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authorAntony Riakiotakis <kalast@gmail.com>2015-03-26 13:35:41 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-03-26 13:35:41 +0300
commit828c85a1bf6045dc76d1197635a4b71d897206c3 (patch)
tree5c297f307a2139425e8cb4824ccf898994ecfd71 /source
parentd97b97460ca9a28027041e5666dbfeb3a5295155 (diff)
sound module: Append functions with BKE (makes it easier to make them
out from local functions)
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_sound.h86
-rw-r--r--source/blender/blenkernel/intern/blender.c2
-rw-r--r--source/blender/blenkernel/intern/packedFile.c2
-rw-r--r--source/blender/blenkernel/intern/scene.c12
-rw-r--r--source/blender/blenkernel/intern/sequencer.c30
-rw-r--r--source/blender/blenkernel/intern/sound.c106
-rw-r--r--source/blender/blenloader/intern/readfile.c8
-rw-r--r--source/blender/blenloader/intern/versioning_250.c2
-rw-r--r--source/blender/editors/animation/anim_ops.c2
-rw-r--r--source/blender/editors/screen/screen_ops.c16
-rw-r--r--source/blender/editors/sound/sound_ops.c10
-rw-r--r--source/blender/editors/space_clip/clip_ops.c2
-rw-r--r--source/blender/editors/space_clip/tracking_ops.c2
-rw-r--r--source/blender/editors/space_graph/graph_ops.c2
-rw-r--r--source/blender/editors/space_image/image_ops.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_add.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c10
-rw-r--r--source/blender/editors/space_sequencer/sequencer_preview.c2
-rw-r--r--source/blender/makesrna/intern/rna_scene.c10
-rw-r--r--source/blender/makesrna/intern/rna_sequencer.c10
-rw-r--r--source/blender/makesrna/intern/rna_sequencer_api.c8
-rw-r--r--source/blender/makesrna/intern/rna_sound.c6
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c2
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c4
-rw-r--r--source/blender/windowmanager/intern/wm_files.c2
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c4
-rw-r--r--source/creator/creator.c6
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp6
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp2
29 files changed, 179 insertions, 179 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index a4182b8405f..3570751165c 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -46,19 +46,19 @@ typedef struct SoundWaveform {
float *data;
} SoundWaveform;
-void sound_init_once(void);
-void sound_exit_once(void);
+void BKE_sound_init_once(void);
+void BKE_sound_exit_once(void);
-void sound_init(struct Main *main);
+void BKE_sound_init(struct Main *main);
-void sound_init_main(struct Main *bmain);
+void BKE_sound_init_main(struct Main *bmain);
-void sound_exit(void);
+void BKE_sound_exit(void);
-void sound_force_device(int device);
-int sound_define_from_str(const char *str);
+void BKE_sound_force_device(int device);
+int BKE_sound_define_from_str(const char *str);
-struct bSound *sound_new_file(struct Main *main, const char *filename);
+struct bSound *BKE_sound_new_file(struct Main *main, const char *filename);
// XXX unused currently
#if 0
@@ -67,13 +67,13 @@ struct bSound *sound_new_buffer(struct Main *bmain, struct bSound *source);
struct bSound *sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end);
#endif
-void sound_delete(struct Main *bmain, struct bSound *sound);
+void BKE_sound_delete(struct Main *bmain, struct bSound *sound);
-void sound_cache(struct bSound *sound);
+void BKE_sound_cache(struct bSound *sound);
-void sound_delete_cache(struct bSound *sound);
+void BKE_sound_delete_cache(struct bSound *sound);
-void sound_load(struct Main *main, struct bSound *sound);
+void BKE_sound_load(struct Main *main, struct bSound *sound);
void BKE_sound_free(struct bSound *sound);
@@ -81,63 +81,63 @@ void BKE_sound_free(struct bSound *sound);
AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
#endif
-void sound_create_scene(struct Scene *scene);
+void BKE_sound_create_scene(struct Scene *scene);
-void sound_destroy_scene(struct Scene *scene);
+void BKE_sound_destroy_scene(struct Scene *scene);
-void sound_mute_scene(struct Scene *scene, int muted);
+void BKE_sound_mute_scene(struct Scene *scene, int muted);
-void sound_update_fps(struct Scene *scene);
+void BKE_sound_update_fps(struct Scene *scene);
-void sound_update_scene_listener(struct Scene *scene);
+void BKE_sound_update_scene_listener(struct Scene *scene);
-void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
-void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
+void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
+void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
-void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
+void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
+void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void sound_remove_scene_sound(struct Scene *scene, void *handle);
+void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle);
-void sound_mute_scene_sound(void *handle, char mute);
+void BKE_sound_mute_scene_sound(void *handle, char mute);
-void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip);
-void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
+void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip);
+void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void sound_update_scene_sound(void *handle, struct bSound *sound);
+void BKE_sound_update_scene_sound(void *handle, struct bSound *sound);
-void sound_set_cfra(int cfra);
+void BKE_sound_set_cfra(int cfra);
-void sound_set_scene_volume(struct Scene *scene, float volume);
+void BKE_sound_set_scene_volume(struct Scene *scene, float volume);
-void sound_set_scene_sound_volume(void *handle, float volume, char animated);
+void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated);
-void sound_set_scene_sound_pitch(void *handle, float pitch, char animated);
