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authorClément Foucault <foucault.clem@gmail.com>2017-05-29 23:03:57 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-29 23:04:30 +0300
commit5773f587622ebf58f6aa3bf4ae60431e8b0f39ef (patch)
treee7f22a4c51464dc443f68a964bc32b18c55e7e42 /source
parent1fa216487d69c79ef81ccf679090e2bfea5b64fd (diff)
Eevee: Replace Cubemaps by octahedron maps for env. probes.
This enables us to use 2D texture arrays for multiple probes. There is a little artifact with very high roughness caused elongated pixel due to the projection (along every 90° meridian).
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c90
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h3
-rw-r--r--source/blender/draw/engines/eevee/eevee_probes.c170
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl57
-rw-r--r--source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl39
6 files changed, 238 insertions, 123 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 48fdc1ea093..ccd098b24a8 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -62,7 +62,6 @@ static struct {
struct GPUTexture *ltc_mat;
struct GPUTexture *brdf_lut;
- struct GPUTexture *hammersley;
struct GPUTexture *jitter;
float camera_pos[3];
@@ -89,35 +88,6 @@ extern char datatoc_background_vert_glsl[];
extern Material defmaterial;
extern GlobalsUboStorage ts;
-/* Van der Corput sequence */
- /* From http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html */
-static float radical_inverse(int i) {
- unsigned int bits = (unsigned int)i;
- bits = (bits << 16u) | (bits >> 16u);
- bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
- bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
- bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
- bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
- return (float)bits * 2.3283064365386963e-10f;
-}
-
-static struct GPUTexture *create_hammersley_sample_texture(int samples)
-{
- struct GPUTexture *tex;
- float (*texels)[2] = MEM_mallocN(sizeof(float[2]) * samples, "hammersley_tex");
- int i;
-
- for (i = 0; i < samples; i++) {
- float phi = radical_inverse(i) * 2.0f * M_PI;
- texels[i][0] = cos(phi);
- texels[i][1] = sinf(phi);
- }
-
- tex = DRW_texture_create_1D(samples, DRW_TEX_RG_16, DRW_TEX_WRAP, (float *)texels);
- MEM_freeN(texels);
- return tex;
-}
-
static struct GPUTexture *create_jitter_texture(int w, int h)
{
struct GPUTexture *tex;
@@ -270,36 +240,10 @@ static void EEVEE_engine_init(void *ved)
e_data.default_background = DRW_shader_create_fullscreen(datatoc_default_world_frag_glsl, NULL);
}
- if (!e_data.probe_filter_sh) {
- char *shader_str = NULL;
-
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_probe_filter_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
-
- e_data.probe_filter_sh = DRW_shader_create(
- datatoc_probe_vert_glsl, datatoc_probe_geom_glsl, shader_str,
- "#define HAMMERSLEY_SIZE 8192\n"
- "#define NOISE_SIZE 64\n");
-
- MEM_freeN(shader_str);
- }
-
- if (!e_data.probe_spherical_harmonic_sh) {
- e_data.probe_spherical_harmonic_sh = DRW_shader_create_fullscreen(datatoc_probe_sh_frag_glsl, NULL);
- }
-
if (!e_data.ltc_mat) {
e_data.ltc_mat = DRW_texture_create_2D(64, 64, DRW_TEX_RGBA_16, DRW_TEX_FILTER, ltc_mat_ggx);
}
- if (!e_data.hammersley) {
- e_data.hammersley = create_hammersley_sample_texture(8192);
- }
-
if (!e_data.jitter) {
e_data.jitter = create_jitter_texture(64, 64);
}
