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authorCampbell Barton <campbell@blender.org>2022-09-26 03:04:44 +0300
committerCampbell Barton <campbell@blender.org>2022-09-26 03:09:15 +0300
commit8a68f4f80814a28d68055a0ae0b22a7efe1c2619 (patch)
treec89d4c3343836b0b8321be1beb55d7b547a6d6a3 /source
parent15f3cf7f8f956a6372b6a99788b622946ba3d1e5 (diff)
Cleanup: replace unsigned with uint, use function style casts for C++
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/intern/math_solvers.c4
-rw-r--r--source/blender/freestyle/intern/application/Controller.cpp26
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp22
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp2
-rw-r--r--source/blender/freestyle/intern/geometry/FastGrid.cpp2
-rw-r--r--source/blender/freestyle/intern/geometry/FitCurve.cpp4
-rw-r--r--source/blender/freestyle/intern/geometry/GeomCleaner.cpp66
-rw-r--r--source/blender/freestyle/intern/geometry/GeomUtils.cpp4
-rw-r--r--source/blender/freestyle/intern/geometry/Grid.cpp33
-rw-r--r--source/blender/freestyle/intern/geometry/HashGrid.cpp2
-rw-r--r--source/blender/freestyle/intern/geometry/Noise.cpp6
-rw-r--r--source/blender/freestyle/intern/image/ImagePyramid.cpp12
-rw-r--r--source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp8
-rw-r--r--source/blender/freestyle/intern/python/BPy_FrsNoise.cpp2
-rw-r--r--source/blender/freestyle/intern/python/Director.cpp4
-rw-r--r--source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp2
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp70
-rw-r--r--source/blender/freestyle/intern/scene_graph/SceneHash.cpp4
-rw-r--r--source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp2
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp4
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp2
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp2
-rw-r--r--source/blender/freestyle/intern/stroke/Canvas.cpp18
-rw-r--r--source/blender/freestyle/intern/stroke/ContextFunctions.cpp14
-rw-r--r--source/blender/freestyle/intern/stroke/Operators.cpp10
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRenderer.cpp4
-rw-r--r--source/blender/freestyle/intern/system/PseudoNoise.cpp4
-rw-r--r--source/blender/freestyle/intern/system/RandGen.cpp12
-rw-r--r--source/blender/freestyle/intern/system/StringUtils.cpp4
-rw-r--r--source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp9
-rw-r--r--source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp4
-rw-r--r--source/blender/freestyle/intern/view_map/BoxGrid.cpp6
-rw-r--r--source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp2
-rw-r--r--source/blender/freestyle/intern/view_map/Functions0D.cpp2
-rw-r--r--source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp2
-rw-r--r--source/blender/freestyle/intern/view_map/OccluderSource.cpp2
-rw-r--r--source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp8
-rw-r--r--source/blender/freestyle/intern/view_map/SphericalGrid.cpp10
-rw-r--r--source/blender/freestyle/intern/view_map/SteerableViewMap.cpp20
-rw-r--r--source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp6
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMap.cpp2
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp114
-rw-r--r--source/blender/freestyle/intern/winged_edge/WEdge.cpp8
-rw-r--r--source/blender/freestyle/intern/winged_edge/WXEdge.cpp10
-rw-r--r--source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp2
-rw-r--r--source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp44
48 files changed, 300 insertions, 304 deletions
diff --git a/source/blender/blenlib/intern/math_solvers.c b/source/blender/blenlib/intern/math_solvers.c
index b5650410a70..1196c0bed7f 100644
--- a/source/blender/blenlib/intern/math_solvers.c
+++ b/source/blender/blenlib/intern/math_solvers.c
@@ -45,7 +45,7 @@ bool BLI_tridiagonal_solve(
return false;
}
- size_t bytes = sizeof(double) * (unsigned)count;
+ size_t bytes = sizeof(double) * (uint)count;
double *c1 = (double *)MEM_mallocN(bytes * 2, "tridiagonal_c1d1");
double *d1 = c1 + count;
@@ -112,7 +112,7 @@ bool BLI_tridiagonal_solve_cyclic(
return BLI_tridiagonal_solve(a, b, c, d, r_x, count);
}
- size_t bytes = sizeof(float) * (unsigned)count;
+ size_t bytes = sizeof(float) * (uint)count;
float *tmp = (float *)MEM_mallocN(bytes * 2, "tridiagonal_ex");
float *b2 = tmp + count;
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp
index 08480533937..80e58820b37 100644
--- a/source/blender/freestyle/intern/application/Controller.cpp
+++ b/source/blender/freestyle/intern/application/Controller.cpp
@@ -919,7 +919,7 @@ Render *Controller::RenderStrokes(Render *re, bool render)
return freestyle_render;
}
-void Controller::InsertStyleModule(unsigned index, const char *iFileName)
+void Controller::InsertStyleModule(uint index, const char *iFileName)
{
if (!BLI_path_extension_check(iFileName, ".py")) {
cerr << "Error: Cannot load \"" << string(iFileName) << "\", unknown extension" << endl;
@@ -930,13 +930,13 @@ void Controller::InsertStyleModule(unsigned index, const char *iFileName)
_Canvas->InsertStyleModule(index, sm);
}
-void Controller::InsertStyleModule(unsigned index, const char *iName, const char *iBuffer)
+void Controller::InsertStyleModule(uint index, const char *iName, const char *iBuffer)
{
StyleModule *sm = new BufferedStyleModule(iBuffer, iName, _inter);
_Canvas->InsertStyleModule(index, sm);
}
-void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText)
+void Controller::InsertStyleModule(uint index, const char *iName, struct Text *iText)
{
StyleModule *sm = new BlenderStyleModule(iText, iName, _inter);
_Canvas->InsertStyleModule(index, sm);
@@ -947,7 +947,7 @@ void Controller::AddStyleModule(const char * /*iFileName*/)
//_pStyleWindow->Add(iFileName);
}
-void Controller::RemoveStyleModule(unsigned index)
+void Controller::RemoveStyleModule(uint index)
{
_Canvas->RemoveStyleModule(index);
}
@@ -957,34 +957,34 @@ void Controller::Clear()
_Canvas->Clear();
}
-void Controller::ReloadStyleModule(unsigned index, const char *iFileName)
+void Controller::ReloadStyleModule(uint index, const char *iFileName)
{
StyleModule *sm = new StyleModule(iFileName, _inter);
_Canvas->ReplaceStyleModule(index, sm);
}
-void Controller::SwapStyleModules(unsigned i1, unsigned i2)
+void Controller::SwapStyleModules(uint i1, uint i2)
{
_Canvas->SwapStyleModules(i1, i2);
}
-void Controller::toggleLayer(unsigned index, bool iDisplay)
+void Controller::toggleLayer(uint index, bool iDisplay)
{
_Canvas->setVisible(index, iDisplay);
}
-void Controller::setModified(unsigned index, bool iMod)
+void Controller::setModified(uint index, bool iMod)
{
//_pStyleWindow->setModified(index, iMod);
_Canvas->setModified(index, iMod);
updateCausalStyleModules(index + 1);
}
-void Controller::updateCausalStyleModules(unsigned index)
+void Controller::updateCausalStyleModules(uint index)
{
- vector<unsigned> vec;
+ vector<uint> vec;
_Canvas->causalStyleModules(vec, index);
- for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) {
+ for (vector<uint>::const_iterator it = vec.begin(); it != vec.end(); it++) {
//_pStyleWindow->setModified(*it, true);
_Canvas->setModified(*it, true);
}
@@ -1057,8 +1057,8 @@ void Controller::displayDensityCurves(int x, int y)
vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels());
// collect the curves values
- unsigned nbCurves = svm->getNumberOfOrientations() + 1;
- unsigned nbPoints = svm->getNumberOfPyramidLevels();
+ uint nbCurves = svm->getNumberOfOrientations() + 1;
+ uint nbPoints = svm->getNumberOfPyramidLevels();
if (!nbPoints) {
return;
}
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index dec443064de..19589491bc4 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -436,7 +436,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
// We count the number of triangles after the clipping by the near and far view
// planes is applied (NOTE: mesh vertices are in the camera coordinate system).
- unsigned numFaces = 0;
+ uint numFaces = 0;
float v1[3], v2[3], v3[3];
float n1[3], n2[3], n3[3], facenormal[3];
int clip[3];
@@ -471,16 +471,16 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
NodeGroup *currentMesh = new NodeGroup;
NodeShape *shape = new NodeShape;
- unsigned vSize = 3 * 3 * numFaces;
+ uint vSize = 3 * 3 * numFaces;
float *vertices = new float[vSize];
- unsigned nSize = vSize;
+ uint nSize = vSize;
float *normals = new float[nSize];
- unsigned *numVertexPerFaces = new unsigned[numFaces];
+ uint *numVertexPerFaces = new uint[numFaces];
vector<Material *> meshMaterials;
vector<FrsMaterial> meshFrsMaterials;
IndexedFaceSet::TRIANGLES_STYLE *faceStyle = new IndexedFaceSet::TRIANGLES_STYLE[numFaces];
- unsigned i;
+ uint i;
for (i = 0; i < numFaces; i++) {
faceStyle[i] = IndexedFaceSet::TRIANGLES;
numVertexPerFaces[i] = 3;
@@ -488,11 +488,11 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
IndexedFaceSet::FaceEdgeMark *faceEdgeMarks = new IndexedFaceSet::FaceEdgeMark[numFaces];
- unsigned viSize = 3 * numFaces;
- unsigned *VIndices = new unsigned[viSize];
- unsigned niSize = viSize;
- unsigned *NIndices = new unsigned[niSize];
- unsigned *MIndices = new unsigned[viSize]; // Material Indices
+ uint viSize = 3 * numFaces;
+ uint *VIndices = new uint[viSize];
+ uint niSize = viSize;
+ uint *NIndices = new uint[niSize];
+ uint *MIndices = new uint[viSize]; // Material Indices
struct LoaderState ls;
ls.pv = vertices;
@@ -662,7 +662,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
// addressed later in WShape::MakeFace().
