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authorMitchell Stokes <mogurijin@gmail.com>2012-06-21 09:41:06 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-06-21 09:41:06 +0400
commitd8e2c475a0dbfb9de31c363f76899435d80cff8f (patch)
treebf96da27100e88225895bb58e489934494b10191 /source
parent501922782fec2cd626e3bea13d67f9e225ab025e (diff)
Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by Leonard Ritter.
Blender's import function check's the Text datablocks in main for additional modules for importing. However, libloaded scenes were 1) not loading Text datablocks and 2) not letting bpy know about them. Text datablocks are now loaded if a Scene is loaded and bpy can now looking through extra Mains to find additional modules.
Diffstat (limited to 'source')
-rw-r--r--source/blender/python/generic/bpy_internal_import.c23
-rw-r--r--source/blender/python/generic/bpy_internal_import.h4
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp19
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h3
5 files changed, 56 insertions, 3 deletions
diff --git a/source/blender/python/generic/bpy_internal_import.c b/source/blender/python/generic/bpy_internal_import.c
index 5999040a2ab..3a46c6971cf 100644
--- a/source/blender/python/generic/bpy_internal_import.c
+++ b/source/blender/python/generic/bpy_internal_import.c
@@ -52,6 +52,7 @@
#include "BKE_main.h"
static Main *bpy_import_main = NULL;
+static ListBase bpy_import_main_list;
/* 'builtins' is most likely PyEval_GetBuiltins() */
void bpy_import_init(PyObject *builtins)
@@ -92,6 +93,16 @@ void bpy_import_main_set(struct Main *maggie)
bpy_import_main = maggie;
}
+void bpy_import_main_extra_add(struct Main *maggie)
+{
+ BLI_addhead(&bpy_import_main_list, maggie);
+}
+
+void bpy_import_main_extra_remove(struct Main *maggie)
+{
+ BLI_remlink_safe(&bpy_import_main_list, maggie);
+}
+
/* returns a dummy filename for a textblock so we can tell what file a text block comes from */
void bpy_text_filename_get(char *fn, size_t fn_len, Text *text)
{
@@ -150,6 +161,18 @@ PyObject *bpy_text_import_name(const char *name, int *found)
text = BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2);
+ if (text) {
+ *found = 1;
+ return bpy_text_import(text);
+ }
+
+ /* If we still haven't found the module try additional modules form bpy_import_main_list */
+ maggie = bpy_import_main_list.first;
+ while (maggie && !text) {
+ text = BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2);
+ maggie = maggie->next;
+ }
+
if (!text)
return NULL;
else
diff --git a/source/blender/python/generic/bpy_internal_import.h b/source/blender/python/generic/bpy_internal_import.h
index 8b41a575d96..980e6edca03 100644
--- a/source/blender/python/generic/bpy_internal_import.h
+++ b/source/blender/python/generic/bpy_internal_import.h
@@ -62,4 +62,8 @@ extern PyMethodDef bpy_reload_meth;
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);
+/* This is used for importing text from dynamically loaded libraries in the game engine */
+void bpy_import_main_extra_add(struct Main *maggie);
+void bpy_import_main_extra_remove(struct Main *maggie);
+
#endif /* __BPY_INTERNAL_IMPORT_H__ */
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 78e5d7b32c2..3961e6554a7 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -42,6 +42,7 @@
#include "KX_PhysicsEngineEnums.h"
#include "PHY_IPhysicsEnvironment.h"
#include "KX_KetsjiEngine.h"
+#include "KX_PythonInit.h" // So we can handle adding new text datablocks for Python to import
#include "KX_IPhysicsController.h"
#include "BL_Material.h"
#include "BL_ActionActuator.h"
@@ -173,9 +174,9 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
#endif
/* free any data that was dynamically loaded */
- for (vector<Main*>::iterator it=m_DynamicMaggie.begin(); !(it==m_DynamicMaggie.end()); it++) {
- Main *main= *it;
- free_main(main);
+ while (m_DynamicMaggie.size() != 0)
+ {
+ FreeBlendFile(m_DynamicMaggie[0]);
}
m_DynamicMaggie.clear();
@@ -987,6 +988,11 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
load_datablocks(main_newlib, bpy_openlib, path, idcode);
+ if (idcode==ID_SCE) {
+ /* assume we want text blocks too */
+ load_datablocks(main_newlib, bpy_openlib, path, ID_TXT);
+ }
+
/* now do another round of linking for Scenes so all actions are properly loaded */
if (idcode==ID_SCE && options & LIB_LOAD_LOAD_ACTIONS) {
load_datablocks(main_newlib, bpy_openlib, path, ID_AC);
@@ -1038,6 +1044,10 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
delete other;
}
+ /* Handle any text datablocks */
+
+ addImportMain(main_newlib);
+
/* Now handle all the actions */
if (options & LIB_LOAD_LOAD_ACTIONS) {
ID *action;
@@ -1330,6 +1340,9 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
}
}
+ /* make sure this maggie is removed from the import list if it's there (this operation is safe if it isn't in the list) */
+ removeImportMain(maggie);
+
free_main(maggie);
return true;
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 28c4630c43e..2a648303c52 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1821,6 +1821,16 @@ static void restorePySysObjects(void)
// PyObject_Print(sys_path, stderr, 0);
}
+void addImportMain(struct Main *maggie)
+{
+ bpy_import_main_extra_add(maggie);
+}
+
+void removeImportMain(struct Main *maggie)
+{
+ bpy_import_main_extra_remove(maggie);
+}
+
// Copied from bpy_interface.c
static struct _inittab bge_internal_modules[]= {
{(char *)"mathutils", PyInit_mathutils},
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index d8346018b55..866681b9da7 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -61,6 +61,9 @@ int saveGamePythonConfig( char **marshal_buffer);
int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
#endif
+void addImportMain(struct Main *maggie);
+void removeImportMain(struct Main *maggie);
+
class KX_KetsjiEngine;
class KX_Scene;