diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2011-02-15 12:24:35 +0300 |
---|---|---|
committer | Nathan Letwory <nathan@letworyinteractive.com> | 2011-02-15 12:24:35 +0300 |
commit | 3ce233e28d51fb31cf13e8791052e503ecae96ec (patch) | |
tree | 1d1eac36dae93fda44ff72aedd77508736dd41e0 /source | |
parent | be8c8942f4592fc5249ad9400b16b2c1fd8996c3 (diff) |
Move mikktspace code to own library, so it is clear that it is also
intended as a standalone library for use in other applications that
want the same tangent space as Blender.
This also keeps blenkernel clean(er) from extra math functions.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/CMakeLists.txt | 3 | ||||
-rw-r--r-- | source/blender/blenkernel/SConscript | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/mikktspace.c | 1886 | ||||
-rw-r--r-- | source/blender/blenkernel/mikktspace.h | 143 | ||||
-rw-r--r-- | source/blender/render/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/render/SConscript | 2 |
6 files changed, 4 insertions, 2032 deletions
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt index ae724234459..c8969f86778 100644 --- a/source/blender/blenkernel/CMakeLists.txt +++ b/source/blender/blenkernel/CMakeLists.txt @@ -48,6 +48,7 @@ set(INC ../../../intern/memutil ../../../intern/opennl/extern ../../../intern/smoke/extern + ../../../intern/mikktspace ../../../source/blender/windowmanager # XXX - BAD LEVEL CALL WM_api.h ${ZLIB_INCLUDE_DIRS} ) @@ -106,7 +107,6 @@ set(SRC intern/mball.c intern/mesh.c intern/mesh_validate.c - intern/mikktspace.c intern/modifier.c intern/multires.c intern/nla.c @@ -223,7 +223,6 @@ set(SRC BKE_writeffmpeg.h BKE_writeframeserver.h depsgraph_private.h - mikktspace.h intern/CCGSubSurf.h intern/bmesh_private.h nla_private.h diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript index 21afb882d92..bef72d3bf67 100644 --- a/source/blender/blenkernel/SConscript +++ b/source/blender/blenkernel/SConscript @@ -12,6 +12,7 @@ incs += ' #/extern/bullet2/src' incs += ' #/intern/opennl/extern #/intern/bsp/extern' incs += ' ../gpu #/extern/glew/include' incs += ' #/intern/smoke/extern' +incs += ' #/intern/mikktspace' incs += ' #/intern/audaspace/intern' incs += ' ' + env['BF_OPENGL_INC'] diff --git a/source/blender/blenkernel/intern/mikktspace.c b/source/blender/blenkernel/intern/mikktspace.c deleted file mode 100644 index fae8c4edc8d..00000000000 --- a/source/blender/blenkernel/intern/mikktspace.c +++ /dev/null @@ -1,1886 +0,0 @@ -/** - * Copyright (C) 2011 by Morten S. Mikkelsen - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - * claim that you wrote the original software. If you use this software - * in a product, an acknowledgment in the product documentation would be - * appreciated but is not required. - * 2. Altered source versions must be plainly marked as such, and must not be - * misrepresented as being the original software. - * 3. This notice may not be removed or altered from any source distribution. - */ - -#include <assert.h> -#include <stdio.h> -#include <math.h> -#include <string.h> -#include <float.h> -#include <malloc.h> -#include "mikktspace.h" - -#define TFALSE 0 -#define TTRUE 1 - -#ifndef M_PI -#define M_PI 3.1415926535897932384626433832795 -#endif - -#define INTERNAL_RND_SORT_SEED 39871946 - -// internal structure -typedef struct -{ - float x, y, z; -} SVec3; - -static tbool veq( const SVec3 v1, const SVec3 v2 ) -{ - return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z); -} - -static const SVec3 vadd( const SVec3 v1, const SVec3 v2 ) -{ - SVec3 vRes; - - vRes.x = v1.x + v2.x; - vRes.y = v1.y + v2.y; - vRes.z = v1.z + v2.z; - - return vRes; -} - - -static const SVec3 vsub( const SVec3 v1, const SVec3 v2 ) -{ - SVec3 vRes; - - vRes.x = v1.x - v2.x; - vRes.y = v1.y - v2.y; - vRes.z = v1.z - v2.z; - - return vRes; -} - -static const SVec3 vscale(const float fS, const SVec3 v) -{ - SVec3 vRes; - - vRes.x = fS * v.x; - vRes.y = fS * v.y; - vRes.z = fS * v.z; - - return vRes; -} - -static float LengthSquared( const SVec3 v ) -{ - return v.x*v.x + v.y*v.y + v.z*v.z; -} - -static float Length( const SVec3 v ) -{ - return sqrtf(LengthSquared(v)); -} - -static const SVec3 Normalize( const SVec3 v ) -{ - return vscale(1 / Length(v), v); -} - -static const float vdot( const SVec3 v1, const SVec3 v2) -{ - return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; -} - - -static tbool NotZero(const float fX) -{ - // could possibly use FLT_EPSILON instead - return fabsf(fX) > FLT_MIN; -} - -static tbool VNotZero(const SVec3 v) -{ - // might change this to an epsilon based test - return NotZero(v.x) || NotZero(v.y) || NotZero(v.z); -} - - - -typedef struct -{ - int iNrFaces; - int * pTriMembers; -} SSubGroup; - -typedef struct -{ - int iNrFaces; - int * pFaceIndices; - int iVertexRepresentitive; - tbool bOrientPreservering; -} SGroup; - -// -#define MARK_DEGENERATE 1 -#define QUAD_ONE_DEGEN_TRI 2 -#define GROUP_WITH_ANY 4 -#define ORIENT_PRESERVING 8 - - - -typedef struct -{ - int FaceNeighbors[3]; - SGroup * AssignedGroup[3]; - - // normalized first order face derivatives - SVec3 vOs, vOt; - float fMagS, fMagT; // original magnitudes - - // determines if the current and the next triangle are a quad. - int iOrgFaceNumber; - int iFlag, iTSpacesOffs; - unsigned char vert_num[4]; -} STriInfo; - -typedef struct -{ - SVec3 vOs; - float fMagS; - SVec3 vOt; - float fMagT; - int iCounter; // this is to average back into quads. - tbool bOrient; -} STSpace; - -int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn); -void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn); -void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn); -int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn); -tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[], - const int iNrActiveGroups, const int piTriListIn[], const float fThresCos, - const SMikkTSpaceContext * pContext); - -static int MakeIndex(const int iFace, const int iVert) -{ - assert(iVert>=0 && iVert<4 && iFace>=0); - return (iFace<<2) | (iVert&0x3); -} - -static void IndexToData(int * piFace, int * piVert, const int iIndexIn) -{ - piVert[0] = iIndexIn&0x3; - piFace[0] = iIndexIn>>2; -} - -static const STSpace AvgTSpace(const STSpace * pTS0, const STSpace * pTS1) -{ - STSpace ts_res; - - // this if is important. Due to floating point precision - // averaging when ts0==ts1 will cause a slight difference - // which results in tangent space splits later on - if(pTS0->fMagS==pTS1->fMagS && pTS0->fMagT==pTS1->fMagT && - veq(pTS0->vOs,pTS1->vOs) && veq(pTS0->vOt, pTS1->vOt)) - { - ts_res.fMagS = pTS0->fMagS; - ts_res.fMagT = pTS0->fMagT; - ts_res.vOs = pTS0->vOs; - ts_res.vOt = pTS0->vOt; - } - else - { - ts_res.fMagS = 0.5f*(pTS0->fMagS+pTS1->fMagS); - ts_res.fMagT = 0.5f*(pTS0->fMagT+pTS1->fMagT); - ts_res.vOs = vadd(pTS0->vOs,pTS1->vOs); - ts_res.vOt = vadd(pTS0->vOt,pTS1->vOt); - if( VNotZero(ts_res.vOs) ) ts_res.vOs = Normalize(ts_res.vOs); - if( VNotZero(ts_res.vOt) ) ts_res.vOt = Normalize(ts_res.vOt); - } - - return ts_res; -} - - - -const SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index); -const SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index); -const SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index); - - -// degen triangles -void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris); -void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris); - - -tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext) -{ - return genTangSpace(pContext, 180.0f); -} - -tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold) -{ - // count nr_triangles - int * piTriListIn = NULL, * piGroupTrianglesBuffer = NULL; - STriInfo * pTriInfos = NULL; - SGroup * pGroups = NULL; - STSpace * psTspace = NULL; - int iNrTrianglesIn = 0, f=0, t=0, i=0; - int iNrTSPaces = 0, iTotTris = 0, iDegenTriangles = 0, iNrMaxGroups = 0; - int iNrActiveGroups = 0, index = 0; - const int iNrFaces = pContext->m_pInterface->m_getNumFaces(pContext); - tbool bRes = TFALSE; - const float fThresCos = (const float) cos((fAngularThreshold*M_PI)/180); - - // verify all call-backs have been set - if( pContext->m_pInterface->m_getNumFaces==NULL || - pContext->m_pInterface->m_getNumVerticesOfFace==NULL || - pContext->m_pInterface->m_getPosition==NULL || - pContext->m_pInterface->m_getNormal==NULL || - pContext->m_pInterface->m_getTexCoord==NULL ) - return TFALSE; - - // count triangles on supported faces - for(f=0; f<iNrFaces; f++) - { - const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f); - if(verts==3) ++iNrTrianglesIn; - else if(verts==4) iNrTrianglesIn += 2; - } - if(iNrTrianglesIn<=0) return TFALSE; - - // allocate memory for an index list - piTriListIn = (int *) malloc(sizeof(int)*3*iNrTrianglesIn); - pTriInfos = (STriInfo *) malloc(sizeof(STriInfo)*iNrTrianglesIn); - if(piTriListIn==NULL || pTriInfos==NULL) - { - if(piTriListIn!=NULL) free(piTriListIn); - if(pTriInfos!=NULL) free(pTriInfos); - return TFALSE; - } - - // make an initial triangle --> face index list - iNrTSPaces = GenerateInitialVerticesIndexList(pTriInfos, piTriListIn, pContext, iNrTrianglesIn); - - // make a welded index list of identical positions and attributes (pos, norm, texc) - //printf("gen welded index list begin\n"); - GenerateSharedVerticesIndexList(piTriListIn, pContext, iNrTrianglesIn); - //printf("gen welded index list end\n"); - - // Mark all degenerate triangles - iTotTris = iNrTrianglesIn; - iNrTrianglesIn = 0; - iDegenTriangles = 0; - for(t=0; t<iTotTris; t++) - { - const int i0 = piTriListIn[t*3+0]; - const int i1 = piTriListIn[t*3+1]; - const int i2 = piTriListIn[t*3+2]; - const SVec3 p0 = GetPosition(pContext, i0); - const SVec3 p1 = GetPosition(pContext, i1); - const SVec3 p2 = GetPosition(pContext, i2); - if(veq(p0,p1) || veq(p0,p2) || veq(p1,p2)) // degenerate - { - pTriInfos[t].iFlag |= MARK_DEGENERATE; - ++iDegenTriangles; - } - } - iNrTrianglesIn = iTotTris - iDegenTriangles; - - // mark all triangle pairs that belong to a quad with only one - // good triangle. These need special treatment in DegenEpilogue(). - // Additionally, move all good triangles to the start of - // pTriInfos[] and piTriListIn[] without changing order and - // put the degenerate triangles last. - DegenPrologue(pTriInfos, piTriListIn, iNrTrianglesIn, iTotTris); - - - // evaluate triangle level attributes and neighbor list - //printf("gen neighbors list begin\n"); - InitTriInfo(pTriInfos, piTriListIn, pContext, iNrTrianglesIn); - //printf("gen neighbors list end\n"); - - - // based on the 4 rules, identify groups based on connectivity - iNrMaxGroups = iNrTrianglesIn*3; - pGroups = (SGroup *) malloc(sizeof(SGroup)*iNrMaxGroups); - piGroupTrianglesBuffer = (int *) malloc(sizeof(int)*iNrTrianglesIn*3); - if(pGroups==NULL || piGroupTrianglesBuffer==NULL) - { - if(pGroups!=NULL) free(pGroups); - if(piGroupTrianglesBuffer!=NULL) free(piGroupTrianglesBuffer); - free(piTriListIn); - free(pTriInfos); - return TFALSE; - } - //printf("gen 4rule groups begin\n"); - iNrActiveGroups = - Build4RuleGroups(pTriInfos, pGroups, piGroupTrianglesBuffer, piTriListIn, iNrTrianglesIn); - //printf("gen 4rule groups end\n"); - - // - - psTspace = (STSpace *) malloc(sizeof(STSpace)*iNrTSPaces); - if(psTspace==NULL) - { - free(piTriListIn); - free(pTriInfos); - free(pGroups); - free(piGroupTrianglesBuffer); - return TFALSE; - } - memset(psTspace, 0, sizeof(STSpace)*iNrTSPaces); - for(t=0; t<iNrTSPaces; t++) - { - psTspace[t].vOs.x=1.0f; psTspace[t].vOs.y=0.0f; psTspace[t].vOs.z=0.0f; psTspace[t].fMagS = 1.0f; - psTspace[t].vOt.x=0.0f; psTspace[t].vOt.y=1.0f; psTspace[t].vOt.z=0.0f; psTspace[t].fMagT = 1.0f; - } - - // make tspaces, each group is split up into subgroups if necessary - // based on fAngularThreshold. Finally a tangent space is made for - // every resulting subgroup - //printf("gen tspaces begin\n"); - bRes = GenerateTSpaces(psTspace, pTriInfos, pGroups, iNrActiveGroups, piTriListIn, fThresCos, pContext); - //printf("gen tspaces end\n"); - - // clean up - free(pGroups); - free(piGroupTrianglesBuffer); - - if(!bRes) // if an allocation in GenerateTSpaces() failed - { - // clean up and return false - free(pTriInfos); free(piTriListIn); free(psTspace); - return TFALSE; - } - - - // degenerate quads with one good triangle will be fixed by copying a space from - // the good triangle to the coinciding vertex. - // all other degenerate triangles will just copy a space from any good triangle - // with the same welded index in piTriListIn[]. - DegenEpilogue(psTspace, pTriInfos, piTriListIn, pContext, iNrTrianglesIn, iTotTris); - - free(pTriInfos); free(piTriListIn); - - index = 0; - for(f=0; f<iNrFaces; f++) - { - const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f); - if(verts!=3 && verts!=4) continue; - - - // I've decided to let degenerate triangles and group-with-anythings - // vary between left/right hand coordinate systems at the vertices. - // All healthy triangles on the other hand are built to always be either or. - - /*// force the coordinate system orientation to be uniform for every face. - // (this is already the case for good triangles but not for - // degenerate ones and those with bGroupWithAnything==true) - bool bOrient = psTspace[index].bOrient; - if(psTspace[index].iCounter == 0) // tspace was not derived from a group - { - // look for a space created in GenerateTSpaces() by iCounter>0 - bool bNotFound = true; - int i=1; - while(i<verts && bNotFound) - { - if(psTspace[index+i].iCounter > 0) bNotFound=false; - else ++i; - } - if(!bNotFound) bOrient = psTspace[index+i].bOrient; - }*/ - - // set data - for(i=0; i<verts; i++) - { - const STSpace * pTSpace = &psTspace[index]; - float tang[] = {pTSpace->vOs.x, pTSpace->vOs.y, pTSpace->vOs.z}; - float bitang[] = {pTSpace->vOt.x, pTSpace->vOt.y, pTSpace->vOt.z}; - if(pContext->m_pInterface->m_setTSpace!