vector<detri_t> detriList;
Vec3r zero(0.0, 0.0, 0.0);
- unsigned vi0, vi1, vi2;
+ uint vi0, vi1, vi2;
for (i = 0; i < viSize; i += 3) {
detri_t detri;
vi0 = cleanVIndices[i];
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index ba583ecb2e1..64e7be5169c 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -189,7 +189,7 @@ float BlenderStrokeRenderer::get_stroke_vertex_z() const
uint BlenderStrokeRenderer::get_stroke_mesh_id() const
{
- unsigned mesh_id = _mesh_id;
+ uint mesh_id = _mesh_id;
BlenderStrokeRenderer *self = const_cast<BlenderStrokeRenderer *>(this);
self->_mesh_id--;
return mesh_id;
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.cpp b/source/blender/freestyle/intern/geometry/FastGrid.cpp
index f87b25ebc71..24ecacbad2a 100644
--- a/source/blender/freestyle/intern/geometry/FastGrid.cpp
+++ b/source/blender/freestyle/intern/geometry/FastGrid.cpp
@@ -32,7 +32,7 @@ void FastGrid::clear()
Grid::clear();
}
-void FastGrid::configure(const Vec3r &orig, const Vec3r &size, unsigned nb)
+void FastGrid::configure(const Vec3r &orig, const Vec3r &size, uint nb)
{
Grid::configure(orig, size, nb);
_cells_size = _cells_nb[0] * _cells_nb[1] * _cells_nb[2];
diff --git a/source/blender/freestyle/intern/geometry/FitCurve.cpp b/source/blender/freestyle/intern/geometry/FitCurve.cpp
index eb53fd1257c..3ea83576e8f 100644
--- a/source/blender/freestyle/intern/geometry/FitCurve.cpp
+++ b/source/blender/freestyle/intern/geometry/FitCurve.cpp
@@ -273,7 +273,7 @@ static Vector2 BezierII(int degree, Vector2 *V, double t)
Vector2 *Vtemp; /* Local copy of control points */
/* Copy array */
- Vtemp = (Vector2 *)malloc((unsigned)((degree + 1) * sizeof(Vector2)));
+ Vtemp = (Vector2 *)malloc(uint((degree + 1) * sizeof(Vector2)));
for (i = 0; i <= degree; i++) {
Vtemp[i] = V[i];
}
@@ -376,7 +376,7 @@ static double *ChordLengthParameterize(Vector2 *d, int first, int last)
int i;
double *u; /* Parameterization */
- u = (double *)malloc((unsigned)(last - first + 1) * sizeof(double));
+ u = (double *)malloc(uint(last - first + 1) * sizeof(double));
u[0] = 0.0;
for (i = first + 1; i <= last; i++) {
diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
index 1bbea79d793..c17fb92a58c 100644
--- a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
+++ b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
@@ -30,15 +30,15 @@ using namespace std;
namespace Freestyle {
void GeomCleaner::SortIndexedVertexArray(const float *iVertices,
- unsigned iVSize,
- const unsigned *iIndices,
- unsigned iISize,
+ uint iVSize,
+ const uint *iIndices,
+ uint iISize,
float **oVertices,
- unsigned **oIndices)
+ uint **oIndices)
{
// First, we build a list of IndexVertex:
list<IndexedVertex> indexedVertices;
- unsigned i;
+ uint i;
for (i = 0; i < iVSize; i += 3) {
indexedVertices.emplace_back(Vec3f(iVertices[i], iVertices[i + 1], iVertices[i + 2]), i / 3);
}
@@ -47,11 +47,11 @@ void GeomCleaner::SortIndexedVertexArray(const float *iVertices,
indexedVertices.sort();
// build the indices mapping array:
- unsigned *mapIndices = new unsigned[iVSize / 3];
+ uint *mapIndices = new uint[iVSize / 3];
*oVertices = new float[iVSize];
list<IndexedVertex>::iterator iv;
- unsigned newIndex = 0;
- unsigned vIndex = 0;
+ uint newIndex = 0;
+ uint vIndex = 0;
for (iv = indexedVertices.begin(); iv != indexedVertices.end(); iv++) {
// Build the final results:
(*oVertices)[vIndex] = iv->x();
@@ -64,7 +64,7 @@ void GeomCleaner::SortIndexedVertexArray(const float *iVertices,
}
// Build the final index array:
- *oIndices = new unsigned[iISize];
+ *oIndices = new uint[iISize];
for (i = 0; i < iISize; i++) {
(*oIndices)[i] = 3 * mapIndices[iIndices[i] / 3];
}
@@ -73,21 +73,21 @@ void GeomCleaner::SortIndexedVertexArray(const float *iVertices,
}
void GeomCleaner::CompressIndexedVertexArray(const float *iVertices,
- unsigned iVSize,
- const unsigned *iIndices,
- unsigned iISize,
+ uint iVSize,
+ const uint *iIndices,
+ uint iISize,
float **oVertices,
- unsigned *oVSize,
- unsigned **oIndices)
+ uint *oVSize,
+ uint **oIndices)
{
// First, we build a list of IndexVertex:
vector<Vec3f> vertices;
- unsigned i;
+ uint i;
for (i = 0; i < iVSize; i += 3) {
vertices.emplace_back(iVertices[i], iVertices[i + 1], iVertices[i + 2]);
}
- unsigned *mapVertex = new unsigned[iVSize];
+ uint *mapVertex = new uint[iVSize];
vector<Vec3f>::iterator v = vertices.begin();
vector<Vec3f> compressedVertices;
@@ -123,7 +123,7 @@ void GeomCleaner::CompressIndexedVertexArray(const float *iVertices,
}
// Map the index array:
- *oIndices = new unsigned[iISize];
+ *oIndices = new uint[iISize];
for (i = 0; i < iISize; i++) {
(*oIndices)[i] = 3 * mapVertex[iIndices[i] / 3];
}
@@ -132,16 +132,16 @@ void GeomCleaner::CompressIndexedVertexArray(const float *iVertices,
}
void GeomCleaner::SortAndCompressIndexedVertexArray(const float *iVertices,
- unsigned iVSize,
- const unsigned *iIndices,
- unsigned iISize,
+ uint iVSize,
+ const uint *iIndices,
+ uint iISize,
float **oVertices,
- unsigned *oVSize,
- unsigned **oIndices)
+ uint *oVSize,
+ uint **oIndices)
{
// tmp arrays used to store the sorted data:
float *tmpVertices;
- unsigned *tmpIndices;
+ uint *tmpIndices;
Chronometer chrono;
// Sort data
@@ -181,26 +181,26 @@ struct GeomCleanerHasher {
};
void GeomCleaner::CleanIndexedVertexArray(const float *iVertices,
- unsigned iVSize,
- const unsigned *iIndices,
- unsigned iISize,
+ uint iVSize,
+ const uint *iIndices,
+ uint iISize,
float **oVertices,
- unsigned *oVSize,
- unsigned **oIndices)
+ uint *oVSize,
+ uint **oIndices)
{
- using cleanHashTable = map<Vec3f, unsigned>;
+ using cleanHashTable = map<Vec3f, uint>;
vector<Vec3f> vertices;
- unsigned i;
+ uint i;
for (i = 0; i < iVSize; i += 3) {
vertices.emplace_back(iVertices[i], iVertices[i + 1], iVertices[i + 2]);
}
cleanHashTable ht;
- vector<unsigned> newIndices;
+ vector<uint> newIndices;
vector<Vec3f> newVertices;
// elimination of needless points
- unsigned currentIndex = 0;
+ uint currentIndex = 0;
vector<Vec3f>::const_iterator v = vertices.begin();
vector<Vec3f>::const_iterator end = vertices.end();
cleanHashTable::const_iterator found;
@@ -230,7 +230,7 @@ void GeomCleaner::CleanIndexedVertexArray(const float *iVertices,
}
// map new indices:
- *oIndices = new unsigned[iISize];
+ *oIndices = new uint[iISize];
for (i = 0; i < iISize; i++) {
(*oIndices)[i] = 3 * newIndices[iIndices[i] / 3];
}
diff --git a/source/blender/freestyle/intern/geometry/GeomUtils.cpp b/source/blender/freestyle/intern/geometry/GeomUtils.cpp
index 742d5f2fd02..f1e4297ab5e 100644
--- a/source/blender/freestyle/intern/geometry/GeomUtils.cpp
+++ b/source/blender/freestyle/intern/geometry/GeomUtils.cpp
@@ -10,7 +10,7 @@
namespace Freestyle::GeomUtils {
// This internal procedure is defined below.
-bool intersect2dSegPoly(Vec2r *seg, Vec2r *poly, unsigned n);
+bool intersect2dSegPoly(Vec2r *seg, Vec2r *poly, uint n);
bool intersect2dSeg2dArea(const Vec2r &min, const Vec2r &max, const Vec2r &A, const Vec2r &B)
{
@@ -739,7 +739,7 @@ void fromCameraToWorld(const Vec3r &p, Vec3r &q, const real model_view_matrix[4]
#define PERP(u, v) ((u)[0] * (v)[1] - (u)[1] * (v)[0]) // 2D perp product
-inline bool intersect2dSegPoly(Vec2r *seg, Vec2r *poly, unsigned n)
+inline bool intersect2dSegPoly(Vec2r *seg, Vec2r *poly, uint n)
{
if (seg[0] == seg[1]) {
return false;
diff --git a/source/blender/freestyle/intern/geometry/Grid.cpp b/source/blender/freestyle/intern/geometry/Grid.cpp
index ad45ab4eb42..e0e3af0fe47 100644
--- a/source/blender/freestyle/intern/geometry/Grid.cpp
+++ b/source/blender/freestyle/intern/geometry/Grid.cpp
@@ -93,7 +93,7 @@ void Grid::clear()
//_ray_occluders.clear();
}
-void Grid::configure(const Vec3r &orig, const Vec3r &size, unsigned nb)
+void Grid::configure(const Vec3r &orig, const Vec3r &size, uint nb)
{
_orig = orig;
Vec3r tmpSize = size;
@@ -125,9 +125,9 @@ void Grid::configure(const Vec3r &orig, const Vec3r &size, unsigned nb)
real edge = pow(cell_vol, 1.0 / 3.0);
// We compute the number of cells par edge such as we cover at least the whole box.
- unsigned i;
+ uint i;
for (i = 0; i < 3; i++) {
- _cells_nb[i] = (unsigned)floor(tmpSize[i] / edge) + 1;
+ _cells_nb[i] = uint(floor(tmpSize[i] / edge)) + 1;
}
_size = tmpSize;
@@ -161,7 +161,7 @@ void Grid::insertOccluder(Polygon3r *occluder)
// overlapping with the triangle in order to only fill in the ones really overlapping the
// triangle.
- unsigned i, x, y, z;
+ uint i, x, y, z;
vector<Vec3r>::const_iterator it;
Vec3u coord;
@@ -225,10 +225,10 @@ bool Grid::nextRayCell(Vec3u &current_cell, Vec3u &next_cell)
{
next_cell = current_cell;
real t_min, t;
- unsigned i;
+ uint i;
- t_min = FLT_MAX; // init tmin with handle of the case where one or 2 _u[i] = 0.
- unsigned coord = 0; // predominant coord(0=x, 1=y, 2=z)
+ t_min = FLT_MAX; // init tmin with handle of the case where one or 2 _u[i] = 0.
