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authorCampbell Barton <ideasman42@gmail.com>2012-09-27 00:05:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-27 00:05:38 +0400
commitaa49ca25d5e519b7ffe7d7d1c7c79017f5909972 (patch)
treec8894912e0b9fe665d05472f09efd3778035c36b /source
parent483a6cd6c20d4efd03557f13f0cbe077192dd205 (diff)
incorrect spelling in comments
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_action.h2
-rw-r--r--source/blender/blenkernel/BKE_main.h2
-rw-r--r--source/blender/blenkernel/intern/bmfont.c2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c20
-rw-r--r--source/blender/blenkernel/intern/ipo.c2
-rw-r--r--source/blender/blenkernel/intern/key.c2
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c4
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.c2
-rw-r--r--source/blender/blenkernel/intern/paint.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c2
-rw-r--r--source/blender/blenkernel/intern/unit.c2
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c2
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h2
-rw-r--r--source/blender/blenlib/intern/math_geom.c10
-rw-r--r--source/blender/blenlib/intern/math_rotation.c2
-rw-r--r--source/blender/blenloader/intern/readfile.c92
-rw-r--r--source/blender/bmesh/operators/bmo_create.c2
-rw-r--r--source/blender/collada/DocumentImporter.cpp2
-rw-r--r--source/blender/collada/MeshImporter.cpp6
-rw-r--r--source/blender/collada/MeshImporter.h26
-rw-r--r--source/blender/editors/armature/editarmature.c2
-rw-r--r--source/blender/editors/object/object_select.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c2
-rw-r--r--source/blender/makesdna/DNA_action_types.h6
-rw-r--r--source/blender/makesdna/DNA_armature_types.h10
-rw-r--r--source/blender/makesdna/DNA_camera_types.h2
-rw-r--r--source/blender/makesdna/DNA_constraint_types.h6
-rw-r--r--source/blender/makesdna/DNA_dynamicpaint_types.h2
-rw-r--r--source/blender/makesdna/DNA_gpencil_types.h6
-rw-r--r--source/blender/makesdna/DNA_ipo_types.h2
-rw-r--r--source/blender/makesdna/DNA_object_types.h12
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
-rw-r--r--source/blender/makesdna/DNA_sdna_types.h2
-rw-r--r--source/blender/makesdna/DNA_space_types.h2
-rw-r--r--source/blender/makesrna/intern/makesrna.c2
-rw-r--r--source/blender/makesrna/intern/rna_armature.c16
-rw-r--r--source/blender/makesrna/intern/rna_nla.c2
-rw-r--r--source/blender/nodes/composite/node_composite_tree.c2
-rw-r--r--source/blender/nodes/composite/node_composite_util.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorbalance.c4
-rw-r--r--source/blender/python/bmesh/bmesh_py_types.c2
-rw-r--r--source/blender/python/bmesh/bmesh_py_types_meshdata.c2
-rw-r--r--source/blender/python/mathutils/mathutils_Color.c4
-rw-r--r--source/blender/python/mathutils/mathutils_Matrix.c2
-rw-r--r--source/blender/python/mathutils/mathutils_Quaternion.c4
-rw-r--r--source/blender/python/mathutils/mathutils_Vector.c4
-rw-r--r--source/gameengine/GamePlayer/common/bmfont.cpp2
50 files changed, 149 insertions, 149 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 7df491c0fef..2d7030b2d42 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -203,7 +203,7 @@ void BKE_pose_ikparam_init(struct bPose *pose);
void BKE_pose_itasc_init(struct bItasc *itasc);
/* clears BONE_UNKEYED flags for frame changing */
-// XXX to be depreceated for a more general solution in animsys...
+// XXX to be deprecated for a more general solution in animsys...
void framechange_poses_clear_unkeyed(void);
/* Bone Groups API --------------------- */
diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h
index 3074e1c0e63..cfdcf1436bf 100644
--- a/source/blender/blenkernel/BKE_main.h
+++ b/source/blender/blenkernel/BKE_main.h
@@ -68,7 +68,7 @@ typedef struct Main {
ListBase latt;
ListBase lamp;
ListBase camera;
- ListBase ipo; // XXX depreceated
+ ListBase ipo; // XXX deprecated
ListBase key;
ListBase world;
ListBase screen;
diff --git a/source/blender/blenkernel/intern/bmfont.c b/source/blender/blenkernel/intern/bmfont.c
index 18161bc6fcb..a7d90f09160 100644
--- a/source/blender/blenkernel/intern/bmfont.c
+++ b/source/blender/blenkernel/intern/bmfont.c
@@ -96,7 +96,7 @@ void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step)
ysize = (bytes + (ibuf->x - 1)) / ibuf->x;
if (ysize < ibuf->y) {
- /* we're first going to copy all data into a liniar buffer.
+ /* we're first going to copy all data into a linear buffer.
* step can be 4 or 1 bytes, and the data is not sequential because
* the bitmap was flipped vertically. */
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 1cb29b90133..7d061d9641b 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1944,7 +1944,7 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
{
/* Note: Current method only uses polygon edges to detect neighboring pixels.
* -> It doesn't always lead to the optimum pixel but is accurate enough
- * and faster/simplier than including possible face tip point links)
+ * and faster/simpler than including possible face tip point links)
*/
int x, y;
@@ -2852,15 +2852,15 @@ static void mesh_faces_nearest_point_dp(void *userdata, int index, const float c
/***************************** Brush Painting Calls ******************************/
-/*
- * Mix color values to canvas point.
+/**
+ * Mix color values to canvas point.
*
- * surface : canvas surface
- * index : surface point index
- * paintFlags : paint object flags
- * paintColor,Alpha,Wetness : to be mixed paint values
- * timescale : value used to adjust time dependand
- * operations when using substeps
+ * \param surface canvas surface
+ * \param index surface point index
+ * \param paintFlags paint object flags
+ * \param paintColor,Alpha,Wetness to be mixed paint values
+ * \param timescale value used to adjust time dependent
+ * operations when using substeps
*/
static void dynamicPaint_mixPaintColors(DynamicPaintSurface *surface, int index, int paintFlags,
const float paintColor[3], float *paintAlpha, float *paintWetness, float *timescale)
@@ -4161,7 +4161,7 @@ static int dynamicPaint_prepareEffectStep(DynamicPaintSurface *surface, Scene *s
pdEndEffectors(&effectors);
}
- /* Get number of required steps using averate point distance
+ /* Get number of required steps using average point distance
* so that just a few ultra close pixels wont up substeps to max */
/* adjust number of required substep by fastest active effect */
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index b2a9e229be9..5f9c420e395 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -32,7 +32,7 @@
/* NOTE:
*
- * This file is no longer used to provide tools for the depreceated IPO system. Instead, it
+ * This file is no longer used to provide tools for the deprecated IPO system. Instead, it
* is only used to house the conversion code to the new system.
*
* -- Joshua Leung, Jan 2009
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 5b05ce02104..b9bf2fd01a3 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -133,7 +133,7 @@ Key *BKE_key_add(ID *id) /* common function */
key->uidgen = 1;
- /* XXX the code here uses some defines which will soon be depreceated... */
+ /* XXX the code here uses some defines which will soon be deprecated... */
switch (GS(id->name)) {
case ID_ME:
el = key->elemstr;
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index 1a9ac9dc0af..13ad9962aff 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -1208,7 +1208,7 @@ static float maskrasterize_layer_isect(unsigned int *face, float (*cos)[3], cons
/* needs work */
#if 1
- /* quad check fails for bowtie, so keep using 2 tri checks */
+ /* quad check fails for bow-tie, so keep using 2 tri checks */
//if (isect_point_quad_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]))
if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]]) ||
isect_point_tri_v2(xy, cos[face[0]], cos[face[2]], cos[face[3]]))
@@ -1216,7 +1216,7 @@ static float maskrasterize_layer_isect(unsigned int *face, float (*cos)[3], cons
return maskrasterize_layer_z_depth_quad(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]);
}
#elif 1
- /* don't use isect_point_tri_v2_cw because we could have bowtie quads */
+ /* don't use isect_point_tri_v2_cw because we could have bow-tie quads */
if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[1]], cos[face[2]]);
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 84b74191b09..5b766d0ee32 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1490,7 +1490,7 @@ void ramp_blend(int type, float r_col[3], const float fac, const float col[3])
}
/**
- * \brief copy/paste buffer, if we had a propper py api that would be better
+ * \brief copy/paste buffer, if we had a proper py api that would be better
* \note matcopybuf.nodetree does _NOT_ use ID's
* \todo matcopybuf.nodetree's node->id's are NOT validated, this will crash!