=NULL) - pContext->m_pInterface->m_setTSpace(pContext, tang, bitang, pTSpace->fMagS, pTSpace->fMagT, pTSpace->bOrient, f, i); - if(pContext->m_pInterface->m_setTSpaceBasic!=NULL) - pContext->m_pInterface->m_setTSpaceBasic(pContext, tang, pTSpace->bOrient==TTRUE ? 1.0f : (-1.0f), f, i); - - ++index; - } - } - - free(psTspace); - - - return TTRUE; -} - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -typedef struct -{ - float vert[3]; - int index; -} STmpVert; - -static const int g_iCells = 2048; - -// it is IMPORTANT that this function is called to evaluate the hash since -// inlining could potentially reorder instructions and generate different -// results for the same effective input value fVal. -static volatile int FindGridCell(const float fMin, const float fMax, const float fVal) -{ - const float fIndex = (g_iCells-1) * ((fVal-fMin)/(fMax-fMin)); - const int iIndex = fIndex<0?0:((int) (fIndex+0.5f)); - return iIndex<g_iCells?iIndex:(g_iCells-1); -} - -void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in); -void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries); -void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn); - -void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn) -{ - - // Generate bounding box - int * piHashTable=NULL, * piHashCount=NULL, * piHashOffsets=NULL, * piHashCount2=NULL; - STmpVert * pTmpVert = NULL; - int i=0, iChannel=0, k=0, e=0; - int iMaxCount=0; - SVec3 vMin = GetPosition(pContext, 0), vMax = vMin, vDim; - float fMin, fMax; - for(i=1; i<(iNrTrianglesIn*3); i++) - { - const int index = piTriList_in_and_out[i]; - - const SVec3 vP = GetPosition(pContext, index); - if(vMin.x > vP.x) vMin.x = vP.x; - else if(vMax.x < vP.x) vMax.x = vP.x; - if(vMin.y > vP.y) vMin.y = vP.y; - else if(vMax.y < vP.y) vMax.y = vP.y; - if(vMin.z > vP.z) vMin.z = vP.z; - else if(vMax.z < vP.z) vMax.z = vP.z; - } - - vDim = vsub(vMax,vMin); - iChannel = 0; - fMin = vMin.x; fMax=vMax.x; - if(vDim.y>vDim.x && vDim.y>vDim.z) - { - iChannel=1; - fMin = vMin.y, fMax=vMax.y; - } - else if(vDim.z>vDim.x) - { - iChannel=2; - fMin = vMin.z, fMax=vMax.z; - } - - // make allocations - piHashTable = (int *) malloc(sizeof(int)*iNrTrianglesIn*3); - piHashCount = (int *) malloc(sizeof(int)*g_iCells); - piHashOffsets = (int *) malloc(sizeof(int)*g_iCells); - piHashCount2 = (int *) malloc(sizeof(int)*g_iCells); - - if(piHashTable==NULL || piHashCount==NULL || piHashOffsets==NULL || piHashCount2==NULL) - { - if(piHashTable!=NULL) free(piHashTable); - if(piHashCount!=NULL) free(piHashCount); - if(piHashOffsets!=NULL) free(piHashOffsets); - if(piHashCount2!=NULL) free(piHashCount2); - GenerateSharedVerticesIndexListSlow(piTriList_in_and_out, pContext, iNrTrianglesIn); - return; - } - memset(piHashCount, 0, sizeof(int)*g_iCells); - memset(piHashCount2, 0, sizeof(int)*g_iCells); - - // count amount of elements in each cell unit - for(i=0; i<(iNrTrianglesIn*3); i++) - { - const int index = piTriList_in_and_out[i]; - const SVec3 vP = GetPosition(pContext, index); - const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z); - const int iCell = FindGridCell(fMin, fMax, fVal); - ++piHashCount[iCell]; - } - - // evaluate start index of each cell. - piHashOffsets[0]=0; - for(k=1; k<g_iCells; k++) - piHashOffsets[k]=piHashOffsets[k-1]+piHashCount[k-1]; - - // insert vertices - for(i=0; i<(iNrTrianglesIn*3); i++) - { - const int index = piTriList_in_and_out[i]; - const SVec3 vP = GetPosition(pContext, index); - const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z); - const int iCell = FindGridCell(fMin, fMax, fVal); - int * pTable = NULL; - - assert(piHashCount2[iCell]<piHashCount[iCell]); - pTable = &piHashTable[piHashOffsets[iCell]]; - pTable[piHashCount2[iCell]] = i; // vertex i has been inserted. - ++piHashCount2[iCell]; - } - for(k=0; k<g_iCells; k++) - assert(piHashCount2[k] == piHashCount[k]); // verify the count - free(piHashCount2); - - // find maximum amount of entries in any hash entry - iMaxCount = piHashCount[0]; - for(k=1; k<g_iCells; k++) - if(iMaxCount<piHashCount[k]) - iMaxCount=piHashCount[k]; - pTmpVert = (STmpVert *) malloc(sizeof(STmpVert)*iMaxCount); - - - // complete the merge - for(k=0; k<g_iCells; k++) - { - // extract table of cell k and amount of entries in it - int * pTable = &piHashTable[piHashOffsets[k]]; - const int iEntries = piHashCount[k]; - if(iEntries < 2) continue; - - if(pTmpVert!=NULL) - { - for(e=0; e<iEntries; e++) - { - int i = pTable[e]; - const SVec3 vP = GetPosition(pContext, piTriList_in_and_out[i]); - pTmpVert[e].vert[0] = vP.x; pTmpVert[e].vert[1] = vP.y; - pTmpVert[e].vert[2] = vP.z; pTmpVert[e].index = i; - } - MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, 0, iEntries-1); - } - else - MergeVertsSlow(piTriList_in_and_out, pContext, pTable, iEntries); - } - - if(pTmpVert!=NULL) { free(pTmpVert); } - free(piHashTable); - free(piHashCount); - free(piHashOffsets); -} - -void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in) -{ - // make bbox - int c=0, l=0, channel=0; - float fvMin[3], fvMax[3]; - float dx=0, dy=0, dz=0, fSep=0; - for(c=0; c<3; c++) - { fvMin[c]=pTmpVert[iL_in].vert[c]; fvMax[c]=fvMin[c]; } - for(l=(iL_in+1); l<=iR_in; l++) - for(c=0; c<3; c++) - if(fvMin[c]>pTmpVert[l].vert[c]) fvMin[c]=pTmpVert[l].vert[c]; - else if(fvMax[c]<pTmpVert[l].vert[c]) fvMax[c]=pTmpVert[l].vert[c]; - - dx = fvMax[0]-fvMin[0]; - dy = fvMax[1]-fvMin[1]; - dz = fvMax[2]-fvMin[2]; - - channel = 0; - if(dy>dx && dy>dz) channel=1; - else if(dz>dx) channel=2; - - fSep = 0.5f*(fvMax[channel]+fvMin[channel]); - - // terminate recursion when the separation/average value - // is no longer strictly between fMin and fMax values. - if(fSep>=fvMax[channel] || fSep<=fvMin[channel]) - { - // complete the weld - for(l=iL_in; l<=iR_in; l++) - { - int i = pTmpVert[l].index; - const int index = piTriList_in_and_out[i]; - const SVec3 vP = GetPosition(pContext, index); - const SVec3 vN = GetNormal(pContext, index); - const SVec3 vT = GetTexCoord(pContext, index); - - tbool bNotFound = TTRUE; - int l2=iL_in, i2rec=-1; - while(l2<l && bNotFound) - { - const int i2 = pTmpVert[l2].index; - const int index2 = piTriList_in_and_out[i2]; - const SVec3 vP2 = GetPosition(pContext, index2); - const SVec3 vN2 = GetNormal(pContext, index2); - const SVec3 vT2 = GetTexCoord(pContext, index2); - i2rec=i2; - - //if(vP==vP2 && vN==vN2 && vT==vT2) - if(vP.x==vP2.x && vP.y==vP2.y && vP.z==vP2.z && - vN.x==vN2.x && vN.y==vN2.y && vN.z==vN2.z && - vT.x==vT2.x && vT.y==vT2.y && vT.z==vT2.z) - bNotFound = TFALSE; - else - ++l2; - } - - // merge if previously found - if(!bNotFound) - piTriList_in_and_out[i] = piTriList_in_and_out[i2rec]; - } - } - else - { - int iL=iL_in, iR=iR_in; - assert((iR_in-iL_in)>0); // at least 2 entries - - // seperate (by fSep) all points between iL_in and iR_in in pTmpVert[] - while(iL < iR) - { - tbool bReadyLeftSwap = TFALSE, bReadyRightSwap = TFALSE; - while((!bReadyLeftSwap) && iL<iR) - { - assert(iL>=iL_in && iL<=iR_in); - bReadyLeftSwap = !