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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-02 20:19:54 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-03 17:09:30 +0400 |
commit | 7f3bab097aad3e87178f536d8de0634626705bba (patch) | |
tree | 73d1cff152eaaef31b3eb9f6ab0bbfcc7dc7feaa /source | |
parent | 356f13a623c4124c063509c4ae5a35e96dbeca7f (diff) |
Fix for wrong bit mask magic happening in gpu_update_lamps_shadows()
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index a59df5b2f9a..aaaa8838987 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2481,7 +2481,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d) v3d->drawtype = OB_SOLID; v3d->lay &= GPU_lamp_shadow_layer(shadow->lamp); - v3d->flag2 &= ~V3D_SOLID_TEX | V3D_SHOW_SOLID_MATCAP; + v3d->flag2 &= ~(V3D_SOLID_TEX | V3D_SHOW_SOLID_MATCAP); v3d->flag2 |= V3D_RENDER_OVERRIDE | V3D_RENDER_SHADOW; GPU_lamp_shadow_buffer_bind(shadow->lamp, viewmat, &winsize, winmat); |