+ uint coord = 0; // predominant coord(0=x, 1=y, 2=z)
// using a parametric equation of a line : B = A + t u, we find the tx, ty and tz respectively
// corresponding to the intersections with the plans:
@@ -280,10 +280,7 @@ bool Grid::nextRayCell(Vec3u &current_cell, Vec3u &next_cell)
return true;
}
-void Grid::castRay(const Vec3r &orig,
- const Vec3r &end,
- OccludersSet &occluders,
- unsigned timestamp)
+void Grid::castRay(const Vec3r &orig, const Vec3r &end, OccludersSet &occluders, uint timestamp)
{
initRay(orig, end, timestamp);
allOccludersGridVisitor visitor(occluders);
@@ -293,7 +290,7 @@ void Grid::castRay(const Vec3r &orig,
void Grid::castInfiniteRay(const Vec3r &orig,
const Vec3r &dir,
OccludersSet &occluders,
- unsigned timestamp)
+ uint timestamp)
{
Vec3r end = Vec3r(orig + FLT_MAX * dir / dir.norm());
bool inter = initInfiniteRay(orig, dir, timestamp);
@@ -305,7 +302,7 @@ void Grid::castInfiniteRay(const Vec3r &orig,
}
Polygon3r *Grid::castRayToFindFirstIntersection(
- const Vec3r &orig, const Vec3r &dir, double &t, double &u, double &v, unsigned timestamp)
+ const Vec3r &orig, const Vec3r &dir, double &t, double &u, double &v, uint timestamp)
{
Polygon3r *occluder = nullptr;
Vec3r end = Vec3r(orig + FLT_MAX * dir / dir.norm());
@@ -325,7 +322,7 @@ Polygon3r *Grid::castRayToFindFirstIntersection(
return occluder;
}
-void Grid::initRay(const Vec3r &orig, const Vec3r &end, unsigned timestamp)
+void Grid::initRay(const Vec3r &orig, const Vec3r &end, uint timestamp)
{
_ray_dir = end - orig;
_t_end = _ray_dir.norm();
@@ -333,15 +330,15 @@ void Grid::initRay(const Vec3r &orig, const Vec3r &end, unsigned timestamp)
_ray_dir.normalize();
_timestamp = timestamp;
- for (unsigned i = 0; i < 3; i++) {
- _current_cell[i] = (unsigned)floor((orig[i] - _orig[i]) / _cell_size[i]);
+ for (uint i = 0; i < 3; i++) {
+ _current_cell[i] = uint(floor((orig[i] - _orig[i]) / _cell_size[i]));
// soc unused - unsigned u = _current_cell[i];
_pt[i] = orig[i] - _orig[i] - _current_cell[i] * _cell_size[i];
}
//_ray_occluders.clear();
}
-bool Grid::initInfiniteRay(const Vec3r &orig, const Vec3r &dir, unsigned timestamp)
+bool Grid::initInfiniteRay(const Vec3r &orig, const Vec3r &dir, uint timestamp)
{
_ray_dir = dir;
_t_end = FLT_MAX;
@@ -367,7 +364,7 @@ bool Grid::initInfiniteRay(const Vec3r &orig, const Vec3r &dir, unsigned timesta
BLI_assert(tmin != -1.0);
Vec3r newOrig = orig + tmin * _ray_dir;
for (uint i = 0; i < 3; i++) {
- _current_cell[i] = (unsigned)floor((newOrig[i] - _orig[i]) / _cell_size[i]);
+ _current_cell[i] = uint(floor((newOrig[i] - _orig[i]) / _cell_size[i]));
if (_current_cell[i] == _cells_nb[i]) {
_current_cell[i] = _cells_nb[i] - 1;
}
diff --git a/source/blender/freestyle/intern/geometry/HashGrid.cpp b/source/blender/freestyle/intern/geometry/HashGrid.cpp
index c86aa4fd22c..51c87757645 100644
--- a/source/blender/freestyle/intern/geometry/HashGrid.cpp
+++ b/source/blender/freestyle/intern/geometry/HashGrid.cpp
@@ -22,7 +22,7 @@ void HashGrid::clear()
Grid::clear();
}
-void HashGrid::configure(const Vec3r &orig, const Vec3r &size, unsigned nb)
+void HashGrid::configure(const Vec3r &orig, const Vec3r &size, uint nb)
{
Grid::configure(orig, size, nb);
}
diff --git a/source/blender/freestyle/intern/geometry/Noise.cpp b/source/blender/freestyle/intern/geometry/Noise.cpp
index 95a742e9d0d..306913e6297 100644
--- a/source/blender/freestyle/intern/geometry/Noise.cpp
+++ b/source/blender/freestyle/intern/geometry/Noise.cpp
@@ -69,7 +69,7 @@ static void normalize3(float v[3])
v[2] = v[2] / s;
}
-float Noise::turbulence1(float arg, float freq, float amp, unsigned oct)
+float Noise::turbulence1(float arg, float freq, float amp, uint oct)
{
float t;
float vec;
@@ -81,7 +81,7 @@ float Noise::turbulence1(float arg, float freq, float amp, unsigned oct)
return t;
}
-float Noise::turbulence2(Vec2f &v, float freq, float amp, unsigned oct)
+float Noise::turbulence2(Vec2f &v, float freq, float amp, uint oct)
{
float t;
Vec2f vec;
@@ -94,7 +94,7 @@ float Noise::turbulence2(Vec2f &v, float freq, float amp, unsigned oct)
return t;
}
-float Noise::turbulence3(Vec3f &v, float freq, float amp, unsigned oct)
+float Noise::turbulence3(Vec3f &v, float freq, float amp, uint oct)
{
float t;
Vec3f vec;
diff --git a/source/blender/freestyle/intern/image/ImagePyramid.cpp b/source/blender/freestyle/intern/image/ImagePyramid.cpp
index d1a41fc82db..95afa4dda48 100644
--- a/source/blender/freestyle/intern/image/ImagePyramid.cpp
+++ b/source/blender/freestyle/intern/image/ImagePyramid.cpp
@@ -109,13 +109,13 @@ int ImagePyramid::height(int level)
return _levels[level]->height();
}
-GaussianPyramid::GaussianPyramid(const GrayImage &level0, unsigned nbLevels, float iSigma)
+GaussianPyramid::GaussianPyramid(const GrayImage &level0, uint nbLevels, float iSigma)
{
_sigma = iSigma;
BuildPyramid(level0, nbLevels);
}
-GaussianPyramid::GaussianPyramid(GrayImage *level0, unsigned nbLevels, float iSigma)
+GaussianPyramid::GaussianPyramid(GrayImage *level0, uint nbLevels, float iSigma)
{
_sigma = iSigma;
BuildPyramid(level0, nbLevels);
@@ -126,20 +126,20 @@ GaussianPyramid::GaussianPyramid(const GaussianPyramid &iBrother) : ImagePyramid
_sigma = iBrother._sigma;
}
-void GaussianPyramid::BuildPyramid(const GrayImage &level0, unsigned nbLevels)
+void GaussianPyramid::BuildPyramid(const GrayImage &level0, uint nbLevels)
{
GrayImage *pLevel = new GrayImage(level0);
BuildPyramid(pLevel, nbLevels);
}
-void GaussianPyramid::BuildPyramid(GrayImage *level0, unsigned nbLevels)
+void GaussianPyramid::BuildPyramid(GrayImage *level0, uint nbLevels)
{
GrayImage *pLevel = level0;
_levels.push_back(pLevel);
GaussianFilter gf(_sigma);
// build the nbLevels:
- unsigned w = pLevel->width();
- unsigned h = pLevel->height();
+ uint w = pLevel->width();
+ uint h = pLevel->height();
if (nbLevels != 0) {
for (uint i = 0; i < nbLevels; ++i) { // soc
w = pLevel->width() >> 1;
diff --git a/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp b/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp
index 16b08722fb2..114fafea55b 100644
--- a/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp
+++ b/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp
@@ -98,7 +98,7 @@ static PyObject *ContextFunctions_load_map(PyObject * /*self*/, PyObject *args,
{
static const char *kwlist[] = {"file_name", "map_name", "num_levels", "sigma", nullptr};
char *fileName, *mapName;
- unsigned nbLevels = 4;
+ uint nbLevels = 4;
float sigma = 1.0;
if (!PyArg_ParseTupleAndKeywords(
@@ -135,7 +135,7 @@ static PyObject *ContextFunctions_read_map_pixel(PyObject * /*self*/,
static const char *kwlist[] = {"map_name", "level", "x", "y", nullptr};
char *mapName;
int level;
- unsigned x, y;
+ uint x, y;
if (!PyArg_ParseTupleAndKeywords(
args, kwds, "siII", (char **)kwlist, &mapName, &level, &x, &y)) {
@@ -167,7 +167,7 @@ static PyObject *ContextFunctions_read_complete_view_map_pixel(PyObject * /*self
{
static const char *kwlist[] = {"level", "x", "y", nullptr};
int level;
- unsigned x, y;
+ uint x, y;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "iII", (char **)kwlist, &level, &x, &y)) {
return nullptr;
@@ -201,7 +201,7 @@ static PyObject *ContextFunctions_read_directional_view_map_pixel(PyObject * /*s
{
static const char *kwlist[] = {"orientation", "level", "x", "y", nullptr};
int orientation, level;
- unsigned x, y;
+ uint x, y;
if (!PyArg_ParseTupleAndKeywords(
args, kwds, "iiII", (char **)kwlist, &orientation, &level, &x, &y)) {
diff --git a/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp b/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
index 218749b2672..097fdb6a16b 100644
--- a/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
+++ b/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
@@ -109,7 +109,7 @@ static PyObject *FrsNoise_turbulence_smooth(BPy_FrsNoise *self, PyObject *args,
static const char *kwlist[] = {"v", "oct", nullptr};
double x; // NOTE: this has to be a double (not float)
- unsigned nbOctaves = 8;
+ uint nbOctaves = 8;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "d|I", (char **)kwlist, &x, &nbOctaves)) {
return nullptr;
diff --git a/source/blender/freestyle/intern/python/Director.cpp b/source/blender/freestyle/intern/python/Director.cpp
index 752b498a302..ad54787ad05 100644
--- a/source/blender/freestyle/intern/python/Director.cpp
+++ b/source/blender/freestyle/intern/python/Director.cpp
@@ -254,7 +254,7 @@ int Director_BPy_UnaryFunction0D___call__(void *uf0D, void *py_uf0D, Interface0D
((UnaryFunction0D<FrsMaterial> *)uf0D)->result = *(((BPy_FrsMaterial *)result)->m);
}
else if (BPy_UnaryFunction0DUnsigned_Check(obj)) {
- ((UnaryFunction0D<unsigned> *)uf0D)->result = PyLong_AsLong(result);
+ ((UnaryFunction0D<uint> *)uf0D)->result = PyLong_AsLong(result);
}
else if (BPy_UnaryFunction0DVec2f_Check(obj)) {
Vec2f vec;
@@ -312,7 +312,7 @@ int Director_BPy_UnaryFunction1D___call__(void *uf1D, void *py_uf1D, Interface1D
((UnaryFunction1D<float> *)uf1D)->result = PyFloat_AsDouble(result);
}
else if (BPy_UnaryFunction1DUnsigned_Check(obj)) {
- ((UnaryFunction1D<unsigned> *)uf1D)->result = PyLong_AsLong(result);
+ ((UnaryFunction1D<uint> *)uf1D)->result = PyLong_AsLong(result);
}
else if (BPy_UnaryFunction1DVec2f_Check(obj)) {
Vec2f vec;
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
index 2f22e435017..ecf95e189d8 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
@@ -42,7 +42,7 @@ static int EqualToChainingTimeStampUP1D___init__(BPy_EqualToChainingTimeStampUP1
PyObject *kwds)
{
static const char *kwlist[] = {"ts", nullptr};
- unsigned u;
+ uint u;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "I", (char **)kwlist, &u)) {
return -1;
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp
index dd7a3f3baa3..b75e45cb132 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp
@@ -41,7 +41,7 @@ static int EqualToTimeStampUP1D___init__(BPy_EqualToTimeStampUP1D *self,
PyObject *kwds)
{
static const char *kwlist[] = {"ts", nullptr};
- unsigned u;
+ uint u;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "I", (char **)kwlist, &u)) {
