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authorCampbell Barton <ideasman42@gmail.com>2012-09-18 08:55:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-18 08:55:52 +0400
commit690d5192f012390a8f5768d9b8a3a1f6ff48f339 (patch)
treebaf93511751fa4ab2d838a1e10880dc60bdf26f1 /source
parent6df4c1317f9b4a5526c4db65999d9dba6ce7794b (diff)
code cleanup: remove vertex/weight paint's VP_COLINDEX, this feature worked in the code but wasnt accessible from the UI this wasn't even accessible from the UI in 2.4x.
This would only paint onto faces from the active material. however we're better off using selection here IMHO (adding support for material selection in paint mask mode). also quiet some warnings.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c105
-rw-r--r--source/blender/makesdna/DNA_scene_types.h17
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp6
3 files changed, 26 insertions, 102 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index fd5044afc44..62bdb0ca063 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2227,19 +2227,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if (indexar[0]) totindex = 1;
else totindex = 0;
}
-
- if (wp->flag & VP_COLINDEX) {
- for (index = 0; index < totindex; index++) {
- if (indexar[index] && indexar[index] <= me->totpoly) {
- MPoly *mpoly = ((MPoly *)me->mpoly) + (indexar[index] - 1);
-
- if (mpoly->mat_nr != ob->actcol - 1) {
- indexar[index] = 0;
- }
- }
- }
- }
-
+
if ((me->editflag & ME_EDIT_PAINT_MASK) && me->mpoly) {
for (index = 0; index < totindex; index++) {
if (indexar[index] && indexar[index] <= me->totpoly) {
@@ -2639,52 +2627,13 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const fl
return 1;
}
-#if 0
-static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob,
- const unsigned int index, const float mval[2],
- const float brush_size_pressure, const float brush_alpha_pressure,
- int UNUSED(flip))
+static void copy_lcol_to_mcol(MCol *mcol, const MLoopCol *lcol)
{
- ViewContext *vc = &vpd->vc;
- Brush *brush = paint_brush(&vp->paint);
- Mesh *me = BKE_mesh_from_object(ob);
- MFace *mface = &me->mface[index];
- unsigned int *mcol = ((unsigned int *)me->mcol) + 4 * index;
- unsigned int *mcolorig = ((unsigned int *)vp->vpaint_prev) + 4 * index;
- float alpha;
- int i;
-
- int brush_alpha_pressure_i;
-
- if ((vp->flag & VP_COLINDEX && mface->mat_nr != ob->actcol - 1) ||
- ((me->editflag & ME_EDIT_PAINT_MASK) && !(mface->flag & ME_FACE_SEL)))
- return;
-
- if (brush->vertexpaint_tool == PAINT_BLEND_BLUR) {
- unsigned int fcol1 = mcol_blend(mcol[0], mcol[1], 128);
- if (mface->v4) {
- unsigned int fcol2 = mcol_blend(mcol[2], mcol[3], 128);
- vpd->paintcol = mcol_blend(fcol1, fcol2, 128);
- }
- else {
- vpd->paintcol = mcol_blend(mcol[2], fcol1, 170);
- }
- }
-
- brush_alpha_pressure_i = (int)(brush_alpha_pressure * 255.0f);
-
- for (i = 0; i < (mface->v4 ? 4 : 3); ++i) {
- alpha = calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos + 6 * (&mface->v1)[i],
- mval, brush_size_pressure, brush_alpha_pressure);
- if (alpha) {
- const int alpha_i = (int)(alpha * 255.0f);
- mcol[i] = vpaint_blend(vp, mcol[i], mcolorig[i], vpd->paintcol, alpha_i, brush_alpha_pressure_i);
- }
- }
+ mcol->a = lcol->a;
+ mcol->r = lcol->r;
+ mcol->g = lcol->g;
+ mcol->b = lcol->b;
}
-#endif
-
-/* BMESH version of vpaint_paint_face (commented above) */
static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Object *ob,
const unsigned int index, const float mval[2],
@@ -2744,33 +2693,22 @@ static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Object *ob,
}
if (vpd->use_fast_update) {
-
-#ifdef CPYCOL
-# undef CPYCOL
-#endif
-#define CPYCOL(c, l) (c)->a = (l)->a, (c)->r = (l)->r, (c)->g = (l)->g, (c)->b = (l)->b
-
/* update vertex colors for tessellations incrementally,
