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authorNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:26:11 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:26:11 +0400
commit31f978c8efdfd88d2cf2b5d9ae7c5d91c81e13d3 (patch)
tree64203b4b8e556adfa7a77998cbd8d45e36796d4d /source
parentec258542e2b537c4292fd9214d898fa5d3864ef9 (diff)
Move layer displacements from SculptUndoNode to PBVHNode
* This doesn't make much difference for regular mesh/multires sculpting, but for dynamic topology sculpting the undo stack isn't split up by PBVH nodes, so it's more convenient to store the layer data in PBVH nodes. * Note that the life cycle of the layer displacement data is unchanged -- it's only valid during a stroke with the layer brush, gets free'd when the undo step ends.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h8
-rw-r--r--source/blender/blenkernel/intern/pbvh.c21
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h3
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c11
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h3
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c8
6 files changed, 39 insertions, 15 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 302de593963..5b6acdb9752 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -156,6 +156,14 @@ void BLI_pbvh_grids_update(PBVH *bvh, struct CCGElem **grid_elems,
struct DMGridAdjacency *gridadj, void **gridfaces,
struct DMFlagMat *flagmats, unsigned int **grid_hidden);
+/* Layer displacement */
+
+/* Get the node's displacement layer, creating it if necessary */
+float *BLI_pbvh_node_layer_disp_get(PBVH *pbvh, PBVHNode *node);
+
+/* If the node has a displacement layer, free it and set to null */
+void BLI_pbvh_node_layer_disp_free(PBVHNode *node);
+
/* vertex deformer */
float (*BLI_pbvh_get_vertCos(struct PBVH *pbvh))[3];
void BLI_pbvh_apply_vertCos(struct PBVH *pbvh, float (*vertCos)[3]);
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 4341e701810..e9009050d4b 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -600,6 +600,7 @@ void BLI_pbvh_free(PBVH *bvh)
MEM_freeN(node->vert_indices);
if (node->face_vert_indices)
MEM_freeN(node->face_vert_indices);
+ BLI_pbvh_node_layer_disp_free(node);
}
}
@@ -1611,6 +1612,26 @@ void BLI_pbvh_grids_update(PBVH *bvh, CCGElem **grids, DMGridAdjacency *gridadj,
}
}
+/* Get the node's displacement layer, creating it if necessary */
+float *BLI_pbvh_node_layer_disp_get(PBVH *bvh, PBVHNode *node)
+{
+ if (!node->layer_disp) {
+ int totvert = 0;
+ BLI_pbvh_node_num_verts(bvh, node, &totvert, NULL);
+ node->layer_disp = MEM_callocN(sizeof(float) * totvert, "layer disp");
+ }
+ return node->layer_disp;
+}
+
+/* If the node has a displacement layer, free it and set to null */
+void BLI_pbvh_node_layer_disp_free(PBVHNode *node)
+{
+ if (node->layer_disp) {
+ MEM_freeN(node->layer_disp);
+ node->layer_disp = NULL;
+ }
+}
+
float (*BLI_pbvh_get_vertCos(PBVH * pbvh))[3]
{
int a;
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index fe996536609..d3539245d11 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -91,6 +91,9 @@ struct PBVHNode {
/* Used for raycasting: how close bb is to the ray point. */
float tmin;
+ /* Scalar displacements for sculpt mode's layer brush. */
+ float *layer_disp;
+
int proxy_count;
PBVHProxyNode *proxies;
};
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 8325b47beab..2f0d69bfd98 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1908,13 +1908,12 @@ static void do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
unode = sculpt_undo_push_node(ob, nodes[n], SCULPT_UNDO_COORDS);
origco = unode->co;
- if (!unode->layer_disp) {
- #pragma omp critical
- unode->layer_disp = MEM_callocN(sizeof(float) * unode->totvert, "layer disp");
- }
-
- layer_disp = unode->layer_disp;
+ #pragma omp critical
+ {
+ layer_disp = BLI_pbvh_node_layer_disp_get(ss->pbvh, nodes[n]);
+ }
+
sculpt_brush_test_init(ss, &test);
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 44068122b89..cfc908bf453 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -101,9 +101,6 @@ typedef struct SculptUndoNode {
int *grids; /* to restore into right location */
BLI_bitmap *grid_hidden;
- /* layer brush */
- float *layer_disp;
-
/* shape keys */
char shapeName[sizeof(((KeyBlock *)0))->name];
} SculptUndoNode;
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 1b3fd24ae22..053e17cde07 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -374,8 +374,6 @@ static void sculpt_undo_free(ListBase *lb)
MEM_freeN(unode->index);
if (unode->grids)
MEM_freeN(unode->grids);
- if (unode->layer_disp)
- MEM_freeN(unode->layer_disp);
if (unode->orig_co)
MEM_freeN(unode->orig_co);
if (unode->vert_hidden)
@@ -612,10 +610,8 @@ void sculpt_undo_push_end(void)
unode->no = NULL;
}
- if (unode->layer_disp) {
- MEM_freeN(unode->layer_disp);
- unode->layer_disp = NULL;
- }
+ if (unode->node)
+ BLI_pbvh_node_layer_disp_free(unode->node);
}
undo_paint_push_end(UNDO_PAINT_MESH);