diff options
author | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-02-27 00:49:30 +0300 |
---|---|---|
committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-02-27 00:49:30 +0300 |
commit | f228a08d027ef700344d35f1ba958249afa93222 (patch) | |
tree | fc6c60d89f911bcb0c5019e2e6e4243e49cba9af /source | |
parent | e94276d4033c72000942a49100e552e800d09e58 (diff) | |
parent | 7dd0e36dc4582e57a3f5235f384b5207882c923e (diff) |
merge from master
Diffstat (limited to 'source')
22 files changed, 507 insertions, 349 deletions
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c index 767a17a34e7..f411a605c7f 100644 --- a/source/blender/blenkernel/intern/particle_distribute.c +++ b/source/blender/blenkernel/intern/particle_distribute.c @@ -1101,7 +1101,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti /* This is to address tricky issues with vertex-emitting when user tries (and expects) exact 1-1 vert/part * distribution (see T47983 and its two example files). It allows us to consider pos as * 'midpoint between v and v+1' (or 'p and p+1', depending whether we have more vertices than particles or not), - * and avoid stumbling over float imprecisions in element_sum. + * and avoid stumbling over float impression in element_sum. * Note: moved face and volume distribution to this as well (instead of starting at zero), * for the same reasons, see T52682. */ pos = (totpart < totmapped) ? 0.5 / (double)totmapped : step * 0.5; /* We choose the smaller step. */ diff --git a/source/blender/blenkernel/intern/tracking_region_tracker.c b/source/blender/blenkernel/intern/tracking_region_tracker.c index dd7def16ca8..106dd125575 100644 --- a/source/blender/blenkernel/intern/tracking_region_tracker.c +++ b/source/blender/blenkernel/intern/tracking_region_tracker.c @@ -189,7 +189,7 @@ void tracking_configure_tracker(const MovieTrackingTrack *track, float *mask, options->image1_mask = NULL; } -/* Peform tracking from a reference_marker to destination_ibuf. +/* Perform tracking from a reference_marker to destination_ibuf. * Uses marker as an initial position guess. * * Returns truth if tracker returned success, puts result diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c index c08329ef34f..f69b35ce5a9 100644 --- a/source/blender/blenlib/intern/storage.c +++ b/source/blender/blenlib/intern/storage.c @@ -185,7 +185,7 @@ size_t BLI_file_size(const char *path) } /** - * Returns the st_mode from statting the specified path name, or 0 if it couldn't be statted + * Returns the st_mode from stat-ing the specified path name, or 0 if stat fails * (most likely doesn't exist or no access). */ int BLI_exists(const char *name) diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp index 24e5ecb8d10..a1497a0ab44 100644 --- a/source/blender/collada/AnimationExporter.cpp +++ b/source/blender/collada/AnimationExporter.cpp @@ -34,7 +34,7 @@ void forEachObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set) } } -bool AnimationExporter::exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce) +bool AnimationExporter::exportAnimations(EvaluationContext *eval_ctx, Scene *sce) { bool has_animations = hasAnimations(sce); if (has_animations) { @@ -50,7 +50,16 @@ bool AnimationExporter::exportAnimations(const struct EvaluationContext *eval_ct return has_animations; } - +bool AnimationExporter::is_flat_line(std::vector<float> &values, int channel_count) +{ + for (int i = 0; i < values.size(); i += channel_count) { + for (int j = 0; j < channel_count; j++) { + if (!bc_in_range(values[j], values[i+j], 0.000001)) + return false; + } + } + return true; +} /* * This function creates a complete LINEAR Collada <Animation> Entry with all needed * <source>, <sampler>, and <channel> entries. @@ -84,9 +93,11 @@ void AnimationExporter::create_sampled_animation(int channel_count, std::string axis_name, bool is_rot) { - char anim_id[200]; + if (is_flat_line(values, channel_count)) + return; + BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char *)translate_id(ob_name).c_str(), label.c_str(), axis_name.c_str()); openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING); @@ -98,8 +109,10 @@ void AnimationExporter::create_sampled_animation(int channel_count, std::string output_id; if (channel_count == 1) output_id = create_source_from_array(COLLADASW::InputSemantic::OUTPUT, &values[0], values.size(), is_rot, anim_id, axis_name.c_str()); - else if(channel_count = 3) + else if (channel_count == 3) output_id = create_xyz_source(&values[0], times.size(), anim_id); + else if (channel_count == 16) + output_id = create_4x4_source(times, values, anim_id); std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX; COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id); @@ -136,26 +149,38 @@ void AnimationExporter::create_sampled_animation(int channel_count, void AnimationExporter::export_keyframed_animation_set(Object *ob) { FCurve *fcu = (FCurve *)ob->adt->action->curves.first; + if (!fcu) { + return; /* object has no animation */ + } - char *transformName; - while (fcu) { - //for armature animations as objects - if (ob->type == OB_ARMATURE) - transformName = fcu->rna_path; - else - transformName = extract_transform_name(fcu->rna_path); + if (this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX) { - if ( - STREQ(transformName, "location") || - STREQ(transformName, "scale") || - (STREQ(transformName, "rotation_euler") && ob->rotmode == ROT_MODE_EUL) || - STREQ(transformName, "rotation_quaternion")) - { - create_keyframed_animation(ob, fcu, transformName, false); - } - fcu = fcu->next; + std::vector<float> ctimes; + std::vector<float[4][4]> values; + find_keyframes(ob, ctimes); + if (ctimes.size() > 0) + export_sampled_matrix_animation(ob, ctimes); } + else { + char *transformName; + while (fcu) { + //for armature animations as objects + if (ob->type == OB_ARMATURE) + transformName = fcu->rna_path; + else + transformName = extract_transform_name(fcu->rna_path); + if ( + STREQ(transformName, "location") || + STREQ(transformName, "scale") || + (STREQ(transformName, "rotation_euler") && ob->rotmode == ROT_MODE_EUL) || + STREQ(transformName, "rotation_quaternion")) + { + create_keyframed_animation(ob, fcu, transformName, false); + } + fcu = fcu->next; + } + } } /* @@ -172,19 +197,52 @@ void AnimationExporter::export_keyframed_animation_set(Object *ob) */ void AnimationExporter::export_sampled_animation_set(Object *ob) { + std::vector<float>ctimes; + find_sampleframes(ob, ctimes); + if (ctimes.size() > 0) { + if (this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX) + export_sampled_matrix_animation(ob, ctimes); + else + export_sampled_transrotloc_animation(ob, ctimes); + } +} + +void AnimationExporter::export_sampled_matrix_animation(Object *ob, std::vector<float> &ctimes) +{ + UnitConverter converter; + + std::vector<float> values; + + for (std::vector<float>::iterator ctime = ctimes.begin(); ctime != ctimes.end(); ++ctime) { + float fmat[4][4]; + float outmat[4][4]; + + bc_update_scene(eval_ctx, scene, *ctime); + BKE_object_matrix_local_get(ob, fmat); + converter.mat4_to_dae(outmat, fmat); + + if (this->export_settings->limit_precision) + bc_sanitize_mat(outmat, 6); + + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + values.push_back(outmat[j][i]); + } + + std::string ob_name = id_name(ob); + + create_sampled_animation(16, ctimes, values, ob_name, "transform", "", false); +} + +void AnimationExporter::export_sampled_transrotloc_animation(Object *ob, std::vector<float> &ctimes) +{ static int LOC = 0; static int EULX = 1; static int EULY = 2; static int EULZ = 3; static int SCALE = 4; - static int TIME = 5; - if (this->export_settings->sampling_rate < 1) - return; // to avoid infinite loop - - std::vector<float> baked_curves[6]; - std::vector<float> &ctimes = baked_curves[TIME]; - find_sampleframes(ob, ctimes); + std::vector<float> baked_curves[5]; for (std::vector<float>::iterator ctime = ctimes.begin(); ctime != ctimes.end(); ++ctime ) { float fmat[4][4]; @@ -193,7 +251,7 @@ void AnimationExporter::export_sampled_animation_set(Object *ob) float fsize[3]; float feul[3]; - evaluate_anim_with_constraints(ob, *ctime); // set object transforms to the frame + bc_update_scene(eval_ctx, scene, *ctime); BKE_object_matrix_local_get(ob, fmat); mat4_decompose(floc, fquat, fsize, fmat); @@ -215,16 +273,16 @@ void AnimationExporter::export_sampled_animation_set(Object *ob) std::string ob_name = id_name(ob); - create_sampled_animation(3, baked_curves[TIME], baked_curves[SCALE], ob_name, "scale", "", false); - create_sampled_animation(3, baked_curves[TIME], baked_curves[LOC], ob_name, "location", "", false); + create_sampled_animation(3, ctimes, baked_curves[SCALE], ob_name, "scale", "", false); + create_sampled_animation(3, ctimes, baked_curves[LOC], ob_name, "location", "", false); /* Not sure how to export rotation as a 3channel animation, * so separate into 3 single animations for now: */ - create_sampled_animation(1, baked_curves[TIME], baked_curves[EULX], ob_name, "rotation", "X", true); - create_sampled_animation(1, baked_curves[TIME], baked_curves[EULY], ob_name, "rotation", "Y", true); - create_sampled_animation(1, baked_curves[TIME], baked_curves[EULZ], ob_name, "rotation", "Z", true); + create_sampled_animation(1, ctimes, baked_curves[EULX], ob_name, "rotation", "X", true); + create_sampled_animation(1, ctimes, baked_curves[EULY], ob_name, "rotation", "Y", true); + create_sampled_animation(1, ctimes, baked_curves[EULZ], ob_name, "rotation", "Z", true); fprintf(stdout, "Animation Export: Baked %zd frames for %s (sampling rate: %d)\n", baked_curves[0].size(), @@ -243,19 +301,19 @@ void AnimationExporter::operator()(Object *ob) if (ob->adt && ob->adt->action) { if (ob->type == OB_ARMATURE) { + /* Export skeletal animation (if any)*/ bArmature *arm = (bArmature *)ob->data; for (Bone *bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) write_bone_animation_matrix(ob, bone); } + + /* Armatures can have object animation and skeletal animation*/ + if (this->export_settings->sampling_rate < 1) { + export_keyframed_animation_set(ob); + } else { - if (this->export_settings->sampling_rate == -1) { - export_keyframed_animation_set(ob); - } - else { - export_sampled_animation_set(ob); - } + export_sampled_animation_set(ob); } - } export_object_constraint_animation(ob); @@ -1187,9 +1245,51 @@ std::string AnimationExporter::create_source_from_vector(COLLADASW::InputSemanti return source_id; } +std::string AnimationExporter::create_4x4_source(std::vector<float> &ctimes, std::vector<float> &values , const std::string &anim_id) +{ + COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT; + std::string source_id = anim_id + get_semantic_suffix(semantic); + + COLLADASW::Float4x4Source source(mSW); + source.setId(source_id); + source.setArrayId(source_id + ARRAY_ID_SUFFIX); + source.setAccessorCount(ctimes.size()); + source.setAccessorStride(16); + + COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); + add_source_parameters(param, semantic, false, NULL, true); + + source.prepareToAppendValues(); + + bPoseChannel *parchan = NULL; + bPoseChannel *pchan = NULL; + + + std::vector<float>::iterator it; + + for (it = values.begin(); it != values.end(); it+=16) { + float mat[4][4]; + + bc_copy_m4_farray(mat, &*it); + + UnitConverter converter; + double outmat[4][4]; + converter.mat4_to_dae_double(outmat, mat); + + if (this->export_settings->limit_precision) + bc_sanitize_mat(outmat, 6); + + source.appendValues(outmat); + } + + source.finish(); + return source_id; +} std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Object *ob, Bone *bone, const std::string &anim_id) { + bool is_bone_animation = ob->type == OB_ARMATURE && bone; + COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT; std::string source_id = anim_id + get_semantic_suffix(semantic); @@ -1207,7 +1307,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj bPoseChannel *parchan = NULL; bPoseChannel *pchan = NULL; - if (ob->type == OB_ARMATURE && bone) { + if (is_bone_animation) { bPose *pose = ob->pose; pchan = BKE_pose_channel_find_name(pose, bone->name); if (!pchan) @@ -1224,12 +1324,10 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj float mat[4][4], ipar[4][4]; float frame = *it; - float ctime = BKE_scene_frame_get_from_ctime(scene, *it); - CFRA = BKE_scene_frame_get_from_ctime(scene, *it); - //BKE_scene_graph_update_for_newframe(G.main->eval_ctx, depsgraph, G.main,scene); - BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL); - - if (bone) { + float ctime = BKE_scene_frame_get_from_ctime(scene, frame); + bc_update_scene(eval_ctx, scene, ctime); + if (is_bone_animation) { + if (pchan->flag & POSE_CHAIN) { enable_fcurves(ob->adt->action, NULL); BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL); @@ -1269,9 +1367,6 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj } else { - BKE_scene_frame_set(scene, ctime); - Main *bmain = bc_get_main(); - BKE_animsys_evaluate_all_animation(bmain, scene, ctime); copy_m4_m4(mat, ob->obmat); } diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h index 3bb510e51d6..1e0f434ca13 100644 --- a/source/blender/collada/AnimationExporter.h +++ b/source/blender/collada/AnimationExporter.h @@ -85,7 +85,7 @@ class AnimationExporter: COLLADASW::LibraryAnimations { private: Scene *scene; - const struct EvaluationContext *eval_ctx; + EvaluationContext *eval_ctx; COLLADASW::StreamWriter *sw; public: @@ -97,7 +97,7 @@ public: this->sw = sw; } - bool exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce); + bool exportAnimations(EvaluationContext *eval_ctx, Scene *sce); // called for each exported object void operator() (Object *ob); @@ -145,9 +145,12 @@ protected: float* get_eul_source_for_quat(Object *ob ); + bool is_flat_line(std::vector<float> &values, int channel_count); void export_keyframed_animation_set(Object *ob); void create_keyframed_animation(Object *ob, FCurve *fcu, char *transformName, bool is_param, Material *ma = NULL); void export_sampled_animation_set(Object *ob); + void export_sampled_transrotloc_animation(Object *ob, std::vector<float> &ctimes); + void export_sampled_matrix_animation(Object *ob, std::vector<float> &ctimes); void create_sampled_animation(int channel_count, std::vector<float> ×, std::vector<float> &values, std::string, std::string label, std::string axis_name, bool is_rot); void evaluate_anim_with_constraints(Object *ob, float ctime); @@ -162,7 +165,7 @@ protected: std::string create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name); std::string create_xyz_source(float *v, int tot, const std::string& anim_id); - + std::string create_4x4_source(std::vector<float> ×, std::vector<float> &values, const std::string& anim_id); std::string create_4x4_source(std::vector<float> &frames, Object * ob_arm, Bone *bone, const std::string& anim_id); std::string create_interpolation_source(FCurve *fcu, const std::string& anim_id, const char *axis_name, bool *has_tangents); diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp index f413651167c..ae99e6bafde 100644 --- a/source/blender/collada/ControllerExporter.cpp +++ b/source/blender/collada/ControllerExporter.cpp @@ -280,7 +280,7 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm) } if (oob_counter > 0) { - fprintf(stderr, "Ignored %d Vertex weights which use index to non existing VGroup %lu.\n", + fprintf(stderr, "Ignored %d Vertex weights which use index to non existing VGroup %zu.\n", oob_counter, joint_index_by_def_index.size()); } } diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp index 1741312af5f..0e020c9011b 100644 --- a/source/blender/collada/DocumentExporter.cpp +++ b/source/blender/collada/DocumentExporter.cpp @@ -179,7 +179,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char * // COLLADA allows this through multiple <channel>s in <animation>. // For this to work, we need to know objects that use a certain action. -int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scene *sce) +int DocumentExporter::exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce) { PointerRNA sceneptr, unit_settings; PropertyRNA *system; /* unused , *scale; */ @@ -300,29 +300,11 @@ int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scen SceneExporter se(writer, &arm_exporter, this->export_settings); - // <library_animations> - AnimationExporter ae(writer, this->export_settings); - -#if 0 - bool has_animations = ae.exportAnimations(eval_ctx, sce); - /* The following code seems to be an obsolete workaround - Comment out until it proofs correct that we no longer need it. - */ - if (has_animations && this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX) { - // channels adressing <matrix> objects is not (yet) supported - // So we force usage of <location>, <translation> and <scale> - fprintf(stdout, - "For animated Ojects we must use decomposed <matrix> elements,\n" \ - "Forcing usage of TransLocRot transformation type."); - se.setExportTransformationType(BC_TRANSFORMATION_TYPE_TRANSROTLOC); + if (this->export_settings->include_animations) { + // <library_animations> + AnimationExporter ae(writer, this->export_settings); + ae.exportAnimations(eval_ctx, sce); } - else { - se.setExportTransformationType(this->export_settings->export_transformation_type); - } -#else - ae.exportAnimations(eval_ctx, sce); - se.setExportTransformationType(this->export_settings->export_transformation_type); -#endif se.exportScene(eval_ctx, sce); // <scene> diff --git a/source/blender/collada/DocumentExporter.h b/source/blender/collada/DocumentExporter.h index 895787c7bbc..b2d8214212c 100644 --- a/source/blender/collada/DocumentExporter.h +++ b/source/blender/collada/DocumentExporter.h @@ -39,7 +39,7 @@ class DocumentExporter { public: DocumentExporter(const ExportSettings *export_settings); - int exportCurrentScene(const struct EvaluationContext *eval_ctx, Scene *sce); + int exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce); void exportScenes(const char *filename); private: const ExportSettings *export_settings; diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h index 0483449e513..620ccedd544 100644 --- a/source/blender/collada/ExportSettings.h +++ b/source/blender/collada/ExportSettings.h @@ -40,6 +40,7 @@ public: bool include_armatures; bool include_shapekeys; bool deform_bones_only; + bool include_animations; int sampling_rate; bool active_uv_only; diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp index c375c09d869..3a6386a8721 100644 --- a/source/blender/collada/SceneExporter.cpp +++ b/source/blender/collada/SceneExporter.cpp @@ -39,11 +39,6 @@ SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, { } -void SceneExporter::setExportTransformationType(BC_export_transformation_type transformation_type) -{ - this->transformation_type = transformation_type; -} - void SceneExporter::exportScene(const EvaluationContext *eval_ctx, Scene *sce) { // <library_visual_scenes> <visual_scene> @@ -139,7 +134,7 @@ void SceneExporter::writeNodes(const EvaluationContext *eval_ctx, Object *ob, Sc // for skinned mesh we write obmat in <bind_shape_matrix> TransformWriter::add_node_transform_identity(colladaNode); else { - TransformWriter::add_node_transform_ob(colladaNode, ob, this->transformation_type); + TransformWriter::add_node_transform_ob(colladaNode, ob, this->export_settings->export_transformation_type); } // <instance_geometry> diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h index ded48983bd9..3e3c15b836f 100644 --- a/source/blender/collada/SceneExporter.h +++ b/source/blender/collada/SceneExporter.h @@ -96,12 +96,9 @@ class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, { public: SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings); - void exportScene(const struct EvaluationContext *eval_ctx, Scene *sce); - void setExportTransformationType(BC_export_transformation_type transformation_type); + void exportScene(const EvaluationContext *eval_ctx, Scene *sce); private: - BC_export_transformation_type transformation_type; - // required for writeNodes() for bone-parented objects friend class ArmatureExporter; void exportHierarchy(const struct EvaluationContext *eval_ctx, Scene *sce); void writeNodes(const struct EvaluationContext *eval_ctx, Object *ob, Scene *sce); diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp index 286444882e4..04b828d35f9 100644 --- a/source/blender/collada/collada.cpp +++ b/source/blender/collada/collada.cpp @@ -32,6 +32,7 @@ #include "DocumentImporter.h" #include "ExportSettings.h" #include "ImportSettings.h" +#include "collada.h" extern "C" { @@ -68,38 +69,38 @@ int collada_import(bContext *C, return 0; } -int collada_export(bContext *C, - const char *filepath, - - int apply_modifiers, - BC_export_mesh_type export_mesh_type, - - int selected, - int include_children, - int include_armatures, - int include_shapekeys, - int deform_bones_only, - int sampling_rate, - - int active_uv_only, - int include_material_textures, - int use_texture_copies, - - int triangulate, - int use_object_instantiation, - int use_blender_profile, - int sort_by_name, - BC_export_transformation_type export_transformation_type, - int open_sim, - int limit_precision, - int keep_bind_info) +int collada_export( + EvaluationContext *eval_ctx, + Scene *sce, + const char *filepath, + + int apply_modifiers, + BC_export_mesh_type export_mesh_type, + + int selected, + int include_children, + int include_armatures, + int include_shapekeys, + int deform_bones_only, + int include_animations, + int sampling_rate, + + int active_uv_only, + int include_material_textures, + int use_texture_copies, + + int triangulate, + int use_object_instantiation, + int use_blender_profile, + int sort_by_name, + BC_export_transformation_type export_transformation_type, + int open_sim, + int limit_precision, + int keep_bind_info) { ExportSettings export_settings; - EvaluationContext eval_ctx; - CTX_data_eval_ctx(C, &eval_ctx); - Scene *sce = CTX_data_scene(C); - ViewLayer *view_layer = CTX_data_view_layer(C); + ViewLayer *view_layer = eval_ctx->view_layer; export_settings.filepath = (char *)filepath; @@ -110,7 +111,8 @@ int collada_export(bContext *C, export_settings.include_armatures = include_armatures != 0; export_settings.include_shapekeys = include_shapekeys != 0; export_settings.deform_bones_only = deform_bones_only != 0; - export_settings.sampling_rate = sampling_rate; + export_settings.include_animations = include_animations; + export_settings.sampling_rate = sampling_rate; export_settings.active_uv_only = active_uv_only != 0; export_settings.include_material_textures= include_material_textures != 0; @@ -130,7 +132,6 @@ int collada_export(bContext *C, if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE; eObjectSet objectSet = (export_settings.selected) ? OB_SET_SELECTED : OB_SET_ALL; - export_settings.export_set = BKE_object_relational_superset(view_layer, objectSet, (eObRelationTypes)includeFilter); int export_count = BLI_linklist_count(export_settings.export_set); @@ -149,7 +150,7 @@ int collada_export(bContext *C, } DocumentExporter exporter(&export_settings); - int status = exporter.exportCurrentScene(&eval_ctx, sce); + int status = exporter.exportCurrentScene(eval_ctx, sce); BLI_linklist_free(export_settings.export_set, NULL); diff --git a/source/blender/collada/collada.h b/source/blender/collada/collada.h index 89853b8849f..47272255012 100644 --- a/source/blender/collada/collada.h +++ b/source/blender/collada/collada.h @@ -64,31 +64,35 @@ int collada_import(struct bContext *C, int keep_bind_info); -int collada_export(struct bContext *C, - const char *filepath, - int apply_modifiers, - BC_export_mesh_type export_mesh_type, - - int selected, - int include_children, - int include_armatures, - int include_shapekeys, - int deform_bones_only, - int sampling_rate, - - int active_uv_only, - int include_material_textures, - int use_texture_copies, - - int triangulate, - int use_object_instantiation, - int use_blender_profile, - int sort_by_name, - BC_export_transformation_type export_transformation_type, - - int open_sim, - int limit_precision, - int keep_bind_info); +int collada_export( + EvaluationContext *eval_ctx, + Scene *sce, + const char *filepath, + + int apply_modifiers, + BC_export_mesh_type export_mesh_type, + + int selected, + int include_children, + int include_armatures, + int include_shapekeys, + int deform_bones_only, + int include_animations, + int sampling_rate, + + int active_uv_only, + int include_material_textures, + int use_texture_copies, + + int triangulate, + int use_object_instantiation, + int use_blender_profile, + int sort_by_name, + BC_export_transformation_type export_transformation_type, + + int open_sim, + int limit_precision, + int keep_bind_info); #ifdef __cplusplus } diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp index 99eca373e4e..d30f8e82590 100644 --- a/source/blender/collada/collada_utils.cpp +++ b/source/blender/collada/collada_utils.cpp @@ -32,6 +32,8 @@ #include "COLLADAFWMeshPrimitive.h" #include "COLLADAFWMeshVertexData.h" +#include <set> + extern "C" { #include "DNA_modifier_types.h" #include "DNA_customdata_types.h" @@ -152,6 +154,15 @@ EvaluationContext *bc_get_evaluation_context() return bmain->eval_ctx; } + +void bc_update_scene(EvaluationContext *eval_ctx, Scene *scene, float ctime) +{ + BKE_scene_frame_set(scene, ctime); + Main *bmain = bc_get_main(); + EvaluationContext *ev_context = bc_get_evaluation_context(); + BKE_scene_graph_update_for_newframe(eval_ctx, eval_ctx->depsgraph, bmain, scene, eval_ctx->view_layer); +} + Object *bc_add_object(Scene *scene, ViewLayer *view_layer, int type, const char *name) { Object *ob = BKE_object_add_only_object(G.main, type, name); @@ -895,3 +906,181 @@ void bc_sanitize_mat(double mat[4][4], int precision) mat[i][j] = double_round(mat[i][j], precision); } +void bc_copy_m4_farray(float r[4][4], float *a) +{ + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + r[i][j] = *a++; +} + +void bc_copy_farray_m4(float *r, float a[4][4]) +{ + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + *r++ = a[i][j]; + +} + +/* + * Returns name of Active UV Layer or empty String if no active UV Layer defined + */ +std::string bc_get_active_uvlayer_name(Mesh *me) +{ + int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE); + if (num_layers) { + char *layer_name = bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE); + if (layer_name) { + return std::string(layer_name); + } + } + return ""; +} + +/* +* Returns name of Active UV Layer or empty String if no active UV Layer defined. +* Assuming the Object is of type MESH +*/ +std::string bc_get_active_uvlayer_name(Object *ob) +{ + Mesh *me = (Mesh *)ob->data; + return bc_get_active_uvlayer_name(me); +} + +/* + * Returns UV Layer name or empty string if layer index is out of range + */ +std::string bc_get_uvlayer_name(Mesh *me, int layer) +{ + int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE); + if (num_layers && layer < num_layers) { + char *layer_name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, layer); + if (layer_name) { + return std::string(layer_name); + } + } + return ""; +} + +#if 0 +/********************************************************************** +* +* Return the list of Mesh objects with assigned UVtextures and Images +* Note: We need to create artificaial materials for each of them +* +***********************************************************************/ +std::set<Object *> bc_getUVTexturedObjects(Scene *sce, bool all_uv_layers) +{ + std::set <Object *> UVObjects; + Base *base = (Base *)sce->base.first; + + while (base) { + Object *ob = base->object; + bool has_uvimage = false; + if (ob->type == OB_MESH) { + Mesh *me = (Mesh *)ob->data; + int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY); + + for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) { + if (all_uv_layers || active_uv_layer == i) + { + if (me->pdata.layers[i].type == CD_MTEXPOLY) { + MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data; + MPoly *mpoly = me->mpoly; + for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) { + + Image *ima = txface->tpage; + if (ima != NULL) { + has_uvimage = true; + break; + } + } + } + } + } + + if (has_uvimage) { + UVObjects.insert(ob); + } + } + base = base->next; + } + return UVObjects; +} + +/********************************************************************** +* +* Return the list of UV Texture images from all exported Mesh Items +* Note: We need to create one artificial material for each Image. +* +***********************************************************************/ +std::set<Image *> bc_getUVImages(Scene *sce, bool all_uv_layers) +{ + std::set <Image *> UVImages; + Base *base = (Base *)sce->base.first; + + while (base) { + Object *ob = base->object; + bool has_uvimage = false; + if (ob->type == OB_MESH) { + Mesh *me = (Mesh *)ob->data; + int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY); + + for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) { + if (all_uv_layers || active_uv_layer == i) + { + if (me->pdata.layers[i].type == CD_MTEXPOLY) { + MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data; + MPoly *mpoly = me->mpoly; + for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) { + + Image *ima = txface->tpage; + if (ima != NULL) { + if (UVImages.find(ima) == UVImages.end()) + UVImages.insert(ima); + } + } + } + } + } + } + base = base->next; + } + return UVImages; +} + +/********************************************************************** +* +* Return the list of UV Texture images for the given Object +* Note: We need to create one artificial material for each Image. +* +***********************************************************************/ +std::set<Image *> bc_getUVImages(Object *ob, bool all_uv_layers) +{ + std::set <Image *> UVImages; + + bool has_uvimage = false; + if (ob->type == OB_MESH) { + Mesh *me = (Mesh *)ob->data; + int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY); + + for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) { + if (all_uv_layers || active_uv_layer == i) + { + if (me->pdata.layers[i].type == CD_MTEXPOLY) { + MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data; + MPoly *mpoly = me->mpoly; + for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) { + + Image *ima = txface->tpage; + if (ima != NULL) { + if (UVImages.find(ima) == UVImages.end()) + UVImages.insert(ima); + } + } + } + } + } + } + return UVImages; +} +#endif diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h index 43fcdf66dce..cdc7b99722d 100644 --- a/source/blender/collada/collada_utils.h +++ b/source/blender/collada/collada_utils.h @@ -67,6 +67,7 @@ typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureA extern Scene *bc_get_scene(bContext *C); extern Main *bc_get_main(); extern EvaluationContext *bc_get_evaluation_context(); +extern void bc_update_scene(EvaluationContext *eval_ctx, Scene *scene, float