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authorBenoit Bolsee <benoit.bolsee@online.be>2012-10-21 02:28:44 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2012-10-21 02:28:44 +0400
commit4213eca5fc3b5f2c2b23945e9462b38e13f843c4 (patch)
tree8f296c8e6847423ec0ded76e04a38efb44543d5c /source
parent7deb8d8a26a63a338b845eae3617111316e015f9 (diff)
BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.
2 new attributes to ImageViewport and ImageRender object: depth: set to True to retrieve the depth buffer as an array of float (not suitable for texture source). zbuff: set to True to retrieve the depth buffer as a grey scale pixel array (suitable for texture source). A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image buffer as a one dimensional array of float. This mode should only be used to retrieve the depth buffer of ImageViewport and ImageRender objects. Example: viewport = VideoTexture.ImageViewport() viewport.depth = True depth = VideoTexture.imageToArray(viewport,'F') # show depth of bottom left pixel # 1.0 = infinite, 0.0 = on near clip plane. print(depth[0])
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/VideoTexture/FilterBase.h4
-rw-r--r--source/gameengine/VideoTexture/FilterSource.h60
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp60
-rw-r--r--source/gameengine/VideoTexture/ImageBase.h22
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp4
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.cpp36
6 files changed, 182 insertions, 4 deletions
diff --git a/source/gameengine/VideoTexture/FilterBase.h b/source/gameengine/VideoTexture/FilterBase.h
index 422cf86f23e..98bc495375a 100644
--- a/source/gameengine/VideoTexture/FilterBase.h
+++ b/source/gameengine/VideoTexture/FilterBase.h
@@ -95,6 +95,10 @@ protected:
virtual unsigned int filter (unsigned int * src, short x, short y,
short * size, unsigned int pixSize, unsigned int val = 0)
{ return val; }
+ /// filter pixel, source float buffer
+ virtual unsigned int filter (float * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return val; }
/// get source pixel size
virtual unsigned int getPixelSize (void) { return 1; }
diff --git a/source/gameengine/VideoTexture/FilterSource.h b/source/gameengine/VideoTexture/FilterSource.h
index a4900e8c148..0e0a3e8d1b9 100644
--- a/source/gameengine/VideoTexture/FilterSource.h
+++ b/source/gameengine/VideoTexture/FilterSource.h
@@ -31,7 +31,6 @@ http://www.gnu.org/copyleft/lesser.txt.
#include "FilterBase.h"
-
/// class for RGB24 conversion
class FilterRGB24 : public FilterBase
{
@@ -97,6 +96,65 @@ protected:
{ VT_RGBA(val,src[2],src[1],src[0],0xFF); return val; }
};
+/// class for Z_buffer conversion
+class FilterZZZA : public FilterBase
+{
+public:
+ /// constructor
+ FilterZZZA (void) {}
+ /// destructor
+ virtual ~FilterZZZA (void) {}
+
+ /// get source pixel size
+ virtual unsigned int getPixelSize (void) { return 1; }
+
+protected:
+ /// filter pixel, source float buffer
+ virtual unsigned int filter (float * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val)
+ {
+ // calculate gray value
+ // convert float to unsigned char
+ unsigned int depth = int(src[0] * 255);
+ // return depth scale value
+ VT_R(val) = depth;
+ VT_G(val) = depth;
+ VT_B(val) = depth;
+ VT_A(val) = 0xFF;
+
+ return val;
+ }
+};
+
+
+/// class for Z_buffer conversion
+class FilterDEPTH : public FilterBase
+{
+public:
+ /// constructor
+ FilterDEPTH (void) {}
+ /// destructor
+ virtual ~FilterDEPTH (void) {}
+
+ /// get source pixel size
+ virtual unsigned int getPixelSize (void) { return 1; }
+
+protected:
+ /// filter pixel, source float buffer
+ virtual unsigned int filter (float * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val)
+ {
+ // Copy the float value straight away
+ // The user can retrieve the original float value by using
+ // 'F' mode in BGL buffer
+ memcpy(&val, src, sizeof (unsigned int));
+ return val;
+ }
+};
+
+
+
+
/// class for YV12 conversion
class FilterYV12 : public FilterBase
{
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index 2de49795681..de54d8e8940 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -49,6 +49,8 @@ extern "C" {
// constructor
ImageBase::ImageBase (bool staticSrc) : m_image(NULL), m_imgSize(0),
m_avail(false), m_scale(false), m_scaleChange(false), m_flip(false),
+m_zbuff(false),
+m_depth(false),
m_staticSources(staticSrc), m_pyfilter(NULL)
{
m_size[0] = m_size[1] = 0;
@@ -402,6 +404,18 @@ PyObject *Image_getImage (PyImage *self, char * mode)
{
buffer = BGL_MakeBuffer( GL_BYTE, 1, &dimensions, image);
}
+ else if (!strcasecmp(mode, "F"))
+ {
+ // this mode returns the image as an array of float.