return -1;
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp
index 773e6c8dfb2..ad8aba9eb29 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp
@@ -42,7 +42,7 @@ static char ShapeUP1D___doc__[] =
static int ShapeUP1D___init__(BPy_ShapeUP1D *self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {"first", "second", nullptr};
- unsigned u1, u2 = 0;
+ uint u1, u2 = 0;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "I|I", (char **)kwlist, &u1, &u2)) {
return -1;
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
index c3559fe6e15..3962ac0aa35 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
@@ -34,26 +34,26 @@ IndexedFaceSet::IndexedFaceSet()
}
IndexedFaceSet::IndexedFaceSet(float *iVertices,
- unsigned iVSize,
+ uint iVSize,
float *iNormals,
- unsigned iNSize,
+ uint iNSize,
FrsMaterial **iMaterials,
- unsigned iMSize,
+ uint iMSize,
float *iTexCoords,
- unsigned iTSize,
- unsigned iNumFaces,
- unsigned *iNumVertexPerFace,
+ uint iTSize,
+ uint iNumFaces,
+ uint *iNumVertexPerFace,
TRIANGLES_STYLE *iFaceStyle,
FaceEdgeMark *iFaceEdgeMarks,
- unsigned *iVIndices,
- unsigned iVISize,
- unsigned *iNIndices,
- unsigned iNISize,
- unsigned *iMIndices,
- unsigned iMISize,
- unsigned *iTIndices,
- unsigned iTISize,
- unsigned iCopy)
+ uint *iVIndices,
+ uint iVISize,
+ uint *iNIndices,
+ uint iNISize,
+ uint *iMIndices,
+ uint iMISize,
+ uint *iTIndices,
+ uint iTISize,
+ uint iCopy)
{
if (1 == iCopy) {
_VSize = iVSize;
@@ -80,8 +80,8 @@ IndexedFaceSet::IndexedFaceSet(float *iVertices,
}
_NumFaces = iNumFaces;
- _NumVertexPerFace = new unsigned[_NumFaces];
- memcpy(_NumVertexPerFace, iNumVertexPerFace, _NumFaces * sizeof(unsigned));
+ _NumVertexPerFace = new uint[_NumFaces];
+ memcpy(_NumVertexPerFace, iNumVertexPerFace, _NumFaces * sizeof(uint));
_FaceStyle = new TRIANGLES_STYLE[_NumFaces];
memcpy(_FaceStyle, iFaceStyle, _NumFaces * sizeof(TRIANGLES_STYLE));
@@ -90,24 +90,24 @@ IndexedFaceSet::IndexedFaceSet(float *iVertices,
memcpy(_FaceEdgeMarks, iFaceEdgeMarks, _NumFaces * sizeof(FaceEdgeMark));
_VISize = iVISize;
- _VIndices = new unsigned[_VISize];
- memcpy(_VIndices, iVIndices, _VISize * sizeof(unsigned));
+ _VIndices = new uint[_VISize];
+ memcpy(_VIndices, iVIndices, _VISize * sizeof(uint));
_NISize = iNISize;
- _NIndices = new unsigned[_NISize];
- memcpy(_NIndices, iNIndices, _NISize * sizeof(unsigned));
+ _NIndices = new uint[_NISize];
+ memcpy(_NIndices, iNIndices, _NISize * sizeof(uint));
_MISize = iMISize;
_MIndices = nullptr;
if (iMIndices) {
- _MIndices = new unsigned[_MISize];
- memcpy(_MIndices, iMIndices, _MISize * sizeof(unsigned));
+ _MIndices = new uint[_MISize];
+ memcpy(_MIndices, iMIndices, _MISize * sizeof(uint));
}
_TISize = iTISize;
_TIndices = nullptr;
if (_TISize) {
- _TIndices = new unsigned[_TISize];
- memcpy(_TIndices, iTIndices, _TISize * sizeof(unsigned));
+ _TIndices = new uint[_TISize];
+ memcpy(_TIndices, iTIndices, _TISize * sizeof(uint));
}
}
else {
@@ -177,8 +177,8 @@ IndexedFaceSet::IndexedFaceSet(const IndexedFaceSet &iBrother) : Rep(iBrother)
}
_NumFaces = iBrother.numFaces();
- _NumVertexPerFace = new unsigned[_NumFaces];
- memcpy(_NumVertexPerFace, iBrother.numVertexPerFaces(), _NumFaces * sizeof(unsigned));
+ _NumVertexPerFace = new uint[_NumFaces];
+ memcpy(_NumVertexPerFace, iBrother.numVertexPerFaces(), _NumFaces * sizeof(uint));
_FaceStyle = new TRIANGLES_STYLE[_NumFaces];
memcpy(_FaceStyle, iBrother.trianglesStyle(), _NumFaces * sizeof(TRIANGLES_STYLE));
@@ -187,17 +187,17 @@ IndexedFaceSet::IndexedFaceSet(const IndexedFaceSet &iBrother) : Rep(iBrother)
memcpy(_FaceEdgeMarks, iBrother.faceEdgeMarks(), _NumFaces * sizeof(FaceEdgeMark));
_VISize = iBrother.visize();
- _VIndices = new unsigned[_VISize];
- memcpy(_VIndices, iBrother.vindices(), _VISize * sizeof(unsigned));
+ _VIndices = new uint[_VISize];
+ memcpy(_VIndices, iBrother.vindices(), _VISize * sizeof(uint));
_NISize = iBrother.nisize();
- _NIndices = new unsigned[_NISize];
- memcpy(_NIndices, iBrother.nindices(), _NISize * sizeof(unsigned));
+ _NIndices = new uint[_NISize];
+ memcpy(_NIndices, iBrother.nindices(), _NISize * sizeof(uint));
_MISize = iBrother.misize();
if (_MISize) {
- _MIndices = new unsigned[_MISize];
- memcpy(_MIndices, iBrother.mindices(), _MISize * sizeof(unsigned));
+ _MIndices = new uint[_MISize];
+ memcpy(_MIndices, iBrother.mindices(), _MISize * sizeof(uint));
}
else {
_MIndices = nullptr;
@@ -206,8 +206,8 @@ IndexedFaceSet::IndexedFaceSet(const IndexedFaceSet &iBrother) : Rep(iBrother)
_TISize = iBrother.tisize();
_TIndices = nullptr;
if (_TISize) {
- _TIndices = new unsigned[_TISize];
- memcpy(_TIndices, iBrother.tindices(), _TISize * sizeof(unsigned));
+ _TIndices = new uint[_TISize];
+ memcpy(_TIndices, iBrother.tindices(), _TISize * sizeof(uint));
}
}
diff --git a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
index 3e6c8f924a1..a4ef70722d0 100644
--- a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
+++ b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
@@ -42,9 +42,9 @@ void SceneHash::visitNodeCamera(NodeCamera &cam)
void SceneHash::visitIndexedFaceSet(IndexedFaceSet &ifs)
{
const float *v = ifs.vertices();
- const unsigned n = ifs.vsize();
+ const uint n = ifs.vsize();
- for (unsigned i = 0; i < n; i++) {
+ for (uint i = 0; i < n; i++) {
adler32((uchar *)&v[i], sizeof(v[i]));
}
}
diff --git a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
index 5ac41b6f234..6c5ea5ffd8a 100644
--- a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
+++ b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
@@ -73,7 +73,7 @@ VISIT(VertexRep)
void ScenePrettyPrinter::visitIndexedFaceSet(IndexedFaceSet &ifs)
{
const float *vertices = ifs.vertices();
- unsigned vsize = ifs.vsize();
+ uint vsize = ifs.vsize();
_ofs << _space << "IndexedFaceSet" << endl;
const float *p = vertices;
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
index d12aab45215..79825b626d5 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
@@ -19,7 +19,7 @@ int GetSteerableViewMapDensityF1D::operator()(Interface1D &inter)
Interface0DIterator itnext = it;
++itnext;
FEdge *fe;
- unsigned nSVM;
+ uint nSVM;
vector<float> values;
while (!itnext.isEnd()) {
@@ -45,7 +45,7 @@ int GetSteerableViewMapDensityF1D::operator()(Interface1D &inter)
float res, res_tmp;
vector<float>::iterator v = values.begin(), vend = values.end();
- unsigned size = 1;
+ uint size = 1;
switch (_integration) {
case MIN:
res = *v;
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
index 5530026b7ec..4ff00dd0a08 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
@@ -71,7 +71,7 @@ int CalligraphicShader::shade(Stroke &ioStroke) const
//
/////////////////////////////////////////
-static const unsigned NB_VALUE_NOISE = 512;
+static const uint NB_VALUE_NOISE = 512;
SpatialNoiseShader::SpatialNoiseShader(
float iAmount, float ixScale, int nbOctave, bool smooth, bool pureRandom)
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index dd0239322ab..3a6946d1668 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -152,7 +152,7 @@ int LengthDependingThicknessShader::shade(Stroke &stroke) const
return 0;
}
-static const unsigned NB_VALUE_NOISE = 512;
+static const uint NB_VALUE_NOISE = 512;
ThicknessNoiseShader::ThicknessNoiseShader()
{
diff --git a/source/blender/freestyle/intern/stroke/Canvas.cpp b/source/blender/freestyle/intern/stroke/Canvas.cpp
index 46620bbcac2..82772ebb3a7 100644
--- a/source/blender/freestyle/intern/stroke/Canvas.cpp
+++ b/source/blender/freestyle/intern/stroke/Canvas.cpp
@@ -169,9 +169,9 @@ void Canvas::PushBackStyleModule(StyleModule *iStyleModule)
_Layers.push_back(layer);
}
-void Canvas::InsertStyleModule(unsigned index, StyleModule *iStyleModule)
+void Canvas::InsertStyleModule(uint index, StyleModule *iStyleModule)
{
- unsigned size = _StyleModules.size();
+ uint size = _StyleModules.size();
StrokeLayer *layer = new StrokeLayer();
if ((_StyleModules.empty()) || (index == size)) {
_StyleModules.push_back(iStyleModule);
@@ -182,7 +182,7 @@ void Canvas::InsertStyleModule(unsigned index, StyleModule *iStyleModule)
_Layers.insert(_Layers.begin() + index, layer);
}
-void Canvas::RemoveStyleModule(unsigned index)
+void Canvas::RemoveStyleModule(uint index)
{
uint i = 0;
if (!_StyleModules.empty()) {
@@ -216,7 +216,7 @@ void Canvas::RemoveStyleModule(unsigned index)
}
}
-void Canvas::SwapStyleModules(unsigned i1, unsigned i2)
+void Canvas::SwapStyleModules(uint i1, uint i2)
{
StyleModule *tmp;
tmp = _StyleModules[i1];
@@ -229,9 +229,9 @@ void Canvas::SwapStyleModules(unsigned i1, unsigned i2)
_Layers[i2] = tmp2;
}
-void Canvas::ReplaceStyleModule(unsigned index, StyleModule *iStyleModule)
+void Canvas::ReplaceStyleModule(uint index, StyleModule *iStyleModule)
{
- unsigned i = 0;
+ uint i = 0;
for (deque<StyleModule *>::iterator s = _StyleModules.begin(), send = _StyleModules.end();
s != send;
++s, ++i) {
@@ -245,12 +245,12 @@ void Canvas::ReplaceStyleModule(unsigned index, StyleModule *iStyleModule)
}
}
-void Canvas::setVisible(unsigned index, bool iVisible)
+void Canvas::setVisible(uint index, bool iVisible)
{
_StyleModules[index]->setDisplayed(iVisible);
}
-void Canvas::setModified(unsigned index, bool iMod)
+void Canvas::setModified(uint index, bool iMod)
{
_StyleModules[index]->setModified(iMod);
}
@@ -263,7 +263,7 @@ void Canvas::resetModified(bool iMod /* = false */)
}
}
-void Canvas::causalStyleModules(vector<unsigned> &vec, unsigned index)
+void Canvas::causalStyleModules(vector<uint> &vec, uint index)
{
uint size = _StyleModules.size();
diff --git a/source/blender/freestyle/intern/stroke/ContextFunctions.cpp b/source/blender/freestyle/intern/stroke/ContextFunctions.cpp
index e50b5f0b242..879ea49b43a 100644
--- a/source/blender/freestyle/intern/stroke/ContextFunctions.cpp
+++ b/source/blender/freestyle/intern/stroke/ContextFunctions.cpp
@@ -14,17 +14,17 @@
namespace Freestyle::ContextFunctions {
-unsigned GetTimeStampCF()
+uint GetTimeStampCF()
{
return TimeStamp::instance()->getTimeStamp();
}
