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authorLukas Tönne <lukas.toenne@gmail.com>2014-08-30 17:23:40 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:29:21 +0300
commit5a43e8493e3851d076365dc106e0fa18ab21eebe (patch)
tree76616a2bee4f887810400063297fe362ea30be14 /source
parentba8b8ec99870e61ba7496b3c55795e5acf9bd573 (diff)
Some initial collision code, without actual response forces still.
This is still using the old BVH tree collision methods to generate contact points, similar to what cloth does. This should be replaced by a Bullet collision check, but generating contacts in this way is easier for now, and lets us test responses and stability (although in more complex collision cases the BVH method fails utterly, beside being terribly inefficient with many colliders).
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h2
-rw-r--r--source/blender/blenkernel/BKE_collision.h5
-rw-r--r--source/blender/blenkernel/intern/collision.c434
-rw-r--r--source/blender/blenkernel/intern/implicit.c45
-rw-r--r--source/blender/blenkernel/intern/particle_system.c1
-rw-r--r--source/blender/makesrna/intern/rna_particle.c1
6 files changed, 468 insertions, 20 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index a6e1058f86e..e4fa0b0648b 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -159,6 +159,7 @@ typedef enum {
typedef enum {
CLOTH_COLLSETTINGS_FLAG_ENABLED = ( 1 << 1 ), /* enables cloth - object collisions */
CLOTH_COLLSETTINGS_FLAG_SELF = ( 1 << 2 ), /* enables selfcollisions */
+ CLOTH_COLLSETTINGS_FLAG_POINTS = ( 1 << 3 ), /* enables point collisions (hair) */
} CLOTH_COLLISIONSETTINGS_FLAGS;
/* Spring types as defined in the paper.*/
@@ -183,6 +184,7 @@ typedef enum {
// needed for implicit.c
int cloth_bvh_objcollision (struct Object *ob, struct ClothModifierData *clmd, float step, float dt );
+int cloth_points_objcollision(struct Object *ob, struct ClothModifierData *clmd, float step, float dt);
////////////////////////////////////////////////
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h
index ec257a2f394..dab5631d716 100644
--- a/source/blender/blenkernel/BKE_collision.h
+++ b/source/blender/blenkernel/BKE_collision.h
@@ -81,6 +81,8 @@ typedef struct CollPair {
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
int flag;
float time; // collision time, from 0 up to 1
+
+ /* mesh-mesh collision */
#ifdef WITH_ELTOPO /*either ap* or bp* can be set, but not both*/
float bary[3];
int ap1, ap2, ap3, collp, bp1, bp2, bp3;
@@ -89,6 +91,9 @@ typedef struct CollPair {
int ap1, ap2, ap3, bp1, bp2, bp3;
#endif
int pointsb[4];
+
+ /* hair collision */
+ float va[3], vb[3]; /* */
}
CollPair;
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 3030ee4b4a4..b38609e3a31 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -652,8 +652,8 @@ static void cloth_bvh_objcollisions_nearcheck ( ClothModifierData * clmd, Collis
*collisions_index = *collisions;
for ( i = 0; i < numresult; i++ ) {
- *collisions_index = cloth_collision ( (ModifierData *)clmd, (ModifierData *)collmd,
- overlap+i, *collisions_index, dt );
+ *collisions_index = cloth_collision((ModifierData *)clmd, (ModifierData *)collmd,
+ overlap+i, *collisions_index, dt);
}
}
@@ -913,3 +913,433 @@ int cloth_bvh_objcollision(Object *ob, ClothModifierData *clmd, float step, floa
return 1|MIN2 ( ret, 1 );
}
+
+
+static int cloth_points_collision_response_static(ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end)
+{
+ int result = 0;
+ Cloth *cloth1;
+ float w1, w2, u1, u2, u3;
+ float v1[3], v2[3], relativeVelocity[3];
+ float magrelVel;
+ float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
+
+ cloth1 = clmd->clothObject;
+
+ for ( ; collpair != collision_end; collpair++ ) {
+// float i1[3], i2[3], i3[3];
+
+// zero_v3(i1);
+// zero_v3(i2);
+// zero_v3(i3);
+
+ /* only handle static collisions here */
+ if ( collpair->flag & COLLISION_IN_FUTURE )
+ continue;
+
+ /* compute barycentric coordinates for both collision points */
+ w1 = 1.0f - collpair->time;
+ w2 = collpair->time;
+
+ /* was: txold */
+ collision_compute_barycentric ( collpair->pb,
+ collmd->current_x[collpair->bp1].co,
+ collmd->current_x[collpair->bp2].co,
+ collmd->current_x[collpair->bp3].co,
+ &u1, &u2, &u3 );
+
+ /* Calculate relative velocity */
+ copy_v3_v3(v1, cloth1->verts[collpair->ap1].tv);
+
+ collision_interpolateOnTriangle ( v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3 );
+
+ sub_v3_v3v3(relativeVelocity, v2, v1);
+
+ /* Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal'). */
+ magrelVel = dot_v3v3(relativeVelocity, collpair->normal);
+
+ /* printf("magrelVel: %f\n", magrelVel); */
+
+ /* Calculate masses of points.