+void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated);
-void sound_set_scene_sound_pan(void *handle, float pan, char animated);
+void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated);
-void sound_update_sequencer(struct Main *main, struct bSound *sound);
+void BKE_sound_update_sequencer(struct Main *main, struct bSound *sound);
-void sound_play_scene(struct Scene *scene);
+void BKE_sound_play_scene(struct Scene *scene);
-void sound_stop_scene(struct Scene *scene);
+void BKE_sound_stop_scene(struct Scene *scene);
-void sound_seek_scene(struct Main *bmain, struct Scene *scene);
+void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene);
-float sound_sync_scene(struct Scene *scene);
+float BKE_sound_sync_scene(struct Scene *scene);
-int sound_scene_playing(struct Scene *scene);
+int BKE_sound_scene_playing(struct Scene *scene);
-void sound_free_waveform(struct bSound *sound);
+void BKE_sound_free_waveform(struct bSound *sound);
-void sound_read_waveform(struct bSound *sound, short *stop);
+void BKE_sound_read_waveform(struct bSound *sound, short *stop);
-void sound_update_scene(struct Main *bmain, struct Scene *scene);
+void BKE_sound_update_scene(struct Main *bmain, struct Scene *scene);
-void *sound_get_factory(void *sound);
+void *BKE_sound_get_factory(void *sound);
-float sound_get_length(struct bSound *sound);
+float BKE_sound_get_length(struct bSound *sound);
-bool sound_is_jack_supported(void);
+bool BKE_sound_is_jack_supported(void);
#endif /* __BKE_SOUND_H__ */
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index b6ea780576e..c7b306521c4 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -305,7 +305,7 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath
CTX_data_main_set(C, G.main);
- sound_init_main(G.main);
+ BKE_sound_init_main(G.main);
if (bfd->user) {
diff --git a/source/blender/blenkernel/intern/packedFile.c b/source/blender/blenkernel/intern/packedFile.c
index 8d56b1247fe..9b429b356b4 100644
--- a/source/blender/blenkernel/intern/packedFile.c
+++ b/source/blender/blenkernel/intern/packedFile.c
@@ -553,7 +553,7 @@ int unpackSound(Main *bmain, ReportList *reports, bSound *sound, int how)
freePackedFile(sound->packedfile);
sound->packedfile = NULL;
- sound_load(bmain, sound);
+ BKE_sound_load(bmain, sound);
ret_value = RET_OK;
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index d2c3f473e11..f51dadf1da6 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -293,7 +293,7 @@ Scene *BKE_scene_copy(Scene *sce, int type)
}
/* before scene copy */
- sound_create_scene(scen);
+ BKE_sound_create_scene(scen);
/* world */
if (type == SCE_COPY_FULL) {
@@ -426,7 +426,7 @@ void BKE_scene_free(Scene *sce)
if (sce->fps_info)
MEM_freeN(sce->fps_info);
- sound_destroy_scene(sce);
+ BKE_sound_destroy_scene(sce);
BKE_color_managed_view_settings_free(&sce->view_settings);
}
@@ -682,7 +682,7 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
sce->gm.exitkey = 218; // Blender key code for ESC
- sound_create_scene(sce);
+ BKE_sound_create_scene(sce);
/* color management */
colorspace_name = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_SEQUENCER);
@@ -1690,7 +1690,7 @@ void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *sc
* only objects and scenes. - brecht */
scene_update_tagged_recursive(eval_ctx, bmain, scene, scene);
/* update sound system animation (TODO, move to depsgraph) */
- sound_update_scene(bmain, scene);
+ BKE_sound_update_scene(bmain, scene);
/* extra call here to recalc scene animation (for sequencer) */
{
@@ -1769,7 +1769,7 @@ void BKE_scene_update_for_newframe_ex(EvaluationContext *eval_ctx, Main *bmain,
*/
scene_rebuild_rbw_recursive(sce, ctime);
- sound_set_cfra(sce->r.cfra);
+ BKE_sound_set_cfra(sce->r.cfra);
/* clear animation overrides */
/* XXX TODO... */
@@ -1814,7 +1814,7 @@ void BKE_scene_update_for_newframe_ex(EvaluationContext *eval_ctx, Main *bmain,
/* BKE_object_handle_update() on all objects, groups and sets */
scene_update_tagged_recursive(eval_ctx, bmain, sce, sce);
/* update sound system animation (TODO, move to depsgraph) */
- sound_update_scene(bmain, sce);
+ BKE_sound_update_scene(bmain, sce);
scene_depsgraph_hack(eval_ctx, sce, sce);
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index eb7736fff30..6fa39e8bbe0 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -205,7 +205,7 @@ static void BKE_sequence_free_ex(Scene *scene, Sequence *seq, const bool do_cach
ed->act_seq = NULL;
if (seq->scene_sound && ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE))
- sound_remove_scene_sound(scene, seq->scene_sound);
+ BKE_sound_remove_scene_sound(scene, seq->scene_sound);
seq_free_animdata(scene, seq);
}
@@ -316,7 +316,7 @@ static void seqclipboard_ptr_restore(Main *bmain, ID **id_pt)
{
id_restore = BLI_findstring(lb, ((bSound *)ID_PT)->name, offsetof(bSound, name));
if (id_restore == NULL) {
- id_restore = sound_new_file(bmain, ((bSound *)ID_PT)->name);
+ id_restore = BKE_sound_new_file(bmain, ((bSound *)ID_PT)->name);
(ID_PT)->newid = id_restore; /* reuse next time */
}
break;
@@ -652,7 +652,7 @@ static void seq_update_sound_bounds_recursive_rec(Scene *scene, Sequence *metase
if (seq->start + seq->len - seq->endofs > end)
endofs = seq->start + seq->len - end;
- sound_move_scene_sound(scene, seq->scene_sound, seq->start + startofs,
+ BKE_sound_move_scene_sound(scene, seq->scene_sound, seq->start + startofs,
seq->start + seq->len - endofs, startofs + seq->anim_startofs);
}
}
@@ -3747,10 +3747,10 @@ void BKE_sequence_sound_init(Scene *scene, Sequence *seq)
}
else {
if (seq->sound) {
- seq->scene_sound = sound_add_scene_sound_defaults(scene, seq);
+ seq->scene_sound = BKE_sound_add_scene_sound_defaults(scene, seq);
}
if (seq->scene) {
- seq->scene_sound = sound_scene_add_scene_sound_defaults(scene, seq);
