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authorSergej Reich <sergej.reich@googlemail.com>2013-02-14 21:35:43 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-02-14 21:35:43 +0400
commite3944f5bfaffebe0f55df47db76515dd0ac7426b (patch)
treee116a941d1d0761a832a9765bc4af707e5e8c01c /source
parent7ae735dc4a9a6400ec33f01f7a409ed3710493b7 (diff)
Divide by 3 instead of multiplying by variations of 0.333
Fixes small precision problems.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/effect.c2
-rw-r--r--source/blender/blenkernel/intern/lattice.c2
-rw-r--r--source/blender/blenkernel/intern/object.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenlib/intern/math_geom.c6
-rw-r--r--source/blender/editors/interface/interface_panel.c4
-rw-r--r--source/blender/editors/physics/particle_edit.c2
-rw-r--r--source/blender/modifiers/intern/MOD_explode.c2
-rw-r--r--source/blender/nodes/shader/node_shader_util.c2
-rw-r--r--source/blender/render/intern/source/render_texture.c16
-rw-r--r--source/blender/render/intern/source/voxeldata.c2
11 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 1880cb42f4d..9e8693e957e 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -562,7 +562,7 @@ int closest_point_on_surface(SurfaceModifierData *surmd, const float co[3], floa
if (mface->v4)
add_v3_v3(surface_vel, surmd->v[mface->v4].co);
- mul_v3_fl(surface_vel, mface->v4 ? 0.25f : 0.333f);
+ mul_v3_fl(surface_vel, mface->v4 ? 0.25f : (1.0f / 3.0f));
}
return 1;
}
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index fd57a88e279..c3e7a963c04 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -912,7 +912,7 @@ void outside_lattice(Lattice *lt)
bp->vec[1] += (1.0f - fac1) * bp1->vec[1] + fac1 * bp2->vec[1];
bp->vec[2] += (1.0f - fac1) * bp1->vec[2] + fac1 * bp2->vec[2];
- mul_v3_fl(bp->vec, 0.3333333f);
+ mul_v3_fl(bp->vec, 1.0f / 3.0f);
}
}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 87457621ced..0140152790c 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2013,7 +2013,7 @@ static void ob_parvert3(Object *ob, Object *par, float mat[4][4])
else {
add_v3_v3v3(mat[3], v1, v2);
add_v3_v3(mat[3], v3);
- mul_v3_fl(mat[3], 0.3333333f);
+ mul_v3_fl(mat[3], 1.0f / 3.0f);
}
}
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index fda5f6f2ecb..6e4937d11ec 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -802,7 +802,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
if (mface->v4)
psys_uv_to_w(0.5f, 0.5f, mface->v4, pa->fuv);
else
- psys_uv_to_w(0.33333f, 0.33333f, mface->v4, pa->fuv);
+ psys_uv_to_w(1.0f / 3.0f, 1.0f / 3.0f, mface->v4, pa->fuv);
}
else {
ctx->jitoff[i] = fmod(ctx->jitoff[i],(float)ctx->jitlevel);
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 1e1d97a35a4..7337718bd3c 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -39,9 +39,9 @@
void cent_tri_v3(float cent[3], const float v1[3], const float v2[3], const float v3[3])
{
- cent[0] = 0.33333f * (v1[0] + v2[0] + v3[0]);
- cent[1] = 0.33333f * (v1[1] + v2[1] + v3[1]);
- cent[2] = 0.33333f * (v1[2] + v2[2] + v3[2]);
+ cent[0] = (v1[0] + v2[0] + v3[0]) / 3.0f;
+ cent[1] = (v1[1] + v2[1] + v3[1]) / 3.0f;
+ cent[2] = (v1[2] + v2[2] + v3[2]) / 3.0f;
}
void cent_quad_v3(float cent[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3])
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index 1b2034d6e40..e466c481151 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -447,8 +447,8 @@ static void ui_draw_panel_dragwidget(const rctf *rect)
ymin = rect->ymin;
ymax = rect->ymax;
- dx = 0.333f * (xmax - xmin);
- dy = 0.333f * (ymax - ymin);
+ dx = (xmax - xmin) / 3.0f;
+ dy = (ymax - ymin) / 3.0f;
glEnable(GL_BLEND);
glColor4ub(255, 255, 255, 50);
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 78377834b9f..31079de275e 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -1112,7 +1112,7 @@ static void recalc_emitter_field(Object *ob, ParticleSystem *psys)