* rather then regenerating the tessellation altogether */
for (e = vpd->polyfacemap[index].first; e; e = e->next) {
- mf = me->mface + e->facenr;
- mc = me->mcol + e->facenr * 4;
+ mf = &me->mface[e->facenr];
+ mc = &me->mcol[e->facenr * 4];
ml = me->mloop + mpoly->loopstart;
mlc = me->mloopcol + mpoly->loopstart;
for (j = 0; j < mpoly->totloop; j++, ml++, mlc++) {
- if (ml->v == mf->v1)
- CPYCOL(mc, mlc);
- else if (ml->v == mf->v2)
- CPYCOL(mc + 1, mlc);
- else if (ml->v == mf->v3)
- CPYCOL(mc + 2, mlc);
- else if (mf->v4 && ml->v == mf->v4)
- CPYCOL(mc + 3, mlc);
+ if (ml->v == mf->v1) copy_lcol_to_mcol(mc + 0, mlc);
+ else if (ml->v == mf->v2) copy_lcol_to_mcol(mc + 1, mlc);
+ else if (ml->v == mf->v3) copy_lcol_to_mcol(mc + 2, mlc);
+ else if (mf->v4 && ml->v == mf->v4) copy_lcol_to_mcol(mc + 3, mlc);
}
}
-#undef CPYCOL
}
}
@@ -2804,7 +2742,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
mval[0] -= vc->ar->winrct.xmin;
mval[1] -= vc->ar->winrct.ymin;
-
+
/* which faces are involved */
if (vp->flag & VP_AREA) {
totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
@@ -2814,19 +2752,6 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if (indexar[0]) totindex = 1;
else totindex = 0;
}
-
-
- if (vp->flag & VP_COLINDEX) {
- for (index = 0; index < totindex; index++) {
- if (indexar[index] && indexar[index] <= me->totpoly) {
- MPoly *mpoly = ((MPoly *)me->mpoly) + (indexar[index] - 1);
-
- if (mpoly->mat_nr != ob->actcol - 1) {
- indexar[index] = 0;
- }
- }
- }
- }
if ((me->editflag & ME_EDIT_PAINT_MASK) && me->mpoly) {
for (index = 0; index < totindex; index++) {
@@ -2835,15 +2760,13 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if ((mpoly->flag & ME_FACE_SEL) == 0)
indexar[index] = 0;
- }
+ }
}
}
swap_m4m4(vc->rv3d->persmat, mat);
-
for (index = 0; index < totindex; index++) {
-
if (indexar[index] && indexar[index] <= me->totpoly) {
vpaint_paint_poly(vp, vpd, ob, indexar[index] - 1, mval, brush_size_pressure, brush_alpha_pressure);
}
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index e3a8863714a..49dd96337a5 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -829,14 +829,15 @@ typedef struct VPaint {
void *paintcursor; /* wm handle */
} VPaint;
-/* VPaint flag */
-#define VP_COLINDEX 1
-#define VP_AREA 2 /* vertex paint only */
-
-#define VP_NORMALS 8
-#define VP_SPRAY 16
-// #define VP_MIRROR_X 32 // deprecated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X)
-#define VP_ONLYVGROUP 128 /* weight paint only */
+/* VPaint.flag */
+enum {
+ // VP_COLINDEX = (1 << 0), /* only paint onto active material*/ /* deprecated since before 2.49 */
+ VP_AREA = (1 << 1),
+ VP_NORMALS = (1 << 3),
+ VP_SPRAY = (1 << 4),
+ // VP_MIRROR_X = (1 << 5), /* deprecated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X) */
+ VP_ONLYVGROUP = (1 << 7) /* weight paint only */
+};
/* *************************************************************** */
/* Transform Orientations */
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index b59f3de7d87..6ffdea9f90e 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2119,8 +2119,7 @@ static ListBase *get_active_constraints2(Object *ob)
return NULL;
}
-
-static void RBJconstraints(Object *ob)//not used
+static void UNUSED_FUNCTION(RBJconstraints)(Object *ob)//not used
{
ListBase *conlist;
bConstraint *curcon;
@@ -2141,6 +2140,7 @@ static void RBJconstraints(Object *ob)//not used
#include "KX_IPhysicsController.h"
#include "PHY_DynamicTypes.h"
+#if 0 /* UNUSED */
static KX_IPhysicsController* getPhId(CListValue* sumolist,STR_String busc) {//not used
for (int j=0;j<sumolist->GetCount();j++)
@@ -2151,8 +2151,8 @@ static KX_IPhysicsController* getPhId(CListValue* sumolist,STR_String busc) {//n
}
return 0;
-
}
+#endif
static KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist)
{