+ seq->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene, seq);
}
}
}
@@ -3962,11 +3962,11 @@ void BKE_sequencer_update_sound_bounds(Scene *scene, Sequence *seq)
/* We have to take into account start frame of the sequence's scene! */
int startofs = seq->startofs + seq->anim_startofs + seq->scene->r.sfra;
- sound_move_scene_sound(scene, seq->scene_sound, seq->startdisp, seq->enddisp, startofs);
+ BKE_sound_move_scene_sound(scene, seq->scene_sound, seq->startdisp, seq->enddisp, startofs);
}
}
else {
- sound_move_scene_sound_defaults(scene, seq);
+ BKE_sound_move_scene_sound_defaults(scene, seq);
}
/* mute is set in seq_update_muting_recursive */
}
@@ -3991,7 +3991,7 @@ static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, i
}
else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
if (seq->scene_sound) {
- sound_mute_scene_sound(seq->scene_sound, seqmute);
+ BKE_sound_mute_scene_sound(seq->scene_sound, seqmute);
}
}
}
@@ -4020,7 +4020,7 @@ static void seq_update_sound_recursive(Scene *scene, ListBase *seqbasep, bSound
}
else if (seq->type == SEQ_TYPE_SOUND_RAM) {
if (seq->scene_sound && sound == seq->sound) {
- sound_update_scene_sound(seq->scene_sound, sound);
+ BKE_sound_update_scene_sound(seq->scene_sound, sound);
}
}
}
@@ -4353,7 +4353,7 @@ static void seq_load_apply(Scene *scene, Sequence *seq, SeqLoadInfo *seq_load)
if (seq_load->flag & SEQ_LOAD_SOUND_CACHE) {
if (seq->sound)
- sound_cache(seq->sound);
+ BKE_sound_cache(seq->sound);
}
seq_load->tot_success++;
@@ -4459,7 +4459,7 @@ Sequence *BKE_sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoad
AUD_SoundInfo info;
- sound = sound_new_file(bmain, seq_load->path); /* handles relative paths */
+ sound = BKE_sound_new_file(bmain, seq_load->path); /* handles relative paths */
if (sound == NULL || sound->playback_handle == NULL) {
#if 0
@@ -4473,7 +4473,7 @@ Sequence *BKE_sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoad
info = AUD_getInfo(sound->playback_handle);
if (info.specs.channels == AUD_CHANNELS_INVALID) {
- sound_delete(bmain, sound);
+ BKE_sound_delete(bmain, sound);
#if 0
if (op)
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
@@ -4498,7 +4498,7 @@ Sequence *BKE_sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoad
BLI_split_dirfile(seq_load->path, strip->dir, se->name, sizeof(strip->dir), sizeof(se->name));
- seq->scene_sound = sound_add_scene_sound(scene, seq, seq_load->start_frame, seq_load->start_frame + seq->len, 0);
+ seq->scene_sound = BKE_sound_add_scene_sound(scene, seq, seq_load->start_frame, seq_load->start_frame + seq->len, 0);
BKE_sequence_calc_disp(scene, seq);
@@ -4620,7 +4620,7 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
else if (seq->type == SEQ_TYPE_SCENE) {
seqn->strip->stripdata = NULL;
if (seq->scene_sound)
- seqn->scene_sound = sound_scene_add_scene_sound_defaults(sce_audio, seqn);
+ seqn->scene_sound = BKE_sound_scene_add_scene_sound_defaults(sce_audio, seqn);
}
else if (seq->type == SEQ_TYPE_MOVIECLIP) {
/* avoid assert */
@@ -4637,7 +4637,7 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
if (seq->scene_sound)
- seqn->scene_sound = sound_add_scene_sound_defaults(sce_audio, seqn);
+ seqn->scene_sound = BKE_sound_add_scene_sound_defaults(sce_audio, seqn);
id_us_plus((ID *)seqn->sound);
}
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index b9d70664874..cc0d0bdcfcc 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -64,7 +64,7 @@
static int sound_cfra;
#endif
-bSound *sound_new_file(struct Main *bmain, const char *filename)
+bSound *BKE_sound_new_file(struct Main *bmain, const char *filename)
{
bSound *sound = NULL;
@@ -87,7 +87,7 @@ bSound *sound_new_file(struct Main *bmain, const char *filename)
BLI_strncpy(sound->name, filename, FILE_MAX);
/* sound->type = SOUND_TYPE_FILE; */ /* XXX unused currently */
- sound_load(bmain, sound);
+ BKE_sound_load(bmain, sound);
if (!sound->playback_handle) {
BKE_libblock_free(bmain, sound);
@@ -116,7 +116,7 @@ void BKE_sound_free(bSound *sound)
sound->cache = NULL;
}
- sound_free_waveform(sound);
+ BKE_sound_free_waveform(sound);
if (sound->spinlock) {
BLI_spin_end(sound->spinlock);
@@ -152,7 +152,7 @@ static void sound_sync_callback(void *data, int mode, float time)
}
#endif
-int sound_define_from_str(const char *str)
+int BKE_sound_define_from_str(const char *str)
{
if (BLI_strcaseeq(str, "NULL"))
return AUD_NULL_DEVICE;
@@ -166,18 +166,18 @@ int sound_define_from_str(const char *str)
return -1;
}
-void sound_force_device(int device)
+void BKE_sound_force_device(int device)
{
force_device = device;
}
-void sound_init_once(void)
+void BKE_sound_init_once(void)
{
AUD_initOnce();
- atexit(sound_exit_once);
+ atexit(BKE_sound_exit_once);
}
-void sound_init(struct Main *bmain)
+void BKE_sound_init(struct Main *bmain)
{
AUD_DeviceSpecs specs;
int device, buffersize;
@@ -206,10 +206,10 @@ void sound_init(struct Main *bmain)
if (!AUD_init(device, specs, buffersize))
AUD_init(AUD_NULL_DEVICE, specs, buffersize);
- sound_init_main(bmain);
+ BKE_sound_init_main(bmain);
}
-void sound_init_main(struct Main *bmain)
+void BKE_sound_init_main(struct Main *bmain)
{
#ifdef WITH_JACK
AUD_setSyncCallback(sound_sync_callback, bmain);
@@ -218,12 +218,12 @@ void sound_init_main(struct Main *bmain)
#endif
}
-void sound_exit(void)
+void BKE_sound_exit(void)
{
AUD_exit();
}
-void sound_exit_once(void)
+void BKE_sound_exit_once(void)
{
AUD_exit();
AUD_exitOnce();
@@ -282,7 +282,7 @@ bSound *sound_new_limiter(struct Main *bmain, bSound *source, float start, float
}
#endif
-void sound_delete(struct Main *bmain, bSound *sound)
+void BKE_sound_delete(struct Main *bmain, bSound *sound)
{
if (sound) {
BKE_sound_free(sound);
@@ -291,7 +291,7 @@ void sound_delete(struct Main *bmain, bSound *sound)
}
}
-void sound_cache(bSound *sound)
+void BKE_sound_cache(bSound *sound)
{
