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authorClément Foucault <foucault.clem@gmail.com>2019-06-14 16:19:28 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-06-14 17:20:29 +0300
commita5a0f158e363ff55b791c9e0970c824bc80a0a3a (patch)
tree9923934836fe6ef966e4d9f3936f0ffcb2313faa /source
parent6e414b29108b08b32a0e004f82d3bfaaec6d064e (diff)
Eevee: Fix Contact shadows with Translucent BSDF
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lights_lib.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lights_lib.glsl b/source/blender/draw/engines/eevee/shaders/lights_lib.glsl
index cb4302dd143..2d14f52d7e6 100644
--- a/source/blender/draw/engines/eevee/shaders/lights_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lights_lib.glsl
@@ -227,7 +227,8 @@ float light_visibility(LightData ld,
vec3 ray_ori = viewPosition;
- // vN = (gl_FrontFacing) ? vN : -vN;
+ /* Fix translucency shadowed by contact shadows. */
+ vN = (gl_FrontFacing) ? vN : -vN;
if (dot(vN, ray_dir) <= 0.0) {
return vis;