-unsigned GetCanvasWidthCF()
+uint GetCanvasWidthCF()
{
return Canvas::getInstance()->width();
}
-unsigned GetCanvasHeightCF()
+uint GetCanvasHeightCF()
{
return Canvas::getInstance()->height();
}
@@ -34,24 +34,24 @@ BBox<Vec2i> GetBorderCF()
return Canvas::getInstance()->border();
}
-void LoadMapCF(const char *iFileName, const char *iMapName, unsigned iNbLevels, float iSigma)
+void LoadMapCF(const char *iFileName, const char *iMapName, uint iNbLevels, float iSigma)
{
return Canvas::getInstance()->loadMap(iFileName, iMapName, iNbLevels, iSigma);
}
-float ReadMapPixelCF(const char *iMapName, int level, unsigned x, unsigned y)
+float ReadMapPixelCF(const char *iMapName, int level, uint x, uint y)
{
Canvas *canvas = Canvas::getInstance();
return canvas->readMapPixel(iMapName, level, x, y);
}
-float ReadCompleteViewMapPixelCF(int level, unsigned x, unsigned y)
+float ReadCompleteViewMapPixelCF(int level, uint x, uint y)
{
SteerableViewMap *svm = Canvas::getInstance()->getSteerableViewMap();
return svm->readCompleteViewMapPixel(level, x, y);
}
-float ReadDirectionalViewMapPixelCF(int iOrientation, int level, unsigned x, unsigned y)
+float ReadDirectionalViewMapPixelCF(int iOrientation, int level, uint x, uint y)
{
SteerableViewMap *svm = Canvas::getInstance()->getSteerableViewMap();
return svm->readSteerableViewMapPixel(iOrientation, level, x, y);
diff --git a/source/blender/freestyle/intern/stroke/Operators.cpp b/source/blender/freestyle/intern/stroke/Operators.cpp
index ee9fa33285f..b45e3218a13 100644
--- a/source/blender/freestyle/intern/stroke/Operators.cpp
+++ b/source/blender/freestyle/intern/stroke/Operators.cpp
@@ -73,7 +73,7 @@ int Operators::chain(ViewEdgeInternal::ViewEdgeIterator &it,
return 0;
}
- unsigned id = 0;
+ uint id = 0;
ViewEdge *edge;
I1DContainer new_chains_set;
@@ -137,7 +137,7 @@ int Operators::chain(ViewEdgeInternal::ViewEdgeIterator &it, UnaryPredicate1D &p
return 0;
}
- unsigned id = 0;
+ uint id = 0;
Functions1D::IncrementChainingTimeStampF1D ts;
Predicates1D::EqualToChainingTimeStampUP1D pred_ts(TimeStamp::instance()->getTimeStamp() + 1);
ViewEdge *edge;
@@ -318,7 +318,7 @@ int Operators::bidirectionalChain(ChainingIterator &it, UnaryPredicate1D &pred)
return 0;
}
- unsigned id = 0;
+ uint id = 0;
Functions1D::IncrementChainingTimeStampF1D ts;
Predicates1D::EqualToChainingTimeStampUP1D pred_ts(TimeStamp::instance()->getTimeStamp() + 1);
ViewEdge *edge;
@@ -421,7 +421,7 @@ int Operators::bidirectionalChain(ChainingIterator &it)
return 0;
}
- unsigned id = 0;
+ uint id = 0;
Functions1D::IncrementChainingTimeStampF1D ts;
Predicates1D::EqualToChainingTimeStampUP1D pred_ts(TimeStamp::instance()->getTimeStamp() + 1);
ViewEdge *edge;
@@ -873,7 +873,7 @@ static int __recursiveSplit(Chain *_curve,
++it;
// real mean = 0.0f;
// soc unused - real variance = 0.0f;
- unsigned count = 0;
+ uint count = 0;
CurveInternal::CurvePointIterator next = it;
++next;
diff --git a/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp b/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
index 35ee41adbaf..30dacb7f7df 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
@@ -69,12 +69,12 @@ void TextureManager::load()
_hasLoadedTextures = true;
}
-unsigned TextureManager::getBrushTextureIndex(string name, Stroke::MediumType iType)
+uint TextureManager::getBrushTextureIndex(string name, Stroke::MediumType iType)
{
BrushTexture bt(name, iType);
brushesMap::iterator b = _brushesMap.find(bt);
if (b == _brushesMap.end()) {
- unsigned texId = loadBrush(name, iType);
+ uint texId = loadBrush(name, iType);
_brushesMap[bt] = texId;
return texId;
// XXX!
diff --git a/source/blender/freestyle/intern/system/PseudoNoise.cpp b/source/blender/freestyle/intern/system/PseudoNoise.cpp
index 9bb597a8a67..98115691f52 100644
--- a/source/blender/freestyle/intern/system/PseudoNoise.cpp
+++ b/source/blender/freestyle/intern/system/PseudoNoise.cpp
@@ -79,7 +79,7 @@ real PseudoNoise::smoothNoise(real x)
return (x0 * y0 + x1 * y1 + x2 * y2 + x3 * y3) / (y0 + y1 + y2 + y3);
}
-real PseudoNoise::turbulenceSmooth(real x, unsigned nbOctave)
+real PseudoNoise::turbulenceSmooth(real x, uint nbOctave)
{
real y = 0;
real k = 1.0;
@@ -90,7 +90,7 @@ real PseudoNoise::turbulenceSmooth(real x, unsigned nbOctave)
return y;
}
-real PseudoNoise::turbulenceLinear(real x, unsigned nbOctave)
+real PseudoNoise::turbulenceLinear(real x, uint nbOctave)
{
real y = 0;
real k = 1.0;
diff --git a/source/blender/freestyle/intern/system/RandGen.cpp b/source/blender/freestyle/intern/system/RandGen.cpp
index bb6970bc27a..21ae863723a 100644
--- a/source/blender/freestyle/intern/system/RandGen.cpp
+++ b/source/blender/freestyle/intern/system/RandGen.cpp
@@ -15,7 +15,7 @@ namespace Freestyle {
///////////////////////////////////////////////////////////////////////////////
#define N 16
-#define MASK ((unsigned)(1 << (N - 1)) + (1 << (N - 1)) - 1)
+#define MASK (uint(1 << (N - 1)) + (1 << (N - 1)) - 1)
#define X0 0x330E
#define X1 0xABCD
#define X2 0x1234
@@ -27,7 +27,7 @@ namespace Freestyle {
# define HI_BIT (1L << (2 * N - 1))
#endif
-#define LOW(x) ((unsigned)(x)&MASK)
+#define LOW(x) (uint(x) & MASK)
#define HIGH(x) LOW((x) >> N)
#define MUL(x, y, z) \
@@ -70,17 +70,17 @@ namespace Freestyle {
}
#endif
-static unsigned x[3] = {
+static uint x[3] = {
X0,
X1,
X2,
};
-static unsigned a[3] = {
+static uint a[3] = {
A0,
A1,
A2,
};
-static unsigned c = C;
+static uint c = C;
//
// Methods implementation
@@ -101,7 +101,7 @@ void RandGen::srand48(long seedval)
void RandGen::next()
{
- unsigned p[2], q[2], r[2], carry0, carry1;
+ uint p[2], q[2], r[2], carry0, carry1;
MUL(a[0], x[0], p);
ADDEQU(p[0], c, carry0);
diff --git a/source/blender/freestyle/intern/system/StringUtils.cpp b/source/blender/freestyle/intern/system/StringUtils.cpp
index c4a96ce3305..79b2cea0446 100644
--- a/source/blender/freestyle/intern/system/StringUtils.cpp
+++ b/source/blender/freestyle/intern/system/StringUtils.cpp
@@ -17,13 +17,13 @@ void getPathName(const string &path, const string &base, vector<string> &pathnam
string dir;
string res;
char cleaned[FILE_MAX];
- unsigned size = path.size();
+ uint size = path.size();
pathnames.push_back(base);
for (uint pos = 0, sep = path.find(Config::PATH_SEP, pos); pos < size;
pos = sep + 1, sep = path.find(Config::PATH_SEP, pos)) {
- if (sep == (unsigned)string::npos) {
+ if (sep == uint(string::npos)) {
sep = size;
}
diff --git a/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
index ad2ebb737a5..7fa4f52506d 100644
--- a/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
+++ b/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
@@ -13,7 +13,7 @@ namespace Freestyle {
ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource &source,
const real proscenium[4],
- unsigned numCells)
+ uint numCells)
: GridDensityProvider(source), numCells(numCells)
{
initialize(proscenium);
@@ -22,7 +22,7 @@ ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource &sourc
ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform,
- unsigned numCells)
+ uint numCells)
: GridDensityProvider(source), numCells(numCells)
{
real proscenium[4];
@@ -31,8 +31,7 @@ ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource &sourc
initialize(proscenium);
}
-ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource &source,
- unsigned numCells)
+ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource &source, uint numCells)
: GridDensityProvider(source), numCells(numCells)
{
real proscenium[4];
@@ -76,7 +75,7 @@ void ArbitraryGridDensityProvider::initialize(const real proscenium[4])
_cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize;
}
-ArbitraryGridDensityProviderFactory::ArbitraryGridDensityProviderFactory(unsigned numCells)
+ArbitraryGridDensityProviderFactory::ArbitraryGridDensityProviderFactory(uint numCells)
: numCells(numCells)
{
}
diff --git a/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
index 6b66ce17373..11ba5933ce0 100644
--- a/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
+++ b/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
@@ -48,7 +48,7 @@ void AverageAreaGridDensityProvider::initialize(const real proscenium[4], real s
float prosceniumHeight = (proscenium[3] - proscenium[2]);
real cellArea = 0.0;
- unsigned numFaces = 0;
+ uint numFaces = 0;
for (source.begin(); source.isValid(); source.next()) {
Polygon3r &poly(source.getGridSpacePolygon());
Vec3r min, max;
@@ -66,7 +66,7 @@ void AverageAreaGridDensityProvider::initialize(const real proscenium[4], real s
}
_cellSize = sqrt(cellArea);
- unsigned maxCells = 931; // * 1.1 = 1024
+ uint maxCells = 931; // * 1.1 = 1024
if (std::max(prosceniumWidth, prosceniumHeight) / _cellSize > maxCells) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Scene-dependent cell size (" << _cellSize << " square) is too small." << endl;
diff --git a/source/blender/freestyle/intern/view_map/BoxGrid.cpp b/source/blender/freestyle/intern/view_map/BoxGrid.cpp
index 4c79d6c2fa1..36afb0119a2 100644
--- a/source/blender/freestyle/intern/view_map/BoxGrid.cpp
+++ b/source/blender/freestyle/intern/view_map/BoxGrid.cpp
@@ -186,10 +186,10 @@ void BoxGrid::reorganizeCells()
}
}
-void BoxGrid::getCellCoordinates(const Vec3r &point, unsigned &x, unsigned &y)
+void BoxGrid::getCellCoordinates(const Vec3r &point, uint &x, uint &y)
{
- x = min(_cellsX - 1, (unsigned)floor(max(double(0.0f), point[0] - _cellOrigin[0]) / _cellSize));
- y = min(_cellsY - 1, (unsigned)floor(max(double(0.0f), point[1] - _cellOrigin[1]) / _cellSize));
+ x = min(_cellsX - 1, uint(floor(max(double(0.0f), point[0] - _cellOrigin[0]) / _cellSize)));
+ y = min(_cellsY - 1, uint(floor(max(double(0.0f), point[1] - _cellOrigin[1]) / _cellSize)));
}
BoxGrid::Cell *BoxGrid::findCell(const Vec3r &point)
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
index ffbb13e5df7..b94904d5efb 100644
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
@@ -618,7 +618,7 @@ void FEdgeXDetector::postProcessSuggestiveContourFace(WXFace *iFace)
// Compute the derivative value at each vertex of the face, and add it in a vector.