@@ -440,34 +384,6 @@ static void EEVEE_cache_init(void *vedata)
}
{
- psl->probe_prefilter = DRW_pass_create("Probe Filtering", DRW_STATE_WRITE_COLOR);
-
- struct Batch *geom = DRW_cache_fullscreen_quad_get();
- DRWShadingGroup *grp = eevee_cube_shgroup(e_data.probe_filter_sh, psl->probe_prefilter, geom);
- DRW_shgroup_uniform_float(grp, "sampleCount", &stl->probes->samples_ct, 1);
- DRW_shgroup_uniform_float(grp, "invSampleCount", &stl->probes->invsamples_ct, 1);
- DRW_shgroup_uniform_float(grp, "roughnessSquared", &stl->probes->roughness, 1);
- DRW_shgroup_uniform_float(grp, "lodFactor", &stl->probes->lodfactor, 1);
- DRW_shgroup_uniform_float(grp, "lodMax", &stl->probes->lodmax, 1);
- DRW_shgroup_uniform_int(grp, "Layer", &stl->probes->layer, 1);
- DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley);
- // DRW_shgroup_uniform_texture(grp, "texJitter", e_data.jitter);
- DRW_shgroup_uniform_texture(grp, "probeHdr", txl->probe_rt);
- }
-
- {
- psl->probe_sh_compute = DRW_pass_create("Probe SH Compute", DRW_STATE_WRITE_COLOR);
-
- DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_spherical_harmonic_sh, psl->probe_sh_compute);
- DRW_shgroup_uniform_int(grp, "probeSize", &stl->probes->shres, 1);
- DRW_shgroup_uniform_float(grp, "lodBias", &stl->probes->lodfactor, 1);
- DRW_shgroup_uniform_texture(grp, "probeHdr", txl->probe_rt);
-
- struct Batch *geom = DRW_cache_fullscreen_quad_get();
- DRW_shgroup_call_add(grp, geom, NULL);
- }
-
- {
psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
@@ -512,9 +428,8 @@ static void EEVEE_cache_init(void *vedata)
psl->material_pass = DRW_pass_create("Material Shader Pass", state);
}
-
+ EEVEE_probes_cache_init(vedata);
EEVEE_lights_cache_init(stl, psl, txl);
-
EEVEE_effects_cache_init(vedata);
}
@@ -669,6 +584,7 @@ static void EEVEE_cache_finish(void *vedata)
EEVEE_FramebufferList *fbl = ((EEVEE_Data *)vedata)->fbl;
EEVEE_lights_cache_finish(stl, txl, fbl);
+ EEVEE_probes_cache_finish(vedata);
/* Shadows binding */
eevee_bind_shadow_data data;
@@ -713,6 +629,7 @@ static void EEVEE_engine_free(void)
{
EEVEE_effects_free();
EEVEE_lights_free();
+ EEVEE_probes_free();
MEM_SAFE_FREE(e_data.frag_shader_lib);
DRW_SHADER_FREE_SAFE(e_data.default_lit);
@@ -723,7 +640,6 @@ static void EEVEE_engine_free(void)
DRW_SHADER_FREE_SAFE(e_data.probe_spherical_harmonic_sh);
DRW_TEXTURE_FREE_SAFE(e_data.ltc_mat);
DRW_TEXTURE_FREE_SAFE(e_data.brdf_lut);
- DRW_TEXTURE_FREE_SAFE(e_data.hammersley);
DRW_TEXTURE_FREE_SAFE(e_data.jitter);
}
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index f6d68f27c15..2423fda2dd3 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -209,7 +209,7 @@ void EEVEE_lights_cache_finish(EEVEE_StorageList *stl, EEVEE_TextureList *txl, E
}
}
if (!txl->shadow_depth_cube_pool) {
- /* Cubemap / octahedra map pool */
+ /* Cubemap / octahedral map pool */
/* TODO Cubemap array */
txl->shadow_depth_cube_pool = DRW_texture_create_2D_array(
512, 512, max_ff(1, linfo->num_cube), DRW_TEX_R_32,
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 482b8f075a5..ae984fa5056 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -190,6 +190,8 @@ typedef struct EEVEE_ProbesInfo {
/* For rendering probes */
float probemat[6][4][4];
int layer;
+ float texel_size;
+ float padding_size;
float samples_ct;
float invsamples_ct;
float roughness;
@@ -282,6 +284,7 @@ void EEVEE_probes_cache_add(EEVEE_Data *vedata, Object *ob);
void EEVEE_probes_cache_finish(EEVEE_Data *vedata);