*/
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index d407166646b..e45a052db4d 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -788,7 +788,7 @@ int test_index_face(MFace *mface, CustomData *fdata, int mfindex, int nr)
nr--;
}
- /* check corrupt cases, bowtie geometry, cant handle these because edge data wont exist so just return 0 */
+ /* check corrupt cases, bow-tie geometry, cant handle these because edge data wont exist so just return 0 */
if (nr == 3) {
if (
/* real edges */
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 3267253e744..5a302cba2ab 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -190,7 +190,7 @@ void BKE_paint_free(Paint *paint)
}
/* called when copying scene settings, so even if 'src' and 'tar' are the same
- * still do a id_us_plus(), rather then if we were copying betweem 2 existing
+ * still do a id_us_plus(), rather then if we were copying between 2 existing
* scenes where a matching value should decrease the existing user count as
* with paint_brush_set() */
void BKE_paint_copy(Paint *src, Paint *tar)
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index e65e15dd287..154c8cca75d 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3777,7 +3777,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
/* Calculate the speed of the particle relative to the local scale of the
* simulation. This should be called once per particle during a simulation
* step, after the velocity has been updated. element_size defines the scale of
- * the simulation, and is typically the distance to neighbourning particles. */
+ * the simulation, and is typically the distance to neighboring particles. */
static void update_courant_num(ParticleSimulationData *sim, ParticleData *pa,
float dtime, SPHData *sphdata)
{
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 3a28a4b2455..4a172ab4476 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -383,7 +383,7 @@ Scene *BKE_scene_add(const char *name)
sce->r.edgeint = 10;
sce->r.ocres = 128;
- /* OCIO_TODO: for forwards compatibiliy only, so if no tonecurve are used,
+ /* OCIO_TODO: for forwards compatibility only, so if no tonecurve are used,
* images would look in the same way as in current blender
*
* perhaps at some point should be completely deprecated?
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 4c28fe01895..c17e82015f7 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -3925,7 +3925,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
sst=PIL_check_seconds_timer();
/* Integration back in time is possible in theory, but pretty useless here.
- * So we refuse to do so. Since we do not know anything about 'outside' canges
+ * So we refuse to do so. Since we do not know anything about 'outside' changes
* especially colliders we refuse to go more than 10 frames.
*/
if (dtime < 0 || dtime > 10.5f) return;
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index da5e7ff3db7..46836b1f8d1 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -350,7 +350,7 @@ static int unit_as_string(char *str, int len_max, double value, int prec, bUnitC
/* Add unit prefix and strip zeros */
/* replace trailing zero's with spaces
- * so the number is less complicated but allignment in a button wont
+ * so the number is less complicated but alignment in a button wont
* jump about while dragging */
i = len - 1;
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 4019eba5177..b0a27453cb3 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -839,7 +839,7 @@ static int start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty, Report
* inter-frames (H.264 B-frames, for example), it can output the frames
* in a different order from the one it was given.
* For example, when sending frames 1, 2, 3, 4 to the encoder, it may write
- * them in the order 1, 4, 2, 3 - first the two frames used for predition,
+ * them in the order 1, 4, 2, 3 - first the two frames used for prediction,
* and then the bidirectionally-predicted frames. What this means in practice
* is that the encoder may not immediately produce one output frame for each
* input frame. These delayed frames must be flushed before we close the
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index 8260331b808..652925fbe49 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -107,7 +107,7 @@ void single_axis_angle_to_mat3(float R[3][3], const char axis, const float angle
/****************************** Vector/Rotation ******************************/
/* old axis angle code */
-/* TODO: the following calls should probably be depreceated sometime */
+/* TODO: the following calls should probably be deprecated sometime */
/* conversion */
void vec_rot_to_mat3(float mat[3][3], const float vec[3], const float phi);
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 53e9a6b66cb..50cef039acf 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -1387,7 +1387,7 @@ int isect_ray_aabb(const IsectRayAABBData *data, const float bb_min[3],
}
/* find closest point to p on line through l1,l2 and return lambda,
- * where (0 <= lambda <= 1) when cp is in the line segement l1,l2
+ * where (0 <= lambda <= 1) when cp is in the line segment l1,l2
*/
float closest_to_line_v3(float cp[3], const float p[3], const float l1[3], const float l2[3])
{
@@ -1429,7 +1429,7 @@ float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2
return (dot_v2v2(u, h) / dot_v2v2(u, u));
}
-/* ensyre the distance between these points is no greater then 'dist'
+/* ensure the distance between these points is no greater then 'dist'
* if it is, scale then both into the center */
void limit_dist_v3(float v1[3], float v2[3], const float dist)
{
@@ -1672,7 +1672,7 @@ static int point_in_slice(const float p[3], const float v1[3], const float l1[3]
* the room inside usually is rather small compared to R3 though still infinite
* useful for restricting (speeding up) searches
* e.g. all points of triangular prism are within the intersection of 3 'slices'
- * onother trivial case : cube
+ * another trivial case : cube
* but see a 'spat' which is a deformed cube with paired parallel planes needs only 3 slices too
*/
float h, rp[3], cp[3], q[3];
@@ -1992,8 +1992,8 @@ void barycentric_weights_v2_quad(const float v1[2], const float v2[2], const flo
const float co[2], float w[4])
{
/* note: fabsf() here is not needed for convex quads (and not used in interp_weights_poly_v2).