sound->flags |= SOUND_FLAGS_CACHING;
if (sound->cache)
@@ -304,7 +304,7 @@ void sound_cache(bSound *sound)
sound->playback_handle = sound->handle;
}
-void sound_delete_cache(bSound *sound)
+void BKE_sound_delete_cache(bSound *sound)
{
sound->flags &= ~SOUND_FLAGS_CACHING;
if (sound->cache) {
@@ -314,7 +314,7 @@ void sound_delete_cache(bSound *sound)
}
}
-void sound_load(struct Main *bmain, bSound *sound)
+void BKE_sound_load(struct Main *bmain, bSound *sound)
{
if (sound) {
if (sound->cache) {
@@ -328,7 +328,7 @@ void sound_load(struct Main *bmain, bSound *sound)
sound->playback_handle = NULL;
}
- sound_free_waveform(sound);
+ BKE_sound_free_waveform(sound);
/* XXX unused currently */
#if 0
@@ -382,7 +382,7 @@ void sound_load(struct Main *bmain, bSound *sound)
else
sound->playback_handle = sound->handle;
- sound_update_sequencer(bmain, sound);
+ BKE_sound_update_sequencer(bmain, sound);
}
}
@@ -391,7 +391,7 @@ AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start,
return AUD_openMixdownDevice(specs, scene->sound_scene, volume, start / FPS);
}
-void sound_create_scene(struct Scene *scene)
+void BKE_sound_create_scene(struct Scene *scene)
{
/* should be done in version patch, but this gets called before */
if (scene->r.frs_sec_base == 0)
@@ -405,7 +405,7 @@ void sound_create_scene(struct Scene *scene)
scene->speaker_handles = NULL;
}
-void sound_destroy_scene(struct Scene *scene)
+void BKE_sound_destroy_scene(struct Scene *scene)
{
if (scene->sound_scene_handle)
AUD_stop(scene->sound_scene_handle);
@@ -417,13 +417,13 @@ void sound_destroy_scene(struct Scene *scene)
AUD_destroySet(scene->speaker_handles);
}
-void sound_mute_scene(struct Scene *scene, int muted)
+void BKE_sound_mute_scene(struct Scene *scene, int muted)
{
if (scene->sound_scene)
AUD_setSequencerMuted(scene->sound_scene, muted);
}
-void sound_update_fps(struct Scene *scene)
+void BKE_sound_update_fps(struct Scene *scene)
{
if (scene->sound_scene)
AUD_setSequencerFPS(scene->sound_scene, FPS);
@@ -431,13 +431,13 @@ void sound_update_fps(struct Scene *scene)
BKE_sequencer_refresh_sound_length(scene);
}
-void sound_update_scene_listener(struct Scene *scene)
+void BKE_sound_update_scene_listener(struct Scene *scene)
{
AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
scene->audio.doppler_factor, scene->audio.distance_model);
}
-void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
+void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
int startframe, int endframe, int frameskip)
{
if (scene != sequence->scene) {
@@ -448,14 +448,14 @@ void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence
return NULL;
}
-void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
+void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
- return sound_scene_add_scene_sound(scene, sequence,
+ return BKE_sound_scene_add_scene_sound(scene, sequence,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
-void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
+void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
{
const double fps = FPS;
void *handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle,
@@ -467,70 +467,70 @@ void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int
return handle;
}
-void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
+void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
- return sound_add_scene_sound(scene, sequence,
+ return BKE_sound_add_scene_sound(scene, sequence,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
-void sound_remove_scene_sound(struct Scene *scene, void *handle)
+void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle)
{
AUD_removeSequence(scene->sound_scene, handle);
}
-void sound_mute_scene_sound(void *handle, char mute)
+void BKE_sound_mute_scene_sound(void *handle, char mute)
{
AUD_muteSequence(handle, mute);
}
-void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
+void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
{
const double fps = FPS;
AUD_moveSequence(handle, startframe / fps, endframe / fps, frameskip / fps);
}
-void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
+void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
if (sequence->scene_sound) {
- sound_move_scene_sound(scene, sequence->scene_sound,
+ BKE_sound_move_scene_sound(scene, sequence->scene_sound,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
}
-void sound_update_scene_sound(void *handle, bSound *sound)
+void BKE_sound_update_scene_sound(void *handle, bSound *sound)
{
AUD_updateSequenceSound(handle, sound->playback_handle);
}
-void sound_set_cfra(int cfra)
+void BKE_sound_set_cfra(int cfra)
{
sound_cfra = cfra;
}
-void sound_set_scene_volume(struct Scene *scene, float volume)
+void BKE_sound_set_scene_volume(struct Scene *scene, float volume)
{
AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
(scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0);
}
-void sound_set_scene_sound_volume(void *handle, float volume, char animated)
+void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated)
{
AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
}
-void sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
+void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
{
AUD_setSequenceAnimData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
}
-void sound_set_scene_sound_pan(void *handle, float pan, char animated)
+void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
{
AUD_setSequenceAnimData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
}
-void sound_update_sequencer(struct Main *main, bSound *sound)
+void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
{
struct Scene *scene;
@@ -550,7 +550,7 @@ static void sound_start_play_scene(struct Scene *scene)
AUD_setLoop(scene->sound_scene_handle, -1);
}
-void sound_play_scene(struct Scene *scene)