+ // This makes sense ONLY for the depth buffer:
+ // source = VideoTexture.ImageViewport()
+ // source.depth = True
+ // depth = VideoTexture.imageToArray(source, 'F')
+
+ // adapt dimension from byte to float
+ dimensions /= sizeof(float);
+ buffer = BGL_MakeBuffer( GL_FLOAT, 1, &dimensions, image);
+ }
else
{
int i, c, ncolor, pixels;
@@ -532,6 +546,52 @@ int Image_setFlip (PyImage *self, PyObject *value, void *closure)
return 0;
}
+// get zbuff
+PyObject * Image_getZbuff (PyImage * self, void * closure)
+{
+ if (self->m_image != NULL && self->m_image->getZbuff()) Py_RETURN_TRUE;
+ else Py_RETURN_FALSE;
+}
+
+// set zbuff
+int Image_setZbuff (PyImage * self, PyObject * value, void * closure)
+{
+ // check parameter, report failure
+ if (value == NULL || !PyBool_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a bool");
+ return -1;
+ }
+ // set scale
+ if (self->m_image != NULL) self->m_image->setZbuff(value == Py_True);
+ // success
+ return 0;
+}
+
+// get depth
+PyObject * Image_getDepth (PyImage * self, void * closure)
+{
+ if (self->m_image != NULL && self->m_image->getDepth()) Py_RETURN_TRUE;
+ else Py_RETURN_FALSE;
+}
+
+// set depth
+int Image_setDepth (PyImage * self, PyObject * value, void * closure)
+{
+ // check parameter, report failure
+ if (value == NULL || !PyBool_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a bool");
+ return -1;
+ }
+ // set scale
+ if (self->m_image != NULL) self->m_image->setDepth(value == Py_True);
+ // success
+ return 0;
+}
+
+
+
// get filter source object
PyObject *Image_getSource (PyImage *self, PyObject *args)
diff --git a/source/gameengine/VideoTexture/ImageBase.h b/source/gameengine/VideoTexture/ImageBase.h
index bb3f0c19e4b..a9f25f61406 100644
--- a/source/gameengine/VideoTexture/ImageBase.h
+++ b/source/gameengine/VideoTexture/ImageBase.h
@@ -78,6 +78,14 @@ public:
bool getFlip (void) { return m_flip; }
/// set vertical flip
void setFlip (bool flip) { m_flip = flip; }
+ /// get Z buffer
+ bool getZbuff (void) { return m_zbuff; }
+ /// set Z buffer
+ void setZbuff (bool zbuff) { m_zbuff = zbuff; }
+ /// get depth
+ bool getDepth (void) { return m_depth; }
+ /// set depth
+ void setDepth (bool depth) { m_depth = depth; }
/// get source object
PyImage * getSource (const char * id);
@@ -111,6 +119,10 @@ protected:
bool m_scaleChange;
/// flip image vertically
bool m_flip;
+ /// use the Z buffer as a texture
+ bool m_zbuff;
+ /// extract the Z buffer with unisgned int precision
+ bool m_depth;
/// source image list
ImageSourceList m_sources;
@@ -347,7 +359,15 @@ int Image_setFlip (PyImage *self, PyObject *value, void *closure);
PyObject *Image_getSource (PyImage *self, PyObject *args);
// set filter source object
PyObject *Image_setSource (PyImage *self, PyObject *args);
-
+// get Z buffer
+PyObject * Image_getZbuff (PyImage * self, void * closure);
+// set Z buffer
+int Image_setZbuff (PyImage * self, PyObject * value, void * closure);
+// get depth
+PyObject * Image_getDepth (PyImage * self, void * closure);
+// set depth
+int Image_setDepth (PyImage * self, PyObject * value, void * closure);
+
// get pixel filter object
PyObject *Image_getFilter (PyImage *self, void *closure);
// set pixel filter object
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 2135d0a07eb..85857165403 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -385,6 +385,8 @@ static PyGetSetDef imageRenderGetSets[] =
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
{(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbor)", NULL},
{(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
+ {(char*)"zbuff", (getter)Image_getZbuff, (setter)Image_setZbuff, (char*)"use depth buffer as texture", NULL},
