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authorCampbell Barton <ideasman42@gmail.com>2012-06-30 00:26:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-30 00:26:07 +0400
commit53d33d853b321a6065d03ae57a3c9a86ac341d39 (patch)
treeaef44fcd9e03b0d8fedac1edd428ca1d3fa89541 /source
parent83093d677049f6ba085c34d1719906e2ee3cc3d1 (diff)
game engine & viewport, dont show collision bounds for convex hull or triangle meshes - really visual distraction and they are not used,
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index b92d3d9d24c..339b5560711 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -6442,7 +6442,7 @@ static void draw_hooks(Object *ob)
}
}
-static void drawRBpivot(bRigidBodyJointConstraint *data, const unsigned char ob_wire_col[4])
+static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data, const unsigned char ob_wire_col[4])
{
const char *axis_str[3] = {"px", "py", "pz"};
int axis;
@@ -7068,12 +7068,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if (con->type == CONSTRAINT_TYPE_RIGIDBODYJOINT) {
bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint *)con->data;
if (data->flag & CONSTRAINT_DRAW_PIVOT)
- drawRBpivot(data, ob_wire_col);
+ draw_rigid_body_pivot(data, ob_wire_col);
}
}
if (ob->gameflag & OB_BOUNDS) {
if (ob->boundtype != ob->collision_boundtype || (dtx & OB_BOUNDBOX) == 0) {
+
setlinestyle(2);
draw_bounding_volume(scene, ob, ob->collision_boundtype);
setlinestyle(0);
@@ -7108,8 +7109,11 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
if (dt <= OB_SOLID && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
- if ((ob->gameflag & OB_DYNAMIC) ||
- ((ob->gameflag & OB_BOUNDS) && (ob->boundtype == OB_BOUND_SPHERE)))
+ if (((ob->gameflag & OB_DYNAMIC) &&
+ !ELEM(ob->collision_boundtype, OB_BOUND_TRIANGLE_MESH, OB_BOUND_CONVEX_HULL)) ||
+
+ ((ob->gameflag & OB_BOUNDS) &&
+ (ob->boundtype == OB_BOUND_SPHERE)))
{
float imat[4][4], vec[3] = {0.0f, 0.0f, 0.0f};