- * but in the case of concave/bowtie quads for the mask rasterizer it gives unreliable results
- * without adding absf(). If this becomes an issue for more general useage we could have
+ * but in the case of concave/bow-tie quads for the mask rasterizer it gives unreliable results
+ * without adding absf(). If this becomes an issue for more general usage we could have
* this optional or use a different function - Campbell */
#define MEAN_VALUE_HALF_TAN_V2(_area, i1, i2) \
((_area = cross_v2v2(dirs[i1], dirs[i2])) != 0.0f ? \
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 1392e88c168..53f2c1cd0d9 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -858,7 +858,7 @@ void single_axis_angle_to_mat3(float mat[3][3], const char axis, const float ang
}
/****************************** Vector/Rotation ******************************/
-/* TODO: the following calls should probably be depreceated sometime */
+/* TODO: the following calls should probably be deprecated sometime */
/* TODO, replace use of this function with axis_angle_to_mat3() */
void vec_rot_to_mat3(float mat[][3], const float vec[3], const float phi)
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index d2f806c5e65..5515d42f60f 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -1719,7 +1719,7 @@ static PreviewImage *direct_link_preview_image(FileData *fd, PreviewImage *old_p
/* Legacy Data Support (for Version Patching) ----------------------------- */
-// XXX depreceated - old animation system
+// XXX deprecated - old animation system
static void lib_link_ipo(FileData *fd, Main *main)
{
Ipo *ipo;
@@ -1736,7 +1736,7 @@ static void lib_link_ipo(FileData *fd, Main *main)
}
}
-// XXX depreceated - old animation system
+// XXX deprecated - old animation system
static void direct_link_ipo(FileData *fd, Ipo *ipo)
{
IpoCurve *icu;
@@ -1750,7 +1750,7 @@ static void direct_link_ipo(FileData *fd, Ipo *ipo)
}
}
-// XXX depreceated - old animation system
+// XXX deprecated - old animation system
static void lib_link_nlastrips(FileData *fd, ID *id, ListBase *striplist)
{
bActionStrip *strip;
@@ -1765,7 +1765,7 @@ static void lib_link_nlastrips(FileData *fd, ID *id, ListBase *striplist)
}
}
-// XXX depreceated - old animation system
+// XXX deprecated - old animation system
static void direct_link_nlastrips(FileData *fd, ListBase *strips)
{
bActionStrip *strip;
@@ -1776,7 +1776,7 @@ static void direct_link_nlastrips(FileData *fd, ListBase *strips)
link_list(fd, &strip->modifiers);
}
-// XXX depreceated - old animation system
+// XXX deprecated - old animation system
static void lib_link_constraint_channels(FileData *fd, ID *id, ListBase *chanbase)
{
bConstraintChannel *chan;
@@ -1947,12 +1947,12 @@ static void lib_link_action(FileData *fd, Main *main)
if (act->id.flag & LIB_NEED_LINK) {
act->id.flag -= LIB_NEED_LINK;
-// XXX depreceated - old animation system <<<
+// XXX deprecated - old animation system <<<
for (chan=act->chanbase.first; chan; chan=chan->next) {
chan->ipo = newlibadr_us(fd, act->id.lib, chan->ipo);
lib_link_constraint_channels(fd, &act->id, &chan->constraintChannels);
}
-// >>> XXX depreceated - old animation system
+// >>> XXX deprecated - old animation system
lib_link_fcurves(fd, &act->id, &act->curves);
}
@@ -1961,21 +1961,21 @@ static void lib_link_action(FileData *fd, Main *main)
static void direct_link_action(FileData *fd, bAction *act)
{
- bActionChannel *achan; // XXX depreceated - old animation system
+ bActionChannel *achan; // XXX deprecated - old animation system
bActionGroup *agrp;
link_list(fd, &act->curves);
- link_list(fd, &act->chanbase); // XXX depreceated - old animation system
+ link_list(fd, &act->chanbase); // XXX deprecated - old animation system
link_list(fd, &act->groups);
link_list(fd, &act->markers);
-// XXX depreceated - old animation system <<<
+// XXX deprecated - old animation system <<<
for (achan = act->chanbase.first; achan; achan=achan->next) {
achan->grp = newdataadr(fd, achan->grp);
link_list(fd, &achan->constraintChannels);
}
-// >>> XXX depreceated - old animation system
+// >>> XXX deprecated - old animation system
direct_link_fcurves(fd, &act->curves);
@@ -2488,7 +2488,7 @@ static void lib_link_constraints(FileData *fd, ID *id, ListBase *conlist)
con->type = CONSTRAINT_TYPE_NULL;
}
/* own ipo, all constraints have it */
- con->ipo = newlibadr_us(fd, id->lib, con->ipo); // XXX depreceated - old animation system
+ con->ipo = newlibadr_us(fd, id->lib, con->ipo); // XXX deprecated - old animation system
}
/* relink all ID-blocks used by the constraints */
@@ -2647,7 +2647,7 @@ static void lib_link_camera(FileData *fd, Main *main)
if (ca->id.flag & LIB_NEED_LINK) {
if (ca->adt) lib_link_animdata(fd, &ca->id, ca->adt);
- ca->ipo = newlibadr_us(fd, ca->id.lib, ca->ipo); // XXX depreceated - old animation system
+ ca->ipo = newlibadr_us(fd, ca->id.lib, ca->ipo); // XXX deprecated - old animation system
ca->dof_ob = newlibadr_us(fd, ca->id.lib, ca->dof_ob);
@@ -2683,7 +2683,7 @@ static void lib_link_lamp(FileData *fd, Main *main)
}
}
- la->ipo = newlibadr_us(fd, la->id.lib, la->ipo); // XXX depreceated - old animation system
+ la->ipo = newlibadr_us(fd, la->id.lib, la->ipo); // XXX deprecated - old animation system
if (la->nodetree)
lib_link_ntree(fd, &la->id, la->nodetree);
@@ -2740,7 +2740,7 @@ static void lib_link_key(FileData *fd, Main *main)
if (key->id.flag & LIB_NEED_LINK) {
if (key->adt) lib_link_animdata(fd, &key->id, key->adt);
- key->ipo = newlibadr_us(fd, key->id.lib, key->ipo); // XXX depreceated - old animation system
+ key->ipo = newlibadr_us(fd, key->id.lib, key->ipo); // XXX deprecated - old animation system
key->from = newlibadr(fd, key->id.lib, key->from);
key->id.flag -= LIB_NEED_LINK;
@@ -2810,7 +2810,7 @@ static void lib_link_mball(FileData *fd, Main *main)
for (a = 0; a < mb->totcol; a++)
mb->mat[a]= newlibadr_us(fd, mb->id.lib, mb->mat[a]);
- mb->ipo = newlibadr_us(fd, mb->id.lib, mb->ipo); // XXX depreceated - old animation system
+ mb->ipo = newlibadr_us(fd, mb->id.lib, mb->ipo); // XXX deprecated - old animation system
mb->id.flag -= LIB_NEED_LINK;
}
@@ -2846,7 +2846,7 @@ static void lib_link_world(FileData *fd, Main *main)
if (wrld->id.flag & LIB_NEED_LINK) {
if (wrld->adt) lib_link_animdata(fd, &wrld->id, wrld->adt);
- wrld->ipo = newlibadr_us(fd, wrld->id.lib, wrld->ipo); // XXX depreceated - old animation system
+ wrld->ipo = newlibadr_us(fd, wrld->id.lib, wrld->ipo); // XXX deprecated - old animation system
for (a=0; a < MAX_MTEX; a++) {
mtex = wrld->mtex[a];
@@ -3047,7 +3047,7 @@ static void lib_link_curve(FileData *fd, Main *main)
cu->vfonti = newlibadr_us(fd, cu->id.lib, cu->vfonti);
cu->vfontbi = newlibadr_us(fd, cu->id.lib, cu->vfontbi);
- cu->ipo = newlibadr_us(fd, cu->id.lib, cu->ipo); // XXX depreceated - old animation system
+ cu->ipo = newlibadr_us(fd, cu->id.lib, cu->ipo); // XXX deprecated - old animation system
cu->key = newlibadr_us(fd, cu->id.lib, cu->key);
cu->id.flag -= LIB_NEED_LINK;
@@ -3347,7 +3347,7 @@ static void lib_link_particlesettings(FileData *fd, Main *main)
for (part = main->particle.first; part; part = part->id.next) {
if (part->id.flag & LIB_NEED_LINK) {
if (part->adt) lib_link_animdata(fd, &part->id, part->adt);
- part->ipo = newlibadr_us(fd, part->id.lib, part->ipo); // XXX depreceated - old animation system
+ part->ipo = newlibadr_us(fd, part->id.lib, part->ipo); // XXX deprecated - old animation system
part->dup_ob = newlibadr(fd, part->id.lib, part->dup_ob);
part->dup_group = newlibadr(fd, part->id.lib, part->dup_group);
@@ -3937,7 +3937,7 @@ static void lib_link_latt(FileData *fd, Main *main)
if (lt->id.flag & LIB_NEED_LINK) {
if (lt->adt) lib_link_animdata(fd, &lt->id, lt->adt);
- lt->ipo = newlibadr_us(fd, lt->id.lib, lt->ipo); // XXX depreceated - old animation system
+ lt->ipo = newlibadr_us(fd, lt->id.lib, lt->ipo); // XXX deprecated - old animation system
lt->key = newlibadr_us(fd, lt->id.lib, lt->key);
lt->id.flag -= LIB_NEED_LINK;
@@ -3991,10 +3991,10 @@ static void lib_link_object(FileData *fd, Main *main)
if (ob->id.properties) IDP_LibLinkProperty(ob->id.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
if (ob->adt) lib_link_animdata(fd, &ob->id, ob->adt);
-// XXX depreceated - old animation system <<<
+// XXX deprecated - old animation system <<<
ob->ipo = newlibadr_us(fd, ob->id.lib, ob->ipo);
ob->action = newlibadr_us(fd, ob->id.lib, ob->action);
-// >>> XXX depreceated - old animation system
+// >>> XXX deprecated - old animation system
ob->parent = newlibadr(fd, ob->id.lib, ob->parent);
ob->track = newlibadr(fd, ob->id.lib, ob->track);
@@ -4073,10 +4073,10 @@ static void lib_link_object(FileData *fd, Main *main)
lib_link_pose(fd, ob, ob->pose);
lib_link_constraints(fd, &ob->id, &ob->constraints);
-// XXX depreceated - old animation system <<<
+// XXX deprecated - old animation system <<<
lib_link_constraint_channels(fd, &ob->id, &ob->constraintChannels);
lib_link_nlastrips(fd, &ob->id, &ob->nlastrips);
-// >>> XXX depreceated - old animation system
+// >>> XXX deprecated - old animation system
for (paf = ob->effect.first; paf; paf = paf->next) {
if (paf->type == EFF_PARTICLE) {
@@ -4537,10 +4537,10 @@ static void direct_link_object(FileData *fd, Object *ob)
direct_link_motionpath(fd, ob->mpath);
link_list(fd, &ob->defbase);
-// XXX depreceated - old animation system <<<
+// XXX deprecated - old animation system <<<
direct_link_nlastrips(fd, &ob->nlastrips);
link_list(fd, &ob->constraintChannels);
-// >>> XXX depreceated - old animation system
+// >>> XXX deprecated - old animation system
ob->mat= newdataadr(fd, ob->mat);
test_pointer_array(fd, (void **)&ob->mat);
@@ -6130,7 +6130,7 @@ static void lib_link_sound(FileData *fd, Main *main)
for (sound = main->sound.first; sound; sound = sound->id.next) {
if (sound->id.flag & LIB_NEED_LINK) {
sound->id.flag -= LIB_NEED_LINK;
- sound->ipo = newlibadr_us(fd, sound->id.lib, sound->ipo); // XXX depreceated - old animation system
+ sound->ipo = newlibadr_us(fd, sound->id.lib, sound->ipo); // XXX deprecated - old animation system
sound_load(main, sound);
}
@@ -8035,7 +8035,7 @@ static void lib_link_all(FileData *fd, Main *main)
lib_link_material(fd, main);
lib_link_texture(fd, main);
lib_link_image(fd, main);
- lib_link_ipo(fd, main); // XXX depreceated... still needs to be maintained for version patches still
+ lib_link_ipo(fd, main); // XXX deprecated... still needs to be maintained for version patches still
lib_link_key(fd, main);
lib_link_world(fd, main);
lib_link_lamp(fd, main);
@@ -8371,7 +8371,7 @@ static void expand_doit(FileData *fd, Main *mainvar, void *old)
-// XXX depreceated - old animation system
+// XXX deprecated - old animation system
static void expand_ipo(FileData *fd, Main *mainvar, Ipo *ipo)
{
IpoCurve *icu;
@@ -8381,7 +8381,7 @@ static void expand_ipo(FileData *fd, Main *mainvar, Ipo *ipo)
}
}
-// XXX depreceated - old animation system
+// XXX deprecated - old animation system
static void expand_constraint_channels(FileData *fd, Main *mainvar, ListBase *chanbase)
{
bConstraintChannel *chan;
@@ -8437,7 +8437,7 @@ static void expand_action(FileData *fd, Main *mainvar, bAction *act)
{
bActionChannel *chan;
- // XXX depreceated - old animation system --------------
+ // XXX deprecated - old animation system --------------
for (chan=act->chanbase.first; chan; chan=chan->next) {
expand_doit(fd, mainvar, chan->ipo);
expand_constraint_channels(fd, mainvar, &chan->constraintChannels);
@@ -8527,7 +8527,7 @@ static void expand_group(FileData *fd, Main *mainvar, Group *group)
static void expand_key(FileData *fd, Main *mainvar, Key *key)
{
- expand_doit(fd, mainvar, key->ipo); // XXX depreceated - old animation system
+ expand_doit(fd, mainvar, key->ipo); // XXX deprecated - old animation system
if (key->adt)
expand_animdata(fd, mainvar, key->adt);
@@ -8553,7 +8553,7 @@ static void expand_nodetree(FileData *fd, Main *mainvar, bNodeTree *ntree)
static void expand_texture(FileData *fd, Main *mainvar, Tex *tex)
{
expand_doit(fd, mainvar, tex->ima);
- expand_doit(fd, mainvar, tex->ipo); // XXX depreceated - old animation system
+ expand_doit(fd, mainvar, tex->ipo); // XXX deprecated - old animation system
if (tex->adt)
expand_animdata(fd, mainvar, tex->adt);
@@ -8579,7 +8579,7 @@ static void expand_material(FileData *fd, Main *mainvar, Material *ma)
}
}
- expand_doit(fd, mainvar, ma->ipo); // XXX depreceated - old animation system
+ expand_doit(fd, mainvar, ma->ipo); // XXX deprecated - old animation system
if (ma->adt)
expand_animdata(fd, mainvar, ma->adt);
@@ -8602,7 +8602,7 @@ static void expand_lamp(FileData *fd, Main *mainvar, Lamp *la)
}
}
- expand_doit(fd, mainvar, la->ipo); // XXX depreceated - old animation system
+ expand_doit(fd, mainvar, la->ipo); // XXX deprecated - old animation system
if (la->adt)
expand_animdata(fd, mainvar, la->adt);
@@ -8613,7 +8613,7 @@ static void expand_lamp(FileData *fd, Main *mainvar, Lamp *la)
static void expand_lattice(FileData *fd, Main *mainvar, Lattice *lt)
{
- expand_doit(fd, mainvar, lt->ipo); // XXX depreceated - old animation system
+ expand_doit(fd, mainvar, lt->ipo); // XXX deprecated - old animation system
expand_doit(fd, mainvar, lt->key);
if (lt->adt)
@@ -8632,7 +8632,7 @@ static void expand_world(FileData *fd, Main *mainvar, World *wrld)
}
}
- expand_doit(fd, mainvar, wrld->ipo); // XXX depreceated - old animation system
+ expand_doit(fd, mainvar, wrld->ipo); // XXX deprecated - old animation system
if (wrld->adt)
expand_animdata(fd, mainvar, wrld->adt);
@@ -8667,7 +8667,7 @@ static void expand_curve(FileData *fd, Main *mainvar, Curve *cu)
expand_doit(fd, mainvar, cu->vfonti);
expand_doit(fd, mainvar, cu->vfontbi);
expand_doit(fd, mainvar, cu->key);
- expand_doit(fd, mainvar, cu->ipo); // XXX depreceated - old animation system
+ expand_doit(fd, mainvar, cu->ipo); // XXX deprecated - old animation system
expand_doit(fd, mainvar, cu->bevobj);
expand_doit(fd, mainvar, cu->taperobj);
expand_doit(fd, mainvar, cu->textoncurve);
@@ -8756,10 +8756,10 @@ static void expand_constraints(FileData *fd, Main *mainvar, ListBase *lb)
id_loop_constraints(lb, expand_constraint_cb, &ced);
- /* depreceated manual expansion stuff */
+ /* deprecated manual expansion stuff */
for (curcon = lb->first; curcon; curcon = curcon->next) {
if (curcon->ipo)
- expand_doit(fd, mainvar, curcon->ipo); // XXX depreceated - old animation system
+ expand_doit(fd, mainvar, curcon->ipo); // XXX deprecated - old animation system
}
}
@@ -8841,7 +8841,7 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
expand_doit(fd, mainvar, ob->gpd);
-// XXX depreceated - old animation system (for version patching only)
+// XXX deprecated - old animation system (for version patching only)
expand_doit(fd, mainvar, ob->ipo);
expand_doit(fd, mainvar, ob->action);
@@ -8852,7 +8852,7 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
expand_doit(fd, mainvar, strip->act);
expand_doit(fd, mainvar, strip->ipo);
}
-// XXX depreceated - old animation system (for version patching only)
+// XXX deprecated - old animation system (for version patching only)
if (ob->adt)
expand_animdata(fd, mainvar, ob->adt);
@@ -9024,7 +9024,7 @@ static void expand_scene(FileData *fd, Main *mainvar, Scene *sce)
static void expand_camera(FileData *fd, Main *mainvar, Camera *ca)
{
- expand_doit(fd, mainvar, ca->ipo); // XXX depreceated - old animation system
+ expand_doit(fd, mainvar, ca->ipo); // XXX deprecated - old animation system
if (ca->adt)
expand_animdata(fd, mainvar, ca->adt);
@@ -9040,7 +9040,7 @@ static void expand_speaker(FileData *fd, Main *mainvar, Speaker *spk)
static void expand_sound(FileData *fd, Main *mainvar, bSound *snd)
{
- expand_doit(fd, mainvar, snd->ipo); // XXX depreceated - old animation system
+ expand_doit(fd, mainvar, snd->ipo); // XXX deprecated - old animation system
}
static void expand_movieclip(FileData *fd, Main *mainvar, MovieClip *clip)
@@ -9143,7 +9143,7 @@ static void expand_main(FileData *fd, Main *mainvar)
expand_armature(fd, mainvar, (bArmature *)id);
break;
case ID_AC:
- expand_action(fd, mainvar, (bAction *)id); // XXX depreceated - old animation system
+ expand_action(fd, mainvar, (bAction *)id); // XXX deprecated - old animation system
break;
case ID_GR:
expand_group(fd, mainvar, (Group *)id);