+void BKE_sound_play_scene(struct Scene *scene)
{
AUD_Status status;
const float cur_time = (float)((double)CFRA / FPS);
@@ -579,7 +579,7 @@ void sound_play_scene(struct Scene *scene)
AUD_unlock();
}
-void sound_stop_scene(struct Scene *scene)
+void BKE_sound_stop_scene(struct Scene *scene)
{
if (scene->sound_scene_handle) {
AUD_pause(scene->sound_scene_handle);
@@ -589,7 +589,7 @@ void sound_stop_scene(struct Scene *scene)
}
}
-void sound_seek_scene(struct Main *bmain, struct Scene *scene)
+void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
{
AUD_Status status;
bScreen *screen;
@@ -654,7 +654,7 @@ void sound_seek_scene(struct Main *bmain, struct Scene *scene)
AUD_unlock();
}
-float sound_sync_scene(struct Scene *scene)
+float BKE_sound_sync_scene(struct Scene *scene)
{
if (scene->sound_scene_handle) {
if (scene->audio.flag & AUDIO_SYNC)
@@ -665,7 +665,7 @@ float sound_sync_scene(struct Scene *scene)
return NAN_FLT;
}
-int sound_scene_playing(struct Scene *scene)
+int BKE_sound_scene_playing(struct Scene *scene)
{
if (scene->audio.flag & AUDIO_SYNC)
return AUD_doesPlayback();
@@ -673,7 +673,7 @@ int sound_scene_playing(struct Scene *scene)
return -1;
}
-void sound_free_waveform(bSound *sound)
+void BKE_sound_free_waveform(bSound *sound)
{
SoundWaveform *waveform = sound->waveform;
if (waveform) {
@@ -686,7 +686,7 @@ void sound_free_waveform(bSound *sound)
sound->waveform = NULL;
}
-void sound_read_waveform(bSound *sound, short *stop)
+void BKE_sound_read_waveform(bSound *sound, short *stop)
{
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
SoundWaveform *waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform");
@@ -717,7 +717,7 @@ void sound_read_waveform(bSound *sound, short *stop)
return;
}
- sound_free_waveform(sound);
+ BKE_sound_free_waveform(sound);
BLI_spin_lock(sound->spinlock);
sound->waveform = waveform;
@@ -725,7 +725,7 @@ void sound_read_waveform(bSound *sound, short *stop)
BLI_spin_unlock(sound->spinlock);
}
-void sound_update_scene(Main *bmain, struct Scene *scene)
+void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
{
Object *ob;
Base *base;
@@ -806,20 +806,20 @@ void sound_update_scene(Main *bmain, struct Scene *scene)
scene->speaker_handles = new_set;
}
-void *sound_get_factory(void *sound)
+void *BKE_sound_get_factory(void *sound)
{
return ((bSound *)sound)->playback_handle;
}
/* stupid wrapper because AUD_C-API.h includes Python.h which makesrna doesn't like */
-float sound_get_length(bSound *sound)
+float BKE_sound_get_length(bSound *sound)
{
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
return info.length;
}
-bool sound_is_jack_supported(void)
+bool BKE_sound_is_jack_supported(void)
{
return (bool)AUD_isJackSupported();
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 639ee646a67..b8c3bffae0f 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5333,7 +5333,7 @@ static void lib_link_scene(FileData *fd, Main *main)
if (seq->scene) {
seq->scene = newlibadr(fd, sce->id.lib, seq->scene);
if (seq->scene) {
- seq->scene_sound = sound_scene_add_scene_sound_defaults(sce, seq);
+ seq->scene_sound = BKE_sound_scene_add_scene_sound_defaults(sce, seq);
}
}
if (seq->clip) {
@@ -5361,7 +5361,7 @@ static void lib_link_scene(FileData *fd, Main *main)
}
if (seq->sound) {
seq->sound->id.us++;
- seq->scene_sound = sound_add_scene_sound_defaults(sce, seq);
+ seq->scene_sound = BKE_sound_add_scene_sound_defaults(sce, seq);
}
}
seq->anim = NULL;
@@ -5536,7 +5536,7 @@ static void direct_link_scene(FileData *fd, Scene *sce)
sce->customdata_mask_modal = 0;
sce->lay_updated = 0;
- sound_create_scene(sce);
+ BKE_sound_create_scene(sce);
/* set users to one by default, not in lib-link, this will increase it for compo nodes */
sce->id.us = 1;
@@ -6963,7 +6963,7 @@ static void lib_link_sound(FileData *fd, Main *main)
sound->id.flag -= LIB_NEED_LINK;
sound->ipo = newlibadr_us(fd, sound->id.lib, sound->ipo); // XXX deprecated - old animation system
- sound_load(main, sound);
+ BKE_sound_load(main, sound);
}
}
}
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index 7c148f1a2e9..2094aeb1485 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -795,7 +795,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
char str[FILE_MAX];
BLI_join_dirfile(str, sizeof(str), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(str, main->name);
- seq->sound = sound_new_file(main, str);
+ seq->sound = BKE_sound_new_file(main, str);
}
#define SEQ_USE_PROXY_CUSTOM_DIR (1 << 19)
#define SEQ_USE_PROXY_CUSTOM_FILE (1 << 21)
diff --git a/source/blender/editors/animation/anim_ops.c b/source/blender/editors/animation/anim_ops.c
index cbcbc8743f1..47eafcbaed1 100644
--- a/source/blender/editors/animation/anim_ops.c
+++ b/source/blender/editors/animation/anim_ops.c
@@ -107,7 +107,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
SUBFRA = 0.0f;
/* do updates */
- sound_seek_scene(bmain, scene);
+ BKE_sound_seek_scene(bmain, scene);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 48d39020236..686f601a839 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -2099,7 +2099,7 @@ static int frame_offset_exec(bContext *C, wmOperator *op)
areas_do_frame_follow(C, false);
- sound_seek_scene(bmain, scene);
+ BKE_sound_seek_scene(bmain, scene);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
@@ -2151,7 +2151,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
areas_do_frame_follow(C, true);
- sound_seek_scene(bmain, scene);
+ BKE_sound_seek_scene(bmain, scene);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}
@@ -2257,7 +2257,7 @@ static int keyframe_jump_exec(bContext *C, wmOperator *op)
else {
areas_do_frame_follow(C, true);
- sound_seek_scene(bmain, scene);
+ BKE_sound_seek_scene(bmain, scene);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