ctime); extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index); extern int bc_test_parent_loop(Object *par, Object *ob); @@ -104,6 +105,13 @@ extern bool bc_is_leaf_bone(Bone *bone); extern EditBone *bc_get_edit_bone(bArmature * armature, char *name); extern int bc_set_layer(int bitfield, int layer, bool enable); extern int bc_set_layer(int bitfield, int layer); + +inline bool bc_in_range(float a, float b, float range) { + return abs(a - b) < range; +} +void bc_copy_m4_farray(float r[4][4], float *a); +void bc_copy_farray_m4(float *r, float a[4][4]); + extern void bc_sanitize_mat(float mat[4][4], int precision); extern void bc_sanitize_mat(double mat[4][4], int precision); diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index eb101fd89a7..85bcfb603cd 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -116,7 +116,7 @@ static void animedit_get_yscale_factor(bAnimContext *ac) /* grab scale factor directly from action editor setting * NOTE: This theme setting doesn't have an ID, as it cannot be accessed normally - * since it is a float, and the theem settings methods can only handle chars. + * since it is a float, and the theme settings methods can only handle chars. */ ac->yscale_fac = btheme->tact.keyframe_scale_fac; diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index 3a77a103aeb..246f7d7bd61 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -1591,6 +1591,7 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB rcti temp = *rect; temp.xmin = rect->xmax - BLI_rcti_size_y(rect) - 1; widget_draw_icon(but, ICON_LAYER_USED, alpha, &temp, false); + rect->xmax = temp.xmin; } /* If there's an icon too (made with uiDefIconTextBut) then draw the icon diff --git a/source/blender/editors/io/io_collada.c b/source/blender/editors/io/io_collada.c index 98c88ba5fc9..d89af5e85bd 100644 --- a/source/blender/editors/io/io_collada.c +++ b/source/blender/editors/io/io_collada.c @@ -28,7 +28,7 @@ * \ingroup collada */ #ifdef WITH_COLLADA -#include "DNA_scene_types.h" +#include "DNA_space_types.h" #include "BLT_translation.h" @@ -91,6 +91,9 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op) int include_armatures; int include_shapekeys; int deform_bones_only; + + int include_animations; + int sample_animations; int sampling_rate; int include_material_textures; @@ -144,7 +147,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op) include_children = RNA_boolean_get(op->ptr, "include_children"); include_armatures = RNA_boolean_get(op->ptr, "include_armatures"); include_shapekeys = RNA_boolean_get(op->ptr, "include_shapekeys"); - sampling_rate = RNA_int_get(op->ptr, "sampling_rate"); + + include_animations = RNA_boolean_get(op->ptr, "include_animations"); + sample_animations = RNA_boolean_get(op->ptr, "sample_animations"); + sampling_rate = (sample_animations)? RNA_int_get(op->ptr, "sampling_rate") : 0; + deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only"); include_material_textures = RNA_boolean_get(op->ptr, "include_material_textures"); @@ -164,7 +171,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op) /* get editmode results */ ED_object_editmode_load(CTX_data_edit_object(C)); - export_count = collada_export(C, + Scene *scene = CTX_data_scene(C); + CTX_data_eval_ctx(C, &eval_ctx); + + export_count = collada_export(&eval_ctx, + scene, filepath, apply_modifiers, export_mesh_type, @@ -173,6 +184,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op) include_armatures, include_shapekeys, deform_bones_only, + include_animations, sampling_rate, active_uv_only, @@ -209,6 +221,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op) static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr) { uiLayout *box, *row, *col, *split; + bool include_animations = RNA_boolean_get(imfptr, "include_animations"); /* Export Options: */ box = uiLayoutBox(layout); @@ -239,9 +252,15 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr) uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected")); row = uiLayoutRow(box, false); - uiItemR(row, imfptr, "sampling_rate", 0, NULL, ICON_NONE); + uiItemR(row, imfptr, "include_animations", 0, NULL, ICON_NONE); + row = uiLayoutRow(box, false); + if (include_animations) { + uiItemR(row, imfptr, "sample_animations", 0, NULL, ICON_NONE); + row = uiLayoutColumn(box, false); + uiItemR(row, imfptr, "sampling_rate", 0, NULL, ICON_NONE); + uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "sample_animations")); + } - /* Texture options */ box = uiLayoutBox(layout); row = uiLayoutRow(box, false); @@ -284,7 +303,6 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr) split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT); uiItemL(split, IFACE_("Transformation Type"), ICON_NONE); uiItemR(split, imfptr, "export_transformation_type_selection", 0, "", ICON_NONE); - row = uiLayoutRow(box, false); uiItemR(row, imfptr, "sort_by_name", 0, NULL, ICON_NONE); @@ -376,8 +394,14 @@ void WM_OT_collada_export(wmOperatorType *ot) RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures"); - RNA_def_int(func, "sampling_rate", 0, -1, INT_MAX, - "Samplintg Rate", "The maximum distance of frames between 2 keyframes. Disabled when value is -1", -1, INT_MAX); + RNA_def_boolean(func, "include_animations", false, + "Include Animations", "Export Animations if available.\nExporting Animations will enforce the decomposition of node transforms\ninto <translation> <rotation> and <scale> components"); + + RNA_def_boolean(func, "sample_animations", 0, + "Sample Animations", "Auto-generate keyframes with a frame distance set by 'Sampling Rate'.\nWhen disabled, export only the keyframes defined in the animation f-curves (may be less accurate)"); + + RNA_def_int(func, "sampling_rate", 1, 1, INT_MAX, + "Sampling Rate", "The distance between 2 keyframes. 