@@ -9155,7 +9155,7 @@ static void expand_main(FileData *fd, Main *mainvar)
expand_brush(fd, mainvar, (Brush *)id);
break;
case ID_IP:
- expand_ipo(fd, mainvar, (Ipo *)id); // XXX depreceated - old animation system
+ expand_ipo(fd, mainvar, (Ipo *)id); // XXX deprecated - old animation system
break;
case ID_PA:
expand_particlesettings(fd, mainvar, (ParticleSettings *)id);
diff --git a/source/blender/bmesh/operators/bmo_create.c b/source/blender/bmesh/operators/bmo_create.c
index 1567455e354..519778cb638 100644
--- a/source/blender/bmesh/operators/bmo_create.c
+++ b/source/blender/bmesh/operators/bmo_create.c
@@ -1223,7 +1223,7 @@ void bmo_edgenet_prepare(BMesh *bm, BMOperator *op)
v4 = BM_vert_in_edge(edges2[i - 1], edges2[i]->v1) ? edges2[i]->v2 : edges2[i]->v1;
}
- /* if there is ever bowtie quads between two edges the problem is here! [#30367] */
+ /* if there is ever bow-tie quads between two edges the problem is here! [#30367] */
#if 0
normal_tri_v3(dvec1, v1->co, v2->co, v4->co);
normal_tri_v3(dvec2, v1->co, v4->co, v3->co);
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index f29933ea0c1..4d4f26561e3 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -210,7 +210,7 @@ void DocumentImporter::finish()
}
- mesh_importer.optimize_material_assignements();
+ mesh_importer.optimize_material_assignments();
armature_importer.set_tags_map(this->uid_tags_map);
armature_importer.make_armatures(mContext);
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index cf211e2fbb1..47ee35f0268 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -1061,7 +1061,7 @@ std::vector<Object *> MeshImporter::get_all_users_of(Mesh *reference_mesh)
*
* During import all materials have been assigned to Object.
* Now we iterate over the imported objects and optimize
- * the assignements as follows:
+ * the assignments as follows:
*
* for each imported geometry:
* if number of users is 1:
@@ -1075,7 +1075,7 @@ std::vector<Object *> MeshImporter::get_all_users_of(Mesh *reference_mesh)
* adjust all other users accordingly.
*
**/
-void MeshImporter::optimize_material_assignements()
+void MeshImporter::optimize_material_assignments()
{
for (std::vector<Object *>::iterator it = imported_objects.begin();
it != imported_objects.end(); ++it)
@@ -1119,7 +1119,7 @@ void MeshImporter::optimize_material_assignements()
* come along with different materials. So we first create the objects
* and assign the materials to Object, then in a later cleanup we decide
* which materials shall be moved to the created geometries. Also see
- * optimize_material_assignements() above.
+ * optimize_material_assignments() above.
*/
MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
std::map<COLLADAFW::UniqueId, Material *>& uid_material_map,
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index 2cac26d5329..746b0738108 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -106,10 +106,10 @@ private:
#endif
void set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
- COLLADAFW::IndexList& index_list, unsigned int *tris_indices);
+ COLLADAFW::IndexList& index_list, unsigned int *tris_indices);
void set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
- COLLADAFW::IndexList& index_list, int index, bool quad);
+ COLLADAFW::IndexList& index_list, int index, bool quad);
#ifdef COLLADA_DEBUG
void print_index_list(COLLADAFW::IndexList& index_list);
@@ -132,7 +132,7 @@ private:
CustomData create_edge_custom_data(EdgeHash *eh);
- void allocate_face_data(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris);
+ void allocate_face_data(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris);
// TODO: import uv set names
void read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris);
@@ -153,22 +153,22 @@ public:
virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid);
MTex *assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture,
- Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
- MTex *color_texture);
+ Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
+ MTex *color_texture);
- void optimize_material_assignements();
+ void optimize_material_assignments();
MTFace *assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
- Object *ob, const COLLADAFW::UniqueId *geom_uid,
- MTex **color_texture, char *layername, MTFace *texture_face,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index);
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ Object *ob, const COLLADAFW::UniqueId *geom_uid,
+ MTex **color_texture, char *layername, MTFace *texture_face,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index);
Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
- bool isController,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map);
+ bool isController,
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map);
// create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
bool write_geometry(const COLLADAFW::Geometry* geom);
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index cb52d88f985..b8b89785e17 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -4842,7 +4842,7 @@ static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob,
bone_looper(ob, arm->bonebase.first, &looper_data, bone_skinnable_cb);
/* create an array of pointers to the deform groups that
- * coorespond to the skinnable bones (creating them
+ * correspond to the skinnable bones (creating them
* as necessary. */
dgrouplist = MEM_callocN(numbones * sizeof(bDeformGroup *), "dgrouplist");
dgroupflip = MEM_callocN(numbones * sizeof(bDeformGroup *), "dgroupflip");
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index ff7f33f6107..4ed14c3cdce 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -198,7 +198,7 @@ enum {
};
static EnumPropertyItem prop_select_linked_types[] = {
- //{OBJECT_SELECT_LINKED_IPO, "IPO", 0, "Object IPO", ""}, // XXX depreceated animation system stuff...
+ //{OBJECT_SELECT_LINKED_IPO, "IPO", 0, "Object IPO", ""}, // XXX deprecated animation system stuff...
{OBJECT_SELECT_LINKED_OBDATA, "OBDATA", 0, "Object Data", ""},
{OBJECT_SELECT_LINKED_MATERIAL, "MATERIAL", 0, "Material", ""},
{OBJECT_SELECT_LINKED_TEXTURE, "TEXTURE", 0, "Texture", ""},
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index b8e365c4c8e..cca37dfdcd8 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -2320,7 +2320,7 @@ static int IsectPoly2Df_twoside(const float pt[2], float uv[][2], const int tot)
return 1;
}
-/* One of the most important function for projectiopn painting, since it selects the pixels to be added into each bucket.
+/* One of the most important function for projection painting, since it selects the pixels to be added into each bucket.
* initialize pixels from this face where it intersects with the bucket_index, optionally initialize pixels for removing seams */
static void project_paint_face_init(const ProjPaintState *ps, const int thread_index, const int bucket_index, const int face_index, const int image_index, rctf *bucket_bounds, const ImBuf *ibuf, const short clamp_u, const short clamp_v)
{
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index ffe25a7b1ec..d75c6019825 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -604,11 +604,11 @@ typedef enum eSAction_Flag {
/* draw time in seconds instead of time in frames */
SACTION_DRAWTIME = (1 << 2),
/* don't filter action channels according to visibility */
- //SACTION_NOHIDE = (1<<3), // XXX depreceated... old animation system
+ //SACTION_NOHIDE = (1<<3), // XXX deprecated... old animation system
/* don't kill overlapping keyframes after transform */
SACTION_NOTRANSKEYCULL = (1 << 4),
/* don't include keyframes that are out of view */
- //SACTION_HORIZOPTIMISEON = (1<<5), // XXX depreceated... old irrelevant trick
+ //SACTION_HORIZOPTIMISEON = (1<<5), // XXX deprecated... old irrelevant trick
/* show pose-markers (local to action) in Action Editor mode */
SACTION_POSEMARKERS_SHOW = (1 << 6),
/* don't draw action channels using group colors (where applicable) */
@@ -653,7 +653,7 @@ typedef enum eAnimEdit_AutoSnap {
/* ************************************************ */
/* Legacy Data */
-/* WARNING: Action Channels are now depreceated... they were part of the old animation system!
