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authorErik Abrahamsson <erik85>2021-04-25 19:30:27 +0300
committerAntonio Vazquez <blendergit@gmail.com>2021-04-25 19:31:36 +0300
commitf1cf706758e333040d4d2d5dd368b4db511a25b5 (patch)
treed16dbc2e329f9001cb946a5dd4e79ad4f54290bd /source
parentf7afd78b80e5649a9fb7e19cf42e842b2429e721 (diff)
Fix unreported "Convert Mesh to Gpencil" when fill material already exists
If an object named for example `Suzanne` is converted to Gpencil, a material called `Suzanne_Fill` will be created for the gpencil fill. When this material already exists, the new material will be called `Suzanne_Fill.001` and the operator will not see that this material is already present the next iteration. This leads to a new material being created for every polygon. This commit changes the code to search for a material starting with `ObjectName_Fill` instead of being equal to. Reviewed By: filedescriptor, antoniov Differential Revision: https://developer.blender.org/D11067
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/gpencil_geom.c b/source/blender/blenkernel/intern/gpencil_geom.c
index 27c2d9e146b..8ae5a9e2d1f 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.c
+++ b/source/blender/blenkernel/intern/gpencil_geom.c
@@ -2433,7 +2433,7 @@ bool BKE_gpencil_convert_mesh(Main *bmain,
Material *ma = BKE_object_material_get(ob_mesh, mp->mat_nr + 1);
make_element_name(
ob_mesh->id.name + 2, (ma != NULL) ? ma->id.name + 2 : "Fill", 64, element_name);
- mat_idx = gpencil_material_find_index_by_name(ob_gp, element_name);
+ mat_idx = BKE_gpencil_material_find_index_by_name_prefix(ob_gp, element_name);
if (mat_idx == -1) {
float color[4];
if (ma != NULL) {