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authorClément Foucault <foucault.clem@gmail.com>2018-02-03 05:17:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-02-05 03:59:14 +0300
commitc8e87edccbd0f7dfba33db8f792e9b1182e41de4 (patch)
tree778cc3ff69cc123c5a29ba8b2e6edb0a5b185a96 /source
parentf61bcc70e111fdcaa9aa6df963322df6d2e2a2fd (diff)
Eevee: Render: Fix Ao pass background contamination.
It was poluted by the additive blend mode.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
index 32edf709d88..b7bcf5c8a8b 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
@@ -28,7 +28,8 @@ void main()
gtao_deferred(normal, viewPosition, noise, depth, visibility, bent_normal);
- FragColor = vec4(visibility);
+ /* Handle Background case. Prevent artifact due to uncleared Horizon Render Target. */
+ FragColor = vec4((depth == 1.0) ? 0.0 : visibility);
}
#else