+/* WARNING: Action Channels are now deprecated... they were part of the old animation system!
* (ONLY USED FOR DO_VERSIONS...)
*
* Action Channels belong to Actions. They are linked with an IPO block, and can also own
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index 0afe3773c94..0a20a60c893 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -103,13 +103,13 @@ typedef struct bArmature {
unsigned int layer_used; /* for UI, to show which layers are there */
unsigned int layer, layer_protected; /* for buttons to work, both variables in this order together */
-// XXX depreceated... old animaton system (armature only viz) ---
+// XXX deprecated... old animaton system (armature only viz) ---
short ghostep, ghostsize; /* number of frames to ghosts to show, and step between them */
short ghosttype, pathsize; /* ghost drawing options and number of frames between points of path */
int ghostsf, ghostef; /* start and end frames of ghost-drawing range */
int pathsf, pathef; /* start and end frames of path-calculation range for all bones */
int pathbc, pathac; /* number of frames before/after current frame of path-calculation for all bones */
-// XXX end of depreceated code ----------------------------------
+// XXX end of deprecated code ----------------------------------
} bArmature;
/* armature->flag */
@@ -127,7 +127,7 @@ typedef enum eArmature_Flag {
ARM_AUTO_IK = (1<<9),
ARM_NO_CUSTOM = (1<<10), /* made option negative, for backwards compat */
ARM_COL_CUSTOM = (1<<11), /* draw custom colors */
- ARM_GHOST_ONLYSEL = (1<<12), /* when ghosting, only show selected bones (this should belong to ghostflag instead) */ /* XXX depreceated */
+ ARM_GHOST_ONLYSEL = (1<<12), /* when ghosting, only show selected bones (this should belong to ghostflag instead) */ /* XXX deprecated */
ARM_DS_EXPAND = (1<<13), /* dopesheet channel is expanded */
ARM_HAS_VIZ_DEPS = (1<<14), /* other objects are used for visualizing various states (hack for efficient updates) */
} eArmature_Flag;
@@ -157,7 +157,7 @@ typedef enum eArmature_DeformFlag {
} eArmature_DeformFlag;
/* armature->pathflag */
-// XXX depreceated... old animation system (armature only viz)
+// XXX deprecated... old animation system (armature only viz)
typedef enum eArmature_PathFlag {
ARM_PATH_FNUMS = (1<<0),
ARM_PATH_KFRAS = (1<<1),
@@ -167,7 +167,7 @@ typedef enum eArmature_PathFlag {
} eArmature_PathFlag;
/* armature->ghosttype */
-// XXX depreceated... old animation system (armature only viz)
+// XXX deprecated... old animation system (armature only viz)
typedef enum eArmature_GhostType {
ARM_GHOST_CUR = 0,
ARM_GHOST_RANGE = 1,
diff --git a/source/blender/makesdna/DNA_camera_types.h b/source/blender/makesdna/DNA_camera_types.h
index 73cebfb3d9f..1ece25c9f70 100644
--- a/source/blender/makesdna/DNA_camera_types.h
+++ b/source/blender/makesdna/DNA_camera_types.h
@@ -99,7 +99,7 @@ typedef struct Camera {
#define CAM_SHOWSENSOR 256
/* yafray: dof sampling switch */
-/* #define CAM_YF_NO_QMC 512 */ /* depreceated */
+/* #define CAM_YF_NO_QMC 512 */ /* deprecated */
/* Sensor fit */
#define CAMERA_SENSOR_FIT_AUTO 0
diff --git a/source/blender/makesdna/DNA_constraint_types.h b/source/blender/makesdna/DNA_constraint_types.h
index ad3284d430d..c17e504163c 100644
--- a/source/blender/makesdna/DNA_constraint_types.h
+++ b/source/blender/makesdna/DNA_constraint_types.h
@@ -42,7 +42,7 @@ struct Text;
struct Ipo;
/* channels reside in Object or Action (ListBase) constraintChannels */
-// XXX depreceated... old AnimSys
+// XXX deprecated... old AnimSys
typedef struct bConstraintChannel {
struct bConstraintChannel *next, *prev;
struct Ipo *ipo;
@@ -515,7 +515,7 @@ typedef enum eBConstraint_SpaceTypes {
} eBConstraint_SpaceTypes;
/* bConstraintChannel.flag */
-// XXX depreceated... old AnimSys
+// XXX deprecated... old AnimSys
typedef enum eConstraintChannel_Flags {
CONSTRAINT_CHANNEL_SELECT = (1<<0),
CONSTRAINT_CHANNEL_PROTECTED = (1<<1)
@@ -539,7 +539,7 @@ typedef enum eCopyLocation_Flags {
LOCLIKE_X = (1<<0),
LOCLIKE_Y = (1<<1),
LOCLIKE_Z = (1<<2),
- /* LOCLIKE_TIP is a depreceated option... use headtail=1.0f instead */
+ /* LOCLIKE_TIP is a deprecated option... use headtail=1.0f instead */
LOCLIKE_TIP = (1<<3),
LOCLIKE_X_INVERT = (1<<4),
LOCLIKE_Y_INVERT = (1<<5),
diff --git a/source/blender/makesdna/DNA_dynamicpaint_types.h b/source/blender/makesdna/DNA_dynamicpaint_types.h
index ca1b1bf1725..1f2a589dc27 100644
--- a/source/blender/makesdna/DNA_dynamicpaint_types.h
+++ b/source/blender/makesdna/DNA_dynamicpaint_types.h
@@ -136,7 +136,7 @@ typedef struct DynamicPaintSurface {
/* canvas flags */
#if 0 /* This should not be needed, having a valid WEIGHT_MCOL layer should be enough.
- * And if not, should be a general flag. But seems unecessary for now... */
+ * And if not, should be a general flag. But seems unnecessary for now... */
#define MOD_DPAINT_PREVIEW_READY (1<<0) /* if viewport preview is ready */
#endif
#define MOD_DPAINT_BAKING (1<<1) /* surface is already baking, so it wont get updated (loop) */
diff --git a/source/blender/makesdna/DNA_gpencil_types.h b/source/blender/makesdna/DNA_gpencil_types.h
index 3de5372d848..71b344d23d7 100644
--- a/source/blender/makesdna/DNA_gpencil_types.h
+++ b/source/blender/makesdna/DNA_gpencil_types.h
@@ -141,16 +141,16 @@ typedef struct bGPdata {
} bGPdata;
/* bGPdata->flag */
-// XXX many of these flags should be depreceated for more general ideas in 2.5
+// XXX many of these flags should be deprecated for more general ideas in 2.5
/* don't allow painting to occur at all */
- // XXX is depreceated - not well understood
+ // XXX is deprecated - not well understood
#define GP_DATA_LMBPLOCK (1<<0)
/* show debugging info in viewport (i.e. status print) */
#define GP_DATA_DISPINFO (1<<1)
/* in Action Editor, show as expanded channel */
#define GP_DATA_EXPAND (1<<2)
/* is the block overriding all clicks? */
- // XXX is depreceated - nasty old concept
+ // XXX is deprecated - nasty old concept
#define GP_DATA_EDITPAINT (1<<3)
/* new strokes are added in viewport space */
#define GP_DATA_VIEWALIGN (1<<4)
diff --git a/source/blender/makesdna/DNA_ipo_types.h b/source/blender/makesdna/DNA_ipo_types.h
index 6bf8dbbe73a..a73fc9073fa 100644
--- a/source/blender/makesdna/DNA_ipo_types.h
+++ b/source/blender/makesdna/DNA_ipo_types.h
@@ -28,7 +28,7 @@
/** \file DNA_ipo_types.h
* \ingroup DNA
* \deprecated
- * The contents of this file are now officially depreceated. They were used for the 'old' animation system,
+ * The contents of this file are now officially deprecated. They were used for the 'old' animation system,
* which has (as of 2.50) been replaced with a completely new system by Joshua Leung (aligorith). All defines,
* etc. are only still maintained to provide backwards compatibility for old files.