@@ -2319,7 +2319,7 @@ static int marker_jump_exec(bContext *C, wmOperator *op)
areas_do_frame_follow(C, true);
- sound_seek_scene(bmain, scene);
+ BKE_sound_seek_scene(bmain, scene);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
@@ -3435,7 +3435,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
if ((scene->audio.flag & AUDIO_SYNC) &&
(sad->flag & ANIMPLAY_FLAG_REVERSE) == false &&
- finite(time = sound_sync_scene(scene)))
+ finite(time = BKE_sound_sync_scene(scene)))
{
double newfra = (double)time * FPS;
/* give some space here to avoid jumps */
@@ -3510,7 +3510,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
}
if (sad->flag & ANIMPLAY_FLAG_JUMPED)
- sound_seek_scene(bmain, scene);
+ BKE_sound_seek_scene(bmain, scene);
/* since we follow drawflags, we can't send notifier but tag regions ourselves */
ED_update_for_newframe(bmain, scene, 1);
@@ -3610,7 +3610,7 @@ int ED_screen_animation_play(bContext *C, int sync, int mode)
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
/* stop playback now */
ED_screen_animation_timer(C, 0, 0, 0, 0);
- sound_stop_scene(scene);
+ BKE_sound_stop_scene(scene);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}
@@ -3618,7 +3618,7 @@ int ED_screen_animation_play(bContext *C, int sync, int mode)
int refresh = SPACE_TIME; /* these settings are currently only available from a menu in the TimeLine */
if (mode == 1) /* XXX only play audio forwards!? */
- sound_play_scene(scene);
+ BKE_sound_play_scene(scene);
ED_screen_animation_timer(C, screen->redraws_flag, refresh, sync, mode);
diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c
index f3c6781b0fa..bce9a375091 100644
--- a/source/blender/editors/sound/sound_ops.c
+++ b/source/blender/editors/sound/sound_ops.c
@@ -100,7 +100,7 @@ static int sound_open_exec(bContext *C, wmOperator *op)
Main *bmain = CTX_data_main(C);
RNA_string_get(op->ptr, "filepath", path);
- sound = sound_new_file(bmain, path);
+ sound = BKE_sound_new_file(bmain, path);
if (!op->customdata)
sound_open_init(C, op);
@@ -114,7 +114,7 @@ static int sound_open_exec(bContext *C, wmOperator *op)
info = AUD_getInfo(sound->playback_handle);
if (info.specs.channels == AUD_CHANNELS_INVALID) {
- sound_delete(bmain, sound);
+ BKE_sound_delete(bmain, sound);
if (op->customdata) MEM_freeN(op->customdata);
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
return OPERATOR_CANCELLED;
@@ -122,11 +122,11 @@ static int sound_open_exec(bContext *C, wmOperator *op)
if (RNA_boolean_get(op->ptr, "mono")) {
sound->flags |= SOUND_FLAGS_MONO;
- sound_load(bmain, sound);
+ BKE_sound_load(bmain, sound);
}
if (RNA_boolean_get(op->ptr, "cache")) {
- sound_cache(sound);
+ BKE_sound_cache(sound);
}
/* hook into UI */
@@ -690,7 +690,7 @@ static int sound_pack_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
sound->packedfile = newPackedFile(op->reports, sound->name, ID_BLEND_PATH(bmain, &sound->id));
- sound_load(bmain, sound);
+ BKE_sound_load(bmain, sound);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/space_clip/clip_ops.c b/source/blender/editors/space_clip/clip_ops.c
index 322825ccc84..17783e1412d 100644
--- a/source/blender/editors/space_clip/clip_ops.c
+++ b/source/blender/editors/space_clip/clip_ops.c
@@ -912,7 +912,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
SUBFRA = 0.0f;
/* do updates */
- sound_seek_scene(CTX_data_main(C), scene);
+ BKE_sound_seek_scene(CTX_data_main(C), scene);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}
diff --git a/source/blender/editors/space_clip/tracking_ops.c b/source/blender/editors/space_clip/tracking_ops.c
index 742e58d80dd..c8bea114373 100644
--- a/source/blender/editors/space_clip/tracking_ops.c
+++ b/source/blender/editors/space_clip/tracking_ops.c
@@ -3054,7 +3054,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
if (CFRA != sc->user.framenr) {
CFRA = sc->user.framenr;
- sound_seek_scene(CTX_data_main(C), scene);
+ BKE_sound_seek_scene(CTX_data_main(C), scene);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}
diff --git a/source/blender/editors/space_graph/graph_ops.c b/source/blender/editors/space_graph/graph_ops.c
index da308d0b1f1..b52945297b9 100644
--- a/source/blender/editors/space_graph/graph_ops.c
+++ b/source/blender/editors/space_graph/graph_ops.c
@@ -88,7 +88,7 @@ static void graphview_cursor_apply(bContext *C, wmOperator *op)
*/
CFRA = RNA_int_get(op->ptr, "frame");
SUBFRA = 0.f;
- sound_seek_scene(bmain, scene);
+ BKE_sound_seek_scene(bmain, scene);
/* set the cursor value */
sipo->cursorVal = RNA_float_get(op->ptr, "value");
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 61667b02140..976c7675371 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -2982,7 +2982,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
SUBFRA = 0.0f;
/* do updates */
- sound_seek_scene(CTX_data_main(C), scene);
+ BKE_sound_seek_scene(CTX_data_main(C), scene);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}
diff --git a/source/blender/editors/space_sequencer/sequencer_add.c b/source/blender/editors/space_sequencer/sequencer_add.c
index 38a01bcd78c..329e6db4cd0 100644
--- a/source/blender/editors/space_sequencer/sequencer_add.c
+++ b/source/blender/editors/space_sequencer/sequencer_add.c
@@ -287,7 +287,7 @@ static int sequencer_add_scene_strip_exec(bContext *C, wmOperator *op)
BLI_strncpy(seq->name + 2, sce_seq->id.name + 2, sizeof(seq->name) - 2);
BKE_sequence_base_unique_name_recursive(&ed->seqbase, seq);
- seq->scene_sound = sound_scene_add_scene_sound(scene, seq, start_frame, start_frame + seq->len, 0);
+ seq->scene_sound = BKE_sound_scene_add_scene_sound(scene, seq, start_frame, start_frame + seq->len, 0);
BKE_sequence_calc_disp(scene, seq);
BKE_sequencer_sort(scene);
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index dc37b764f65..b45d4277f35 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -3165,7 +3165,7 @@ static void seq_copy_del_sound(Scene *scene, Sequence *seq)
