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authorAntonioya <blendergit@gmail.com>2019-02-15 20:12:32 +0300
committerAntonioya <blendergit@gmail.com>2019-02-15 20:12:32 +0300
commit2f60b505c6fe14d04cb15479dfad8c47e32c8e9f (patch)
treeb0e8c37db0875bbe14b7fd3e95dddd019ef81f4e /source
parent7e3a395d86737b82a1735eeb355c60e9eb29ebcf (diff)
GP: Cleanup old ToDo
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 3ab2b205596..8b4f7e85e8c 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -439,12 +439,7 @@ static void gp_stroke_convertcoords(tGPsdata *p, const float mval[2], float out[
/* Current method just converts each point in screen-coordinates to
* 3D-coordinates using the 3D-cursor as reference. In general, this
- * works OK, but it could of course be improved.
- *
- * TODO:
- * - investigate using nearest point(s) on a previous stroke as
- * reference point instead or as offset, for easier stroke matching
- */
+ * works OK, but it could of course be improved. */
gp_get_3d_reference(p, rvec);
zfac = ED_view3d_calc_zfac(p->ar->regiondata, rvec, NULL);