void EEVEE_probes_update(EEVEE_Data *vedata);
void EEVEE_refresh_probe(EEVEE_Data *vedata);
+void EEVEE_probes_free(void);
/* eevee_effects.c */
void EEVEE_effects_init(EEVEE_Data *vedata);
diff --git a/source/blender/draw/engines/eevee/eevee_probes.c b/source/blender/draw/engines/eevee/eevee_probes.c
index 8a97373f9e4..41ed2b0bf40 100644
--- a/source/blender/draw/engines/eevee/eevee_probes.c
+++ b/source/blender/draw/engines/eevee/eevee_probes.c
@@ -27,6 +27,8 @@
#include "DNA_texture_types.h"
#include "DNA_image_types.h"
+#include "BLI_dynstr.h"
+
#include "DRW_render.h"
#include "eevee_engine.h"
@@ -39,33 +41,105 @@ typedef struct EEVEE_ProbeData {
} EEVEE_ProbeData;
/* TODO Option */
-#define PROBE_SIZE 512
+#define PROBE_CUBE_SIZE 512
+#define PROBE_SIZE 1024
+
+static struct {
+ struct GPUShader *probe_filter_sh;
+ struct GPUShader *probe_spherical_harmonic_sh;
+
+ struct GPUTexture *hammersley;
+
+ float camera_pos[3];
+} e_data = {NULL}; /* Engine data */
+
+extern char datatoc_probe_filter_frag_glsl[];
+extern char datatoc_probe_sh_frag_glsl[];
+extern char datatoc_probe_geom_glsl[];
+extern char datatoc_probe_vert_glsl[];
+extern char datatoc_bsdf_common_lib_glsl[];
+extern char datatoc_bsdf_sampling_lib_glsl[];
/* *********** FUNCTIONS *********** */
+/* Van der Corput sequence */
+ /* From http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html */
+static float radical_inverse(int i) {
+ unsigned int bits = (unsigned int)i;
+ bits = (bits << 16u) | (bits >> 16u);
+ bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
+ bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
+ bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
+ bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
+ return (float)bits * 2.3283064365386963e-10f;
+}
+
+static struct GPUTexture *create_hammersley_sample_texture(int samples)
+{
+ struct GPUTexture *tex;
+ float (*texels)[2] = MEM_mallocN(sizeof(float[2]) * samples, "hammersley_tex");
+ int i;
+
+ for (i = 0; i < samples; i++) {
+ float phi = radical_inverse(i) * 2.0f * M_PI;
+ texels[i][0] = cos(phi);
+ texels[i][1] = sinf(phi);
+ }
+
+ tex = DRW_texture_create_1D(samples, DRW_TEX_RG_16, DRW_TEX_WRAP, (float *)texels);
+ MEM_freeN(texels);
+ return tex;
+}
+
void EEVEE_probes_init(EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_FramebufferList *fbl = vedata->fbl;
EEVEE_TextureList *txl = vedata->txl;
+ if (!e_data.probe_filter_sh) {
+ char *shader_str = NULL;
+
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_probe_filter_frag_glsl);
+ shader_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+
+ e_data.probe_filter_sh = DRW_shader_create(
+ datatoc_probe_vert_glsl, datatoc_probe_geom_glsl, shader_str,
+ "#define HAMMERSLEY_SIZE 1024\n"
+ "#define NOISE_SIZE 64\n");
+
+ MEM_freeN(shader_str);
+ }
+
+ if (!e_data.hammersley) {
+ e_data.hammersley = create_hammersley_sample_texture(1024);
+ }
+
+ if (!e_data.probe_spherical_harmonic_sh) {
+ e_data.probe_spherical_harmonic_sh = DRW_shader_create_fullscreen(datatoc_probe_sh_frag_glsl, NULL);
+ }
+
if (!stl->probes) {
stl->probes = MEM_callocN(sizeof(EEVEE_ProbesInfo), "EEVEE_ProbesInfo");
}
if (!txl->probe_rt) {
- txl->probe_rt = DRW_texture_create_cube(PROBE_SIZE, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_MIPMAP, NULL);
- txl->probe_depth_rt = DRW_texture_create_cube(PROBE_SIZE, DRW_TEX_DEPTH_24, DRW_TEX_FILTER, NULL);