}
}
else if (seq->scene_sound) {
- sound_remove_scene_sound(scene, seq->scene_sound);
+ BKE_sound_remove_scene_sound(scene, seq->scene_sound);
seq->scene_sound = NULL;
}
}
@@ -3322,10 +3322,10 @@ static int sequencer_swap_data_exec(bContext *C, wmOperator *op)
}
if (seq_act->scene_sound)
- sound_remove_scene_sound(scene, seq_act->scene_sound);
+ BKE_sound_remove_scene_sound(scene, seq_act->scene_sound);
if (seq_other->scene_sound)
- sound_remove_scene_sound(scene, seq_other->scene_sound);
+ BKE_sound_remove_scene_sound(scene, seq_other->scene_sound);
seq_act->scene_sound = NULL;
seq_other->scene_sound = NULL;
@@ -3333,8 +3333,8 @@ static int sequencer_swap_data_exec(bContext *C, wmOperator *op)
BKE_sequence_calc(scene, seq_act);
BKE_sequence_calc(scene, seq_other);
- if (seq_act->sound) sound_add_scene_sound_defaults(scene, seq_act);
- if (seq_other->sound) sound_add_scene_sound_defaults(scene, seq_other);
+ if (seq_act->sound) BKE_sound_add_scene_sound_defaults(scene, seq_act);
+ if (seq_other->sound) BKE_sound_add_scene_sound_defaults(scene, seq_other);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
diff --git a/source/blender/editors/space_sequencer/sequencer_preview.c b/source/blender/editors/space_sequencer/sequencer_preview.c
index c8834d394f5..3f908dc7096 100644
--- a/source/blender/editors/space_sequencer/sequencer_preview.c
+++ b/source/blender/editors/space_sequencer/sequencer_preview.c
@@ -85,7 +85,7 @@ static void preview_startjob(void *data, short *stop, short *do_update, float *p
PreviewJobAudio *preview_next;
bSound *sound = previewjb->sound;
- sound_read_waveform(sound, stop);
+ BKE_sound_read_waveform(sound, stop);
if (*stop || G.is_break) {
BLI_mutex_lock(pj->mutex);
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 212f7438265..8cf36367e01 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -538,13 +538,13 @@ static void rna_Scene_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
- sound_update_fps(scene);
+ BKE_sound_update_fps(scene);
BKE_sequencer_update_sound_bounds_all(scene);
}
static void rna_Scene_listener_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
- sound_update_scene_listener(scene);
+ BKE_sound_update_scene_listener(scene);
}
static void rna_Scene_volume_set(PointerRNA *ptr, float value)
@@ -553,7 +553,7 @@ static void rna_Scene_volume_set(PointerRNA *ptr, float value)
scene->audio.volume = value;
if (scene->sound_scene)
- sound_set_scene_volume(scene, value);
+ BKE_sound_set_scene_volume(scene, value);
}
static void rna_Scene_framelen_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
@@ -654,7 +654,7 @@ static void rna_Scene_preview_range_end_frame_set(PointerRNA *ptr, int value)
static void rna_Scene_frame_update(Main *bmain, Scene *UNUSED(current_scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->id.data;
- sound_seek_scene(bmain, scene);
+ BKE_sound_seek_scene(bmain, scene);
}
static PointerRNA rna_Scene_active_keying_set_get(PointerRNA *ptr)
@@ -1422,7 +1422,7 @@ static void rna_Scene_use_audio_set(PointerRNA *ptr, int value)
else
scene->audio.flag &= ~AUDIO_MUTE;
- sound_mute_scene(scene, value);
+ BKE_sound_mute_scene(scene, value);
}
static int rna_Scene_sync_mode_get(PointerRNA *ptr)
diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c
index 1844ce03284..a0756d64d0d 100644
--- a/source/blender/makesrna/intern/rna_sequencer.c
+++ b/source/blender/makesrna/intern/rna_sequencer.c
@@ -577,8 +577,8 @@ static void rna_Sequence_filepath_set(PointerRNA *ptr, const char *value)
PointerRNA id_ptr;
RNA_id_pointer_create((ID *)seq->sound, &id_ptr);
RNA_string_set(&id_ptr, "filepath", value);
- sound_load(G.main, seq->sound);
- sound_update_scene_sound(seq->scene_sound, seq->sound);
+ BKE_sound_load(G.main, seq->sound);
+ BKE_sound_update_scene_sound(seq->scene_sound, seq->sound);
}
BLI_split_dirfile(value, seq->strip->dir, seq->strip->stripdata->name, sizeof(seq->strip->dir),
@@ -633,7 +633,7 @@ static void rna_Sequence_volume_set(PointerRNA *ptr, float value)
seq->volume = value;
if (seq->scene_sound)
- sound_set_scene_sound_volume(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
+ BKE_sound_set_scene_sound_volume(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
}
static void rna_Sequence_pitch_set(PointerRNA *ptr, float value)
@@ -642,7 +642,7 @@ static void rna_Sequence_pitch_set(PointerRNA *ptr, float value)
seq->pitch = value;
if (seq->scene_sound)
- sound_set_scene_sound_pitch(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
+ BKE_sound_set_scene_sound_pitch(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
}
static void rna_Sequence_pan_set(PointerRNA *ptr, float value)
@@ -651,7 +651,7 @@ static void rna_Sequence_pan_set(PointerRNA *ptr, float value)
seq->pan = value;
if (seq->scene_sound)
- sound_set_scene_sound_pan(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
+ BKE_sound_set_scene_sound_pan(seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
}
diff --git a/source/blender/makesrna/intern/rna_sequencer_api.c b/source/blender/makesrna/intern/rna_sequencer_api.c
index 351a15c0171..2d3e3c56672 100644
--- a/source/blender/makesrna/intern/rna_sequencer_api.c
+++ b/source/blender/makesrna/intern/rna_sequencer_api.c
@@ -158,7 +158,7 @@ static Sequence *rna_Sequences_new_scene(ID *id, Editing *ed,
seq = alloc_generic_sequence(ed, name, frame_start, channel, SEQ_TYPE_SCENE, NULL);
seq->scene = sce_seq;
seq->len = sce_seq->r.efra - sce_seq->r.sfra + 1;
- seq->scene_sound = sound_scene_add_scene_sound(scene, seq, frame_start, frame_start + seq->len, 0);
+ seq->scene_sound = BKE_sound_scene_add_scene_sound(scene, seq, frame_start, frame_start + seq->len, 0);
id_us_plus((ID *)sce_seq);
BKE_sequence_calc_disp(scene, seq);