(pTmpVert[iL].vert[channel]<fSep); - if(!bReadyLeftSwap) ++iL; - } - while((!bReadyRightSwap) && iL<iR) - { - assert(iR>=iL_in && iR<=iR_in); - bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep; - if(!bReadyRightSwap) --iR; - } - assert( (iL<iR) || !(bReadyLeftSwap && bReadyRightSwap) ); - - if(bReadyLeftSwap && bReadyRightSwap) - { - const STmpVert sTmp = pTmpVert[iL]; - assert(iL<iR); - pTmpVert[iL] = pTmpVert[iR]; - pTmpVert[iR] = sTmp; - ++iL; --iR; - } - } - - assert(iL==(iR+1) || (iL==iR)); - if(iL==iR) - { - const tbool bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep; - if(bReadyRightSwap) ++iL; - else --iR; - } - - // only need to weld when there is more than 1 instance of the (x,y,z) - if(iL_in < iR) - MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL_in, iR); // weld all left of fSep - if(iL < iR_in) - MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL, iR_in); // weld all right of (or equal to) fSep - } -} - -void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries) -{ - // this can be optimized further using a tree structure or more hashing. - int e=0; - for(e=0; e<iEntries; e++) - { - int i = pTable[e]; - const int index = piTriList_in_and_out[i]; - const SVec3 vP = GetPosition(pContext, index); - const SVec3 vN = GetNormal(pContext, index); - const SVec3 vT = GetTexCoord(pContext, index); - - tbool bNotFound = TTRUE; - int e2=0, i2rec=-1; - while(e2<e && bNotFound) - { - const int i2 = pTable[e2]; - const int index2 = piTriList_in_and_out[i2]; - const SVec3 vP2 = GetPosition(pContext, index2); - const SVec3 vN2 = GetNormal(pContext, index2); - const SVec3 vT2 = GetTexCoord(pContext, index2); - i2rec = i2; - - if(veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2)) - bNotFound = TFALSE; - else - ++e2; - } - - // merge if previously found - if(!bNotFound) - piTriList_in_and_out[i] = piTriList_in_and_out[i2rec]; - } -} - -void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn) -{ - int iNumUniqueVerts = 0, t=0, i=0; - for(t=0; t<iNrTrianglesIn; t++) - { - for(i=0; i<3; i++) - { - const int offs = t*3 + i; - const int index = piTriList_in_and_out[offs]; - - const SVec3 vP = GetPosition(pContext, index); - const SVec3 vN = GetNormal(pContext, index); - const SVec3 vT = GetTexCoord(pContext, index); - - tbool bFound = TFALSE; - int t2=0, index2rec=-1; - while(!bFound && t2<=t) - { - int j=0; - while(!bFound && j<3) - { - const int index2 = piTriList_in_and_out[t2*3 + j]; - const SVec3 vP2 = GetPosition(pContext, index2); - const SVec3 vN2 = GetNormal(pContext, index2); - const SVec3 vT2 = GetTexCoord(pContext, index2); - - if(veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2)) - bFound = TTRUE; - else - ++j; - } - if(!bFound) ++t2; - } - - assert(bFound); - // if we found our own - if(index2rec == index) { ++iNumUniqueVerts; } - - piTriList_in_and_out[offs] = index2rec; - } - } -} - -int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn) -{ - int iTSpacesOffs = 0, f=0, t=0; - int iDstTriIndex = 0; - for(f=0; f<pContext->m_pInterface->m_getNumFaces(pContext); f++) - { - const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f); - if(verts!=3 && verts!=4) continue; - - pTriInfos[iDstTriIndex].iOrgFaceNumber = f; - pTriInfos[iDstTriIndex].iTSpacesOffs = iTSpacesOffs; - - if(verts==3) - { - unsigned char * pVerts = pTriInfos[iDstTriIndex].vert_num; - pVerts[0]=0; pVerts[1]=1; pVerts[2]=2; - piTriList_out[iDstTriIndex*3+0] = MakeIndex(f, 0); - piTriList_out[iDstTriIndex*3+1] = MakeIndex(f, 1); - piTriList_out[iDstTriIndex*3+2] = MakeIndex(f, 2); - ++iDstTriIndex; // next - } - else - { - { - pTriInfos[iDstTriIndex+1].iOrgFaceNumber = f; - pTriInfos[iDstTriIndex+1].iTSpacesOffs = iTSpacesOffs; - } - - { - // need an order independent way to evaluate - // tspace on quads. This is done by splitting - // along the shortest diagonal. - const int i0 = MakeIndex(f, 0); - const int i1 = MakeIndex(f, 1); - const int i2 = MakeIndex(f, 2); - const int i3 = MakeIndex(f, 3); - const SVec3 T0 = GetTexCoord(pContext, i0); - const SVec3 T1 = GetTexCoord(pContext, i1); - const SVec3 T2 = GetTexCoord(pContext, i2); - const SVec3 T3 = GetTexCoord(pContext, i3); - const float distSQ_02 = LengthSquared(vsub(T2,T0)); - const float distSQ_13 = LengthSquared(vsub(T3,T1)); - tbool bQuadDiagIs_02; - if(distSQ_02<distSQ_13) - bQuadDiagIs_02 = TTRUE; - else if(distSQ_13<distSQ_02) - bQuadDiagIs_02 = TFALSE; - else - { - const SVec3 P0 = GetPosition(pContext, i0); - const SVec3 P1 = GetPosition(pContext, i1); - const SVec3 P2 = GetPosition(pContext, i2); - const SVec3 P3 = GetPosition(pContext, i3); - const float distSQ_02 = LengthSquared(vsub(P2,P0)); - const float distSQ_13 = LengthSquared(vsub(P3,P1)); - - bQuadDiagIs_02 = distSQ_13<distSQ_02 ? TFALSE : TTRUE; - } - - if(bQuadDiagIs_02) - { - { - unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num; - pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=2; - } - piTriList_out[iDstTriIndex*3+0] = i0; - piTriList_out[iDstTriIndex*3+1] = i1; - piTriList_out[iDstTriIndex*3+2] = i2; - ++iDstTriIndex; // next - { - unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num; - pVerts_B[0]=0; pVerts_B[1]=2; pVerts_B[2]=3; - } - piTriList_out[iDstTriIndex*3+0] = i0; - piTriList_out[iDstTriIndex*3+1] = i2; - piTriList_out[iDstTriIndex*3+2] = i3; - ++iDstTriIndex; // next - } - else - { - { - unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num; - pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=3; - } - piTriList_out[iDstTriIndex*3+0] = i0; - piTriList_out[iDstTriIndex*3+1] = i1; - piTriList_out[iDstTriIndex*3+2] = i3; - ++iDstTriIndex; // next - { - unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num; - pVerts_B[0]=1; pVerts_B[1]=2; pVerts_B[2]=3; - } - piTriList_out[iDstTriIndex*3+0] = i1; - piTriList_out[iDstTriIndex*3+1] = i2; - piTriList_out[iDstTriIndex*3+2] = i3; - ++iDstTriIndex; // next - } - } - } - - iTSpacesOffs += verts; - assert(iDstTriIndex<=iNrTrianglesIn); - } - - for(t=0; t<iNrTrianglesIn; t++) - pTriInfos[t].iFlag = 0; - - // return total amount of tspaces - return iTSpacesOffs; -} - -const SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index) -{ - int iF, iI; - SVec3 res; float pos[3]; - IndexToData(&iF, &iI, index); - pContext->m_pInterface->m_getPosition(pContext, pos, iF, iI); - res.x=pos[0]; res.y=pos[1]; res.z=pos[2]; - return res; -} - -const SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index) -{ - int iF, iI; - SVec3 res; float norm[3]; - IndexToData(&iF, &iI, index); - pContext->m_pInterface->m_getNormal(pContext, norm, iF, iI); - res.x=norm[0]; res.y=norm[1]; res.z=norm[2]; - return