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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 20:28:39 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 20:28:39 +0400
commitfeeab1ad53f1b7cd4496fb8e7f173f21e460aac0 (patch)
tree3c9142be45eaf2b7d85b8de2b88cdf4e2243769f /source
parentfb2b3155f72d3bc6d2025d332cb843befea78d75 (diff)
Fix #34997: when starting the game engine in one window and switching to a second
window, the game would stop drawing in the first and mess up the OpenGL state of the second. Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c4
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c4
-rw-r--r--source/blender/windowmanager/intern/wm.c2
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c2
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c2
-rw-r--r--source/blender/windowmanager/intern/wm_window.c10
-rw-r--r--source/blender/windowmanager/wm_window.h2
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp3
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp22
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h17
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp5
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.h5
12 files changed, 44 insertions, 34 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index c4229428cd7..776b1a0bbb3 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2776,8 +2776,10 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
/* bind */
ofs = GPU_offscreen_create(sizex, sizey, err_out);
- if (ofs == NULL)
+ if (ofs == NULL) {
+ glPopAttrib();
return NULL;
+ }
ED_view3d_draw_offscreen_init(scene, v3d);
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 5d645a5545b..7909213e793 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -900,8 +900,7 @@ void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex)
void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex, int w, int h)
{
/* push attributes */
- glPushAttrib(GL_ENABLE_BIT);
- glPushAttrib(GL_VIEWPORT_BIT);
+ glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT);
glDisable(GL_SCISSOR_TEST);
/* bind framebuffer */
@@ -927,7 +926,6 @@ void GPU_framebuffer_texture_unbind(GPUFrameBuffer *UNUSED(fb), GPUTexture *UNUS
/* restore attributes */
glPopAttrib();
- glPopAttrib();
glEnable(GL_SCISSOR_TEST);
}
diff --git a/source/blender/windowmanager/intern/wm.c b/source/blender/windowmanager/intern/wm.c
index f7b7aa87cf8..0e1e41b0149 100644
--- a/source/blender/windowmanager/intern/wm.c
+++ b/source/blender/windowmanager/intern/wm.c
@@ -384,7 +384,7 @@ void wm_add_default(bContext *C)
wm->winactive = win;
wm->file_saved = 1;
- wm_window_make_drawable(C, win);
+ wm_window_make_drawable(wm, win);
}
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 396c827fe25..005d02647a4 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -828,7 +828,7 @@ void wm_draw_update(bContext *C)
CTX_wm_window_set(C, win);
/* sets context window+screen */
- wm_window_make_drawable(C, win);
+ wm_window_make_drawable(wm, win);
/* notifiers for screen redraw */
if (win->screen->do_refresh)
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index fcacfbbb686..098fe72688c 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -2130,7 +2130,7 @@ void wm_event_do_handlers(bContext *C)
CTX_wm_region_set(C, region_event_inside(C, &event->x));
/* MVC demands to not draw in event handlers... but we need to leave it for ogl selecting etc */
- wm_window_make_drawable(C, win);
+ wm_window_make_drawable(wm, win);
wm_region_mouse_co(C, event);
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 70cb10476d7..fe419010780 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -677,10 +677,8 @@ static int query_qual(modifierKeyType qual)
return val;
}
-void wm_window_make_drawable(bContext *C, wmWindow *win)
+void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win)
{
- wmWindowManager *wm = CTX_wm_manager(C);
-
if (win != wm->windrawable && win->ghostwin) {
// win->lmbut = 0; /* keeps hanging when mousepressed while other window opened */
@@ -786,7 +784,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
win->addmousemove = 1; /* enables highlighted buttons */
- wm_window_make_drawable(C, win);
+ wm_window_make_drawable(wm, win);
/* window might be focused by mouse click in configuration of window manager
* when focus is not following mouse
@@ -817,7 +815,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
printf("%s: ghost redraw %d\n", __func__, win->winid);
}
- wm_window_make_drawable(C, win);
+ wm_window_make_drawable(wm, win);
WM_event_add_notifier(C, NC_WINDOW, NULL);
break;
@@ -898,7 +896,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
}
}
- wm_window_make_drawable(C, win);
+ wm_window_make_drawable(wm, win);
wm_draw_window_clear(win);
WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL);
WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL);
diff --git a/source/blender/windowmanager/wm_window.h b/source/blender/windowmanager/wm_window.h
index a0546c88b78..22fa2423f61 100644
--- a/source/blender/windowmanager/wm_window.h
+++ b/source/blender/windowmanager/wm_window.h
@@ -51,7 +51,7 @@ void wm_window_add_ghostwindows (wmWindowManager *wm);
void wm_window_process_events (const bContext *C);
void wm_window_process_events_nosleep(void);
-void wm_window_make_drawable(bContext *C, wmWindow *win);
+void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win);
void wm_window_raise (wmWindow *win);
void wm_window_lower (wmWindow *win);
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 38302a51a45..dbb7cbc1816 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -210,6 +210,7 @@ static int BL_KetsjiPyNextFrame(void *state0)
extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
{
/* context values */
+ struct wmWindowManager *wm= CTX_wm_manager(C);
struct wmWindow *win= CTX_wm_window(C);
struct Scene *startscene= CTX_data_scene(C);
struct Main* maggie1= CTX_data_main(C);
@@ -276,7 +277,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if (animation_record) usefixed= false; /* override since you don't want to run full-speed for sim recording */
// create the canvas, rasterizer and rendertools
- RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect, ar);
+ RAS_ICanvas* canvas = new KX_BlenderCanvas(wm, win, area_rect, ar);
// default mouse state set on render panel
if (mouse_state)
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index b6c41064282..3bd1c02f12e 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -37,7 +37,8 @@
#include <assert.h>
-KX_BlenderCanvas::KX_BlenderCanvas(struct wmWindow *win, RAS_Rect &rect, struct ARegion *ar) :
+KX_BlenderCanvas::KX_BlenderCanvas(wmWindowManager *wm, wmWindow *win, RAS_Rect &rect, struct ARegion *ar) :
+m_wm(wm),
m_win(win),
m_frame_rect(rect)
{
@@ -81,20 +82,29 @@ bool KX_BlenderCanvas::GetFullScreen()
return false;
}
+bool KX_BlenderCanvas::BeginDraw()
+{
+ // in case of multi-window we need to ensure we are drawing to the correct
+ // window always, because it may change in window event handling
+ BL_MakeDrawable(m_wm, m_win);
+ return true;
+}
+
+
+void KX_BlenderCanvas::EndDraw()
+{
+ // nothing needs to be done here
+}
+
void KX_BlenderCanvas::BeginFrame()
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
-
}
void KX_BlenderCanvas::EndFrame()
{
- // this is needed, else blender distorts a lot
- glPopAttrib();
- glPushAttrib(GL_ALL_ATTRIB_BITS);
-
glDisable(GL_FOG);
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index bc487504eeb..c201d866efe 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -49,6 +49,7 @@
struct ARegion;
struct wmWindow;
+struct wmWindowManager;
/**
* 2D Blender device context abstraction.
@@ -69,7 +70,7 @@ public:
*
* \param area The Blender ARegion to run the game within.
*/
- KX_BlenderCanvas(struct wmWindow* win, class RAS_Rect &rect, struct ARegion* ar);
+ KX_BlenderCanvas(struct wmWindowManager *wm, struct wmWindow* win, class RAS_Rect &rect, struct ARegion* ar);
~KX_BlenderCanvas();
void
@@ -186,25 +187,17 @@ public:
const char* filename
);
- /**
- * Nothing needs be done for BlenderCanvas
- * Begin/End Draw, as the game engine GL context
- * is always current/active.
- */
-
bool
BeginDraw(
- ) {
- return true;
- };
+ );
void
EndDraw(
- ) {
- };
+ );
private:
/** Blender area the game engine is running within */
+ struct wmWindowManager *m_wm;
struct wmWindow* m_win;
RAS_Rect m_frame_rect;
RAS_Rect m_area_rect;
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index f43f8c30d57..61598995040 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -93,6 +93,11 @@ void BL_SwapBuffers(wmWindow *win)
wm_window_swap_buffers(win);
}
+void BL_MakeDrawable(wmWindowManager *wm, wmWindow *win)
+{
+ wm_window_make_drawable(wm, win);
+}
+
static void DisableForText()
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* needed for texture fonts otherwise they render as wireframe */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.h b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
index 0f35494c73a..54e76ff6489 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
@@ -36,13 +36,16 @@
extern "C" {
#endif /* __cplusplus */
-struct wmWindow;
struct ARegion;
struct bScreen;
+struct wmWindow;
+struct wmWindowManager;
// special swapbuffers, that takes care of which area (viewport) needs to be swapped
void BL_SwapBuffers(struct wmWindow *win);
+void BL_MakeDrawable(struct wmWindowManager *wm, struct wmWindow *win);
+
void BL_warp_pointer(struct wmWindow *win,int x,int y);
void BL_MakeScreenShot(struct bScreen *screen, struct ScrArea *curarea, const char *filename);