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authorClément Foucault <foucault.clem@gmail.com>2022-09-06 11:57:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-06 12:12:38 +0300
commitd7a67e245d700df73404967819ba62186bf049d9 (patch)
treeaaa9ca7423909aa564933702e38a350f35a85b64 /source
parent6602f3022545f1bfd86b12390289b9c39df727d7 (diff)
DRW: remove consistent debug buffer bind
This avoids the overhead of debug drawing when not debugging anything or even not using the new draw manager.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/intern/draw_manager.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.cc b/source/blender/draw/intern/draw_manager.cc
index 41ff974e835..169d86b2ea1 100644
--- a/source/blender/draw/intern/draw_manager.cc
+++ b/source/blender/draw/intern/draw_manager.cc
@@ -62,7 +62,9 @@ void Manager::end_sync()
attributes_buf.push_update();
attributes_buf_legacy.push_update();
- debug_bind();
+ /* Useful for debugging the following resource finalize. But will trigger the drawing of the GPU
+ * debug draw/print buffers for every frame. Not nice for performance. */
+ // debug_bind();
/* Dispatch compute to finalize the resources on GPU. Save a bit of CPU time. */
uint thread_groups = divide_ceil_u(resource_len_, DRW_FINALIZE_GROUP_SIZE);