res; -} - -const SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index) -{ - int iF, iI; - SVec3 res; float texc[2]; - IndexToData(&iF, &iI, index); - pContext->m_pInterface->m_getTexCoord(pContext, texc, iF, iI); - res.x=texc[0]; res.y=texc[1]; res.z=1.0f; - return res; -} - -///////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////// - -typedef union -{ - struct - { - int i0, i1, f; - }; - int array[3]; -} SEdge; - -void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn); -void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn); - -// returns the texture area times 2 -static float CalcTexArea(const SMikkTSpaceContext * pContext, const int indices[]) -{ - const SVec3 t1 = GetTexCoord(pContext, indices[0]); - const SVec3 t2 = GetTexCoord(pContext, indices[1]); - const SVec3 t3 = GetTexCoord(pContext, indices[2]); - - const float t21x = t2.x-t1.x; - const float t21y = t2.y-t1.y; - const float t31x = t3.x-t1.x; - const float t31y = t3.y-t1.y; - - const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x; - - return fSignedAreaSTx2<0 ? (-fSignedAreaSTx2) : fSignedAreaSTx2; -} - -void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn) -{ - int f=0, i=0, t=0; - // pTriInfos[f].iFlag is cleared in GenerateInitialVerticesIndexList() which is called before this function. - - // generate neighbor info list - for(f=0; f<iNrTrianglesIn; f++) - for(i=0; i<3; i++) - { - pTriInfos[f].FaceNeighbors[i] = -1; - pTriInfos[f].AssignedGroup[i] = NULL; - - pTriInfos[f].vOs.x=0.0f; pTriInfos[f].vOs.y=0.0f; pTriInfos[f].vOs.z=0.0f; - pTriInfos[f].vOt.x=0.0f; pTriInfos[f].vOt.y=0.0f; pTriInfos[f].vOt.z=0.0f; - pTriInfos[f].fMagS = 0; - pTriInfos[f].fMagT = 0; - - // assumed bad - pTriInfos[f].iFlag |= GROUP_WITH_ANY; - } - - // evaluate first order derivatives - for(f=0; f<iNrTrianglesIn; f++) - { - // initial values - const SVec3 v1 = GetPosition(pContext, piTriListIn[f*3+0]); - const SVec3 v2 = GetPosition(pContext, piTriListIn[f*3+1]); - const SVec3 v3 = GetPosition(pContext, piTriListIn[f*3+2]); - const SVec3 t1 = GetTexCoord(pContext, piTriListIn[f*3+0]); - const SVec3 t2 = GetTexCoord(pContext, piTriListIn[f*3+1]); - const SVec3 t3 = GetTexCoord(pContext, piTriListIn[f*3+2]); - - const float t21x = t2.x-t1.x; - const float t21y = t2.y-t1.y; - const float t31x = t3.x-t1.x; - const float t31y = t3.y-t1.y; - const SVec3 d1 = vsub(v2,v1); - const SVec3 d2 = vsub(v3,v1); - - const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x; - //assert(fSignedAreaSTx2!=0); - SVec3 vOs = vsub(vscale(t31y,d1), vscale(t21y,d2)); // eq 18 - SVec3 vOt = vadd(vscale(-t31x,d1), vscale(t21x,d2)); // eq 19 - - pTriInfos[f].iFlag |= (fSignedAreaSTx2>0 ? ORIENT_PRESERVING : 0); - - if( NotZero(fSignedAreaSTx2) ) - { - const float fAbsArea = fabsf(fSignedAreaSTx2); - const float fLenOs = Length(vOs); - const float fLenOt = Length(vOt); - const float fS = (pTriInfos[f].iFlag&ORIENT_PRESERVING)==0 ? (-1.0f) : 1.0f; - if( NotZero(fLenOs) ) pTriInfos[f].vOs = vscale(fS/fLenOs, vOs); - if( NotZero(fLenOt) ) pTriInfos[f].vOt = vscale(fS/fLenOt, vOt); - - // evaluate magnitudes prior to normalization of vOs and vOt - pTriInfos[f].fMagS = fLenOs / fAbsArea; - pTriInfos[f].fMagT = fLenOt / fAbsArea; - - // if this is a good triangle - if( NotZero(pTriInfos[f].fMagS) && NotZero(pTriInfos[f].fMagT)) - pTriInfos[f].iFlag &= (~GROUP_WITH_ANY); - } - } - - // force otherwise healthy quads to a fixed orientation - while(t<(iNrTrianglesIn-1)) - { - const int iFO_a = pTriInfos[t].iOrgFaceNumber; - const int iFO_b = pTriInfos[t+1].iOrgFaceNumber; - if(iFO_a==iFO_b) // this is a quad - { - const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE; - const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE; - - // bad triangles should already have been removed by - // DegenPrologue(), but just in case check bIsDeg_a and bIsDeg_a are false - if((bIsDeg_a||bIsDeg_b)==TFALSE) - { - const tbool bOrientA = (pTriInfos[t].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; - const tbool bOrientB = (pTriInfos[t+1].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; - // if this happens the quad has extremely bad mapping!! - if(bOrientA!=bOrientB) - { - //printf("found quad with bad mapping\n"); - tbool bChooseOrientFirstTri = TFALSE; - if((pTriInfos[t+1].iFlag&GROUP_WITH_ANY)!=0) bChooseOrientFirstTri = TTRUE; - else if( CalcTexArea(pContext, &piTriListIn[t*3+0]) >= CalcTexArea(pContext, &piTriListIn[(t+1)*3+0]) ) - bChooseOrientFirstTri = TTRUE; - - // force match - { - const int t0 = bChooseOrientFirstTri ? t : (t+1); - const int t1 = bChooseOrientFirstTri ? (t+1) : t; - pTriInfos[t1].iFlag &= (~ORIENT_PRESERVING); // clear first - pTriInfos[t1].iFlag |= (pTriInfos[t0].iFlag&ORIENT_PRESERVING); // copy bit - } - } - } - t += 2; - } - else - ++t; - } - - // match up edge pairs - { - SEdge * pEdges = (SEdge *) malloc(sizeof(SEdge)*iNrTrianglesIn*3); - if(pEdges==NULL) - BuildNeighborsSlow(pTriInfos, piTriListIn, iNrTrianglesIn); - else - { - BuildNeighborsFast(pTriInfos, pEdges, piTriListIn, iNrTrianglesIn); - - free(pEdges); - } - } -} - -///////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////// - -tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[], const int iMyTriIndex, SGroup * pGroup); -void AddTriToGroup(SGroup * pGroup, const int iTriIndex); - -int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn) -{ - const int iNrMaxGroups = iNrTrianglesIn*3; - int iNrActiveGroups = 0; - int iOffset = 0, f=0, i=0; - for(f=0; f<iNrTrianglesIn; f++) - { - for(i=0; i<3; i++) - { - // if not assigned to a group - if((pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 && pTriInfos[f].AssignedGroup[i]==NULL) - { - tbool bOrPre; - int neigh_indexL, neigh_indexR; - const int vert_index = piTriListIn[f*3+i]; - assert(iNrActiveGroups<iNrMaxGroups); - pTriInfos[f].AssignedGroup[i] = &pGroups[iNrActiveGroups]; - pTriInfos[f].AssignedGroup[i]->iVertexRepresentitive = vert_index; - pTriInfos[f].AssignedGroup[i]->bOrientPreservering = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0; - pTriInfos[f].AssignedGroup[i]->iNrFaces = 0; - pTriInfos[f].AssignedGroup[i]->pFaceIndices = &piGroupTrianglesBuffer[iOffset]; - ++iNrActiveGroups; - - AddTriToGroup(pTriInfos[f].AssignedGroup[i], f); - bOrPre = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; - neigh_indexL = pTriInfos[f].FaceNeighbors[i]; - neigh_indexR = pTriInfos[f].FaceNeighbors[i>0?(i-1):2]; - if(neigh_indexL>=0) // neighbor - { - const tbool bAnswer = - AssignRecur(piTriListIn, pTriInfos, neigh_indexL, - pTriInfos[f].AssignedGroup[i] ); - - const tbool bOrPre2 = (pTriInfos[neigh_indexL].