+ txl->probe_rt = DRW_texture_create_cube(PROBE_CUBE_SIZE, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_MIPMAP, NULL);
+ txl->probe_depth_rt = DRW_texture_create_cube(PROBE_CUBE_SIZE, DRW_TEX_DEPTH_24, DRW_TEX_FILTER, NULL);
}
DRWFboTexture tex_probe[2] = {{&txl->probe_depth_rt, DRW_TEX_DEPTH_24, DRW_TEX_FILTER},
{&txl->probe_rt, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_MIPMAP}};
- DRW_framebuffer_init(&fbl->probe_fb, &draw_engine_eevee_type, PROBE_SIZE, PROBE_SIZE, tex_probe, 2);
+ DRW_framebuffer_init(&fbl->probe_fb, &draw_engine_eevee_type, PROBE_CUBE_SIZE, PROBE_CUBE_SIZE, tex_probe, 2);
if (!txl->probe_pool) {
/* TODO array */
- txl->probe_pool = DRW_texture_create_cube(PROBE_SIZE, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_MIPMAP, NULL);
+ txl->probe_pool = DRW_texture_create_2D(PROBE_SIZE, PROBE_SIZE, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_MIPMAP, NULL);
}
DRWFboTexture tex_filter = {&txl->probe_pool, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_MIPMAP};
@@ -78,9 +152,44 @@ void EEVEE_probes_init(EEVEE_Data *vedata)
DRW_framebuffer_init(&fbl->probe_sh_fb, &draw_engine_eevee_type, 9, 1, &tex_sh, 1);
}
-void EEVEE_probes_cache_init(EEVEE_Data *UNUSED(vedata))
+void EEVEE_probes_cache_init(EEVEE_Data *vedata)
{
- return;
+ EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_TextureList *txl = vedata->txl;
+ EEVEE_PassList *psl = vedata->psl;
+
+ {
+ psl->probe_prefilter = DRW_pass_create("Probe Filtering", DRW_STATE_WRITE_COLOR);
+
+ struct Batch *geom = DRW_cache_fullscreen_quad_get();
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.probe_filter_sh, psl->probe_prefilter, geom);
+ DRW_shgroup_uniform_float(grp, "sampleCount", &stl->probes->samples_ct, 1);
+ DRW_shgroup_uniform_float(grp, "invSampleCount", &stl->probes->invsamples_ct, 1);
+ DRW_shgroup_uniform_float(grp, "roughnessSquared", &stl->probes->roughness, 1);
+ DRW_shgroup_uniform_float(grp, "lodFactor", &stl->probes->lodfactor, 1);
+ DRW_shgroup_uniform_float(grp, "lodMax", &stl->probes->lodmax, 1);
+ DRW_shgroup_uniform_float(grp, "texelSize", &stl->probes->texel_size, 1);
+ DRW_shgroup_uniform_float(grp, "paddingSize", &stl->probes->padding_size, 1);
+ DRW_shgroup_uniform_int(grp, "Layer", &stl->probes->layer, 1);
+ DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley);
+ // DRW_shgroup_uniform_texture(grp, "texJitter", e_data.jitter);
+ DRW_shgroup_uniform_texture(grp, "probeHdr", txl->probe_rt);
+
+ DRW_shgroup_call_dynamic_add_empty(grp);
+ }
+
+ {
+ psl->probe_sh_compute = DRW_pass_create("Probe SH Compute", DRW_STATE_WRITE_COLOR);
+
+ DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_spherical_harmonic_sh, psl->probe_sh_compute);
+ DRW_shgroup_uniform_int(grp, "probeSize", &stl->probes->shres, 1);
+ DRW_shgroup_uniform_float(grp, "lodBias", &stl->probes->lodfactor, 1);
+ DRW_shgroup_uniform_texture(grp, "probeHdr", txl->probe_rt);
+
+ struct Batch *geom = DRW_cache_fullscreen_quad_get();
+ DRW_shgroup_call_add(grp, geom, NULL);
+ }
}
void EEVEE_probes_cache_add(EEVEE_Data *UNUSED(vedata), Object *UNUSED(ob))
@@ -120,23 +229,36 @@ void EEVEE_refresh_probe(EEVEE_Data *vedata)
DRW_draw_pass(psl->probe_background);
/* 2 - Let gpu create Mipmaps for Filtered Importance Sampling. */
- /* Bind next framebuffer to be able to write to probe_rt. */
+ /* Bind next framebuffer to be able to gen. mips for probe_rt. */
DRW_framebuffer_bind(fbl->probe_filter_fb);