1 means: Every frame is keyed", 1, INT_MAX); RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map", diff --git a/source/blender/editors/space_graph/graph_utils.c b/source/blender/editors/space_graph/graph_utils.c index 0e56dc817e4..907f346c931 100644 --- a/source/blender/editors/space_graph/graph_utils.c +++ b/source/blender/editors/space_graph/graph_utils.c @@ -171,8 +171,8 @@ int graphop_editable_keyframes_poll(bContext *C) /* editable curves must fulfill the following criteria: * - it has bezier keyframes - * - it must not be protected from editing (this is already checked for with the foredit flag - * - F-Curve modifiers do not interfere with the result too much + * - it must not be protected from editing (this is already checked for with the edit flag + * - F-Curve modifiers do not interfere with the result too much * (i.e. the modifier-control drawing check returns false) */ if (fcu->bezt == NULL) diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index f66c9ee9951..61e0004915d 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -286,6 +286,21 @@ static void uvedit_pixel_to_float(SpaceImage *sima, float *dist, float pixeldist /*************** visibility and selection utilities **************/ +static void uvedit_vertex_select_tagged(BMEditMesh *em, Scene *scene, bool select, int cd_loop_uv_offset) +{ + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) { + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + } + } + } +} + bool uvedit_face_visible_nolocal(Scene *scene, BMFace *efa) { ToolSettings *ts = scene->toolsettings; @@ -1291,9 +1306,7 @@ static int uv_select_more_less(bContext *C, const bool select) if (ts->uv_selectmode == UV_SELECT_FACE) { /* clear tags */ - BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { - BM_elem_flag_disable(efa, BM_ELEM_TAG); - } + BM_mesh_elem_hflag_disable_all(em->bm, BM_FACE, BM_ELEM_TAG, false); /* mark loops to be selected */ BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { @@ -1485,9 +1498,7 @@ static void uv_weld_align(bContext *C, int tool) BMIter iter, liter, eiter; /* clear tag */ - BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { - BM_elem_flag_disable(eve, BM_ELEM_TAG); - } + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); /* tag verts with a selected UV */ BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { @@ -2587,12 +2598,8 @@ static void uv_select_flush_from_tag_face(SpaceImage *sima, Scene *scene, Object if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) { /* Tag all verts as untouched, then touch the ones that have a face center * in the loop and select all MLoopUV's that use a touched vert. */ - BMVert *eve; - - BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { - BM_elem_flag_disable(eve, BM_ELEM_TAG); - } - + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(efa, BM_ELEM_TAG)) { BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { @@ -2677,11 +2684,7 @@ static void uv_select_flush_from_tag_loop(SpaceImage *sima, Scene *scene, Object if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) { /* Tag all verts as untouched, then touch the ones that have a face center * in the loop and select all MLoopUV's that use a touched vert. */ - BMVert *eve; - - BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { - BM_elem_flag_disable(eve, BM_ELEM_TAG); - } + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { @@ -2802,7 +2805,8 @@ static int uv_border_select_exec(bContext *C, wmOperator *op) else { /* other selection modes */ changed = true; - + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (!uvedit_face_visible_test(scene, obedit, ima, efa)) continue; @@ -2814,15 +2818,21 @@ static int uv_border_select_exec(bContext *C, wmOperator *op) /* UV_SYNC_SELECTION - can't do pinned selection */ if (BLI_rctf_isect_pt_v(&rectf, luv->uv)) { uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + BM_elem_flag_enable(l->v, BM_ELEM_TAG); } } else if (pinned) { if ((luv->flag & MLOOPUV_PINNED) && BLI_rctf_isect_pt_v(&rectf, luv->uv)) { uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + BM_elem_flag_enable(l->v, BM_ELEM_TAG); } } } } + + if (sima->sticky == SI_STICKY_VERTEX) { + uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset); + } } if (changed) { @@ -2872,19 +2882,6 @@ static int uv_inside_circle(const float uv[2], const float offset[2], const floa return ((x * x + y * y) < 1.0f); } -static bool uv_select_inside_ellipse(BMEditMesh *em, Scene *scene, const bool select, - const float offset[2], const float ellipse[2], BMLoop *l, MLoopUV *luv, - const int cd_loop_uv_offset) -{ - if (uv_inside_circle(luv->uv, offset, ellipse)) { - uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); - return true; - } - else { - return false; - } -} - static int uv_circle_select_exec(bContext *C, wmOperator *op) { SpaceImage *sima = CTX_wm_space_image(C); @@ -2944,12 +2941,22 @@ static int uv_circle_select_exec(bContext *C, wmOperator *op) } } else { + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); - changed |= uv_select_inside_ellipse(em, scene, select, offset, ellipse, l, luv, cd_loop_uv_offset); + if (uv_inside_circle(luv->uv, offset, ellipse)) { + changed = true; + uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); + BM_elem_flag_enable(l->v, BM_ELEM_TAG); + } } } + + if (sima->sticky == SI_STICKY_VERTEX) { + uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset); + } } if (changed) { @@ -3040,6 +3047,8 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo } } else { /* Vert Sel */ + BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (uvedit_face_visible_test(scene, obedit, ima, efa)) { BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { @@ -3053,11 +3062,16 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo { uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset); changed = true; + BM_elem_flag_enable(l->v, BM_ELEM_TAG); } } } } } + + if (sima->sticky == SI_STICKY_VERTEX) { + uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset); + } } if (changed) { @@ -3966,17 +3980,14 @@ static int uv_mark_seam_exec(bContext *C, wmOperator *op) BMFace *efa; BMLoop *loop; BMIter iter, liter; - bool clear = RNA_boolean_get(op->ptr, "clear"); + bool flag_set = !RNA_boolean_get(op->ptr, "clear"); const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) { if (uvedit_edge_select_test(scene, loop, cd_loop_uv_offset)) { - if (clear) - BM_elem_flag_disable(loop->e, BM_ELEM_SEAM); - else - BM_elem_flag_enable(loop->e, BM_ELEM_SEAM); + BM_elem_flag_set(loop->e, BM_ELEM_SEAM, flag_set); } } } diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c index 