vector<real> kr_derivatives;
- unsigned vertices_nb = iFace->numberOfVertices();
+ uint vertices_nb = iFace->numberOfVertices();
WXVertex *v, *opposite_vertex_a, *opposite_vertex_b;
WXFace *wxf;
WOEdge *opposite_edge;
diff --git a/source/blender/freestyle/intern/view_map/Functions0D.cpp b/source/blender/freestyle/intern/view_map/Functions0D.cpp
index b77ccebe1f6..d05107dc264 100644
--- a/source/blender/freestyle/intern/view_map/Functions0D.cpp
+++ b/source/blender/freestyle/intern/view_map/Functions0D.cpp
@@ -202,7 +202,7 @@ int Curvature2DAngleF0D::operator()(Interface0DIterator &iter)
{
Interface0DIterator tmp1 = iter, tmp2 = iter;
++tmp2;
- unsigned count = 1;
+ uint count = 1;
while ((!tmp1.isBegin()) && (count < 3)) {
--tmp1;
++count;
diff --git a/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp b/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp
index f5a6a5ed5a9..7e4f673e2fb 100644
--- a/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp
+++ b/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp
@@ -10,7 +10,7 @@
namespace Freestyle {
HeuristicGridDensityProviderFactory::HeuristicGridDensityProviderFactory(real sizeFactor,
- unsigned numFaces)
+ uint numFaces)
: sizeFactor(sizeFactor), numFaces(numFaces)
{
}
diff --git a/source/blender/freestyle/intern/view_map/OccluderSource.cpp b/source/blender/freestyle/intern/view_map/OccluderSource.cpp
index 378b017b504..54c30661de9 100644
--- a/source/blender/freestyle/intern/view_map/OccluderSource.cpp
+++ b/source/blender/freestyle/intern/view_map/OccluderSource.cpp
@@ -114,7 +114,7 @@ void OccluderSource::getOccluderProscenium(real proscenium[4])
real OccluderSource::averageOccluderArea()
{
real area = 0.0;
- unsigned numFaces = 0;
+ uint numFaces = 0;
for (begin(); isValid(); next()) {
Vec3r min, max;
cachedPolygon.getBBox(min, max);
diff --git a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
index 0fde521d315..43809f83dc4 100644
--- a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
+++ b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
@@ -13,7 +13,7 @@ namespace Freestyle {
Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource &source,
const real proscenium[4],
- unsigned numFaces)
+ uint numFaces)
: GridDensityProvider(source), numFaces(numFaces)
{
initialize(proscenium);
@@ -22,7 +22,7 @@ Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource &source,
Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform,
- unsigned numFaces)
+ uint numFaces)
: GridDensityProvider(source), numFaces(numFaces)
{
real proscenium[4];
@@ -31,7 +31,7 @@ Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource &source,
initialize(proscenium);
}
-Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource &source, unsigned numFaces)
+Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource &source, uint numFaces)
: GridDensityProvider(source), numFaces(numFaces)
{
real proscenium[4];
@@ -75,7 +75,7 @@ void Pow23GridDensityProvider::initialize(const real proscenium[4])
_cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize;
}
-Pow23GridDensityProviderFactory::Pow23GridDensityProviderFactory(unsigned numFaces)
+Pow23GridDensityProviderFactory::Pow23GridDensityProviderFactory(uint numFaces)
: numFaces(numFaces)
{
}
diff --git a/source/blender/freestyle/intern/view_map/SphericalGrid.cpp b/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
index 5e27e344c28..6d800d13b3b 100644
--- a/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
+++ b/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
@@ -124,7 +124,7 @@ void SphericalGrid::assignCells(OccluderSource & /*source*/,
++f) {
if ((*f)->isInImage()) {
Vec3r point = SphericalGrid::Transform::sphericalProjection((*f)->center3d());
- unsigned i, j;
+ uint i, j;
getCellCoordinates(point, i, j);
if (_cells[i * _cellsY + j] == nullptr) {
// This is an uninitialized cell
@@ -182,15 +182,15 @@ void SphericalGrid::reorganizeCells()
}
}
-void SphericalGrid::getCellCoordinates(const Vec3r &point, unsigned &x, unsigned &y)
+void SphericalGrid::getCellCoordinates(const Vec3r &point, uint &x, uint &y)
{
- x = min(_cellsX - 1, (unsigned)floor(max(double(0.0f), point[0] - _cellOrigin[0]) / _cellSize));
- y = min(_cellsY - 1, (unsigned)floor(max(double(0.0f), point[1] - _cellOrigin[1]) / _cellSize));
+ x = min(_cellsX - 1, uint(floor(max(double(0.0f), point[0] - _cellOrigin[0]) / _cellSize)));
+ y = min(_cellsY - 1, uint(floor(max(double(0.0f), point[1] - _cellOrigin[1]) / _cellSize)));
}
SphericalGrid::Cell *SphericalGrid::findCell(const Vec3r &point)
{
- unsigned x, y;
+ uint x, y;
getCellCoordinates(point, x, y);
return _cells[x * _cellsY + y];
}
diff --git a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
index 0a05d469585..ba37dc434f4 100644
--- a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
+++ b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
@@ -91,7 +91,7 @@ void SteerableViewMap::Reset()
Build();
}
-double SteerableViewMap::ComputeWeight(const Vec2d &dir, unsigned i)
+double SteerableViewMap::ComputeWeight(const Vec2d &dir, uint i)
{
double dotp = fabs(dir * _directions[i]);
if (dotp < _bound) {
@@ -106,8 +106,8 @@ double SteerableViewMap::ComputeWeight(const Vec2d &dir, unsigned i)
double *SteerableViewMap::AddFEdge(FEdge *iFEdge)
{
- unsigned i;
- unsigned id = iFEdge->getId().getFirst();
+ uint i;
+ uint id = iFEdge->getId().getFirst();
map<uint, double *>::iterator o = _mapping.find(id);
if (o != _mapping.end()) {
return (*o).second;
@@ -131,7 +131,7 @@ double *SteerableViewMap::AddFEdge(FEdge *iFEdge)
return res;
}
-unsigned SteerableViewMap::getSVMNumber(Vec2f dir)
+uint SteerableViewMap::getSVMNumber(Vec2f dir)
{
// soc unsigned res = 0;
real norm = dir.norm();
@@ -140,7 +140,7 @@ unsigned SteerableViewMap::getSVMNumber(Vec2f dir)
}
dir /= norm;
double maxw = 0.0f;
- unsigned winner = _nbOrientations + 1;
+ uint winner = _nbOrientations + 1;
for (uint i = 0; i < _nbOrientations; ++i) {
double w = ComputeWeight(dir, i);
if (w > maxw) {
@@ -151,14 +151,14 @@ unsigned SteerableViewMap::getSVMNumber(Vec2f dir)
return winner;
}
-unsigned SteerableViewMap::getSVMNumber(unsigned id)
+uint SteerableViewMap::getSVMNumber(uint id)
{
map<uint, double *>::iterator o = _mapping.find(id);
if (o != _mapping.end()) {
double *wvalues = (*o).second;
double maxw = 0.0;
- unsigned winner = _nbOrientations + 1;
- for (unsigned i = 0; i < _nbOrientations; ++i) {
+ uint winner = _nbOrientations + 1;
+ for (uint i = 0; i < _nbOrientations; ++i) {
double w = wvalues[i];
if (w > maxw) {
maxw = w;
@@ -172,7 +172,7 @@ unsigned SteerableViewMap::getSVMNumber(unsigned id)
void SteerableViewMap::buildImagesPyramids(GrayImage **steerableBases,
bool copy,
- unsigned iNbLevels,
+ uint iNbLevels,
float iSigma)
{
for (uint i = 0; i <= _nbOrientations; ++i) {
@@ -188,7 +188,7 @@ void SteerableViewMap::buildImagesPyramids(GrayImage **steerableBases,
}
}
-float SteerableViewMap::readSteerableViewMapPixel(unsigned iOrientation, int iLevel, int x, int y)
+float SteerableViewMap::readSteerableViewMapPixel(uint iOrientation, int iLevel, int x, int y)
{
ImagePyramid *pyramid = _imagesPyramids[iOrientation];
if (!pyramid) {
diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
index 798f01a9aa5..dfc5cd0af61 100644
--- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
@@ -128,7 +128,7 @@ ViewEdge *ViewEdgeXBuilder::BuildSmoothViewEdge(const OWXFaceLayer &iFaceLayer)
// bidirectional chaining.