+ * TODO */
+
+#if 0
+ /* If v_n_mag < 0 the edges are approaching each other. */
+ if ( magrelVel > ALMOST_ZERO ) {
+ /* Calculate Impulse magnitude to stop all motion in normal direction. */
+ float magtangent = 0, repulse = 0, d = 0;
+ double impulse = 0.0;
+ float vrel_t_pre[3];
+ float temp[3], spf;
+
+ /* calculate tangential velocity */
+ copy_v3_v3 ( temp, collpair->normal );
+ mul_v3_fl(temp, magrelVel);
+ sub_v3_v3v3(vrel_t_pre, relativeVelocity, temp);
+
+ /* Decrease in magnitude of relative tangential velocity due to coulomb friction
+ * in original formula "magrelVel" should be the "change of relative velocity in normal direction" */
+ magtangent = min_ff(clmd->coll_parms->friction * 0.01f * magrelVel, len_v3(vrel_t_pre));
+
+ /* Apply friction impulse. */
+ if ( magtangent > ALMOST_ZERO ) {
+ normalize_v3(vrel_t_pre);
+
+ impulse = magtangent / ( 1.0f + w1*w1 + w2*w2 + w3*w3 ); /* 2.0 * */
+ VECADDMUL ( i1, vrel_t_pre, w1 * impulse );
+ VECADDMUL ( i2, vrel_t_pre, w2 * impulse );
+ VECADDMUL ( i3, vrel_t_pre, w3 * impulse );
+ }
+
+ /* Apply velocity stopping impulse
+ * I_c = m * v_N / 2.0
+ * no 2.0 * magrelVel normally, but looks nicer DG */
+ impulse = magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3 );
+
+ VECADDMUL ( i1, collpair->normal, w1 * impulse );
+ cloth1->verts[collpair->ap1].impulse_count++;
+
+ VECADDMUL ( i2, collpair->normal, w2 * impulse );
+ cloth1->verts[collpair->ap2].impulse_count++;
+
+ VECADDMUL ( i3, collpair->normal, w3 * impulse );
+ cloth1->verts[collpair->ap3].impulse_count++;
+
+ /* Apply repulse impulse if distance too short
+ * I_r = -min(dt*kd, m(0, 1d/dt - v_n))
+ * DG: this formula ineeds to be changed for this code since we apply impulses/repulses like this:
+ * v += impulse; x_new = x + v;
+ * We don't use dt!!