*/
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index af44db3896a..3a8620fdaba 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -117,7 +117,7 @@ typedef struct Object {
struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */
/* struct Path *path; */
struct BoundBox *bb;
- struct bAction *action DNA_DEPRECATED; // XXX depreceated... old animation system
+ struct bAction *action DNA_DEPRECATED; // XXX deprecated... old animation system
struct bAction *poselib;
struct bPose *pose; /* pose data, armature objects only */
void *data; /* pointer to objects data - an 'ID' or NULL */
@@ -127,8 +127,8 @@ typedef struct Object {
bAnimVizSettings avs; /* settings for visualization of object-transform animation */
bMotionPath *mpath; /* motion path cache for this object */
- ListBase constraintChannels DNA_DEPRECATED; // XXX depreceated... old animation system
- ListBase effect DNA_DEPRECATED; // XXX depreceated... keep for readfile
+ ListBase constraintChannels DNA_DEPRECATED; // XXX deprecated... old animation system
+ ListBase effect DNA_DEPRECATED; // XXX deprecated... keep for readfile
ListBase disp; /* list of DispList, used by lattice, metaballs curve & surfaces */
ListBase defbase; /* list of bDeformGroup (vertex groups) names and flag only */
ListBase modifiers; /* list of ModifierData structures */
@@ -175,7 +175,7 @@ typedef struct Object {
short transflag, protectflag; /* transformation settings and transform locks */
short trackflag, upflag;
short nlaflag; /* used for DopeSheet filtering settings (expanded/collapsed) */
- short ipoflag; // xxx depreceated... old animation system
+ short ipoflag; // xxx deprecated... old animation system
short scaflag; /* ui state for game logic */
char scavisflag; /* more display settings for game logic */
char pad5;
@@ -244,8 +244,8 @@ typedef struct Object {
float anisotropicFriction[3];
ListBase constraints; /* object constraints */
- ListBase nlastrips DNA_DEPRECATED; // XXX depreceated... old animation system
- ListBase hooks DNA_DEPRECATED; // XXX depreceated... old animation system
+ ListBase nlastrips DNA_DEPRECATED; // XXX deprecated... old animation system
+ ListBase hooks DNA_DEPRECATED; // XXX deprecated... old animation system
ListBase particlesystem; /* particle systems */
struct PartDeflect *pd; /* particle deflector/attractor/collision data */
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 49dd96337a5..374b3ba1e53 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1046,7 +1046,7 @@ typedef struct UnitSettings {
/* Display/Editing unit options for each scene */
float scale_length; /* maybe have other unit conversions? */
char system; /* imperial, metric etc */
- char system_rotation; /* not implemented as a propper unit system yet */
+ char system_rotation; /* not implemented as a proper unit system yet */
short flag;
} UnitSettings;
diff --git a/source/blender/makesdna/DNA_sdna_types.h b/source/blender/makesdna/DNA_sdna_types.h
index 8b2e7645823..28204ebeb88 100644
--- a/source/blender/makesdna/DNA_sdna_types.h
+++ b/source/blender/makesdna/DNA_sdna_types.h
@@ -48,7 +48,7 @@ typedef struct SDNA {
short *typelens; /* type lengths */
int nr_structs; /* number of struct types */
- short **structs; /* sp = structs[a] is the address of a struct definintion
+ short **structs; /* sp = structs[a] is the address of a struct definition
* sp[0] is struct type number, sp[1] amount of members
*
* (sp[2], sp[3]), (sp[4], sp[5]), .. are the member
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 6cc4541f19e..a1534c7b9d3 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -376,7 +376,7 @@ typedef struct SpaceNla {
/* nla->flag */
typedef enum eSpaceNla_Flag {
- /* flags (1<<0), (1<<1), and (1<<3) are depreceated flags from old verisons */
+ /* flags (1<<0), (1<<1), and (1<<3) are deprecated flags from old verisons */
/* draw timing in seconds instead of frames */
SNLA_DRAWTIME = (1 << 2),
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index ef3c7f42e96..14c996800fc 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -1091,7 +1091,7 @@ static char *rna_def_property_lookup_int_func(FILE *f, StructRNA *srna, Property
const char *manualfunc, const char *nextfunc)
{
/* note on indices, this is for external functions and ignores skipped values.
- * so the the index can only be checked against the length when there is no 'skip' funcion. */
+ * so the the index can only be checked against the length when there is no 'skip' function. */
char *func;
if (prop->flag & PROP_IDPROPERTY && manualfunc == NULL)
diff --git a/source/blender/makesrna/intern/rna_armature.c b/source/blender/makesrna/intern/rna_armature.c
index a645930f09a..ceadaa036f1 100644
--- a/source/blender/makesrna/intern/rna_armature.c
+++ b/source/blender/makesrna/intern/rna_armature.c
@@ -271,7 +271,7 @@ static void rna_Armature_layer_set(PointerRNA *ptr, const int *values)
}
}
-/* XXX depreceated.... old armature only animviz */
+/* XXX deprecated.... old armature only animviz */
static void rna_Armature_ghost_start_frame_set(PointerRNA *ptr, int value)
{
bArmature *data = (bArmature *)ptr->data;
@@ -293,7 +293,7 @@ static void rna_Armature_ghost_end_frame_set(PointerRNA *ptr, int value)
data->ghostsf = MAX2(data->ghostef, 1);
}
}
-/* XXX depreceated... old armature only animviz */
+/* XXX deprecated... old armature only animviz */
static void rna_EditBone_name_set(PointerRNA *ptr, const char *value)
{
@@ -945,14 +945,14 @@ static void rna_def_armature(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
-/* XXX depreceated ....... old animviz for armatures only */
+/* XXX deprecated ....... old animviz for armatures only */
prop = RNA_def_property(srna, "ghost_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "ghosttype");
RNA_def_property_enum_items(prop, prop_ghost_type_items);
RNA_def_property_ui_text(prop, "Ghost Type", "Method of Onion-skinning for active Action");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
-/* XXX depreceated ....... old animviz for armatures only */
+/* XXX deprecated ....... old animviz for armatures only */
/* Boolean values */
/* layer */
@@ -1013,16 +1013,16 @@ static void rna_def_armature(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Draw Bone Group Colors", "Draw bone group colors");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
-/* XXX depreceated ....... old animviz for armatures only */
+/* XXX deprecated ....... old animviz for armatures only */
prop = RNA_def_property(srna, "show_only_ghost_selected", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ARM_GHOST_ONLYSEL);
RNA_def_property_ui_text(prop, "Draw Ghosts on Selected Bones Only", "");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
-/* XXX depreceated ....... old animviz for armatures only */
+/* XXX deprecated ....... old animviz for armatures only */
/* Number fields */
-/* XXX depreceated ....... old animviz for armatures only */
+/* XXX deprecated ....... old animviz for armatures only */
/* ghost/onionskining settings */
prop = RNA_def_property(srna, "ghost_step", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ghostep");
@@ -1058,7 +1058,7 @@ static void rna_def_armature(BlenderRNA *brna)
"(not for 'Around Current Frame' Onion-skinning method)");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
-/* XXX depreceated ....... old animviz for armatures only */
+/* XXX deprecated ....... old animviz for armatures only */
}
void RNA_def_armature(BlenderRNA *brna)
diff --git a/source/blender/makesrna/intern/rna_nla.c b/source/blender/makesrna/intern/rna_nla.c
index 6e0f9f37d17..4ff1365427e 100644
--- a/source/blender/makesrna/intern/rna_nla.c
+++ b/source/blender/makesrna/intern/rna_nla.c
@@ -520,7 +520,7 @@ static void rna_def_nlastrip(BlenderRNA *brna)
prop = RNA_def_property(srna, "repeat", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "repeat");
RNA_def_property_float_funcs(prop, NULL, "rna_NlaStrip_repeat_set", NULL);
- /* these limits have currently be chosen arbitarily, but could be extended
+ /* these limits have currently be chosen arbitrarily, but could be extended
* (minimum should still be > 0 though) if needed... */
RNA_def_property_range(prop, 0.1f, 1000.0f);
RNA_def_property_ui_text(prop, "Repeat", "Number of times to repeat the action range");
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c
index c9960df1345..68bafd94ce4 100644
--- a/source/blender/nodes/composite/node_composite_tree.c
+++ b/source/blender/nodes/composite/node_composite_tree.c
@@ -226,7 +226,7 @@ static void local_merge(bNodeTree *localtree, bNodeTree *ntree)
}
else if (lnode->type==CMP_NODE_MOVIEDISTORTION) {
/* special case for distortion node: distortion context is allocating in exec function
- * and to achive much better performance on further calls this context should be
+ * and to achieve much better performance on further calls this context should be
* copied back to original node */
if (lnode->storage) {
if (lnode->new_node->storage)
diff --git a/source/blender/nodes/composite/node_composite_util.c b/source/blender/nodes/composite/node_composite_util.c
index 8f01408d8c7..ad2d26d7c27 100644
--- a/source/blender/nodes/composite/node_composite_util.c
+++ b/source/blender/nodes/composite/node_composite_util.c
@@ -1121,7 +1121,7 @@ void convolve(CompBuf* dst, CompBuf* in1, CompBuf* in2)
/*
*
- * Utility functions qd_* should probably be intergrated better with other functions here.