+ {(char*)"depth", (getter)Image_getDepth, (setter)Image_setDepth, (char*)"get depth information from z-buffer using unsigned int precision", NULL},
{(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
{NULL}
};
@@ -547,6 +549,8 @@ static PyGetSetDef imageMirrorGetSets[] =
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
{(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbor)", NULL},
{(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
+ {(char*)"zbuff", (getter)Image_getZbuff, (setter)Image_setZbuff, (char*)"use depth buffer as texture", NULL},
+ {(char*)"depth", (getter)Image_getDepth, (setter)Image_setDepth, (char*)"get depth information from z-buffer using unsigned int precision", NULL},
{(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
{NULL}
};
diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp
index 9b503efcf39..0836422576f 100644
--- a/source/gameengine/VideoTexture/ImageViewport.cpp
+++ b/source/gameengine/VideoTexture/ImageViewport.cpp
@@ -50,6 +50,8 @@ ImageViewport::ImageViewport (void) : m_alpha(false), m_texInit(false)
//glGetIntegerv(GL_VIEWPORT, m_viewport);
// create buffer for viewport image
+ // Warning: this buffer is also used to get the depth buffer as an array of
+ // float (1 float = 4 bytes per pixel)
m_viewportImage = new BYTE [4 * getViewportSize()[0] * getViewportSize()[1]];
// set attributes
setWhole(false);
@@ -57,7 +59,9 @@ ImageViewport::ImageViewport (void) : m_alpha(false), m_texInit(false)
// destructor
ImageViewport::~ImageViewport (void)
-{ delete [] m_viewportImage; }
+{
+ delete [] m_viewportImage;
+}
// use whole viewport to capture image
@@ -131,7 +135,7 @@ void ImageViewport::calcImage (unsigned int texId, double ts)
}
// if texture can be directly created
if (texId != 0 && m_pyfilter == NULL && m_capSize[0] == calcSize(m_capSize[0])
- && m_capSize[1] == calcSize(m_capSize[1]) && !m_flip)
+ && m_capSize[1] == calcSize(m_capSize[1]) && !m_flip && !m_zbuff && !m_depth)
{
// just copy current viewport to texture
glBindTexture(GL_TEXTURE_2D, texId);
@@ -142,6 +146,32 @@ void ImageViewport::calcImage (unsigned int texId, double ts)
// otherwise copy viewport to buffer, if image is not available
else if (!m_avail)
{
+ if (m_zbuff)
+ {
+ // Use read pixels with the depth buffer
+ // *** misusing m_viewportImage here, but since it has the correct size
+ // (4 bytes per pixel = size of float) and we just need it to apply
+ // the filter, it's ok
+ glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1],
+ GL_DEPTH_COMPONENT, GL_FLOAT, m_viewportImage);
+ // filter loaded data
+ FilterZZZA filt;
+ filterImage(filt, (float *)m_viewportImage, m_capSize);
+ }
+ else
+
+ if (m_depth)
+ {
+ // Use read pixels with the depth buffer
+ // See warning above about m_viewportImage.
+ glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1],
+ GL_DEPTH_COMPONENT, GL_FLOAT, m_viewportImage);
+ // filter loaded data
+ FilterDEPTH filt;
+ filterImage(filt, (float *)m_viewportImage, m_capSize);
+ }
+ else
+
// get frame buffer data
if (m_alpha)
{
@@ -310,6 +340,8 @@ static PyGetSetDef imageViewportGetSets[] =
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
{(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbor)", NULL},
{(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
+ {(char*)"zbuff", (getter)Image_getZbuff, (setter)Image_setZbuff, (char*)"use depth buffer as texture", NULL},
+ {(char*)"depth", (getter)Image_getDepth, (setter)Image_setDepth, (char*)"get depth information from z-buffer as array of float", NULL},
{(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
{NULL}
};