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authorPablo Dobarro <pablodp606>2021-05-14 01:44:23 +0300
committerPablo Dobarro <pablodp606@gmail.com>2021-05-14 01:56:13 +0300
commitd70cfb90e0fab7ba56c02b9016bcd5a54ebf2398 (patch)
treedbbfb6087fcd5333a1e462bd45796f8f1c01a050 /source
parent01a614c699024b2f8de8d9d795be2428c0dfc5b5 (diff)
Fix Sculpt tools showing the cursor of the previous active brush
When using a tool that is not a brush, the previously used brush preset will still be active in the tool settings, so the cursor will draw its custom reviews. This checks if the current active tool is a brush before drawing its previews. If it is not a brush tools, it draws a default white cursor. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9418
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c23
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h2
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
4 files changed, 21 insertions, 12 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 7740fb42c37..12e4dee6f99 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -1324,6 +1324,13 @@ static bool paint_cursor_context_init(bContext *C,
copy_v3_fl(pcontext->outline_col, 0.8f);
}
+ const bool is_brush_tool = PAINT_brush_tool_poll(C);
+ if (!is_brush_tool) {
+ /* Use a default color for tools that are not brushes. */
+ pcontext->outline_alpha = 0.8f;
+ copy_v3_fl(pcontext->outline_col, 0.8f);
+ }
+
pcontext->is_stroke_active = pcontext->ups->stroke_active;
return true;
@@ -1610,9 +1617,11 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
pcontext->radius);
}
+ const bool is_brush_tool = PAINT_brush_tool_poll(pcontext->C);
+
/* Pose brush updates and rotation origins. */
- if (brush->sculpt_tool == SCULPT_TOOL_POSE) {
+ if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_POSE) {
/* Just after switching to the Pose Brush, the active vertex can be the same and the
* cursor won't be tagged to update, so always initialize the preview chain if it is
* null before drawing it. */
@@ -1645,7 +1654,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
2);
}
- if (brush->sculpt_tool == SCULPT_TOOL_BOUNDARY) {
+ if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_BOUNDARY) {
paint_cursor_preview_boundary_data_update(pcontext, update_previews);
paint_cursor_preview_boundary_data_pivot_draw(pcontext);
}
@@ -1666,17 +1675,17 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
GPU_matrix_mul(pcontext->vc.obact->obmat);
/* Drawing Cursor overlays in 3D object space. */
- if (brush->sculpt_tool == SCULPT_TOOL_GRAB && (brush->flag & BRUSH_GRAB_ACTIVE_VERTEX)) {
+ if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_GRAB && (brush->flag & BRUSH_GRAB_ACTIVE_VERTEX)) {
SCULPT_geometry_preview_lines_update(pcontext->C, pcontext->ss, pcontext->radius);
sculpt_geometry_preview_lines_draw(
pcontext->pos, pcontext->brush, pcontext->is_multires, pcontext->ss);
}
- if (brush->sculpt_tool == SCULPT_TOOL_POSE) {
+ if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_POSE) {
paint_cursor_pose_brush_segments_draw(pcontext);
}
- if (brush->sculpt_tool == SCULPT_TOOL_BOUNDARY) {
+ if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_BOUNDARY) {
SCULPT_boundary_edges_preview_draw(
pcontext->pos, pcontext->ss, pcontext->outline_col, pcontext->outline_alpha);
SCULPT_boundary_pivot_line_preview_draw(pcontext->pos, pcontext->ss);
@@ -1692,7 +1701,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
paint_cursor_draw_main_inactive_cursor(pcontext);
/* Cloth brush local simulation areas. */
- if (brush->sculpt_tool == SCULPT_TOOL_CLOTH &&
+ if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_CLOTH &&
brush->cloth_simulation_area_type != BRUSH_CLOTH_SIMULATION_AREA_GLOBAL) {
const float white[3] = {1.0f, 1.0f, 1.0f};
const float zero_v[3] = {0.0f};
@@ -1704,7 +1713,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
}
/* Layer brush height. */
- if (brush->sculpt_tool == SCULPT_TOOL_LAYER) {
+ if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_LAYER) {
SCULPT_layer_brush_height_preview_draw(pcontext->pos,
brush,
pcontext->radius,
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index 3ca0d853d6a..3f5093222e9 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -87,7 +87,7 @@ struct ViewContext *paint_stroke_view_context(struct PaintStroke *stroke);
void *paint_stroke_mode_data(struct PaintStroke *stroke);
float paint_stroke_distance_get(struct PaintStroke *stroke);
void paint_stroke_set_mode_data(struct PaintStroke *stroke, void *mode_data);
-bool paint_poll(struct bContext *C);
+bool PAINT_brush_tool_poll(struct bContext *C);
void paint_cursor_start(struct Paint *p, bool (*poll)(struct bContext *C));
void paint_cursor_delete_textures(void);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 49ddf2f82d8..b093f07226e 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -1462,7 +1462,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (paint_supports_smooth_stroke(br, mode)) {
stroke->stroke_cursor = WM_paint_cursor_activate(
- SPACE_TYPE_ANY, RGN_TYPE_ANY, paint_poll, paint_draw_smooth_cursor, stroke);
+ SPACE_TYPE_ANY, RGN_TYPE_ANY, PAINT_brush_tool_poll, paint_draw_smooth_cursor, stroke);
}
stroke->stroke_init = true;
@@ -1489,7 +1489,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (br->flag & BRUSH_LINE) {
stroke->stroke_cursor = WM_paint_cursor_activate(
- SPACE_TYPE_ANY, RGN_TYPE_ANY, paint_poll, paint_draw_line_cursor, stroke);
+ SPACE_TYPE_ANY, RGN_TYPE_ANY, PAINT_brush_tool_poll, paint_draw_line_cursor, stroke);
}
first_dab = true;
@@ -1659,7 +1659,7 @@ void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data)
stroke->mode_data = mode_data;
}
-bool paint_poll(bContext *C)
+bool PAINT_brush_tool_poll(bContext *C)
{
Paint *p = BKE_paint_get_active_from_context(C);
Object *ob = CTX_data_active_object(C);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 964e5bdaa90..7817257a98d 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -6602,7 +6602,7 @@ bool SCULPT_poll_view3d(bContext *C)
bool SCULPT_poll(bContext *C)
{
- return SCULPT_mode_poll(C) && paint_poll(C);
+ return SCULPT_mode_poll(C) && PAINT_brush_tool_poll(C);
}
static const char *sculpt_tool_name(Sculpt *sd)