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authorCampbell Barton <ideasman42@gmail.com>2017-03-09 12:47:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-03-09 12:47:37 +0300
commit88e8e7a0749e8c8d077ec70c91e6ca9674d239f5 (patch)
treee4eb50c14b1c029095df243a73aa1efa6fedf922 /source
parent4ab322fdd2e019ba337b2560a2d36f2175c03a32 (diff)
3D View: wrap GPU_select cache calls
Avoids including GPU_select and makes it more clear that the cache is needed for view3d_opengl_select calls. Also use typed enum for select mode.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/armature/armature_select.c6
-rw-r--r--source/blender/editors/include/ED_view3d.h9
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c17
4 files changed, 26 insertions, 12 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index d19862cb4b0..ed44214591c 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -53,8 +53,6 @@
#include "ED_screen.h"
#include "ED_view3d.h"
-#include "GPU_select.h"
-
#include "armature_intern.h"
/* utility macros for storing a temp int in the bone (selection flag) */
@@ -343,7 +341,7 @@ static EditBone *get_nearest_editbonepoint(
int hits = 0;
/* we _must_ end cache before return, use 'goto cache_end' */
- GPU_select_cache_begin();
+ view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, mval, 12);
hits12 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode);
@@ -368,7 +366,7 @@ static EditBone *get_nearest_editbonepoint(
}
cache_end:
- GPU_select_cache_end();
+ view3d_opengl_select_cache_end();
/* See if there are any selected bones in this group */
if (hits > 0) {
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index af6f37d937c..9ce71258573 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -303,18 +303,21 @@ bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], con
#define MAXPICKELEMS 2500
#define MAXPICKBUF (4 * MAXPICKELEMS)
-enum {
+typedef enum {
/* all elements in the region, ignore depth */
VIEW3D_SELECT_ALL = 0,
/* pick also depth sorts (only for small regions!) */
VIEW3D_SELECT_PICK_ALL = 1,
/* sorts and only returns visible objects (only for small regions!) */
VIEW3D_SELECT_PICK_NEAREST = 2,
-};
+} eV3DSelectMode;
+
+void view3d_opengl_select_cache_begin(void);
+void view3d_opengl_select_cache_end(void);
int view3d_opengl_select(
struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
- int select_mode);
+ eV3DSelectMode select_mode);
/* view3d_select.c */
float ED_view3d_select_dist_px(void);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 0c0a7df8f84..7d927766bbd 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -96,8 +96,6 @@
#include "GPU_draw.h"
-#include "GPU_select.h"
-
#include "view3d_intern.h" /* own include */
// #include "PIL_time_utildefines.h"
@@ -1243,7 +1241,7 @@ static int mixed_bones_object_selectbuffer(
int hits = 0;
/* we _must_ end cache before return, use 'goto finally' */
- GPU_select_cache_begin();
+ view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, mval, 14);
hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode);
@@ -1287,7 +1285,7 @@ static int mixed_bones_object_selectbuffer(
}
finally:
- GPU_select_cache_end();
+ view3d_opengl_select_cache_end();
return hits;
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 9d1a3633786..e8deaabec7a 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1164,6 +1164,21 @@ static void view3d_select_loop(ViewContext *vc, Scene *scene, View3D *v3d, ARegi
}
/**
+ * Optionally cache data for multiple calls to #view3d_opengl_select
+ *
+ * just avoid GPU_select headers outside this file
+ */
+void view3d_opengl_select_cache_begin(void)
+{
+ GPU_select_cache_begin();
+}
+
+void view3d_opengl_select_cache_end(void)
+{
+ GPU_select_cache_end();
+}
+
+/**
* \warning be sure to account for a negative return value
* This is an error, "Too many objects in select buffer"
* and no action should be taken (can crash blender) if this happens
@@ -1172,7 +1187,7 @@ static void view3d_select_loop(ViewContext *vc, Scene *scene, View3D *v3d, ARegi
*/
int view3d_opengl_select(
ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input,
- int select_mode)
+ eV3DSelectMode select_mode)
{
Scene *scene = vc->scene;
View3D *v3d = vc->v3d;