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; - const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE; - assert(bAnswer || bDiff); - } - if(neigh_indexR>=0) // neighbor - { - const tbool bAnswer = - AssignRecur(piTriListIn, pTriInfos, neigh_indexR, - pTriInfos[f].AssignedGroup[i] ); - - const tbool bOrPre2 = (pTriInfos[neigh_indexR].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; - const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE; - assert(bAnswer || bDiff); - } - - // update offset - iOffset += pTriInfos[f].AssignedGroup[i]->iNrFaces; - // since the groups are disjoint a triangle can never - // belong to more than 3 groups. Subsequently something - // is completely screwed if this assertion ever hits. - assert(iOffset <= iNrMaxGroups); - } - } - } - - return iNrActiveGroups; -} - -void AddTriToGroup(SGroup * pGroup, const int iTriIndex) -{ - pGroup->pFaceIndices[pGroup->iNrFaces] = iTriIndex; - ++pGroup->iNrFaces; -} - -tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[], - const int iMyTriIndex, SGroup * pGroup) -{ - STriInfo * pMyTriInfo = &psTriInfos[iMyTriIndex]; - - // track down vertex - const int iVertRep = pGroup->iVertexRepresentitive; - const int * pVerts = &piTriListIn[3*iMyTriIndex+0]; - int i=-1; - if(pVerts[0]==iVertRep) i=0; - else if(pVerts[1]==iVertRep) i=1; - else if(pVerts[2]==iVertRep) i=2; - assert(i>=0 && i<3); - - // early out - if(pMyTriInfo->AssignedGroup[i] == pGroup) return TTRUE; - else if(pMyTriInfo->AssignedGroup[i]!=NULL) return TFALSE; - if((pMyTriInfo->iFlag&GROUP_WITH_ANY)!=0) - { - // first to group with a group-with-anything triangle - // determines it's orientation. - // This is the only existing order dependency in the code!! - if( pMyTriInfo->AssignedGroup[0] == NULL && - pMyTriInfo->AssignedGroup[1] == NULL && - pMyTriInfo->AssignedGroup[2] == NULL ) - { - pMyTriInfo->iFlag &= (~ORIENT_PRESERVING); - pMyTriInfo->iFlag |= (pGroup->bOrientPreservering ? ORIENT_PRESERVING : 0); - } - } - { - const tbool bOrient = (pMyTriInfo->iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; - if(bOrient != pGroup->bOrientPreservering) return TFALSE; - } - - AddTriToGroup(pGroup, iMyTriIndex); - pMyTriInfo->AssignedGroup[i] = pGroup; - - { - const int neigh_indexL = pMyTriInfo->FaceNeighbors[i]; - const int neigh_indexR = pMyTriInfo->FaceNeighbors[i>0?(i-1):2]; - if(neigh_indexL>=0) - AssignRecur(piTriListIn, psTriInfos, neigh_indexL, pGroup); - if(neigh_indexR>=0) - AssignRecur(piTriListIn, psTriInfos, neigh_indexR, pGroup); - } - - - - return TTRUE; -} - -///////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////// - -tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2); -void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed); -STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[], const SMikkTSpaceContext * pContext, const int iVertexRepresentitive); - -tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[], - const int iNrActiveGroups, const int piTriListIn[], const float fThresCos, - const SMikkTSpaceContext * pContext) -{ - STSpace * pSubGroupTspace = NULL; - SSubGroup * pUniSubGroups = NULL; - int * pTmpMembers = NULL; - int iMaxNrFaces=0, iUniqueTspaces=0, g=0, i=0; - for(g=0; g<iNrActiveGroups; g++) - if(iMaxNrFaces < pGroups[g].iNrFaces) - iMaxNrFaces = pGroups[g].iNrFaces; - - if(iMaxNrFaces == 0) return TTRUE; - - // make initial allocations - pSubGroupTspace = (STSpace *) malloc(sizeof(STSpace)*iMaxNrFaces); - pUniSubGroups = (SSubGroup *) malloc(sizeof(SSubGroup)*iMaxNrFaces); - pTmpMembers = (int *) malloc(sizeof(int)*iMaxNrFaces); - if(pSubGroupTspace==NULL || pUniSubGroups==NULL || pTmpMembers==NULL) - { - if(pSubGroupTspace!=NULL) free(pSubGroupTspace); - if(pUniSubGroups!=NULL) free(pUniSubGroups); - if(pTmpMembers!=NULL) free(pTmpMembers); - return TFALSE; - } - - - iUniqueTspaces = 0; - for(g=0; g<iNrActiveGroups; g++) - { - const SGroup * pGroup = &pGroups[g]; - int iUniqueSubGroups = 0, s=0; - - for(i=0; i<pGroup->iNrFaces; i++) // triangles - { - const int f = pGroup->pFaceIndices[i]; // triangle number - int index=-1, iVertIndex=-1, iOF_1=-1, iMembers=0, j=0, l=0; - SSubGroup tmp_group; - tbool bFound; - SVec3 n, vOs, vOt; - if(pTriInfos[f].AssignedGroup[0]==pGroup) index=0; - else if(pTriInfos[f].AssignedGroup[1]==pGroup) index=1; - else if(pTriInfos[f].AssignedGroup[2]==pGroup) index=2; - assert(index>=0 && index<3); - - iVertIndex = piTriListIn[f*3+index]; - assert(iVertIndex==pGroup->iVertexRepresentitive); - - // is normalized already - n = GetNormal(pContext, iVertIndex); - - // project - vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n)); - vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n)); - if( VNotZero(vOs) ) vOs = Normalize(vOs); - if( VNotZero(vOt) ) vOt = Normalize(vOt); - - // original face number - iOF_1 = pTriInfos[f].iOrgFaceNumber; - - iMembers = 0; - for(j=0; j<pGroup->iNrFaces; j++) - { - const int t = pGroup->pFaceIndices[j]; // triangle number - const int iOF_2 = pTriInfos[t].iOrgFaceNumber; - - // project - SVec3 vOs2 = vsub(pTriInfos[t].vOs, vscale(vdot(n,pTriInfos[t].vOs), n)); - SVec3 vOt2 = vsub(pTriInfos[t].vOt, vscale(vdot(n,pTriInfos[t].vOt), n)); - if( VNotZero(vOs2) ) vOs2 = Normalize(vOs2); - if( VNotZero(vOt2) ) vOt2 = Normalize(vOt2); - - { - const tbool bAny = ( (pTriInfos[f].iFlag | pTriInfos[t].iFlag) & GROUP_WITH_ANY )!=0 ? TTRUE : TFALSE; - // make sure triangles which belong to the same quad are joined. - const tbool bSameOrgFace = iOF_1==iOF_2 ? TTRUE : TFALSE; - - const float fCosS = vdot(vOs,vOs2); - const float fCosT = vdot(vOt,vOt2); - - assert(f!=t || bSameOrgFace); // sanity check - if(bAny || bSameOrgFace || (fCosS>fThresCos && fCosT>fThresCos)) - pTmpMembers[iMembers++] = t; - } - } - - // sort pTmpMembers - tmp_group.iNrFaces = iMembers; - tmp_group.pTriMembers = pTmpMembers; - if(iMembers>1) - { - unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed? - QuickSort(pTmpMembers, 0, iMembers-1, uSeed); - } - - // look for an existing match - bFound = TFALSE; - l=0; - while(l<iUniqueSubGroups && !bFound) - { - bFound = CompareSubGroups(&tmp_group, &pUniSubGroups[l]); - if(!bFound) ++l; - } - - // assign tangent space index - assert(bFound || l==iUniqueSubGroups); - //piTempTangIndices[f*3+index] = iUniqueTspaces+l; - - // if no match was found we allocate a new subgroup - if(!bFound) - { - // insert new subgroup - int * pIndices = (int *) malloc(sizeof(int)*iMembers); - if(pIndices==NULL) - { - // clean up and return false - int s=0; - for(s=0; s<iUniqueSubGroups; s++) - free(pUniSubGroups[s].pTriMembers); - free(pUniSubGroups); - free(pTmpMembers); - free(pSubGroupTspace); - return TFALSE; - } - pUniSubGroups[iUniqueSubGroups].iNrFaces = iMembers; - pUniSubGroups[iUniqueSubGroups].pTriMembers = pIndices; - memcpy(pIndices, tmp_group.pTriMembers, iMembers*sizeof(int)); - pSubGroupTspace[iUniqueSubGroups] = - EvalTspace(tmp_group.pTriMembers, iMembers, piTriListIn, pTriInfos, pContext, pGroup->iVertexRepresentitive); - ++iUniqueSubGroups; - } - - // output