diff options
author | Wayde Moss <GuiltyGhost> | 2021-05-21 20:22:28 +0300 |
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committer | Wayde Moss <wbmoss_dev@yahoo.com> | 2021-05-21 20:24:55 +0300 |
commit | 9c4ecef62f783156ab01904a6ead6b6eac23e7bf (patch) | |
tree | 56e828628211c2a8a283a98edc33ed35322ebd17 /source | |
parent | 4fb052f08dfd085bb0c9015add32a5d5063caf54 (diff) |
Fix T88375: Bone Size Small After V3D.View_All
The wrong matrix function was used and overwrote the custom bone shape
scale instead of reading from it.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D11330
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index f67c2cb4372..4ea71922df5 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -2882,7 +2882,7 @@ bool BKE_pose_minmax(Object *ob, float r_min[3], float r_max[3], bool use_hidden if (bb_custom) { float mat[4][4], smat[4][4]; scale_m4_fl(smat, PCHAN_CUSTOM_BONE_LENGTH(pchan)); - mul_m4_v3(smat, pchan->custom_scale_xyz); + rescale_m4(smat, pchan->custom_scale_xyz); mul_m4_series(mat, ob->obmat, pchan_tx->pose_mat, smat); BKE_boundbox_minmax(bb_custom, mat, r_min, r_max); } |