex->kink_freq; @@ -212,44 +206,44 @@ static void do_kink_spiral(ParticleThreadContext *ctx, ParticleTexture *ptex, co rough2 *= ptex->rough2; rough_end *= ptex->roughe; } - + cut_time = (totkeys - 1) * ptex->length; zero_v3(spiral_start); - + for (k = 0, key = keys; k < totkeys-1; k++, key++) { if ((float)(k + 1) >= cut_time) { float fac = cut_time - (float)k; ParticleCacheKey *par = parent_keys + k; - + start_index = k + 1; end_index = start_index + extrakeys; - + spiral_start_time = ((float)k + fac) / (float)(totkeys - 1); interp_v3_v3v3(spiral_start, key->co, (key+1)->co, fac); - + interp_v3_v3v3(spiral_par_co, par->co, (par+1)->co, fac); interp_v3_v3v3(spiral_par_vel, par->vel, (par+1)->vel, fac); interp_qt_qtqt(spiral_par_rot, par->rot, (par+1)->rot, fac); - + break; } } - + zero_v3(dir); - + zero_v3(kink_base); kink_base[part->kink_axis] = 1.0f; mul_mat3_m4_v3(ctx->sim.ob->obmat, kink_base); - + for (k = 0, key = keys; k < end_index; k++, key++) { float par_time; float *par_co, *par_vel, *par_rot; - + psys_path_iter_get(&iter, keys, end_index, NULL, k); if (k < start_index) { sub_v3_v3v3(dir, (key+1)->co, key->co); normalize_v3(dir); - + par_time = (float)k / (float)(totkeys - 1); par_co = parent_keys[k].co; par_vel = parent_keys[k].vel; @@ -258,36 +252,36 @@ static void do_kink_spiral(ParticleThreadContext *ctx, ParticleTexture *ptex, co else { float spiral_time = (float)(k - start_index) / (float)(extrakeys-1); float kink[3], tmp[3]; - + /* use same time value for every point on the spiral */ par_time = spiral_start_time; par_co = spiral_par_co; par_vel = spiral_par_vel; par_rot = spiral_par_rot; - + project_v3_v3v3(tmp, kink_base, dir); sub_v3_v3v3(kink, kink_base, tmp); normalize_v3(kink); - + if (kink_axis_random > 0.0f) { float a = kink_axis_random * (psys_frand(ctx->sim.psys, 7112 + seed) * 2.0f - 1.0f) * (float)M_PI; float rot[3][3]; - + axis_angle_normalized_to_mat3(rot, dir, a); mul_m3_v3(rot, kink); } - + do_kink_spiral_deform((ParticleKey *)key, dir, kink, spiral_time, kink_freq, kink_shape, kink_amp, spiral_start); } - + /* apply different deformations to the child path */ do_child_modifiers(ctx, &ctx->sim, ptex, par_co, par_vel, par_rot, parent_orco, cpa, orco, hairmat, (ParticleKey *)key, par_time); } - + totlen = 0.0f; for (k = 0, key = keys; k < end_index-1; k++, key++) totlen += len_v3v3((key+1)->co, key->co); - + *r_totkeys = end_index; *r_max_length = totlen; } @@ -318,12 +312,12 @@ void psys_apply_child_modifiers(ParticleThreadContext *ctx, struct ListBase *mod struct Material *ma = ctx->ma; const bool draw_col_ma = (part->draw_col == PART_DRAW_COL_MAT); const bool use_length_check = !ELEM(part->kink, PART_KINK_SPIRAL); - + ParticlePathModifier *mod; ParticleCacheKey *key; int totkeys, k; float max_length; - + #if 0 /* TODO for the future: use true particle modifiers that work on the whole curve */ for (mod = modifiers->first; mod; mod = mod->next) { mod->apply(keys, totkeys, parent_keys); @@ -331,23 +325,23 @@ void psys_apply_child_modifiers(ParticleThreadContext *ctx, struct ListBase *mod #else (void)modifiers; (void)mod; - + if (part->kink == PART_KINK_SPIRAL) { do_kink_spiral(ctx, ptex, parent_orco, cpa, orco, hairmat, keys, parent_keys, &totkeys, &max_length); keys->segments = totkeys - 1; } else { ParticlePathIterator iter; - + totkeys = ctx->segments + 1; max_length = ptex->length; - + for (k = 0, key = keys; k < totkeys; k++, key++) { ParticleKey *par; - + psys_path_iter_get(&iter, keys, totkeys, parent_keys, k); par = (ParticleKey *)iter.parent_key; - + /* apply different deformations to the child path */ do_child_modifiers(ctx, &ctx->sim, ptex, par->co, par->vel, iter.parent_rotation, parent_orco, cpa, orco, hairmat, (ParticleKey *)key, iter.time); } @@ -367,11 +361,11 @@ void psys_apply_child_modifiers(ParticleThreadContext *ctx, struct ListBase *mod if (k >= 2) { sub_v3_v3v3((key-1)->vel, key->co, (key-2)->co); mul_v3_fl((key-1)->vel, 0.5); - + if (ma && draw_col_ma) get_strand_normal(ma, ornor, cur_length, (key-1)->vel); } - + if (use_length_check && k > 1) { float dvec[3]; /* check if path needs to be cut before actual end of data points */ @@ -388,7 +382,7 @@ void psys_apply_child_modifiers(ParticleThreadContext *ctx, struct ListBase *mod /* last key */ sub_v3_v3v3(key->vel, key->co, (key-1)->co); } - + if (ma && draw_col_ma) { copy_v3_v3(key->col, &ma->r); get_strand_normal(ma, ornor, cur_length, key->vel); @@ -419,7 +413,7 @@ void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], } t = time * freq * (float)M_PI; - + if (smooth_start) { dt = fabsf(t); /* smooth the beginning of kink */ @@ -434,7 +428,7 @@ void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], if (obmat) mul_mat3_m4_v3(obmat, kink); - + mul_qt_v3(par_rot, kink); /* make sure kink is normal to strand */ @@ -450,12 +444,12 @@ void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], case PART_KINK_CURL: { float curl_offset[3]; - + /* rotate kink vector around strand tangent */ mul_v3_v3fl(curl_offset, kink, amplitude); axis_angle_to_quat(q1, par_vel, t); mul_qt_v3(q1, curl_offset); - + interp_v3_v3v3(par_vec, state->co, par_co, flat); add_v3_v3v3(result, par_vec, curl_offset); break; @@ -494,7 +488,7 @@ void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], float z_vec[3] = {0.f, 0.f, 1.f}; float vec_one[3], state_co[3]; float inp_y, inp_z, length; - + if (par_rot) { mul_qt_v3(par_rot, y_vec); mul_qt_v3(par_rot, z_vec); @@ -563,10 +557,10 @@ static float do_clump_level(float result[3], const float co[3], const float par_ float clumpfac, float clumppow, float pa_clump, CurveMapping *clumpcurve) { float clump = 0.0f; - + if (clumpcurve) { - clump = pa_clump * (1.0f - CLAMPIS(curvemapping_evaluateF(clumpcurve, 0, time), 0.0f, 1.0f)); - + clump = pa_clump * (1.0f - clamp_f(curvemapping_evaluateF(clumpcurve, 0, time), 0.0f, 1.0f)); + interp_v3_v3v3(result, co, par_co, clump); } else if (clumpfac != 0.0f) { @@ -584,7 +578,7 @@ static float do_clump_level(float result[3], const float co[3], const float par_ interp_v3_v3v3(result, co, par_co, clump); } - + return clump; } @@ -592,21 +586,21 @@ float do_clump(ParticleKey *state, const float par_co[3], float time, const floa bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve) { float clump; - + if (use_clump_noise && clump_noise_size != 0.0f) { float center[3], noisevec[3]; float da[4], pa[12]; - + mul_v3_v3fl(noisevec, orco_offset, 1.0f / clump_noise_size); voronoi(noisevec[0], noisevec[1], noisevec[2], da, pa, 1.0f, 0); mul_v3_fl(&pa[0], clump_noise_size); add_v3_v3v3(center, par_co, &pa[0]); - + do_clump_level(state->co, state->co, center, time, clumpfac, clumppow, pa_clump, clumpcurve); } - + clump = do_clump_level(state->co, state->co, par_co, time, clumpfac, clumppow, pa_clump, clumpcurve); - + return clump; } @@ -651,18 +645,18 @@ static void do_rough_curve(const float loc[3], float mat[4][4], float time, floa { float rough[3]; float rco[3]; - + if (!roughcurve) return; - - fac *= CLAMPIS(curvemapping_evaluateF(roughcurve, 0, time), 0.0f, 1.0f); - + + fac *= clamp_f(curvemapping_evaluateF(roughcurve, 0, time), 0.0f, 1.0f); + copy_v3_v3(rco, loc); mul_v3_fl(rco, time); rough[0] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[0], rco[1], rco[2], 2, 0, 2); rough[1] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[1], rco[2], rco[0], 2, 0, 2); rough[2] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[2], rco[0], rco[1], 2, 0, 2); - + madd_v3_v3fl(state->co, mat[0], fac * rough[0]); madd_v3_v3fl(state->co, mat[1], fac * rough[1]); madd_v3_v3fl(state->co, mat[2], fac * rough[2]); @@ -707,14 +701,14 @@ void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim, if (guided == 0) { float orco_offset[3]; float clump; - + sub_v3_v3v3(orco_offset, orco, par_orco); clump = do_clump(state, par_co, t, orco_offset, part->clumpfac, part->clumppow, ptex ? ptex->clump : 1.f, part->child_flag & PART_CHILD_USE_CLUMP_NOISE, part->clump_noise_size, clumpcurve); if (kink_freq != 0.f) { kink_amp *= (1.f - kink_amp_clump * clump); - + do_kink(state, par_co, par_vel, par_rot, t, kink_freq, part->kink_shape, kink_amp, part->kink_flat, part->kink, part->kink_axis, sim->ob->obmat, smooth_start); @@ -727,13 +721,13 @@ void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim, else { if (rough1 > 0.f) do_rough(orco, mat, t, rough1, part->rough1_size, 0.0, state); - + if (rough2 > 0.f) { float vec[3]; psys_frand_vec(sim->psys, i + 27, vec); do_rough(vec, mat, t, rough2, part->rough2_size, part->rough2_thres, state); } - + if (rough_end > 0.f) { float vec[3]; psys_frand_vec(sim->psys, i + 27, vec); diff --git a/source/blender/blenkernel/particle_private.h b/source/blender/blenkernel/particle_private.h new file mode 100644 index 00000000000..b4878807df7 --- /dev/null +++ b/source/blender/blenkernel/particle_private.h @@ -0,0 +1,42 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2018 Blender Foundation. + * All rights reserved. + * + * Contributor(s): Blender Foundation, + * Sergey Sharybin + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/blenkernel/particle_private.h + * \ingroup bke + */ + +#ifndef __PARTICLE_PRIVATE_H__ +#define __PARTICLE_PRIVATE_H__ + +void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat, + short type, short axis, float obmat[4][4], int smooth_start); +float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump, + bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve); +void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim, + ParticleTexture *ptex, const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3], + ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t); + +#endif /* __PARTICLE_PRIVATE_H__ */ diff --git a/source/blender/blenlib/BLI_hash.h b/source/blender/blenlib/BLI_hash.h index e849e5f8f61..8b797820722 100644 --- a/source/blender/blenlib/BLI_hash.h +++ b/source/blender/blenlib/BLI_hash.h @@ -63,4 +63,9 @@ BLI_INLINE unsigned int BLI_hash_int(unsigned int k) return BLI_hash_int_2d(k, 0); } +BLI_INLINE float BLI_hash_int_01(unsigned int k) +{ + return (float)BLI_hash_int(k) * (1.0f/(float)0xFFFFFFFF); +} + #endif // __BLI_HASH_H__ diff --git a/source/blender/blenlib/BLI_math_base.h b/source/blender/blenlib/BLI_math_base.h index 377b9325717..3b24cae018d 100644 --- a/source/blender/blenlib/BLI_math_base.h +++ b/source/blender/blenlib/BLI_math_base.h @@ -132,6 +132,10 @@ MINLINE int max_iiii(int a, int b, int c, int d); MINLINE size_t min_zz(size_t a, size_t b); MINLINE