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author | Clément Foucault <foucault.clem@gmail.com> | 2019-04-04 18:17:40 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-04-04 18:59:57 +0300 |
commit | 9fdc16e2047cbaac2d343be0d94a290f28bae967 (patch) | |
tree | 98ed4912f4663444656095c30a0d3e5774280809 /source | |
parent | 3b2ea265547c4bff69b37268e50463c7f020b30d (diff) |
Fix T63278 Eevee: LookDev: Volumetric on even if Scene World is off
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_volumes.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 7ba5e603e36..b752aae99f4 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -391,7 +391,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) /* World Volumetric */ struct World *wo = scene->world; - if (wo != NULL && wo->use_nodes && wo->nodetree) { + if (wo != NULL && wo->use_nodes && wo->nodetree && !LOOK_DEV_STUDIO_LIGHT_ENABLED(draw_ctx->v3d)) { struct GPUMaterial *mat = EEVEE_material_world_volume_get(scene, wo); grp = DRW_shgroup_material_empty_tri_batch_create(mat, |