// first direction
list<OWXFaceLayer> facesChain;
- unsigned size = 0;
+ uint size = 0;
while (!stopSmoothViewEdge(currentFace.fl)) {
facesChain.push_back(currentFace);
++size;
@@ -210,7 +210,7 @@ ViewEdge *ViewEdgeXBuilder::BuildSharpViewEdge(const OWXEdge &iWEdge)
ViewEdge *newVEdge = new ViewEdge;
newVEdge->setId(_currentViewId);
++_currentViewId;
- unsigned size = 0;
+ uint size = 0;
_pCurrentVShape->AddEdge(newVEdge);
@@ -685,7 +685,7 @@ FEdge *ViewEdgeXBuilder::BuildSharpFEdge(FEdge *feprevious, const OWXEdge &iwe)
// get the faces normals and the material indices
Vec3r normalA, normalB;
- unsigned matA(0), matB(0);
+ uint matA(0), matB(0);
bool faceMarkA = false, faceMarkB = false;
if (iwe.order) {
normalB = (iwe.e->GetbFace()->GetNormal());
diff --git a/source/blender/freestyle/intern/view_map/ViewMap.cpp b/source/blender/freestyle/intern/view_map/ViewMap.cpp
index d918cfec2ae..34eae2ab47e 100644
--- a/source/blender/freestyle/intern/view_map/ViewMap.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMap.cpp
@@ -73,7 +73,7 @@ void ViewMap::Clean()
}
}
-ViewShape *ViewMap::viewShape(unsigned id)
+ViewShape *ViewMap::viewShape(uint id)
{
int index = _shapeIdToIndex[id];
return _VShapes[index];
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
index d73d457713c..024a6a82b72 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
@@ -430,12 +430,12 @@ static void computeCumulativeVisibility(ViewMap *ioViewMap,
int nSamples = 0;
vector<WFace *> wFaces;
WFace *wFace = nullptr;
- unsigned count = 0;
- unsigned count_step = (unsigned)ceil(0.01f * vedges.size());
- unsigned tmpQI = 0;
- unsigned qiClasses[256];
- unsigned maxIndex, maxCard;
- unsigned qiMajority;
+ uint count = 0;
+ uint count_step = uint(ceil(0.01f * vedges.size()));
+ uint tmpQI = 0;
+ uint qiClasses[256];
+ uint maxIndex, maxCard;
+ uint qiMajority;
for (vector<ViewEdge *>::iterator ve = vedges.begin(), veend = vedges.end(); ve != veend; ve++) {
if (iRenderMonitor) {
if (iRenderMonitor->testBreak()) {
@@ -582,7 +582,7 @@ static void computeCumulativeVisibility(ViewMap *ioViewMap,
// ViewEdge
// qi --
// Find the minimum value that is >= the majority of the QI
- for (unsigned count = 0, i = 0; i < 256; ++i) {
+ for (uint count = 0, i = 0; i < 256; ++i) {
count += qiClasses[i];
if (count >= qiMajority) {
(*ve)->setQI(i);
@@ -639,10 +639,10 @@ static void computeDetailedVisibility(ViewMap *ioViewMap,
int nSamples = 0;
vector<WFace *> wFaces;
WFace *wFace = nullptr;
- unsigned tmpQI = 0;
- unsigned qiClasses[256];
- unsigned maxIndex, maxCard;
- unsigned qiMajority;
+ uint tmpQI = 0;
+ uint qiClasses[256];
+ uint maxIndex, maxCard;
+ uint qiMajority;
for (vector<ViewEdge *>::iterator ve = vedges.begin(), veend = vedges.end(); ve != veend; ve++) {
if (iRenderMonitor && iRenderMonitor->testBreak()) {
break;
@@ -816,13 +816,13 @@ static void computeFastVisibility(ViewMap *ioViewMap, G &grid, real epsilon)
vector<ViewEdge *> &vedges = ioViewMap->ViewEdges();
FEdge *fe, *festart;
- unsigned nSamples = 0;
+ uint nSamples = 0;
vector<WFace *> wFaces;
WFace *wFace = nullptr;
- unsigned tmpQI = 0;
- unsigned qiClasses[256];
- unsigned maxIndex, maxCard;
- unsigned qiMajority;
+ uint tmpQI = 0;
+ uint qiClasses[256];
+ uint maxIndex, maxCard;
+ uint qiMajority;
bool even_test;
for (vector<ViewEdge *>::iterator ve = vedges.begin(), veend = vedges.end(); ve != veend; ve++) {
// Find an edge to test
@@ -950,7 +950,7 @@ static void computeVeryFastVisibility(ViewMap *ioViewMap, G &grid, real epsilon)
vector<ViewEdge *> &vedges = ioViewMap->ViewEdges();
FEdge *fe;
- unsigned qi = 0;
+ uint qi = 0;
WFace *wFace = nullptr;
for (vector<ViewEdge *>::iterator ve = vedges.begin(), veend = vedges.end(); ve != veend; ve++) {
@@ -1531,19 +1531,19 @@ void ViewMapBuilder::ComputeEdgesVisibility(ViewMap *ioViewMap,
}
}
-static const unsigned gProgressBarMaxSteps = 10;
-static const unsigned gProgressBarMinSize = 2000;
+static const uint gProgressBarMaxSteps = 10;
+static const uint gProgressBarMinSize = 2000;
void ViewMapBuilder::ComputeRayCastingVisibility(ViewMap *ioViewMap, real epsilon)
{
vector<ViewEdge *> &vedges = ioViewMap->ViewEdges();
bool progressBarDisplay = false;
- unsigned progressBarStep = 0;
- unsigned vEdgesSize = vedges.size();
- unsigned fEdgesSize = ioViewMap->FEdges().size();
+ uint progressBarStep = 0;
+ uint vEdgesSize = vedges.size();
+ uint fEdgesSize = ioViewMap->FEdges().size();
if (_pProgressBar != nullptr && fEdgesSize > gProgressBarMinSize) {
- unsigned progressBarSteps = min(gProgressBarMaxSteps, vEdgesSize);
+ uint progressBarSteps = min(gProgressBarMaxSteps, vEdgesSize);
progressBarStep = vEdgesSize / progressBarSteps;
_pProgressBar->reset();
_pProgressBar->setLabelText("Computing Ray casting Visibility");
@@ -1552,16 +1552,16 @@ void ViewMapBuilder::ComputeRayCastingVisibility(ViewMap *ioViewMap, real epsilo
progressBarDisplay = true;
}
- unsigned counter = progressBarStep;
+ uint counter = progressBarStep;
FEdge *fe, *festart;
int nSamples = 0;
vector<Polygon3r *> aFaces;
Polygon3r *aFace = nullptr;
- unsigned tmpQI = 0;
- unsigned qiClasses[256];
- unsigned maxIndex, maxCard;
- unsigned qiMajority;
- static unsigned timestamp = 1;
+ uint tmpQI = 0;
+ uint qiClasses[256];
+ uint maxIndex, maxCard;
+ uint qiMajority;
+ static uint timestamp = 1;
for (vector<ViewEdge *>::iterator ve = vedges.begin(), veend = vedges.end(); ve != veend; ve++) {
if (_pRenderMonitor && _pRenderMonitor->testBreak()) {
break;
@@ -1695,12 +1695,12 @@ void ViewMapBuilder::ComputeFastRayCastingVisibility(ViewMap *ioViewMap, real ep
{
vector<ViewEdge *> &vedges = ioViewMap->ViewEdges();
bool progressBarDisplay = false;
- unsigned progressBarStep = 0;
- unsigned vEdgesSize = vedges.size();
- unsigned fEdgesSize = ioViewMap->FEdges().size();
+ uint progressBarStep = 0;
+ uint vEdgesSize = vedges.size();
+ uint fEdgesSize = ioViewMap->FEdges().size();
if (_pProgressBar != nullptr && fEdgesSize > gProgressBarMinSize) {
- unsigned progressBarSteps = min(gProgressBarMaxSteps, vEdgesSize);
+ uint progressBarSteps = min(gProgressBarMaxSteps, vEdgesSize);
progressBarStep = vEdgesSize / progressBarSteps;
_pProgressBar->reset();
_pProgressBar->setLabelText("Computing Ray casting Visibility");
@@ -1709,16 +1709,16 @@ void ViewMapBuilder::ComputeFastRayCastingVisibility(ViewMap *ioViewMap, real ep
progressBarDisplay = true;
}
- unsigned counter = progressBarStep;
+ uint counter = progressBarStep;
FEdge *fe, *festart;
- unsigned nSamples = 0;
+ uint nSamples = 0;
vector<Polygon3r *> aFaces;
Polygon3r *aFace = nullptr;
- unsigned tmpQI = 0;
- unsigned qiClasses[256];
- unsigned maxIndex, maxCard;
- unsigned qiMajority;
- static unsigned timestamp = 1;
+ uint tmpQI = 0;
+ uint qiClasses[256];
+ uint maxIndex, maxCard;
+ uint qiMajority;
+ static uint timestamp = 1;
bool even_test;
for (vector<ViewEdge *>::iterator ve = vedges.begin(), veend = vedges.end(); ve != veend; ve++) {
if (_pRenderMonitor && _pRenderMonitor->testBreak()) {
@@ -1828,12 +1828,12 @@ void ViewMapBuilder::ComputeVeryFastRayCastingVisibility(ViewMap *ioViewMap, rea
{
vector<ViewEdge *> &vedges = ioViewMap->ViewEdges();
bool progressBarDisplay = false;
- unsigned progressBarStep = 0;
- unsigned vEdgesSize = vedges.size();
- unsigned fEdgesSize = ioViewMap->FEdges().size();
+ uint progressBarStep = 0;
+ uint vEdgesSize = vedges.size();
+ uint fEdgesSize = ioViewMap->FEdges().size();
if (_pProgressBar != nullptr && fEdgesSize > gProgressBarMinSize) {
- unsigned progressBarSteps = min(gProgressBarMaxSteps, vEdgesSize);
+ uint progressBarSteps = min(gProgressBarMaxSteps, vEdgesSize);
progressBarStep = vEdgesSize / progressBarSteps;
_pProgressBar->reset();
_pProgressBar->setLabelText("Computing Ray casting Visibility");
@@ -1842,11 +1842,11 @@ void ViewMapBuilder::ComputeVeryFastRayCastingVisibility(ViewMap *ioViewMap, rea
progressBarDisplay = true;
}
- unsigned counter = progressBarStep;
+ uint counter = progressBarStep;
FEdge *fe;
- unsigned qi = 0;
+ uint qi = 0;
Polygon3r *aFace = nullptr;
- static unsigned timestamp = 1;
+ static uint timestamp = 1;
for (vector<ViewEdge *>::iterator ve = vedges.begin(), veend = vedges.end(); ve != veend; ve++) {
if (_pRenderMonitor && _pRenderMonitor->testBreak()) {
break;
@@ -1882,7 +1882,7 @@ void ViewMapBuilder::FindOccludee(FEdge *fe,
Grid *iGrid,
real epsilon,
Polygon3r **oaPolygon,
- unsigned timestamp,
+ uint timestamp,
Vec3r &u,
Vec3r &A,
Vec3r &origin,
@@ -1986,7 +1986,7 @@ void ViewMapBuilder::FindOccludee(FEdge *fe,
}
void ViewMapBuilder::FindOccludee(
- FEdge *fe, Grid *iGrid, real epsilon, Polygon3r **oaPolygon, unsigned timestamp)
+ FEdge *fe, Grid *iGrid, real epsilon, Polygon3r **oaPolygon, uint timestamp)
