Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-09-06 20:14:49 +0300
committerYimingWu <xp8110@outlook.com>2019-09-12 04:13:02 +0300
commit2b36ebb45748a8fe3eeafa7f11007350fc3bbcae (patch)
tree9aac7aa4476a9436492eebb94491ef64d0542f24 /source
parentf02e64556f3fb9126050bc91f56caebe6a473f72 (diff)
EEVEE: Fix Ambient Occlusion on backfaces
N is already the Facing normal! Dummy!
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
index e9bdfec008f..f55b42eb148 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
@@ -453,7 +453,7 @@ void CLOSURE_NAME(vec3 N
N = -N;
}
vec3 bent_normal;
- float final_ao = occlusion_compute(gl_FrontFacing ? N : -N, viewPosition, ao, rand, bent_normal);
+ float final_ao = occlusion_compute(N, viewPosition, ao, rand, bent_normal);
if (!use_contact_shadows) {
N = -N;
/* Bypass bent normal. */