DRW_texture_generate_mipmaps(txl->probe_rt);
/* 3 - Render to probe array to the specified layer, do prefiltering. */
/* Detach to rebind the right mipmap. */
DRW_framebuffer_texture_detach(txl->probe_pool);
- float mipsize = PROBE_SIZE * 2;
- int miplevels = 1 + (int)floorf(log2f(PROBE_SIZE));
- for (int i = 0; i < miplevels - 2; i++) {
+ float mipsize = PROBE_SIZE;
+ const int maxlevel = (int)floorf(log2f(PROBE_SIZE));
+ const int min_lod_level = 3;
+ for (int i = 0; i < maxlevel - min_lod_level; i++) {
float bias = (i == 0) ? 0.0f : 1.0f;
-
- mipsize /= 2;
- CLAMP_MIN(mipsize, 1);
-
+ pinfo->texel_size = 1.0f / mipsize;
+ pinfo->padding_size = powf(2.0f, (float)(maxlevel - min_lod_level - 1 - i));
+ /* XXX : WHY THE HECK DO WE NEED THIS ??? */
+ /* padding is incorrect without this! float precision issue? */
+ if (pinfo->padding_size > 32) {
+ pinfo->padding_size += 5;
+ }
+ if (pinfo->padding_size > 16) {
+ pinfo->padding_size += 4;
+ }
+ else if (pinfo->padding_size > 8) {
+ pinfo->padding_size += 2;
+ }
+ else if (pinfo->padding_size > 4) {
+ pinfo->padding_size += 1;
+ }
pinfo->layer = 0;
- pinfo->roughness = (float)i / ((float)miplevels - 3.0f);
+ pinfo->roughness = (float)i / ((float)maxlevel - 4.0f);
pinfo->roughness *= pinfo->roughness; /* Disney Roughness */
pinfo->roughness *= pinfo->roughness; /* Distribute Roughness accros lod more evenly */
CLAMP(pinfo->roughness, 1e-8f, 0.99999f); /* Avoid artifacts */
@@ -154,14 +276,19 @@ void EEVEE_refresh_probe(EEVEE_Data *vedata)
#endif
pinfo->invsamples_ct = 1.0f / pinfo->samples_ct;
- pinfo->lodfactor = bias + 0.5f * log((float)(PROBE_SIZE * PROBE_SIZE) * pinfo->invsamples_ct) / log(2);
- pinfo->lodmax = (float)miplevels - 3.0f;
+ pinfo->lodfactor = bias + 0.5f * log((float)(PROBE_CUBE_SIZE * PROBE_CUBE_SIZE) * pinfo->invsamples_ct) / log(2);
+ pinfo->lodmax = floorf(log2f(PROBE_CUBE_SIZE)) - 2.0f;
DRW_framebuffer_texture_attach(fbl->probe_filter_fb, txl->probe_pool, 0, i);
DRW_framebuffer_viewport_size(fbl->probe_filter_fb, mipsize, mipsize);
DRW_draw_pass(psl->probe_prefilter);
DRW_framebuffer_texture_detach(txl->probe_pool);
+
+ mipsize /= 2;
+ CLAMP_MIN(mipsize, 1);
}
+ /* For shading, save max level of the octahedron map */
+ pinfo->lodmax = (float)(maxlevel - min_lod_level) - 1.0f;
/* reattach to have a valid framebuffer. */
DRW_framebuffer_texture_attach(fbl->probe_filter_fb, txl->probe_pool, 0, 0);
@@ -173,3 +300,10 @@ void EEVEE_refresh_probe(EEVEE_Data *vedata)
DRW_draw_pass(psl->probe_sh_compute);
DRW_framebuffer_read_data(0, 0, 9, 1, 3, 0, (float *)pinfo->shcoefs);
}
+
+void EEVEE_probes_free(void)
+{
+ DRW_SHADER_FREE_SAFE(e_data.probe_filter_sh);
+ DRW_SHADER_FREE_SAFE(e_data.probe_spherical_harmonic_sh);
+ DRW_TEXTURE_FREE_SAFE(e_data.hammersley);
+} \ No newline at end of file
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
index bff7c05537a..ca3cec62bdb 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
@@ -4,7 +4,7 @@ uniform vec3 cameraPos;
uniform vec3 eye;
uniform mat4 ProjectionMatrix;
-uniform samplerCube probeFiltered;
+uniform sampler2D probeFiltered;
uniform float lodMax;
uniform vec3 shCoefs[9];
@@ -42,6 +42,44 @@ in vec3 viewNormal;
#define HEMI 3.0
#define AREA 4.0
+vec2 mapping_octahedron(vec3 cubevec, vec2 texel_size)
+{
+ /* projection onto octahedron */
+ cubevec /= dot( vec3(1), abs(cubevec) );
+
+ /* out-folding of the downward faces */
+ if ( cubevec.z < 0.0 ) {
