diff options
author | Ton Roosendaal <ton@blender.org> | 2013-02-09 16:30:42 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2013-02-09 16:30:42 +0400 |
commit | 00212f2b1f24362837910ea578546b3d93eba4e5 (patch) | |
tree | 66c6a06e1292456290e8fc886523ba5d6704034f /source | |
parent | bd9a7ab7688edab142e4c503726f17131153e26a (diff) |
Bug fix #34157
Tss tss! :)
This bug (since Jan 26) made Material options get cleared on using GE once.
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 8b81abf1728..e5503dfd0a7 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1982,7 +1982,7 @@ static KX_GameObject *gameobject_from_blenderobject( for (int i=0;i<mesh->totcol;i++) { mat=mesh->mat[i]; if (!mat) break; - if ((mat->shade_flag &= MA_OBCOLOR)) { + if ((mat->shade_flag & MA_OBCOLOR)) { bUseObjectColor = true; break; } |