size_t max_zz(size_t a, size_t b); +MINLINE int clamp_i(int value, int min, int max); +MINLINE float clamp_f(float value, float min, float max); +MINLINE size_t clamp_z(size_t value, size_t min, size_t max); + MINLINE int compare_ff(float a, float b, const float max_diff); MINLINE int compare_ff_relative(float a, float b, const float max_diff, const int max_ulps); diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c index 2f5b0f420b1..144198f2c06 100644 --- a/source/blender/blenlib/intern/math_base_inline.c +++ b/source/blender/blenlib/intern/math_base_inline.c @@ -324,6 +324,26 @@ MINLINE size_t max_zz(size_t a, size_t b) return (b < a) ? a : b; } +MINLINE int clamp_i(int value, int min, int max) +{ + return min_ii(max_ii(value, min), max); +} + +MINLINE float clamp_f(float value, float min, float max) +{ + if (value > max) { + return max; + } else if (value < min) { + return min; + } + return value; +} + +MINLINE size_t clamp_z(size_t value, size_t min, size_t max) +{ + return min_zz(max_zz(value, min), max); +} + /** * Almost-equal for IEEE floats, using absolute difference method. * diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index e4f121d03de..ca569d68dee 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -39,11 +39,11 @@ #include <string.h> #include "BLI_blenlib.h" +#include "BLI_hash.h" #include "BLI_linklist.h" #include "BLI_math.h" #include "BLI_threads.h" #include "BLI_utildefines.h" -#include "BLI_hash.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" @@ -1730,7 +1730,7 @@ static int gpu_get_particle_info(GPUParticleInfo *pi) if (ind >= 0) { ParticleData *p = &dob->particle_system->particles[ind]; - pi->scalprops[0] = ind; + pi->scalprops[0] = BLI_hash_int_01(ind); pi->scalprops[1] = GMS.gscene->r.cfra - p->time; pi->scalprops[2] = p->lifetime; pi->scalprops[3] = p->size; diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 667972fc429..0a97cdc693a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -239,10 +239,10 @@ void geom( void particle_info( vec4 sprops, vec3 loc, vec3 vel, vec3 avel, - out float index, out float age, out float life_time, out vec3 location, + out float random, out float age, out float life_time, out vec3 location, out float size, out vec3 velocity, out vec3 angular_velocity) { - index = sprops.x; + random = sprops.x; age = sprops.y; life_time = sprops.z; size = sprops.w; diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.c b/source/blender/nodes/shader/nodes/node_shader_hair_info.c index 5fe74976c08..6a15c59aa5b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hair_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.c @@ -33,7 +33,7 @@ static bNodeSocketTemplate outputs[] = { { SOCK_FLOAT, 0, N_("Thickness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, N_("Tangent Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, /*{ SOCK_FLOAT, 0, N_("Fade"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},*/ - { SOCK_FLOAT, 0, "Index" }, + { SOCK_FLOAT, 0, N_("Random") }, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.c b/source/blender/nodes/shader/nodes/node_shader_particle_info.c index 8bdc88292e7..24f0474a5b8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_particle_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.c @@ -29,7 +29,7 @@ #include "RE_shader_ext.h" static bNodeSocketTemplate outputs[] = { - { SOCK_FLOAT, 0, "Index" }, + { SOCK_FLOAT, 0, "Random" }, { SOCK_FLOAT, 0, "Age" }, { SOCK_FLOAT, 0, "Lifetime" }, { SOCK_VECTOR, 0, "Location" }, |