diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-12-03 03:02:21 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-12-03 03:02:21 +0400 |
commit | d74c56423517de6db8ef1a1b3a74e0b1c8fc1dc6 (patch) | |
tree | 6769e6a395cfd780ba4da2559c7388f707145391 /source | |
parent | 34c5698d2ef54e288090ec0e5c8feae639bfcd21 (diff) | |
parent | 06c3d5bd09e104d070d9e6c97e4baa265094240c (diff) |
svn merge ^/trunk/blender -r42333:42361
Diffstat (limited to 'source')
20 files changed, 69 insertions, 101 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index bb19a50f22e..c6ff87b498f 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -265,6 +265,8 @@ MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f); float form_factor_hemi_poly(float p[3], float n[3], float v1[3], float v2[3], float v3[3], float v4[3]); +void axis_dominant_v3(int *axis_a, int *axis_b, const float axis[3]); + #ifdef __cplusplus } #endif diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index e37c00078fa..e3ce31bd508 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -133,7 +133,8 @@ float area_poly_v3(int nr, float verts[][3], const float normal[3]) float *cur, *prev; int a, px=0, py=1; - /* first: find dominant axis: 0==X, 1==Y, 2==Z */ + /* first: find dominant axis: 0==X, 1==Y, 2==Z + * don't use 'axis_dominant_v3()' because we need max axis too */ x= fabsf(normal[0]); y= fabsf(normal[1]); z= fabsf(normal[2]); @@ -1689,6 +1690,18 @@ void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int, /****************************** Interpolation ********************************/ +/* get the 2 dominant axis values, 0==X, 1==Y, 2==Z */ +void axis_dominant_v3(int *axis_a, int *axis_b, const float axis[3]) +{ + const float xn= fabsf(axis[0]); + const float yn= fabsf(axis[1]); + const float zn= fabsf(axis[2]); + + if (zn >= xn && zn >= yn) { *axis_a= 0; *axis_b= 1; } + else if (yn >= xn && yn >= zn) { *axis_a= 0; *axis_b= 2; } + else { *axis_a= 1; *axis_b= 2; } +} + static float tri_signed_area(const float v1[3], const float v2[3], const float v3[3], const int i, const int j) { return 0.5f*((v1[i]-v2[i])*(v2[j]-v3[j]) + (v1[j]-v2[j])*(v3[i]-v2[i])); @@ -1696,17 +1709,10 @@ static float tri_signed_area(const float v1[3], const float v2[3], const float v static int barycentric_weights(const float v1[3], const float v2[3], const float v3[3], const float co[3], const float n[3], float w[3]) { - float xn, yn, zn, a1, a2, a3, asum; - short i, j; - - /* find best projection of face XY, XZ or YZ: barycentric weights of - the 2d projected coords are the same and faster to compute */ - xn= fabsf(n[0]); - yn= fabsf(n[1]); - zn= fabsf(n[2]); - if(zn>=xn && zn>=yn) {i= 0; j= 1;} - else if(yn>=xn && yn>=zn) {i= 0; j= 2;} - else {i= 1; j= 2;} + float a1, a2, a3, asum; + int i, j; + + axis_dominant_v3(&i, &j, n); a1= tri_signed_area(v2, v3, co, i, j); a2= tri_signed_area(v3, v1, co, i, j); diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c index 04f83dd351e..7652cc4f4af 100644 --- a/source/blender/blenlib/intern/scanfill.c +++ b/source/blender/blenlib/intern/scanfill.c @@ -102,7 +102,7 @@ ListBase fillvertbase = {NULL, NULL}; ListBase filledgebase = {NULL, NULL}; ListBase fillfacebase = {NULL, NULL}; -static short cox, coy; +static int cox, coy; /* **** FUBCTIONS FOR QSORT *************************** */ @@ -889,19 +889,7 @@ int BLI_edgefill(short mat_nr) if(len==0.0f) return 0; /* no fill possible */ - norm[0]= fabs(norm[0]); - norm[1]= fabs(norm[1]); - norm[2]= fabs(norm[2]); - - if(norm[2]>=norm[0] && norm[2]>=norm[1]) { - cox= 0; coy= 1; - } - else if(norm[1]>=norm[0] && norm[1]>=norm[2]) { - cox= 0; coy= 2; - } - else { - cox= 1; coy= 2; - } + axis_dominant_v3(&cox, &coy, norm); /* STEP 1: COUNT POLYS */ eve= fillvertbase.first; diff --git a/source/blender/bmesh/intern/bmesh_interp.c b/source/blender/bmesh/intern/bmesh_interp.c index 65aaa2203a4..00e51fbd32f 100644 --- a/source/blender/bmesh/intern/bmesh_interp.c +++ b/source/blender/bmesh/intern/bmesh_interp.c @@ -702,7 +702,7 @@ void BM_loop_interp_from_face(BMesh *bm, BMLoop *target, BMFace *source, BLI_array_staticdeclare(w, BM_NGON_STACK_SIZE); BLI_array_staticdeclare(blocks, BM_NGON_STACK_SIZE); BLI_array_staticdeclare(vblocks, BM_NGON_STACK_SIZE); - int i, xn, yn, zn, ax, ay; + int i, ax, ay; BM_Copy_Attributes(bm, bm, source, target->f); @@ -722,14 +722,10 @@ void BM_loop_interp_from_face(BMesh *bm, BMLoop *target, BMFace *source, } while (l != bm_firstfaceloop(source)); /* find best projection of face XY, XZ or YZ: barycentric weights of - the 2d projected coords are the same and faster to compute */ - xn= fabsf(source->no[0]); - yn= fabsf(source->no[1]); - zn= fabsf(source->no[2]); - if (zn >= xn && zn >= yn) { ax= 0; ay= 1; } - else if (yn >= xn && yn >= zn) { ax= 0; ay= 2; } - else { ax= 1; ay= 2; } - + * the 2d projected coords are the same and faster to compute */ + + axis_dominant_v3(&ax, &ay, source->no); + /* scale source face coordinates a bit, so points sitting directonly on an edge will work.*/ mul_v3_fl(cent, 1.0f/(float)source->len); diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index edbc1520460..9e65261a3be 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -609,7 +609,7 @@ static int linecrossesf(float *v1, float *v2, float *v3, float *v4) */ int BM_Point_In_Face(BMesh *bm, BMFace *f, const float co[3]) { - int xn, yn, zn, ax, ay; + int ax, ay; float co2[3], cent[3] = {0.0f, 0.0f, 0.0f}, out[3] = {FLT_MAX*0.5f, FLT_MAX*0.5f, 0}; BMLoop *l; int crosses = 0; @@ -619,18 +619,12 @@ int BM_Point_In_Face(BMesh *bm, BMFace *f, const float co[3]) BM_Face_UpdateNormal(bm, f); /* find best projection of face XY, XZ or YZ: barycentric weights of - the 2d projected coords are the same and faster to compute - - this probably isn't all that accurate, but it has the advantage of - being fast (especially compared to projecting into the face orientation) - */ - xn= fabsf(f->no[0]); - yn= fabsf(f->no[1]); - zn= fabsf(f->no[2]); - - if (zn >= xn && zn >= yn) { ax= 0; ay= 1; } - else if (yn >= xn && yn >= zn) { ax= 0; ay= 2; } - else { ax= 1; ay= 2; } + * the 2d projected coords are the same and faster to compute + * + * this probably isn't all that accurate, but it has the advantage of + * being fast (especially compared to projecting into the face orientation) + */ + axis_dominant_v3(&ax, &ay, f->no); co2[0] = co[ax]; co2[1] = co[ay]; diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index 9f466ef52d3..4595bf3f64f 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -310,10 +310,17 @@ int insert_vert_fcurve (FCurve *fcu, float x, float y, short flag) beztr.vec[1][1]= y; beztr.vec[2][0]= x+1.0f; beztr.vec[2][1]= y; - beztr.ipo= U.ipo_new; /* use default interpolation mode here... */ beztr.f1= beztr.f2= beztr.f3= SELECT; beztr.h1= beztr.h2= U.keyhandles_new; /* use default handle type here */ //BEZKEYTYPE(&beztr)= scene->keytype; /* default keyframe type */ + + /* use default interpolation mode, with