+ * Utility functions qd_* should probably be integrated better with other functions here.
*
*/
// sets fcol to pixelcolor at (x, y)
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
index 0868c9467e5..a9f930f9cf2 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
+++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
@@ -71,8 +71,8 @@ DO_INLINE float colorbalance_cdl(float in, float offset, float power, float slop
/* note: lift_lgg is just 2-lift, gamma_inv is 1.0/gamma */
DO_INLINE float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float gain)
{
- /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isn'tisn't pretty
- * but best keep it this way, sice testing for durian shows a similar calculation
+ /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isn't pretty
+ * but best keep it this way, since testing for durian shows a similar calculation
* without lin/srgb conversions gives bad results (over-saturated shadows) with colors
* slightly below 1.0. some correction can be done but it ends up looking bad for shadows or lighter tones - campbell */
float x= (((linearrgb_to_srgb(in) - 1.0f) * lift_lgg) + 1.0f) * gain;
diff --git a/source/blender/python/bmesh/bmesh_py_types.c b/source/blender/python/bmesh/bmesh_py_types.c
index f1fe70d0848..fefccceeb6e 100644
--- a/source/blender/python/bmesh/bmesh_py_types.c
+++ b/source/blender/python/bmesh/bmesh_py_types.c
@@ -189,7 +189,7 @@ static int bpy_bm_elem_index_set(BPy_BMElem *self, PyObject *value, void *UNUSED
/* Mesh
* ^^^^ */
-/* doc-strings for all uses of this funcion */
+/* doc-strings for all uses of this function */
PyDoc_STRVAR(bpy_bmvertseq_doc,
"This meshes vert sequence (read-only).\n\n:type: :class:`BMVertSeq`"
diff --git a/source/blender/python/bmesh/bmesh_py_types_meshdata.c b/source/blender/python/bmesh/bmesh_py_types_meshdata.c
index b5fee2a3e8e..8316d33ea38 100644
--- a/source/blender/python/bmesh/bmesh_py_types_meshdata.c
+++ b/source/blender/python/bmesh/bmesh_py_types_meshdata.c
@@ -251,7 +251,7 @@ PyObject *BPy_BMLoopUV_CreatePyObject(struct MLoopUV *mloopuv)
/* Mesh Loop Color
* *************** */
-/* This simply provices a color wrapper for
+/* This simply provides a color wrapper for
* color which uses mathutils callbacks for mathutils.Color
*/
diff --git a/source/blender/python/mathutils/mathutils_Color.c b/source/blender/python/mathutils/mathutils_Color.c
index 05fc84eaa87..8b5e39fbd27 100644
--- a/source/blender/python/mathutils/mathutils_Color.c
+++ b/source/blender/python/mathutils/mathutils_Color.c
@@ -565,7 +565,7 @@ static PyObject *Color_div(PyObject *v1, PyObject *v2)
return NULL;
}
-/* mulplication in-place: obj *= obj */
+/* multiplication in-place: obj *= obj */
static PyObject *Color_imul(PyObject *v1, PyObject *v2)
{
ColorObject *color = (ColorObject *)v1;
@@ -591,7 +591,7 @@ static PyObject *Color_imul(PyObject *v1, PyObject *v2)
return v1;
}
-/* mulplication in-place: obj *= obj */
+/* multiplication in-place: obj *= obj */
static PyObject *Color_idiv(PyObject *v1, PyObject *v2)
{
ColorObject *color = (ColorObject *)v1;
diff --git a/source/blender/python/mathutils/mathutils_Matrix.c b/source/blender/python/mathutils/mathutils_Matrix.c
index be519ded88e..9a0a1b3ca95 100644
--- a/source/blender/python/mathutils/mathutils_Matrix.c
+++ b/source/blender/python/mathutils/mathutils_Matrix.c
@@ -1875,7 +1875,7 @@ static PyObject *Matrix_sub(PyObject *m1, PyObject *m2)
return Matrix_CreatePyObject(mat, mat1->num_col, mat1->num_row, Py_NEW, Py_TYPE(mat1));
}
/*------------------------obj * obj------------------------------
- * mulplication */
+ * multiplication */
static PyObject *matrix_mul_float(MatrixObject *mat, const float scalar)
{
float tmat[16];
diff --git a/source/blender/python/mathutils/mathutils_Quaternion.c b/source/blender/python/mathutils/mathutils_Quaternion.c
index b595dab494d..2debff68af1 100644
--- a/source/blender/python/mathutils/mathutils_Quaternion.c
+++ b/source/blender/python/mathutils/mathutils_Quaternion.c
@@ -795,8 +795,8 @@ static PyObject *quat_mul_float(QuaternionObject *quat, const float scalar)
return Quaternion_CreatePyObject(tquat, Py_NEW, Py_TYPE(quat));
}
-//------------------------obj * obj------------------------------
-//mulplication
+/*------------------------obj * obj------------------------------
+ * multiplication */
static PyObject *Quaternion_mul(PyObject *q1, PyObject *q2)
{
float quat[QUAT_SIZE], scalar;
diff --git a/source/blender/python/mathutils/mathutils_Vector.c b/source/blender/python/mathutils/mathutils_Vector.c
index 74a4cd838d0..d461486d485 100644
--- a/source/blender/python/mathutils/mathutils_Vector.c
+++ b/source/blender/python/mathutils/mathutils_Vector.c
@@ -1530,7 +1530,7 @@ static PyObject *Vector_isub(PyObject *v1, PyObject *v2)
}
/*------------------------obj * obj------------------------------
- * mulplication*/
+ * multiplication */
/* COLUMN VECTOR Multiplication (Matrix X Vector)
@@ -1687,7 +1687,7 @@ static PyObject *Vector_mul(PyObject *v1, PyObject *v2)
return NULL;
}
-/* mulplication in-place: obj *= obj */
+/* multiplication in-place: obj *= obj */
static PyObject *Vector_imul(PyObject *v1, PyObject *v2)
{
VectorObject *vec = (VectorObject *)v1;
diff --git a/source/gameengine/GamePlayer/common/bmfont.cpp b/source/gameengine/GamePlayer/common/bmfont.cpp
index 6f40d13fe7a..fe6f2187138 100644
--- a/source/gameengine/GamePlayer/common/bmfont.cpp
+++ b/source/gameengine/GamePlayer/common/bmfont.cpp
@@ -104,7 +104,7 @@ void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step)
ysize = (bytes + (ibuf->x - 1)) / ibuf->x;
if (ysize < ibuf->y) {
- // we're first going to copy all data into a liniar buffer.
+ // we're first going to copy all data into a linear buffer.
// step can be 4 or 1 bytes, and the data is not sequential because
// the bitmap was flipped vertically.