diff options
author | Richard Antalik <richardantalik@gmail.com> | 2019-01-14 08:25:29 +0300 |
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committer | Richard Antalik <richardantalik@gmail.com> | 2019-01-14 08:57:08 +0300 |
commit | c450461e68cdd723825c7bf4a4ebde079ba7b57b (patch) | |
tree | dfd5a5c77bdc3bba16841fe43fb5a3db48c07bb8 /source | |
parent | e1c4dc7a64c68e69cd47a98d2c9aae0857186719 (diff) |
Fix crash on scene unlink
Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D4200
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 829f0e0ab89..39c13031f13 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -515,7 +515,7 @@ void BKE_sound_update_scene_listener(struct Scene *scene) void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip) { - if (scene != sequence->scene) { + if (sequence->scene && scene != sequence->scene) { const double fps = FPS; return AUD_Sequence_add(scene->sound_scene, sequence->scene->sound_scene, startframe / fps, endframe / fps, frameskip / fps); |