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authorBastien Montagne <montagne29@wanadoo.fr>2014-02-02 23:34:23 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-02-02 23:35:45 +0400
commit482823a1abc4e1fae7d010940b6b4bc867205f0d (patch)
tree6b6658619e2ff937f85babeb3658a9d073215c39 /source
parentc0e6a0d318fd34bb4af2f5506d368389c40de65a (diff)
Fix T38435: Crash when pressing MMB in walk mode
Snap code may be called with a NULL region, add check about this and assume ray_start is OK in this case!
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/transform/transform_snap.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 9f48dc8995c..4499a9a03d2 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1542,8 +1542,9 @@ static bool snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMes
/* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already
* been *inside* boundbox, leading to snap failures (see T38409).
+ * Note also ar might be null (see T38435), in this case we assume ray_start is ok!
*/
- if (!((RegionView3D *)ar->regiondata)->is_persp) {
+ if (ar && !((RegionView3D *)ar->regiondata)->is_persp) {
float ray_org_local[3];
copy_v3_v3(ray_org_local, ray_origin);