580b4d34106..212578cf3f0 100644 --- a/source/blender/makesrna/intern/rna_scene_api.c +++ b/source/blender/makesrna/intern/rna_scene_api.c @@ -290,65 +290,6 @@ static void rna_Scene_alembic_export( #endif -#ifdef WITH_COLLADA -/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */ -#include "../../collada/collada.h" - -/* Note: This definition must match to the generated function call */ -static void rna_Scene_collada_export( - bContext *C, - const char *filepath, - int apply_modifiers, - - int export_mesh_type, - int selected, - int include_children, - int include_armatures, - int include_shapekeys, - int deform_bones_only, - int sampling_rate, - int active_uv_only, - int include_material_textures, - int use_texture_copies, - int triangulate, - int use_object_instantiation, - int use_blender_profile, - int sort_by_name, - int export_transformation_type, - int open_sim, - int limit_precision, - int keep_bind_info) -{ - collada_export(C, - filepath, - - apply_modifiers, - export_mesh_type, - - selected, - include_children, - include_armatures, - include_shapekeys, - deform_bones_only, - sampling_rate, - - active_uv_only, - include_material_textures, - use_texture_copies, - - triangulate, - use_object_instantiation, - use_blender_profile, - sort_by_name, - - export_transformation_type, - open_sim, - limit_precision, - keep_bind_info); -} - -#endif - #else void RNA_api_scene(StructRNA *srna) @@ -407,71 +348,6 @@ void RNA_api_scene(StructRNA *srna) parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f); RNA_def_function_output(func, parm); -#ifdef WITH_COLLADA - /* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */ - func = RNA_def_function(srna, "collada_export", "rna_Scene_collada_export"); - RNA_def_function_flag(func, FUNC_NO_SELF | FUNC_USE_CONTEXT); - parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file"); - RNA_def_parameter_flags(parm, 0, PARM_REQUIRED); - RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */ - - RNA_def_boolean(func, "apply_modifiers", false, - "Apply Modifiers", "Apply modifiers to exported mesh (non destructive))"); - - RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX, - "Resolution", "Modifier resolution for export", INT_MIN, INT_MAX); - - RNA_def_boolean(func, "selected", false, "Selection Only", "Export only selected elements"); - - RNA_def_boolean(func, "include_children", false, - "Include Children", "Export all children of selected objects (even if not selected)"); - - RNA_def_boolean(func, "include_armatures", false, - "Include Armatures", "Export related armatures (even if not selected)"); - - RNA_def_boolean(func, "include_shapekeys", true, "Include Shape Keys", "Export all Shape Keys from Mesh Objects"); - - RNA_def_boolean(func, "deform_bones_only", false, - "Deform Bones only", "Only export deforming bones with armatures"); - - RNA_def_int(func, "sampling_rate", 0, -1, INT_MAX, - "Samplintg Rate", "The maximum distance of frames between 2 keyframes. Disabled when value is -1", -1, INT_MAX); - - RNA_def_boolean(func, "active_uv_only", false, "Only Selected UV Map", "Export only the selected UV Map"); - - RNA_def_boolean(func, "include_material_textures", false, - "Include Material Textures", "Export textures assigned to the object Materials"); - - RNA_def_boolean(func, "use_texture_copies", true, - "Copy", "Copy textures to same folder where the .dae file is exported"); - - RNA_def_boolean(func, "triangulate", true, "Triangulate", "Export Polygons (Quads & NGons) as Triangles"); - - RNA_def_boolean(func, "use_object_instantiation", true, - "Use Object Instances", "Instantiate multiple Objects from same Data"); - - RNA_def_boolean(func, "use_blender_profile", true, "Use Blender Profile", - "Export additional Blender specific information (for material, shaders, bones, etc.)"); - - RNA_def_boolean(func, "sort_by_name", false, "Sort by Object name", "Sort exported data by Object name"); - - RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX, - "Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX); - - RNA_def_boolean(func, "open_sim", false, - "Export to SL/OpenSim", "Compatibility mode for SL, OpenSim and other compatible online worlds"); - - RNA_def_boolean(func, "limit_precision", false, - "Limit Precision", - "Reduce the precision of the exported data to 6 digits"); - - RNA_def_boolean(func, "keep_bind_info", false, - "Keep Bind Info", - "Store bind pose information in custom bone properties for later use during Collada export"); - - RNA_def_function_flag(func, FUNC_USE_CONTEXT); - -#endif #ifdef WITH_ALEMBIC /* XXX Deprecated, will be removed in 2.8 in favour of calling the export operator. */ diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 28f413299a5..3098bb88cf8 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -152,7 +152,6 @@ struct wmManipulatorMap; #include "../../intern/elbeem/extern/elbeem.h" #include "../blender/blenkernel/BKE_modifier.h" #include "../blender/blenkernel/BKE_paint.h" -#include "../blender/collada/collada.h" #include "../blender/compositor/COM_compositor.h" #include "../blender/editors/include/ED_armature.h" #include "../blender/editors/include/ED_anim_api.h" @@ -825,34 +824,6 @@ struct uiLayout *uiLayoutRadial(struct uiLayout *layout) RET_NULL int UI_pie_menu_invoke_from_operator_enum(struct bContext *C, const char *title, const char *opname, const char *propname, const struct wmEvent *event) RET_ZERO -/* RNA COLLADA dependency */ -int collada_export(const struct EvaluationContext *eval_ctx, - struct Scene *sce, - struct ViewLayer *view_layer, - const char *filepath, - int apply_modifiers, - BC_export_mesh_type export_mesh_type, - - int selected, - int include_children, - int include_armatures, - int include_shapekeys, - int deform_bones_only, - int sampling_rate, - - int active_uv_only, - int include_material_textures, - int use_texture_copies, - - int triangulate, - int use_object_instantiation, - int use_blender_profile, - int sort_by_name, - BC_export_transformation_type export_transformation_type, - int open_sim, - int limit_precision, - int keep_bind_info) RET_ZERO - void ED_mesh_calc_tessface(struct Mesh *mesh, bool free_mpoly) RET_NONE /* bpy/python internal api */ |