tspace - { - const int iOffs = pTriInfos[f].iTSpacesOffs; - const int iVert = pTriInfos[f].vert_num[index]; - STSpace * pTS_out = &psTspace[iOffs+iVert]; - assert(pTS_out->iCounter<2); - assert(((pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0) == pGroup->bOrientPreservering); - if(pTS_out->iCounter==1) - { - *pTS_out = AvgTSpace(pTS_out, &pSubGroupTspace[l]); - pTS_out->iCounter = 2; // update counter - pTS_out->bOrient = pGroup->bOrientPreservering; - } - else - { - assert(pTS_out->iCounter==0); - *pTS_out = pSubGroupTspace[l]; - pTS_out->iCounter = 1; // update counter - pTS_out->bOrient = pGroup->bOrientPreservering; - } - } - } - - // clean up and offset iUniqueTspaces - for(s=0; s<iUniqueSubGroups; s++) - free(pUniSubGroups[s].pTriMembers); - iUniqueTspaces += iUniqueSubGroups; - iUniqueSubGroups = 0; - } - - // clean up - free(pUniSubGroups); - free(pTmpMembers); - free(pSubGroupTspace); - - return TTRUE; -} - -STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[], - const SMikkTSpaceContext * pContext, const int iVertexRepresentitive) -{ - STSpace res; - float fAngleSum = 0; - int face=0; - res.vOs.x=0.0f; res.vOs.y=0.0f; res.vOs.z=0.0f; - res.vOt.x=0.0f; res.vOt.y=0.0f; res.vOt.z=0.0f; - res.fMagS = 0; res.fMagT = 0; - - for(face=0; face<iFaces; face++) - { - const int f = face_indices[face]; - - // only valid triangles get to add their contribution - if( (pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 ) - { - SVec3 n, vOs, vOt, p0, p1, p2, v1, v2; - float fCos, fAngle, fMagS, fMagT; - int i=-1, index=-1, i0=-1, i1=-1, i2=-1; - if(piTriListIn[3*f+0]==iVertexRepresentitive) i=0; - else if(piTriListIn[3*f+1]==iVertexRepresentitive) i=1; - else if(piTriListIn[3*f+2]==iVertexRepresentitive) i=2; - assert(i>=0 && i<3); - - // project - index = piTriListIn[3*f+i]; - n = GetNormal(pContext, index); - vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n)); - vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n)); - if( VNotZero(vOs) ) vOs = Normalize(vOs); - if( VNotZero(vOt) ) vOt = Normalize(vOt); - - i2 = piTriListIn[3*f + (i<2?(i+1):0)]; - i1 = piTriListIn[3*f + i]; - i0 = piTriListIn[3*f + (i>0?(i-1):2)]; - - p0 = GetPosition(pContext, i0); - p1 = GetPosition(pContext, i1); - p2 = GetPosition(pContext, i2); - v1 = vsub(p0,p1); - v2 = vsub(p2,p1); - - // project - v1 = vsub(v1, vscale(vdot(n,v1),n)); if( VNotZero(v1) ) v1 = Normalize(v1); - v2 = vsub(v2, vscale(vdot(n,v2),n)); if( VNotZero(v2) ) v2 = Normalize(v2); - - // weight contribution by the angle - // between the two edge vectors - fCos = vdot(v1,v2); fCos=fCos>1?1:(fCos<(-1) ? (-1) : fCos); - fAngle = (const float) acos(fCos); - fMagS = pTriInfos[f].fMagS; - fMagT = pTriInfos[f].fMagT; - - res.vOs=vadd(res.vOs, vscale(fAngle,vOs)); - res.vOt=vadd(res.vOt,vscale(fAngle,vOt)); - res.fMagS+=(fAngle*fMagS); - res.fMagT+=(fAngle*fMagT); - fAngleSum += fAngle; - } - } - - // normalize - if( VNotZero(res.vOs) ) res.vOs = Normalize(res.vOs); - if( VNotZero(res.vOt) ) res.vOt = Normalize(res.vOt); - if(fAngleSum>0) - { - res.fMagS /= fAngleSum; - res.fMagT /= fAngleSum; - } - - return res; -} - -tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2) -{ - tbool bStillSame=TTRUE; - int i=0; - if(pg1->iNrFaces!=pg2->iNrFaces) return TFALSE; - while(i<pg1->iNrFaces && bStillSame) - { - bStillSame = pg1->pTriMembers[i]==pg2->pTriMembers[i] ? TTRUE : TFALSE; - if(bStillSame) ++i; - } - return bStillSame; -} - -void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed) -{ - int iL, iR, n, index, iMid, iTmp; - - // Random - unsigned int t=uSeed&31; - t=(uSeed<<t)|(uSeed>>(32-t)); - uSeed=uSeed+t+3; - // Random end - - iL=iLeft; iR=iRight; - n = (iR-iL)+1; - assert(n>=0); - index = (int) (uSeed%n); - - iMid=pSortBuffer[index + iL]; - - - do - { - while(pSortBuffer[iL] < iMid) - ++iL; - while(pSortBuffer[iR] > iMid) - --iR; - - if(iL <= iR) - { - iTmp = pSortBuffer[iL]; - pSortBuffer[iL] = pSortBuffer[iR]; - pSortBuffer[iR] = iTmp; - ++iL; --iR; - } - } - while(iL <= iR); - - if(iLeft < iR) - QuickSort(pSortBuffer, iLeft, iR, uSeed); - if(iL < iRight) - QuickSort(pSortBuffer, iL, iRight, uSeed); -} - -///////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////// - -void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed); -void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in); - -void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn) -{ - // build array of edges - unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed? - int iEntries=0, iCurStartIndex=-1, f=0, i=0; - for(f=0; f<iNrTrianglesIn; f++) - for(i=0; i<3; i++) - { - const int i0 = piTriListIn[f*3+i]; - const int i1 = piTriListIn[f*3+(i<2?(i+1):0)]; - pEdges[f*3+i].i0 = i0 < i1 ? i0 : i1; // put minimum index in i0 - pEdges[f*3+i].i1 = !(i0 < i1) ? i0 : i1; // put maximum index in i1 - pEdges[f*3+i].f = f; // record face number - } - - // sort over all edges by i0, this is the pricy one. - QuickSortEdges(pEdges, 0, iNrTrianglesIn*3-1, 0, uSeed); // sort channel 0 which is i0 - - // sub sort over i1, should be fast. - // could replace this with a 64 bit int sort over (i0,i1) - // with i0 as msb in the quicksort call above. - iEntries = iNrTrianglesIn*3; - iCurStartIndex = 0; - for(i=1; i<iEntries; i++) - { - if(pEdges[iCurStartIndex].i0 != pEdges[i].i0) - { - const int iL = iCurStartIndex; - const int iR = i-1; - //const int iElems = i-iL; - iCurStartIndex = i; - QuickSortEdges(pEdges, iL, iR, 1, uSeed); // sort channel 1 which is i1 - } - } - - // sub sort over f, which should be fast. - // this step is to remain compliant with BuildNeighborsSlow() when - // more than 2 triangles use the same edge (such as a butterfly topology). - iCurStartIndex = 0; - for(i=1; i<iEntries; i++) - { - if(pEdges[iCurStartIndex].i0 != pEdges[i].i0 || pEdges[iCurStartIndex].i1 != pEdges[i].i1) - { - const int iL = iCurStartIndex; - const int iR = i-1; - //const int iElems = i-iL; - iCurStartIndex = i; - QuickSortEdges(pEdges, iL, iR, 2, uSeed); // sort channel 2 which is f - } - } - - // pair up, adjacent triangles - for(i=0; i<iEntries; i++) - { - const int i0=pEdges[i].i0; - const int i1=pEdges[i].i1; - const int f = pEdges[i].f; - tbool bUnassigned_A; - - int i0_A, i1_A; - int edgenum_A, edgenum_B=0; // 0,1 or 2 - GetEdge(&i0_A, &i1_A, &edgenum_A, &piTriListIn[f*3], i0, i1); // resolve index ordering and edge_num - bUnassigned_A = pTriInfos[f].FaceNeighbors[edgenum_A] == -1 ? TTRUE : TFALSE; - - if(bUnassigned_A) - { - // get true index ordering - int j=i+1, t; - tbool bNotFound = TTRUE; - while(j<iEntries && i0==pEdges[j].i0 && i1==pEdges[j].i1 && bNotFound) - { - tbool bUnassigned_B; - int i0_B, i1_B; - t = pEdges[j].f; - // flip i0_B and i1_B - GetEdge(&i1_B, &i0_B, &edgenum_B, &piTriListIn[t*3], pEdges[j].i0, pEdges[j].i1); // resolve index ordering and edge_num - //assert(!