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authorClément Foucault <foucault.clem@gmail.com>2020-09-07 20:52:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 21:17:45 +0300
commitc5c6b5ddb31c8a79667d6dcd689808efd3dadd8a (patch)
tree4c161f2683d9f38d881c128b8628418d9515e274 /source
parentd2911124f42fd58d42b1b734c852980d5dbde401 (diff)
GPUCapabilities: Isolate GL_STEREO to GLContext
This is part of the Vulkan task T68990 This is a simple cleanup.
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/intern/gpu_capabilities.cc4
-rw-r--r--source/blender/gpu/opengl/gl_context.cc4
2 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_capabilities.cc b/source/blender/gpu/intern/gpu_capabilities.cc
index 83b9597abbb..71bf479b4a8 100644
--- a/source/blender/gpu/intern/gpu_capabilities.cc
+++ b/source/blender/gpu/intern/gpu_capabilities.cc
@@ -143,9 +143,7 @@ void GPU_mem_stats_get(int *totalmem, int *freemem)
/* Return support for the active context + window. */
bool GPU_stereo_quadbuffer_support(void)
{
- GLboolean stereo = GL_FALSE;
- glGetBooleanv(GL_STEREO, &stereo);
- return stereo == GL_TRUE;
+ return GPU_context_active_get()->front_right != nullptr;
}
/** \} */
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
index 1495e665aa8..ec6cc9e6159 100644
--- a/source/blender/gpu/opengl/gl_context.cc
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -80,8 +80,8 @@ GLContext::GLContext(void *ghost_window, GLSharedOrphanLists &shared_orphan_list
front_left = new GLFrameBuffer("front_left", this, GL_FRONT_LEFT, 0, w, h);
back_left = new GLFrameBuffer("back_left", this, GL_BACK_LEFT, 0, w, h);
}
- /* TODO(fclem) enable is supported. */
- const bool supports_stereo_quad_buffer = false;
+ GLboolean supports_stereo_quad_buffer = GL_FALSE;
+ glGetBooleanv(GL_STEREO, &supports_stereo_quad_buffer);
if (supports_stereo_quad_buffer) {
front_right = new GLFrameBuffer("front_right", this, GL_FRONT_RIGHT, 0, w, h);
back_right = new GLFrameBuffer("back_right", this, GL_BACK_RIGHT, 0, w, h);