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authorCampbell Barton <ideasman42@gmail.com>2012-06-06 22:38:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-06 22:38:01 +0400
commit3e3e5b2ea3a8dadfbd1dcfe295ddf28bc2236141 (patch)
tree630a6092e6e971832337e5b80974e3f9edba55c9 /source
parent023fba473546ad1975f03a7490a3829286e82f03 (diff)
replace glGetFloatv(GL_CURRENT_COLOR, col_f); with the current wire color arg.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 0803654fd68..cb8b309dc72 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1995,9 +1995,9 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
float vec[3];
unsigned char col[4];
- float col_f[4];
- glGetFloatv(GL_CURRENT_COLOR, col_f); /* in case this is not set below */
- rgb_float_to_uchar(col, col_f);
+ col[0] = ob_wire_col[0];
+ col[1] = ob_wire_col[1];
+ col[2] = ob_wire_col[2];
col[3] = 255;
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);