@@ -225,7 +225,7 @@ static Sequence *rna_Sequences_new_sound(ID *id, Editing *ed, Main *bmain, Repor
Scene *scene = (Scene *)id;
Sequence *seq;
- bSound *sound = sound_new_file(bmain, file);
+ bSound *sound = BKE_sound_new_file(bmain, file);
if (sound == NULL || sound->playback_handle == NULL) {
BKE_report(reports, RPT_ERROR, "Sequences.new_sound: unable to open sound file");
@@ -234,9 +234,9 @@ static Sequence *rna_Sequences_new_sound(ID *id, Editing *ed, Main *bmain, Repor
seq = alloc_generic_sequence(ed, name, frame_start, channel, SEQ_TYPE_SOUND_RAM, sound->name);
seq->sound = sound;
- seq->len = ceil((double)sound_get_length(sound) * FPS);
+ seq->len = ceil((double)BKE_sound_get_length(sound) * FPS);
- seq->scene_sound = sound_add_scene_sound(scene, seq, frame_start, frame_start + seq->len, 0);
+ seq->scene_sound = BKE_sound_add_scene_sound(scene, seq, frame_start, frame_start + seq->len, 0);
BKE_sequence_calc_disp(scene, seq);
diff --git a/source/blender/makesrna/intern/rna_sound.c b/source/blender/makesrna/intern/rna_sound.c
index 4b745c60b5b..25b3475c423 100644
--- a/source/blender/makesrna/intern/rna_sound.c
+++ b/source/blender/makesrna/intern/rna_sound.c
@@ -42,7 +42,7 @@
static void rna_Sound_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
- sound_load(bmain, (bSound *)ptr->data);
+ BKE_sound_load(bmain, (bSound *)ptr->data);
}
static int rna_Sound_caching_get(PointerRNA *ptr)
@@ -55,9 +55,9 @@ static void rna_Sound_caching_set(PointerRNA *ptr, const int value)
{
bSound *sound = (bSound *)(ptr->data);
if (value)
- sound_cache(sound);
+ BKE_sound_cache(sound);
else
- sound_delete_cache(sound);
+ BKE_sound_delete_cache(sound);
}
static void rna_Sound_caching_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index e60af76851e..beb5ae739b3 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -331,7 +331,7 @@ static PointerRNA rna_UserDef_system_get(PointerRNA *ptr)
static void rna_UserDef_audio_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *UNUSED(ptr))
{
- sound_init(bmain);
+ BKE_sound_init(bmain);
}
static void rna_Userdef_memcache_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *UNUSED(ptr))
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index f1a46826435..e8004297011 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -2223,7 +2223,7 @@ void wm_event_do_handlers(bContext *C)
Scene *scene = win->screen->scene;
if (scene) {
- int is_playing_sound = sound_scene_playing(win->screen->scene);
+ int is_playing_sound = BKE_sound_scene_playing(win->screen->scene);
if (is_playing_sound != -1) {
bool is_playing_screen;
@@ -2240,7 +2240,7 @@ void wm_event_do_handlers(bContext *C)
}
if (is_playing_sound == 0) {
- const float time = sound_sync_scene(scene);
+ const float time = BKE_sound_sync_scene(scene);
if (finite(time)) {
int ncfra = time * (float)FPS + 0.5f;
if (ncfra != scene->r.cfra) {
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index f5a7ad164d6..697a798ed3c 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -301,7 +301,7 @@ static void wm_init_userdef(bContext *C, const bool from_memory)
UI_init_userdef();
MEM_CacheLimiter_set_maximum(((size_t)U.memcachelimit) * 1024 * 1024);
- sound_init(bmain);
+ BKE_sound_init(bmain);
/* needed so loading a file from the command line respects user-pref [#26156] */
BKE_BIT_TEST_SET(G.fileflags, U.flag & USER_FILENOUI, G_FILE_NO_UI);
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 32a49b6e160..f1f73563dec 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -328,7 +328,7 @@ bool WM_init_game(bContext *C)
WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
- sound_exit();
+ BKE_sound_exit();
return true;
}
@@ -398,7 +398,7 @@ void WM_exit_ext(bContext *C, const bool do_python)
{
wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;
- sound_exit();
+ BKE_sound_exit();
/* first wrap up running stuff, we assume only the active WM is running */
/* modal handlers are on window level freed, others too? */
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 9815b3c7211..b2b650419d6 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -811,7 +811,7 @@ static int no_glsl(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(dat
static int no_audio(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
- sound_force_device(0);
+ BKE_sound_force_device(0);
return 0;
}
@@ -822,7 +822,7 @@ static int set_audio(int argc, const char **argv, void *UNUSED(data))
exit(1);
}
- sound_force_device(sound_define_from_str(argv[1]));
+ BKE_sound_force_device(BKE_sound_define_from_str(argv[1]));
return 1;
}
@@ -1755,7 +1755,7 @@ int main(
/* Initialize ffmpeg if built in, also needed for bg mode if videos are
* rendered via ffmpeg */
- sound_init_once();
+ BKE_sound_init_once();
init_def_material();
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 6b69a991968..b8ce67743de 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -636,7 +636,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (!m_networkdevice)
goto initFailed;
- sound_init(m_maggie);
+ BKE_sound_init(m_maggie);
// create a ketsjisystem (only needed for timing and stuff)
m_kxsystem = new GPG_System (m_system);
@@ -672,7 +672,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
return m_engineInitialized;
initFailed:
- sound_exit();
+ BKE_sound_exit();
delete m_kxsystem;
delete m_networkdevice;
delete m_mouse;
@@ -847,7 +847,7 @@ void GPG_Application::exitEngine()
if (!m_engineInitialized)
return;
- sound_exit();
+ BKE_sound_exit();
if (m_ketsjiengine)
{
stopEngine();
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 915fe614957..a4c9472df2f 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -517,7 +517,7 @@ int main(int argc, char** argv)
// enable fast mipmap generation
U.use_gpu_mipmap = 1;
- sound_init_once();
+ BKE_sound_init_once();
set_free_windowmanager_cb(wm_free);