exceptions for int/discrete values */ + beztr.ipo= U.ipo_new; + + if(fcu->flag & FCURVE_DISCRETE_VALUES) + beztr.ipo = BEZT_IPO_CONST; + else if(beztr.ipo == BEZT_IPO_BEZ && (fcu->flag & FCURVE_INT_VALUES)) + beztr.ipo = BEZT_IPO_LIN; /* add temp beztriple to keyframes */ a= insert_bezt_fcurve(fcu, &beztr, flag); diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c index 333cd2ef7ca..6197b66656a 100644 --- a/source/blender/editors/armature/meshlaplacian.c +++ b/source/blender/editors/armature/meshlaplacian.c @@ -1612,7 +1612,7 @@ static void meshdeform_matrix_add_exterior_phi(MeshDeformBind *mdb, int x, int y mdb->phi[acenter]= phi/totweight; } -static void meshdeform_matrix_solve(MeshDeformBind *mdb) +static void meshdeform_matrix_solve(MeshDeformModifierData *mmd, MeshDeformBind *mdb) { NLContext *context; float vec[3], gridvec[3]; @@ -1714,7 +1714,8 @@ static void meshdeform_matrix_solve(MeshDeformBind *mdb) } } else { - error("Mesh Deform: failed to find solution"); + modifier_setError(&mmd->modifier, "Failed to find bind solution (increase precision?)."); + error("Mesh Deform: failed to find bind solution."); break; } @@ -1823,7 +1824,7 @@ static void harmonic_coordinates_bind(Scene *UNUSED(scene), MeshDeformModifierDa meshdeform_check_semibound(mdb, x, y, z); /* solve */ - meshdeform_matrix_solve(mdb); + meshdeform_matrix_solve(mmd, mdb); /* assign results */ if(mmd->flag & MOD_MDEF_DYNAMIC_BIND) { diff --git a/source/blender/editors/gpencil/gpencil_buttons.c b/source/blender/editors/gpencil/gpencil_buttons.c index 57dd1ef5572..760faf01b6c 100644 --- a/source/blender/editors/gpencil/gpencil_buttons.c +++ b/source/blender/editors/gpencil/gpencil_buttons.c @@ -125,7 +125,7 @@ static void gp_drawui_layer (uiLayout *layout, bGPdata *gpd, bGPDlayer *gpl, con /* active */ block= uiLayoutGetBlock(sub); icon= (gpl->flag & GP_LAYER_ACTIVE) ? ICON_RADIOBUT_ON : ICON_RADIOBUT_OFF; - but= uiDefIconBut(block, BUT, 0, icon, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 0.0, 0.0, "Set active layer"); + but= uiDefIconButBitI(block, TOG, GP_LAYER_ACTIVE, 0, icon, 0, 0, UI_UNIT_X, UI_UNIT_Y, &gpd->flag, 0.0, 0.0, 0.0, 0.0, "Set active layer"); uiButSetFunc(but, gp_ui_activelayer_cb, gpd, gpl); /* locked */ diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index ab4ff20d503..437d2e880c1 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -338,7 +338,7 @@ static int make_proxy_exec (bContext *C, wmOperator *op) /* Add new object for the proxy */ newob= add_object(scene, OB_EMPTY); - BLI_snprintf(name, sizeof(name), "%s_proxy", ((ID *)(gob ? gob : ob))->name); + BLI_snprintf(name, sizeof(name), "%s_proxy", ((ID *)(gob ? gob : ob))->name+2); rename_id(&newob->id, name); diff --git a/source/blender/editors/space_clip/clip_ops.c b/source/blender/editors/space_clip/clip_ops.c index c4a858797e5..7b1dbc82e82 100644 --- a/source/blender/editors/space_clip/clip_ops.c +++ b/source/blender/editors/space_clip/clip_ops.c @@ -893,7 +893,7 @@ static void proxy_startjob(void *pjv, short *stop, short *do_update, float *prog BKE_tracking_distortion_destroy(distortion); } -static int sequencer_rebuild_proxy_exec(bContext *C, wmOperator *UNUSED(op)) +static int clip_rebuild_proxy_exec(bContext *C, wmOperator *UNUSED(op)) { wmJob * steve; ProxyJob *pj; @@ -932,7 +932,7 @@ void CLIP_OT_rebuild_proxy(wmOperatorType *ot) ot->description= "Rebuild all selected proxies and timecode indeces in the background"; /* api callbacks */ - ot->exec= sequencer_rebuild_proxy_exec; + ot->exec= clip_rebuild_proxy_exec; ot->poll= ED_space_clip_poll; /* flags */ diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index cd4e99900e7..4074e35f860 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -3276,10 +3276,6 @@ static int node_mute_exec(bContext *C, wmOperator *UNUSED(op)) SpaceNode *snode= CTX_wm_space_node(C); bNode *node; - /* no disabling inside of groups */ - if(node_tree_get_editgroup(snode->nodetree)) - return OPERATOR_CANCELLED; - ED_preview_kill_jobs(C); for(node= snode->edittree->nodes.first; node; node= node->next) { diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index 1c74437c37e..6df7ce45a64 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -1345,7 +1345,7 @@ static int cube_project_exec(bContext *C, wmOperator *op) BMIter iter, liter; /* MTexPoly *tf; */ /* UNUSED */ MLoopUV *luv; - float no[3], cube_size, *loc, dx, dy; + float cube_size, *loc, dx, dy; int cox, coy; /* add uvs if they don't exist yet */ @@ -1365,18 +1365,9 @@ static int cube_project_exec(bContext *C, wmOperator *op) /* tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY); */ /* UNUSED */ if (!BM_TestHFlag(efa, BM_SELECT)) continue; - - VECCOPY(no, efa->no); - no[0]= fabs(no[0]); - no[1]= fabs(no[1]); - no[2]= fabs(no[2]); - - cox=0; coy= 1; - if(no[2]>=no[0] && no[2]>=no[1]); - else if(no[1]>=no[0] && no[1]>=no[2]) coy= 2; - else { cox= 1; coy= 2; } - + axis_dominant_v3(&cox, &coy, efa->no); + dx = dy = 0; BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) { luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV); diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c index d95cc1460df..3ec75dfa4fd 100644 --- a/source/blender/nodes/shader/nodes/node_shader_camera.c +++ b/source/blender/nodes/shader/nodes/node_shader_camera.c @@ -62,7 +62,7 @@ void register_node_type_sh_camera(bNodeTreeType *ttype) static bNodeType ntype; node_type_base(ttype, &ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0); - node_type_compatibility(&ntype, NODE_OLD_SHADING); + node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_camera_out); node_type_size(&ntype, 95, 95, 120); node_type_storage(&ntype, "node_camera", NULL, NULL); diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c index bfdcb5d0917..0f85196a45d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c +++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c @@ -85,7 +85,7 @@ void register_node_type_sh_hue_sat(bNodeTreeType *ttype) static bNodeType ntype; node_type_base(ttype, &ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS); - node_type_compatibility(&ntype, NODE_OLD_SHADING); + node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_hue_sat_in, sh_node_hue_sat_out); node_type_size(&ntype, 150, 80, 250); node_type_exec(&ntype, node_shader_exec_hue_sat); diff --git a/source/blender/quicktime/apple/qtkit_export.m b/source/blender/quicktime/apple/qtkit_export.m index b26781d8026..c2e364b6080 100644 --- a/source/blender/quicktime/apple/qtkit_export.m +++ b/source/blender/quicktime/apple/qtkit_export.m @@ -213,7 +213,7 @@ void makeqtstring (RenderData *rd, char *string) { BLI_make_existing_file(string); if (BLI_strcasecmp(string + strlen(string) - 4, ".mov")) { - sprintf(txt, "%04d_%04d.mov", (rd->sfra) , (rd->efra) ); + sprintf(txt, "%04d-%04d.mov", (rd->sfra) , (rd->efra) ); strcat(string, txt); } } diff --git a/source/blender/quicktime/apple/quicktime_export.c b/source/blender/quicktime/apple/quicktime_export.c