+ * DG TODO: Fix usage of dt here! */
+ spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
+
+ d = clmd->coll_parms->epsilon*8.0f/9.0f + epsilon2*8.0f/9.0f - collpair->distance;
+ if ( ( magrelVel < 0.1f*d*spf ) && ( d > ALMOST_ZERO ) ) {
+ repulse = MIN2 ( d*1.0f/spf, 0.1f*d*spf - magrelVel );
+
+ /* stay on the safe side and clamp repulse */
+ if ( impulse > ALMOST_ZERO )
+ repulse = min_ff( repulse, 5.0*impulse );
+ repulse = max_ff(impulse, repulse);
+
+ impulse = repulse / ( 1.0f + w1*w1 + w2*w2 + w3*w3 ); /* original 2.0 / 0.25 */
+ VECADDMUL ( i1, collpair->normal, impulse );
+ VECADDMUL ( i2, collpair->normal, impulse );
+ VECADDMUL ( i3, collpair->normal, impulse );
+ }
+
+ result = 1;
+ }
+ else {
+ /* Apply repulse impulse if distance too short
+ * I_r = -min(dt*kd, max(0, 1d/dt - v_n))
+ * DG: this formula ineeds to be changed for this code since we apply impulses/repulses like this:
+ * v += impulse; x_new = x + v;
+ * We don't use dt!! */
+ float spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
+
+ float d = clmd->coll_parms->epsilon*8.0f/9.0f + epsilon2*8.0f/9.0f - (float)collpair->distance;
+ if ( d > ALMOST_ZERO) {
+ /* stay on the safe side and clamp repulse */
+ float repulse = d*1.0f/spf;
+
+ float impulse = repulse / ( 3.0f * ( 1.0f + w1*w1 + w2*w2 + w3*w3 )); /* original 2.0 / 0.25 */
+
+ VECADDMUL ( i1, collpair->normal, impulse );
+ VECADDMUL ( i2, collpair->normal, impulse );
+ VECADDMUL ( i3, collpair->normal, impulse );
+
+ cloth1->verts[collpair->ap1].impulse_count++;
+ cloth1->verts[collpair->ap2].impulse_count++;
+ cloth1->verts[collpair->ap3].impulse_count++;
+
+ result = 1;
+ }
+ }
+
+ if (result) {
+ int i = 0;
+
+ for (i = 0; i < 3; i++) {
+ if (cloth1->verts[collpair->ap1].impulse_count > 0 && ABS(cloth1->verts[collpair->ap1].impulse[i]) < ABS(i1[i]))
+ cloth1->verts[collpair->ap1].impulse[i] = i1[i];
+
+ if (cloth1->verts[collpair->ap2].impulse_count > 0 && ABS(cloth1->verts[collpair->ap2].impulse[i]) < ABS(i2[i]))
+ cloth1->verts[collpair->ap2].impulse[i] = i2[i];
+
+ if (cloth1->verts[collpair->ap3].impulse_count > 0 && ABS(cloth1->verts[collpair->ap3].impulse[i]) < ABS(i3[i]))
+ cloth1->verts[collpair->ap3].impulse[i] = i3[i];
+ }
+ }
+#endif
+ }
+ return result;
+}
+
+BLI_INLINE void face_normal(float co1[3], float co2[3], float co3[3], float nor[3])
+{
+ float p[3], q[3];
+ sub_v3_v3v3(p, co2, co1);
+ sub_v3_v3v3(q, co3, co1);
+ cross_v3_v3v3(nor, p, q);
+ normalize_v3(nor);
+}
+
+static CollPair *cloth_point_collpair(float p1[3], float p2[3], MVert *mverts, int bp1, int bp2, int bp3,
+ int index_cloth, int index_coll, CollPair *collpair)
+{
+ float *co1 = mverts[bp1].co, *co2 = mverts[bp2].co, *co3 = mverts[bp3].co;
+ float lambda, uv[2];
+ float fnor[3], vec[3];
+ float w[3];
+
+ if (!isect_line_tri_v3(p1, p2, co1, co2, co3, &lambda, uv))
+ return collpair;
+
+ face_normal(co1, co2, co3, fnor);
+ sub_v3_v3v3(vec, p2, p1);
+
+ collpair->face1 = index_cloth; /* XXX actually not a face, but equivalent index for point */
+ collpair->face2 = index_coll;
+ collpair->ap1 = index_cloth;
+ collpair->ap2 = collpair->ap3 = -1; /* unused */
+ collpair->bp1 = bp1;
+ collpair->bp2 = bp2;
+ collpair->bp3 = bp3;
+
+ copy_v3_v3(collpair->pa, p1);
+ w[0] = 1.0f - uv[0] - uv[1];
+ w[1] = uv[0];
+ w[2] = uv[1];
+ interp_v3_v3v3v3(collpair->pb, co1, co2, co3, w);
+
+ /* note: face normal smoothing is ignored here,
+ * it would probably not work with collision response
+ */
+ copy_v3_v3(collpair->normal, fnor);
+ collpair->distance = -dot_v3v3(fnor, vec) * (1.0f - lambda);
+ copy_v3_v3(collpair->vector, vec);
+ collpair->time = lambda;
+ collpair->flag = 0;
+
+ collpair++;
+ return collpair;
+}
+
