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authorClément Foucault <foucault.clem@gmail.com>2019-06-14 16:18:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-06-14 17:20:29 +0300
commit6e414b29108b08b32a0e004f82d3bfaaec6d064e (patch)
treeba0a1795e0231d3b8a479758fadf9092e68d428c /source
parent956cb4f403dd3a6ddb379202dc1f2770b9820073 (diff)
Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects
This was commited by mistake.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lights_lib.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lights_lib.glsl b/source/blender/draw/engines/eevee/shaders/lights_lib.glsl
index e0a273a9c2e..cb4302dd143 100644
--- a/source/blender/draw/engines/eevee/shaders/lights_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lights_lib.glsl
@@ -229,9 +229,9 @@ float light_visibility(LightData ld,
// vN = (gl_FrontFacing) ? vN : -vN;
- // if (dot(vN, ray_dir) <= 0.0) {
- // return vis;
- // }
+ if (dot(vN, ray_dir) <= 0.0) {
+ return vis;
+ }
float bias = 0.5; /* Constant Bias */
bias += 1.0 - abs(dot(vN, ray_dir)); /* Angle dependent bias */