diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-01-28 13:56:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-01-28 13:56:42 +0300 |
commit | 0f157c6304a5f794035ccdb3087d605c61e143b7 (patch) | |
tree | 1558479c2b815dc257ef128a8a056d9aa63dbd46 /source | |
parent | 0751592d7a6d8928deda318dc31cba0f5837df41 (diff) |
tooltips for some dual toggle buttons as well as tooltips from wim van hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline)
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/src/buttons_editing.c | 4 | ||||
-rw-r--r-- | source/blender/src/buttons_scene.c | 12 |
2 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index b1b948c56e8..5636c232a6d 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -4052,13 +4052,13 @@ static void editing_panel_armature_type(Object *ob, bArmature *arm) uiBlockBeginAlign(block); for(a=0; a<8; a++) { short dx= 18; - but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 10+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, ""); + but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 10+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, "Armature layer (Hold Ctrl for locking in a proxy instance)"); uiButSetFunc(but, armature_layer_cb, &arm->layer, (void *)(1<<a)); } uiBlockBeginAlign(block); for(a=8; a<16; a++) { short dx= 18; - but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 18+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, ""); + but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 18+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, "Armature layer (Hold Ctrl for locking in a proxy instance)"); uiButSetFunc(but, armature_layer_cb, &arm->layer, (void *)(1<<a)); } /* quite bad here, but I don't know a better place for copy... */ diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index d06028b09bc..680c26b403f 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -2651,12 +2651,12 @@ static void render_panel_layers(void) uiDefButBitI(block, TOG, SCE_PASS_RGBA, B_SET_PASS,"Col", 10, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver shade-less Color pass"); uiDefButBitI(block, TOG, SCE_PASS_DIFFUSE, B_SET_PASS,"Diff", 45, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Diffuse pass"); - uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SPEC, B_SET_PASS,"Spec", 80, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Specular pass"); - uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SHADOW, B_SET_PASS,"Shad", 120, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Shadow pass"); - uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_AO, B_SET_PASS,"AO", 160, 10, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver AO pass"); - uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFLECT, B_SET_PASS,"Refl", 190, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Reflection pass"); - uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFRACT, B_SET_PASS,"Refr", 230, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Refraction pass"); - uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_RADIO, B_SET_PASS,"Rad", 270, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Radiosity pass"); + uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SPEC, B_SET_PASS,"Spec", 80, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Specular pass (Hold Ctrl to exclude from combined)"); + uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SHADOW, B_SET_PASS,"Shad", 120, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Shadow pass (Hold Ctrl to exclude from combined)"); + uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_AO, B_SET_PASS,"AO", 160, 10, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver AO pass (Hold Ctrl to exclude from combined)"); + uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFLECT, B_SET_PASS,"Refl", 190, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Reflection pass (Hold Ctrl to exclude from combined)"); + uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFRACT, B_SET_PASS,"Refr", 230, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Refraction pass (Hold Ctrl to exclude from combined)"); + uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_RADIO, B_SET_PASS,"Rad", 270, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Radiosity pass (Hold Ctrl to exclude from combined)"); } void render_panels() |