+//Determines collisions on overlap, collisions are written to collpair[i] and collision+number_collision_found is returned
+static CollPair* cloth_point_collision(ModifierData *md1, ModifierData *md2,
+ BVHTreeOverlap *overlap, CollPair *collpair, float UNUSED(dt))
+{
+ ClothModifierData *clmd = (ClothModifierData *)md1;
+ CollisionModifierData *collmd = (CollisionModifierData *) md2;
+ /* Cloth *cloth = clmd->clothObject; */ /* UNUSED */
+ ClothVertex *vert = NULL;
+ MFace *face = NULL;
+ MVert *mverts = collmd->xnew;
+
+ vert = &clmd->clothObject->verts[overlap->indexA];
+ face = &collmd->mfaces[overlap->indexB];
+
+ collpair = cloth_point_collpair(vert->x, vert->tx, mverts, face->v1, face->v2, face->v3, overlap->indexA, overlap->indexB, collpair);
+ if (face->v4)
+ collpair = cloth_point_collpair(vert->x, vert->tx, mverts, face->v3, face->v4, face->v1, overlap->indexA, overlap->indexB, collpair);
+
+ return collpair;
+}
+
+static void cloth_points_objcollisions_nearcheck(ClothModifierData * clmd, CollisionModifierData *collmd,
+ CollPair **collisions, CollPair **collisions_index,
+ int numresult, BVHTreeOverlap *overlap, double dt)
+{
+ int i;
+
+ /* can return 2 collisions in total */
+ *collisions = (CollPair *) MEM_mallocN(sizeof(CollPair) * numresult * 2, "collision array" );
+ *collisions_index = *collisions;
+
+ for ( i = 0; i < numresult; i++ ) {
+ *collisions_index = cloth_point_collision((ModifierData *)clmd, (ModifierData *)collmd,
+ overlap+i, *collisions_index, dt);
+ }
+}
+
+static int cloth_points_objcollisions_resolve ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair *collisions, CollPair *collisions_index)
+{
+ Cloth *cloth = clmd->clothObject;
+ int i=0, numverts = clmd->clothObject->numverts;
+ ClothVertex *verts = cloth->verts;
+ int ret = 0;
+
+ // process all collisions
+ if ( collmd->bvhtree ) {
+ int result = cloth_points_collision_response_static(clmd, collmd, collisions, collisions_index);
+
+ // apply impulses in parallel
+ if (result) {
+ for (i = 0; i < numverts; i++) {
+ // calculate "velocities" (just xnew = xold + v; no dt in v)
+ if (verts[i].impulse_count) {
+ // VECADDMUL ( verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count );
+ VECADD ( verts[i].tv, verts[i].tv, verts[i].impulse);
+ zero_v3(verts[i].impulse);
+ verts[i].impulse_count = 0;
+
+ ret++;
+ }
+ }
+ }
+ }
+#if 0
+ // process all collisions (calculate impulses, TODO: also repulses if distance too short)
+ result = 1;
+ for ( j = 0; j < 2; j++ ) { /* 5 is just a value that ensures convergence */
+ result = 0;
+
+ if ( collmd->bvhtree ) {
+ result += cloth_points_collision_response_static(clmd, collmd, collisions, collisions_index);
+
+ // apply impulses in parallel
+ if (result) {
+ for (i = 0; i < numverts; i++) {
+ // calculate "velocities" (just xnew = xold + v; no dt in v)
+ if (verts[i].impulse_count) {
+ // VECADDMUL ( verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count );
+ VECADD ( verts[i].tv, verts[i].tv, verts[i].impulse);
+ zero_v3(verts[i].impulse);
+ verts[i].impulse_count = 0;
+
+ ret++;
+ }
+ }
+ }
+ }
+
+ if (!result) {
+ break;
+ }
+ }
+#endif
+
+ return ret;
+}
+
+// cloth - object collisions
+int cloth_points_objcollision(Object *ob, ClothModifierData *clmd, float step, float dt)
+{
+ Cloth *cloth= clmd->clothObject;
+ BVHTree *cloth_bvh;
+ int rounds = 0; // result counts applied collisions; ic is for debug output;
+ float round_dt = dt / (float)clmd->coll_parms->loop_count;
+ unsigned int i=0, numverts = 0;
+ ClothVertex *verts = NULL;
+ int ret = 0, ret2 = 0;
+ Object **collobjs = NULL;
+ unsigned int numcollobj = 0;
+
+ verts = cloth->verts;
+ numverts = cloth->numverts;
+
+ ////////////////////////////////////////////////////////////
+ // static collisions
