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authorPablo Dobarro <pablodp606@gmail.com>2019-09-06 18:16:59 +0300
committerYimingWu <xp8110@outlook.com>2019-09-12 04:13:02 +0300
commit2c73c78820d97e9a6238a8e2a3420904a71154f4 (patch)
tree0940535e556d9133d272b81005995985593a99fa /source
parentcfc345c31eaa7850c6662cf3d58f90952bf554e3 (diff)
Fix T69548: Sculpt scene spacing breaks when object pivot not at origin
Reviewed By: brecht Differential Revision: https://developer.blender.org/D5699
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c39
1 files changed, 22 insertions, 17 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index b4b1ae3b0af..18f087e8c7b 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -94,7 +94,7 @@ typedef struct PaintStroke {
int cur_sample;
float last_mouse_position[2];
- float last_scene_space_position[3];
+ float last_world_space_position[3];
bool stroke_over_mesh;
/* space distance covered so far */
float stroke_distance;
@@ -538,7 +538,8 @@ static void paint_brush_stroke_add_step(bContext *C,
stroke->last_pressure = pressure;
if (paint_stroke_use_scene_spacing(brush, mode)) {
- sculpt_stroke_get_location(C, stroke->last_scene_space_position, stroke->last_mouse_position);
+ sculpt_stroke_get_location(C, stroke->last_world_space_position, stroke->last_mouse_position);
+ mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
}
if (paint_stroke_use_jitter(mode, brush, stroke->stroke_mode == BRUSH_STROKE_INVERT)) {
@@ -631,8 +632,10 @@ static float paint_space_stroke_spacing(bContext *C,
float size = BKE_brush_size_get(scene, stroke->brush) * size_pressure;
if (paint_stroke_use_scene_spacing(brush, mode)) {
if (!BKE_brush_use_locked_size(scene, brush)) {
- size_clamp = paint_calc_object_space_radius(
- &stroke->vc, stroke->last_scene_space_position, size);
+ float last_object_space_position[3];
+ mul_v3_m4v3(
+ last_object_space_position, stroke->vc.obact->imat, stroke->last_world_space_position);
+ size_clamp = paint_calc_object_space_radius(&stroke->vc, last_object_space_position, size);
}
else {
size_clamp = BKE_brush_unprojected_radius_get(scene, brush) * size_pressure;
@@ -656,7 +659,7 @@ static float paint_space_stroke_spacing(bContext *C,
spacing *= stroke->zoom_2d;
if (paint_stroke_use_scene_spacing(brush, mode)) {
- return size_clamp * spacing / 50.0f;
+ return max_ff(0.001f, size_clamp * spacing / 50.f);
}
else {
return max_ff(1.0, size_clamp * spacing / 50.0f);
@@ -767,7 +770,7 @@ static int paint_space_stroke(bContext *C,
float pressure, dpressure;
float mouse[2], dmouse[2];
- float scene_space_position[3], d_scene_space_position[3], final_scene_space_position[3];
+ float world_space_position[3], d_world_space_position[3], final_world_space_position[3];
float length;
float no_pressure_spacing = paint_space_stroke_spacing(C, scene, stroke, 1.0f, 1.0f);
pressure = stroke->last_pressure;
@@ -776,17 +779,18 @@ static int paint_space_stroke(bContext *C,
length = normalize_v2(dmouse);
if (paint_stroke_use_scene_spacing(brush, mode)) {
- bool hit = sculpt_stroke_get_location(C, scene_space_position, final_mouse);
+ bool hit = sculpt_stroke_get_location(C, world_space_position, final_mouse);
+ mul_m4_v3(stroke->vc.obact->obmat, world_space_position);
if (hit && stroke->stroke_over_mesh) {
- sub_v3_v3v3(d_scene_space_position, scene_space_position, stroke->last_scene_space_position);
- length = len_v3(d_scene_space_position);
+ sub_v3_v3v3(d_world_space_position, world_space_position, stroke->last_world_space_position);
+ length = len_v3(d_world_space_position);
stroke->stroke_over_mesh = true;
}
else {
length = 0.0f;
stroke->stroke_over_mesh = hit;
if (stroke->stroke_over_mesh) {
- copy_v3_v3(stroke->last_scene_space_position, scene_space_position);
+ copy_v3_v3(stroke->last_world_space_position, world_space_position);
}
}
}
@@ -797,12 +801,12 @@ static int paint_space_stroke(bContext *C,
if (length >= spacing) {
if (paint_stroke_use_scene_spacing(brush, mode)) {
- normalize_v3(d_scene_space_position);
- mul_v3_v3fl(final_scene_space_position, d_scene_space_position, spacing);
- add_v3_v3v3(final_scene_space_position,
- stroke->last_scene_space_position,
- final_scene_space_position);
- ED_view3d_project(ar, final_scene_space_position, mouse);
+ normalize_v3(d_world_space_position);
+ mul_v3_v3fl(final_world_space_position, d_world_space_position, spacing);
+ add_v3_v3v3(final_world_space_position,
+ stroke->last_world_space_position,
+ final_world_space_position);
+ ED_view3d_project(ar, final_world_space_position, mouse);
}
else {
mouse[0] = stroke->last_mouse_position[0] + dmouse[0] * spacing;
@@ -1326,7 +1330,8 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
copy_v2_v2(stroke->last_mouse_position, sample_average.mouse);
if (paint_stroke_use_scene_spacing(br, mode)) {
stroke->stroke_over_mesh = sculpt_stroke_get_location(
- C, stroke->last_scene_space_position, sample_average.mouse);
+ C, stroke->last_world_space_position, sample_average.mouse);
+ mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
}
stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse);
BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */