diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-06-14 16:18:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-06-14 17:20:29 +0300 |
commit | 6e414b29108b08b32a0e004f82d3bfaaec6d064e (patch) | |
tree | ba0a1795e0231d3b8a479758fadf9092e68d428c /source | |
parent | 956cb4f403dd3a6ddb379202dc1f2770b9820073 (diff) |
Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects
This was commited by mistake.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lights_lib.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lights_lib.glsl b/source/blender/draw/engines/eevee/shaders/lights_lib.glsl index e0a273a9c2e..cb4302dd143 100644 --- a/source/blender/draw/engines/eevee/shaders/lights_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lights_lib.glsl @@ -229,9 +229,9 @@ float light_visibility(LightData ld, // vN = (gl_FrontFacing) ? vN : -vN; - // if (dot(vN, ray_dir) <= 0.0) { - // return vis; - // } + if (dot(vN, ray_dir) <= 0.0) { + return vis; + } float bias = 0.5; /* Constant Bias */ bias += 1.0 - abs(dot(vN, ray_dir)); /* Angle dependent bias */ |