+ ////////////////////////////////////////////////////////////
+
+ // create temporary cloth points bvh
+ cloth_bvh = BLI_bvhtree_new(numverts, MAX2(clmd->coll_parms->epsilon, clmd->coll_parms->distance_repel), 2, 26);
+ /* fill tree */
+ for (i = 0; i < numverts; i++) {
+ float co[6];
+
+ copy_v3_v3(&co[0*3], verts[i].x);
+ copy_v3_v3(&co[1*3], verts[i].tx);
+
+ BLI_bvhtree_insert(cloth_bvh, i, co, 2);
+ }
+ /* balance tree */
+ BLI_bvhtree_balance(cloth_bvh);
+
+ collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
+ if (!collobjs)
+ return 0;
+
+ /* move object to position (step) in time */
+ for (i = 0; i < numcollobj; i++) {
+ Object *collob= collobjs[i];
+ CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType(collob, eModifierType_Collision);
+ if (!collmd->bvhtree)
+ continue;
+
+ /* move object to position (step) in time */
+ collision_move_object ( collmd, step + dt, step );
+ }
+
+ do {
+ CollPair **collisions, **collisions_index;
+
+ ret2 = 0;
+
+ collisions = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
+ collisions_index = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
+
+ // check all collision objects
+ for (i = 0; i < numcollobj; i++) {
+ Object *collob= collobjs[i];
+ CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType(collob, eModifierType_Collision);
+ BVHTreeOverlap *overlap = NULL;
+ unsigned int result = 0;
+
+ if (!collmd->bvhtree)
+ continue;
+
+ /* search for overlapping collision pairs */
+ overlap = BLI_bvhtree_overlap ( cloth_bvh, collmd->bvhtree, &result );
+
+ // go to next object if no overlap is there
+ if (result && overlap) {
+ /* check if collisions really happen (costly near check) */
+ cloth_points_objcollisions_nearcheck(clmd, collmd, &collisions[i], &collisions_index[i],
+ result, overlap, round_dt);
+
+ // resolve nearby collisions
+ ret += cloth_points_objcollisions_resolve(clmd, collmd, collisions[i], collisions_index[i]);
+ ret2 += ret;
+ }
+
+ if (overlap)
+ MEM_freeN ( overlap );
+ }
+ rounds++;
+
+ for (i = 0; i < numcollobj; i++) {
+ if (collisions[i])
+ MEM_freeN(collisions[i]);
+ }
+
+ MEM_freeN(collisions);
+ MEM_freeN(collisions_index);
+
+ ////////////////////////////////////////////////////////////
+ // update positions
+ // this is needed for bvh_calc_DOP_hull_moving() [kdop.c]
+ ////////////////////////////////////////////////////////////
+
+ // verts come from clmd
+ for ( i = 0; i < numverts; i++ ) {
+ if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) {
+ if ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) {
+ continue;
+ }
+ }
+
+ VECADD ( verts[i].tx, verts[i].txold, verts[i].tv );
+ }
+ ////////////////////////////////////////////////////////////
+ }
+ while ( ret2 && ( clmd->coll_parms->loop_count>rounds ) );
+
+ if (collobjs)
+ MEM_freeN(collobjs);
+
+ BLI_bvhtree_free(cloth_bvh);
+
+ return 1|MIN2 ( ret, 1 );
+}
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 952140a78f9..13403795745 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -1926,9 +1926,8 @@ int implicit_solver(Object *ob, float frame, ClothModifierData *clmd, ListBase *
unsigned int numverts = cloth->numverts;
float dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame;
float spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
- float (*initial_cos)[3] = MEM_callocN(sizeof(float)*3*cloth->numverts, "initial_cos implicit.c");
+ /*float (*initial_cos)[3] = MEM_callocN(sizeof(float)*3*cloth->numverts, "initial_cos implicit.c");*/ /* UNUSED */
Implicit_Data *id = cloth->implicit;
- int do_extra_solve;
if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) { /* do goal stuff */
@@ -1972,40 +1971,49 @@ int implicit_solver(Object *ob, float frame, ClothModifierData *clmd, ListBase *
copy_v3_v3(verts[i].txold, id->X[i]);