mul_v3_fl(vec, 0.25);
}
else
- mul_v3_fl(vec, 0.3333f);
+ mul_v3_fl(vec, 1.0f / 3.0f);
normalize_v3(nor);
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index 1298d281de8..638f8f0ae01 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -161,7 +161,7 @@ static void createFacepa(ExplodeModifierData *emd,
mul_v3_fl(center, 0.25);
}
else
- mul_v3_fl(center, 0.3333f);
+ mul_v3_fl(center, 1.0f / 3.0f);
p = BLI_kdtree_find_nearest(tree, center, NULL, NULL);
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 3eb2cdc8ab7..1123a0dc44a 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -46,7 +46,7 @@ void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
if (ns->sockettype==SOCK_FLOAT)
*in= *from;
else
- *in= 0.333333f*(from[0]+from[1]+from[2]);
+ *in= (from[0]+from[1]+from[2]) / 3.0f;
}
else if (type_in==SOCK_VECTOR) {
if (ns->sockettype==SOCK_FLOAT) {
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 3ea94981cac..15ca865643b 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -171,9 +171,9 @@ static void tex_normal_derivate(Tex *tex, TexResult *texres)
do_colorband(tex->coba, texres->nor[2], col);
fac3= (col[0]+col[1]+col[2]);
- texres->nor[0]= 0.3333f*(fac0 - fac1);
- texres->nor[1]= 0.3333f*(fac0 - fac2);
- texres->nor[2]= 0.3333f*(fac0 - fac3);
+ texres->nor[0]= (fac0 - fac1) / 3.0f;
+ texres->nor[1]= (fac0 - fac2) / 3.0f;
+ texres->nor[2]= (fac0 - fac3) / 3.0f;
return;
}
@@ -1754,7 +1754,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
/* center, main return value */
texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, texres, pool);
- cd = fromrgb ? (texres->tr + texres->tg + texres->tb)*0.33333333f : texres->tin;
+ cd = fromrgb ? (texres->tr + texres->tg + texres->tb) / 3.0f : texres->tin;
if (mtex->texco == TEXCO_UV) {
/* for the uv case, use the same value for both du/dv,
@@ -1768,7 +1768,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
tco[2] = 0.f;
texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr, pool);
- ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+ ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb) / 3.0f : ttexr.tin));
/* +v val */
tco[0] = co[0] + compat_bump->dudnv*du;
@@ -1776,7 +1776,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
tco[2] = 0.f;
texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr, pool);
- vd = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+ vd = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb) / 3.0f : ttexr.tin));
}
else {
float tu[3], tv[3];
@@ -1810,7 +1810,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
tco[2] = co[2] + tu[2]*du;
texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr, pool);
- ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+ ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb) / 3.0f : ttexr.tin));
/* +v val */
tco[0] = co[0] + tv[0]*dv;
@@ -1818,7 +1818,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
tco[2] = co[2] + tv[2]*dv;
texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr, pool);
- vd = idv*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+ vd = idv*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb) / 3.0f : ttexr.tin));
}
/* bumped normal */
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
index 77d6644479a..92099060bf5 100644
--- a/source/blender/render/intern/source/voxeldata.c
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -185,7 +185,7 @@ static void load_frame_image_sequence(VoxelData *vd, Tex *tex)
for (y = 0; y < ibuf->y; y++) {
for (x = 0; x < ibuf->x; x++) {
/* currently averaged to monchrome */
- vd->dataset[BLI_VOXEL_INDEX(x, y, z, vd->resol)] = (rf[0] + rf[1] + rf[2]) * 0.333f;
+ vd->dataset[BLI_VOXEL_INDEX(x, y, z, vd->resol)] = (rf[0] + rf[1] + rf[2]) / 3.0f;
rf += 4;
}
}