index ffda20ead7f..18c1ed23f8a 100644 --- a/source/blender/quicktime/apple/quicktime_export.c +++ b/source/blender/quicktime/apple/quicktime_export.c @@ -507,7 +507,7 @@ void filepath_qt(char *string, RenderData *rd) { BLI_make_existing_file(string); if (BLI_strcasecmp(string + strlen(string) - 4, ".mov")) { - sprintf(txt, "%04d_%04d.mov", (rd->sfra) , (rd->efra) ); + sprintf(txt, "%04d-%04d.mov", (rd->sfra) , (rd->efra) ); strcat(string, txt); } } diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index 1a58a665e0a..b8c4b05de50 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -485,18 +485,12 @@ void makeraytree(Render *re) /* if(shi->osatex) */ static void shade_ray_set_derivative(ShadeInput *shi) { - float detsh, t00, t10, t01, t11, xn, yn, zn; + float detsh, t00, t10, t01, t11; int axis1, axis2; /* find most stable axis to project */ - xn= fabs(shi->facenor[0]); - yn= fabs(shi->facenor[1]); - zn= fabs(shi->facenor[2]); - - if(zn>=xn && zn>=yn) { axis1= 0; axis2= 1; } - else if(yn>=xn && yn>=zn) { axis1= 0; axis2= 2; } - else { axis1= 1; axis2= 2; } - + axis_dominant_v3(&axis1, &axis2, shi->facenor); + /* compute u,v and derivatives */ if(shi->obi->flag & R_TRANSFORMED) { float v1[3], v2[3], v3[3]; diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 4ab5f1a61c2..412f45d184e 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -3494,17 +3494,11 @@ void render_realtime_texture(ShadeInput *shi, Image *ima) static void textured_face_generate_uv(float *uv, float *normal, float *hit, float *v1, float *v2, float *v3) { - float detsh, t00, t10, t01, t11, xn, yn, zn; + float detsh, t00, t10, t01, t11; int axis1, axis2; /* find most stable axis to project */ - xn= fabs(normal[0]); - yn= fabs(normal[1]); - zn= fabs(normal[2]); - - if(zn>=xn && zn>=yn) { axis1= 0; axis2= 1; } - else if(yn>=xn && yn>=zn) { axis1= 0; axis2= 2; } - else { axis1= 1; axis2= 2; } + axis_dominant_v3(&axis1, &axis2, normal); /* compute u,v and derivatives */ t00= v3[axis1]-v1[axis1]; t01= v3[axis2]-v1[axis2]; diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c index f2a053e89d9..dd026740c33 100644 --- a/source/blender/render/intern/source/shadeinput.c +++ b/source/blender/render/intern/source/shadeinput.c @@ -756,17 +756,11 @@ void shade_input_set_uv(ShadeInput *shi) } else { /* most of this could become re-used for faces */ - float detsh, t00, t10, t01, t11, xn, yn, zn; + float detsh, t00, t10, t01, t11; int axis1, axis2; /* find most stable axis to project */ - xn= fabs(shi->facenor[0]); - yn= fabs(shi->facenor[1]); - zn= fabs(shi->facenor[2]); - - if(zn>=xn && zn>=yn) { axis1= 0; axis2= 1; } - else if(yn>=xn && yn>=zn) { axis1= 0; axis2= 2; } - else { axis1= 1; axis2= 2; } + axis_dominant_v3(&axis1, &axis2, shi->facenor); /* compute u,v and derivatives */ t00= v3[axis1]-v1[axis1]; t01= v3[axis2]-v1[axis2]; diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index 5d48a3c7a7f..9d8f68115cf 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -2667,6 +2667,11 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int U key we don't want the key modifier */ if(event.keymodifier == event.type) event.keymodifier= 0; + /* this case happened with an external numpad, it's not really clear + why, but it's also impossible to map a key modifier to an unknwon + key, so it shouldn't harm */ + if(event.keymodifier == UNKNOWNKEY) + event.keymodifier= 0; /* if test_break set, it catches this. XXX Keep global for now? */ if(event.type==ESCKEY) |