}
- if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED && clmd->clothObject->bvhtree) {
+ if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) {
+ bool do_extra_solve = false;
+
// collisions
// itstart();
// update verts to current positions
for (i = 0; i < numverts; i++) {
copy_v3_v3(verts[i].tx, id->Xnew[i]);
-
+
sub_v3_v3v3(verts[i].tv, verts[i].tx, verts[i].txold);
copy_v3_v3(verts[i].v, verts[i].tv);
}
-
- for (i=0, cv=cloth->verts; i<cloth->numverts; i++, cv++) {
+
+ /* unused */
+ /*for (i=0, cv=cloth->verts; i<cloth->numverts; i++, cv++) {
copy_v3_v3(initial_cos[i], cv->tx);
+ }*/
+
+ if (clmd->clothObject->bvhtree) {
+ // call collision function
+ // TODO: check if "step" or "step+dt" is correct - dg
+ do_extra_solve = cloth_bvh_objcollision(ob, clmd, step/clmd->sim_parms->timescale, dt/clmd->sim_parms->timescale);
}
-
- // call collision function
- // TODO: check if "step" or "step+dt" is correct - dg
- do_extra_solve = cloth_bvh_objcollision(ob, clmd, step/clmd->sim_parms->timescale, dt/clmd->sim_parms->timescale);
-
+ else if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_POINTS) {
+ do_extra_solve = cloth_points_objcollision(ob, clmd, step/clmd->sim_parms->timescale, dt/clmd->sim_parms->timescale);
+ }
+
// copy corrected positions back to simulation
for (i = 0; i < numverts; i++) {
// correct velocity again, just to be sure we had to change it due to adaptive collisions
sub_v3_v3v3(verts[i].tv, verts[i].tx, id->X[i]);
}
-
- //if (do_extra_solve)
- // cloth_calc_helper_forces(ob, clmd, initial_cos, step/clmd->sim_parms->timescale, dt/clmd->sim_parms->timescale);
+
+ /* unused */
+ /*if (do_extra_solve)
+ cloth_calc_helper_forces(ob, clmd, initial_cos, step/clmd->sim_parms->timescale, dt/clmd->sim_parms->timescale);*/
if (do_extra_solve) {
for (i = 0; i < numverts; i++) {
if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (verts [i].flags & CLOTH_VERT_FLAG_PINNED))
continue;
-
+
copy_v3_v3(id->Xnew[i], verts[i].tx);
copy_v3_v3(id->Vnew[i], verts[i].tv);
mul_v3_fl(id->Vnew[i], spf);
@@ -2014,13 +2022,13 @@ int implicit_solver(Object *ob, float frame, ClothModifierData *clmd, ListBase *
// X = Xnew;
cp_lfvector(id->X, id->Xnew, numverts);
-
+
// if there were collisions, advance the velocity from v_n+1/2 to v_n+1
if (do_extra_solve) {
// V = Vnew;
cp_lfvector(id->V, id->Vnew, numverts);
-
+
// calculate
cloth_calc_force(clmd, frame, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step+dt, id->M);
@@ -2054,7 +2062,8 @@ int implicit_solver(Object *ob, float frame, ClothModifierData *clmd, ListBase *
}
}
- MEM_freeN(initial_cos);
+ /* unused */
+ /*MEM_freeN(initial_cos);*/
return 1;
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 3705fb11125..71656240369 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3997,6 +3997,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
psys->clmd->sim_parms->vel_damping = 1.0f;
psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_GOAL|CLOTH_SIMSETTINGS_FLAG_NO_SPRING_COMPRESS;
psys->clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
+ psys->clmd->coll_parms->flags |= CLOTH_COLLSETTINGS_FLAG_POINTS;
}
/* create a dm from hair vertices */
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index dd32bb189e2..b12cc85c6e4 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -716,6 +716,7 @@ static void rna_Particle_hair_dynamics(Main *bmain, Scene *scene, PointerRNA *pt
psys->clmd->sim_parms->goalspring = 0.0f;
psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_GOAL | CLOTH_SIMSETTINGS_FLAG_NO_SPRING_COMPRESS;
psys->clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
+ psys->clmd->coll_parms->flags |= CLOTH_COLLSETTINGS_FLAG_POINTS;
rna_Particle_redo(bmain, scene, ptr);
}
else