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authorCampbell Barton <ideasman42@gmail.com>2014-10-18 00:11:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-10-21 14:14:26 +0400
commitae32adc05b97cf5dd6af1c1091307d307c1fb167 (patch)
tree7ce9de594e5b4848ceabd9c8e45f52d126cc36d2 /source
parentff0311714aded7c95a0eaf95cab1cc9fa6bed459 (diff)
Fix for align bone to cursor (missing normalize)
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/armature/armature_edit.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 1e4d9bac246..d426ee94327 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -296,7 +296,9 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
float cursor_rel[3];
sub_v3_v3v3(cursor_rel, cursor_local, ebone->head);
if (axis_flip) negate_v3(cursor_rel);
- ebone->roll = ED_rollBoneToVector(ebone, cursor_rel, axis_only);
+ if (normalize_v3(cursor_rel) != 0.0f) {
+ ebone->roll = ED_rollBoneToVector(ebone, cursor_rel, axis_only);
+ }
}
}
}