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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-27 22:38:47 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-30 20:07:51 +0300 |
commit | 492a9e4023acfa44952ff6a4130e34b48b1babf7 (patch) | |
tree | b2c5f7d82acecc3d78e17a4a75ace056ba34c5f4 /source | |
parent | 02702235522be0b224779d5ff7338ba3309323f0 (diff) |
Fix crash when using multiple Sculpt Vertex Color layers for rendering
This line was probable left there after a bad merge.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9367
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/intern/draw_cache_extract_mesh.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c index 56633a6fecc..ff1efccd507 100644 --- a/source/blender/draw/intern/draw_cache_extract_mesh.c +++ b/source/blender/draw/intern/draw_cache_extract_mesh.c @@ -2800,8 +2800,6 @@ static void *extract_vcol_init(const MeshRenderData *mr, struct MeshBatchCache * vcol_data->a = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[3]); } } - - vcol_data += mr->loop_len; } } return NULL; |