+ cubevec.xy = (1.0 - abs(cubevec.yx)) * sign(cubevec.xy);
+ }
+
+ /* mapping to [0;1]ˆ2 texture space */
+ vec2 uvs = cubevec.xy * (0.5) + 0.5;
+
+ /* edge filtering fix */
+ uvs *= 1.0 - 2.0 * texel_size;
+ uvs += texel_size;
+
+ return uvs;
+}
+
+vec4 textureLod_octahedron(sampler2D tex, vec3 cubevec, float lod)
+{
+ vec2 texelSize = 1.0 / vec2(textureSize(tex, int(lodMax)));
+
+ vec2 uvs = mapping_octahedron(cubevec, texelSize);
+
+ return textureLod(tex, uvs, lod);
+}
+
+vec4 texture_octahedron(sampler2DArray tex, vec4 cubevec)
+{
+ vec2 texelSize = 1.0 / vec2(textureSize(tex, 0));
+
+ vec2 uvs = mapping_octahedron(cubevec.xyz, texelSize);
+
+ return texture(tex, vec3(uvs, cubevec.w));
+}
+
void light_shade(
LightData ld, ShadingData sd, vec3 albedo, float roughness, vec3 f0,
out vec3 diffuse, out vec3 specular)
@@ -139,20 +177,7 @@ void light_visibility(LightData ld, ShadingData sd, out float vis)
vec3 cubevec = sd.W - ld.l_position;
float dist = length(cubevec);
- /* projection onto octahedron */
- cubevec /= dot( vec3(1), abs(cubevec) );
-
- /* out-folding of the downward faces */
- if ( cubevec.z < 0.0 ) {
- cubevec.xy = (1.0 - abs(cubevec.yx)) * sign(cubevec.xy);
- }
- vec2 texelSize = vec2(1.0 / 512.0);
-
- /* mapping to [0;1]ˆ2 texture space */
- vec2 uvs = cubevec.xy * (0.5) + 0.5;
- uvs = uvs * (1.0 - 2.0 * texelSize) + 1.0 * texelSize; /* edge filtering fix */
-
- float z = texture(shadowCubes, vec3(uvs, shid)).r;
+ float z = texture_octahedron(shadowCubes, vec4(cubevec, shid)).r;
float esm_test = min(1.0, exp(-5.0 * dist) * z);
float sh_test = step(0, z - dist);
@@ -194,7 +219,7 @@ vec3 eevee_surface_lit(vec3 world_normal, vec3 albedo, vec3 f0, float roughness,
/* Envmaps */
vec2 uv = lut_coords(dot(sd.N, sd.V), roughness);
vec3 brdf_lut = texture(brdfLut, uv).rgb;
- vec3 Li = textureLod(probeFiltered, spec_dir, roughness * lodMax).rgb;
+ vec3 Li = textureLod_octahedron(probeFiltered, spec_dir, roughness * lodMax).rgb;
indirect_radiance += Li * F_ibl(f0, brdf_lut.rg);
indirect_radiance += spherical_harmonics(sd.N, shCoefs) * albedo;
diff --git a/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl b/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl
index bee674e3e76..33714c5293c 100644
--- a/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl
@@ -1,17 +1,54 @@
uniform samplerCube probeHdr;
uniform float roughnessSquared;
+uniform float texelSize;
uniform float lodFactor;
uniform float lodMax;
+uniform float paddingSize;
in vec3 worldPosition;
out vec4 FragColor;
+vec3 octahedral_to_cubemap_proj(vec2 co)
+{
+ co = co * 2.0 - 1.0;
+
+ vec2 abs_co = abs(co);
+ vec3 v = vec3(co, 1.0 - (abs_co.x + abs_co.y));
+
+ if ( abs_co.x + abs_co.y > 1.0 ) {
+ v.xy = (abs(co.yx) - 1.0) * -sign(co.xy);
+ }
+
+ return v;
+}
+
void main() {
+ vec2 uvs = gl_FragCoord.xy * texelSize;
+
+ /* Add a N pixel border to ensure filtering is correct
+ * for N mipmap levels. */
+ uvs += uvs * texelSize * paddingSize * 2.0;
+ uvs -= texelSize * paddingSize;
+
+ /* edge mirroring : only mirror if directly adjacent
+ * (not diagonally adjacent) */
+ vec2 m = abs(uvs - 0.5) + 0.5;
+ vec2 f = floor(m);
+ if (f.x - f.y != 0.0) {
+ uvs = 1.0 - uvs;
+ }
+
+ /* clamp to [0-1] */
+ uvs = fract(uvs);
+
+ /* get cubemap vector */
+ vec3 cubevec = octahedral_to_cubemap_proj(uvs);
+
vec3 N, T, B, V;
- vec3 R = normalize(worldPosition);
+ vec3 R = normalize(cubevec);
/* Isotropic assumption */
N = V = R;