{
OccludersSet occluders;
@@ -2030,7 +2030,7 @@ int ViewMapBuilder::ComputeRayCastingVisibility(FEdge *fe,
real epsilon,
set<ViewShape *> &oOccluders,
Polygon3r **oaPolygon,
- unsigned timestamp)
+ uint timestamp)
{
OccludersSet occluders;
int qi = 0;
@@ -2326,8 +2326,8 @@ void ViewMapBuilder::ComputeSweepLineIntersections(ViewMap *ioViewMap, real epsi
{
vector<SVertex *> &svertices = ioViewMap->SVertices();
bool progressBarDisplay = false;
- unsigned sVerticesSize = svertices.size();
- unsigned fEdgesSize = ioViewMap->FEdges().size();
+ uint sVerticesSize = svertices.size();
+ uint fEdgesSize = ioViewMap->FEdges().size();
#if 0
if (_global.debug & G_DEBUG_FREESTYLE) {
ViewMap::fedges_container &fedges = ioViewMap->FEdges();
@@ -2338,10 +2338,10 @@ void ViewMapBuilder::ComputeSweepLineIntersections(ViewMap *ioViewMap, real epsi
}
}
#endif
- unsigned progressBarStep = 0;
+ uint progressBarStep = 0;
if (_pProgressBar != nullptr && fEdgesSize > gProgressBarMinSize) {
- unsigned progressBarSteps = min(gProgressBarMaxSteps, sVerticesSize);
+ uint progressBarSteps = min(gProgressBarMaxSteps, sVerticesSize);
progressBarStep = sVerticesSize / progressBarSteps;
_pProgressBar->reset();
_pProgressBar->setLabelText("Computing Sweep Line Intersections");
@@ -2350,7 +2350,7 @@ void ViewMapBuilder::ComputeSweepLineIntersections(ViewMap *ioViewMap, real epsi
progressBarDisplay = true;
}
- unsigned counter = progressBarStep;
+ uint counter = progressBarStep;
sort(svertices.begin(), svertices.end(), less_SVertex2D(epsilon));
@@ -2500,8 +2500,8 @@ void ViewMapBuilder::ComputeSweepLineIntersections(ViewMap *ioViewMap, real epsi
progressBarStep = 0;
if (progressBarDisplay) {
- unsigned iEdgesSize = iedges.size();
- unsigned progressBarSteps = min(gProgressBarMaxSteps, iEdgesSize);
+ uint iEdgesSize = iedges.size();
+ uint progressBarSteps = min(gProgressBarMaxSteps, iEdgesSize);
progressBarStep = iEdgesSize / progressBarSteps;
_pProgressBar->reset();
_pProgressBar->setLabelText("Splitting intersected edges");
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.cpp b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
index 8af34d5e0ac..33f72cc0c9f 100644
--- a/source/blender/freestyle/intern/winged_edge/WEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
@@ -451,7 +451,7 @@ WShape *WFace::getShape()
* *
**********************************/
-unsigned WShape::_SceneCurrentId = 0;
+uint WShape::_SceneCurrentId = 0;
WShape *WShape::duplicate()
{
@@ -585,7 +585,7 @@ WShape::WShape(WShape &iBrother)
WFace *WShape::MakeFace(vector<WVertex *> &iVertexList,
vector<bool> &iFaceEdgeMarksList,
- unsigned iMaterial)
+ uint iMaterial)
{
// allocate the new face
WFace *face = instanciateFace();
@@ -601,7 +601,7 @@ WFace *WShape::MakeFace(vector<WVertex *> &iVertexList,
vector<Vec3f> &iNormalsList,
vector<Vec2f> &iTexCoordsList,
vector<bool> &iFaceEdgeMarksList,
- unsigned iMaterial)
+ uint iMaterial)
{
// allocate the new face
WFace *face = MakeFace(iVertexList, iFaceEdgeMarksList, iMaterial);
@@ -620,7 +620,7 @@ WFace *WShape::MakeFace(vector<WVertex *> &iVertexList,
WFace *WShape::MakeFace(vector<WVertex *> &iVertexList,
vector<bool> &iFaceEdgeMarksList,
- unsigned iMaterial,
+ uint iMaterial,
WFace *face)
{
int id = _FaceList.size();
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
index f04c6e3f2be..2c107a01d13 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
@@ -64,7 +64,7 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
bool ok = false;
vector<int> cuspEdgesIndices;
int indexStart, indexEnd;
- unsigned nedges = _pWXFace->numberOfEdges();
+ uint nedges = _pWXFace->numberOfEdges();
if (_nNullDotP == nedges) {
_pSmoothEdge = nullptr;
return _pSmoothEdge;
@@ -118,8 +118,8 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
_pSmoothEdge = nullptr;
return nullptr;
}
- unsigned index0 = Get0VertexIndex(); // retrieve the 0 vertex index
- unsigned nedges = _pWXFace->numberOfEdges();
+ uint index0 = Get0VertexIndex(); // retrieve the 0 vertex index
+ uint nedges = _pWXFace->numberOfEdges();
if (_DotP[cuspEdgesIndices[0]] > 0.0f) {
woea = _pWXFace->GetOEdge(cuspEdgesIndices[0]);
woeb = _pWXFace->GetOEdge(index0);
@@ -257,7 +257,7 @@ void WXFace::ComputeCenter()
WFace *WXShape::MakeFace(vector<WVertex *> &iVertexList,
vector<bool> &iFaceEdgeMarksList,
- unsigned iMaterialIndex)
+ uint iMaterialIndex)
{
WFace *face = WShape::MakeFace(iVertexList, iFaceEdgeMarksList, iMaterialIndex);
if (!face) {
@@ -280,7 +280,7 @@ WFace *WXShape::MakeFace(vector<WVertex *> &iVertexList,
vector<Vec3f> &iNormalsList,
vector<Vec2f> &iTexCoordsList,
vector<bool> &iFaceEdgeMarksList,
- unsigned iMaterialIndex)
+ uint iMaterialIndex)
{
WFace *face = WShape::MakeFace(
iVertexList, iNormalsList, iTexCoordsList, iFaceEdgeMarksList, iMaterialIndex);
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
index b1daedb0cd0..929e9b7e4dd 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
@@ -27,7 +27,7 @@ void WXEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet &ifs)
// ifs.setId(shape->GetId());
}
-void WXEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, unsigned vsize)
+void WXEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, uint vsize)
{
WXVertex *vertex;
for (uint i = 0; i < vsize; i += 3) {
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
index d1389ac17c1..bb6ff066d03 100644
--- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
@@ -94,7 +94,7 @@ bool WingedEdgeBuilder::buildWShape(WShape &shape, IndexedFaceSet &ifs)
vector<FrsMaterial> frs_materials;
if (ifs.msize()) {
const FrsMaterial *const *mats = ifs.frs_materials();
- for (unsigned i = 0; i < ifs.msize(); ++i) {
+ for (uint i = 0; i < ifs.msize(); ++i) {
frs_materials.push_back(*(mats[i]));
}
shape.setFrsMaterials(frs_materials);
@@ -228,7 +228,7 @@ bool WingedEdgeBuilder::buildWShape(WShape &shape, IndexedFaceSet &ifs)
return true;
}
-void WingedEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, unsigned vsize)
+void WingedEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, uint vsize)
{
WVertex *vertex;
for (uint i = 0; i < vsize; i += 3) {
@@ -243,15 +243,15 @@ void WingedEdgeBuilder::buildTriangleStrip(const float * /*vertices*/,
vector<FrsMaterial> & /*iMaterials*/,
const float *texCoords,
const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
- const unsigned *vindices,
- const unsigned *nindices,
- const unsigned *mindices,
- const unsigned *tindices,
- const unsigned nvertices)
+ const uint *vindices,
+ const uint *nindices,
+ const uint *mindices,
+ const uint *tindices,
+ const uint nvertices)
{
- unsigned nDoneVertices = 2; // number of vertices already treated
- unsigned nTriangle = 0; // number of the triangle currently being treated
- // int nVertex = 0; // vertex number
+ uint nDoneVertices = 2; /* Number of vertices already treated. */
+ uint nTriangle = 0; /* Number of the triangle currently being treated. */
+ // int nVertex = 0; /* Vertex number. */
WShape *currentShape = _current_wshape; // the current shape being built
vector<WVertex *> triangleVertices;
@@ -340,11 +340,11 @@ void WingedEdgeBuilder::buildTriangleFan(const float * /*vertices*/,
vector<FrsMaterial> & /*iMaterials*/,
const float * /*texCoords*/,
const IndexedFaceSet::FaceEdgeMark * /*iFaceEdgeMarks*/,
- const unsigned * /*vindices*/,
- const unsigned * /*nindices*/,
- const unsigned * /*mindices*/,
- const unsigned * /*tindices*/,
- const unsigned /*nvertices*/)
+ const uint * /*vindices*/,
+ const uint * /*nindices*/,
+ const uint * /*mindices*/,
+ const uint * /*tindices*/,
+ const uint /*nvertices*/)
{
// Nothing to be done
}
@@ -354,11 +354,11 @@ void WingedEdgeBuilder::buildTriangles(const float * /*vertices*/,
vector<FrsMaterial> & /*iMaterials*/,
const float *texCoords,
const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
- const unsigned *vindices,
- const unsigned *nindices,
- const unsigned *mindices,
- const unsigned *tindices,
- const unsigned nvertices)
+ const uint *vindices,
+ const uint *nindices,
+ const uint *mindices,
+ const uint *tindices,
+ const uint nvertices)
{
WShape *currentShape = _current_wshape; // the current shape begin built
vector<WVertex *> triangleVertices;
@@ -405,7 +405,7 @@ void WingedEdgeBuilder::buildTriangles(const float * /*vertices*/,
}
void WingedEdgeBuilder::transformVertices(const float *vertices,
- unsigned vsize,
+ uint vsize,
const Matrix44r &transform,
float *res)
{
@@ -424,7 +424,7 @@ void WingedEdgeBuilder::transformVertices(const float *vertices,
}
void WingedEdgeBuilder::transformNormals(const float *normals,
- unsigned nsize,
+ uint nsize,
const Matrix44r &transform,
float *res)
{