(i0_A==i1_B && i1_A==i0_B)); - bUnassigned_B = pTriInfos[t].FaceNeighbors[edgenum_B]==-1 ? TTRUE : TFALSE; - if(i0_A==i0_B && i1_A==i1_B && bUnassigned_B) - bNotFound = TFALSE; - else - ++j; - } - - if(!bNotFound) - { - int t = pEdges[j].f; - pTriInfos[f].FaceNeighbors[edgenum_A] = t; - //assert(pTriInfos[t].FaceNeighbors[edgenum_B]==-1); - pTriInfos[t].FaceNeighbors[edgenum_B] = f; - } - } - } -} - -void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn) -{ - int f=0, i=0; - for(f=0; f<iNrTrianglesIn; f++) - { - for(i=0; i<3; i++) - { - // if unassigned - if(pTriInfos[f].FaceNeighbors[i] == -1) - { - const int i0_A = piTriListIn[f*3+i]; - const int i1_A = piTriListIn[f*3+(i<2?(i+1):0)]; - - // search for a neighbor - tbool bFound = TFALSE; - int t=0, j=0; - while(!bFound && t<iNrTrianglesIn) - { - if(t!=f) - { - j=0; - while(!bFound && j<3) - { - // in rev order - const int i1_B = piTriListIn[t*3+j]; - const int i0_B = piTriListIn[t*3+(j<2?(j+1):0)]; - //assert(!(i0_A==i1_B && i1_A==i0_B)); - if(i0_A==i0_B && i1_A==i1_B) - bFound = TTRUE; - else - ++j; - } - } - - if(!bFound) ++t; - } - - // assign neighbors - if(bFound) - { - pTriInfos[f].FaceNeighbors[i] = t; - //assert(pTriInfos[t].FaceNeighbors[j]==-1); - pTriInfos[t].FaceNeighbors[j] = f; - } - } - } - } -} - -void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed) -{ - unsigned int t; - int iL, iR, n, index, iMid; - - // early out - SEdge sTmp; - const int iElems = iRight-iLeft+1; - if(iElems<2) return; - else if(iElems==2) - { - if(pSortBuffer[iLeft].array[channel] > pSortBuffer[iRight].array[channel]) - { - sTmp = pSortBuffer[iLeft]; - pSortBuffer[iLeft] = pSortBuffer[iRight]; - pSortBuffer[iRight] = sTmp; - } - return; - } - - // Random - t=uSeed&31; - t=(uSeed<<t)|(uSeed>>(32-t)); - uSeed=uSeed+t+3; - // Random end - - iL=iLeft, iR=iRight; - n = (iR-iL)+1; - assert(n>=0); - index = (int) (uSeed%n); - - iMid=pSortBuffer[index + iL].array[channel]; - - do - { - while(pSortBuffer[iL].array[channel] < iMid) - ++iL; - while(pSortBuffer[iR].array[channel] > iMid) - --iR; - - if(iL <= iR) - { - sTmp = pSortBuffer[iL]; - pSortBuffer[iL] = pSortBuffer[iR]; - pSortBuffer[iR] = sTmp; - ++iL; --iR; - } - } - while(iL <= iR); - - if(iLeft < iR) - QuickSortEdges(pSortBuffer, iLeft, iR, channel, uSeed); - if(iL < iRight) - QuickSortEdges(pSortBuffer, iL, iRight, channel, uSeed); -} - -// resolve ordering and edge number -void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in) -{ - *edgenum_out = -1; - - // test if first index is on the edge - if(indices[0]==i0_in || indices[0]==i1_in) - { - // test if second index is on the edge - if(indices[1]==i0_in || indices[1]==i1_in) - { - edgenum_out[0]=0; // first edge - i0_out[0]=indices[0]; - i1_out[0]=indices[1]; - } - else - { - edgenum_out[0]=2; // third edge - i0_out[0]=indices[2]; - i1_out[0]=indices[0]; - } - } - else - { - // only second and third index is on the edge - edgenum_out[0]=1; // second edge - i0_out[0]=indices[1]; - i1_out[0]=indices[2]; - } -} - - -///////////////////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////// Degenerate triangles //////////////////////////////////// - -void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris) -{ - int iNextGoodTriangleSearchIndex=-1; - tbool bStillFindingGoodOnes; - - // locate quads with only one good triangle - int t=0; - while(t<(iTotTris-1)) - { - const int iFO_a = pTriInfos[t].iOrgFaceNumber; - const int iFO_b = pTriInfos[t+1].iOrgFaceNumber; - if(iFO_a==iFO_b) // this is a quad - { - const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE; - const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE; - if((bIsDeg_a^bIsDeg_b)!=0) - { - pTriInfos[t].iFlag |= QUAD_ONE_DEGEN_TRI; - pTriInfos[t+1].iFlag |= QUAD_ONE_DEGEN_TRI; - } - t += 2; - } - else - ++t; - } - - // reorder list so all degen triangles are moved to the back - // without reordering the good triangles - iNextGoodTriangleSearchIndex = 1; - t=0; - bStillFindingGoodOnes = TTRUE; - while(t<iNrTrianglesIn && bStillFindingGoodOnes) - { - const tbool bIsGood = (pTriInfos[t].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE; - if(bIsGood) - { - if(iNextGoodTriangleSearchIndex < (t+2)) - iNextGoodTriangleSearchIndex = t+2; - } - else - { - int t0, t1; - // search for the first good triangle. - tbool bJustADegenerate = TTRUE; - while(bJustADegenerate && iNextGoodTriangleSearchIndex<iTotTris) - { - const tbool bIsGood = (pTriInfos[iNextGoodTriangleSearchIndex].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE; - if(bIsGood) bJustADegenerate=TFALSE; - else ++iNextGoodTriangleSearchIndex; - } - - t0 = t; - t1 = iNextGoodTriangleSearchIndex; - ++iNextGoodTriangleSearchIndex; - assert(iNextGoodTriangleSearchIndex > (t+1)); - - // swap triangle t0 and t1 - if(!bJustADegenerate) - { - int i=0; - for(i=0; i<3; i++) - { - const int index = piTriList_out[t0*3+i]; - piTriList_out[t0*3+i] = piTriList_out[t1*3+i]; - piTriList_out[t1*3+i] = index; - } - { - const STriInfo tri_info = pTriInfos[t0]; - pTriInfos[t0] = pTriInfos[t1]; - pTriInfos[t1] = tri_info; - } - } - else - bStillFindingGoodOnes = TFALSE; // this is not supposed to happen - } - - if(bStillFindingGoodOnes) ++t; - } - - assert(bStillFindingGoodOnes); // code will still work. - assert(iNrTrianglesIn == t); -} - -void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris) -{ - int t=0, i=0; - // deal with degenerate triangles - // punishment for degenerate triangles is O(N^2) - for(t=iNrTrianglesIn; t<iTotTris; t++) - { - // degenerate triangles on a quad with one good triangle are skipped - // here but processed in the next loop - const tbool bSkip = (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 ? TTRUE : TFALSE; - - if(!bSkip) - { - for(i=0; i<3; i++) - { - const int index1 = piTriListIn[t*3+i]; - // search through the good triangles - tbool bNotFound = TTRUE; - int j=0; - while(bNotFound && j<(3*iNrTrianglesIn)) - { - const int index2 = piTriListIn[j]; - if(index1==index2) bNotFound=TFALSE; - else ++j; - } - - if(!bNotFound) - { - const int iTri = j/3; - const int iVert = j%3; - const int iSrcVert=pTriInfos[iTri].vert_num[iVert]; - const int iSrcOffs=pTriInfos[iTri].iTSpacesOffs; - const int iDstVert=pTriInfos[t].vert_num[i]; - const int iDstOffs=pTriInfos[t].iTSpacesOffs; - - // copy tspace - psTspace[iDstOffs+iDstVert] = psTspace[iSrcOffs+iSrcVert]; - } - } - } - } - - // deal with degenerate quads with one good triangle - for(t=0; t<iNrTrianglesIn; t++) - { - // this triangle belongs to a quad where the - // other triangle is degenerate - if( (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 ) - { - SVec3 vDstP; - int iOrgF=-1, i=0; - tbool bNotFound; - unsigned char * pV = pTriInfos[t].vert_num; - int iFlag = (1<<pV[0]) | (1<<pV[1]) | (1<<pV[2]); - int iMissingIndex = 0; - if((iFlag&2)==0) iMissingIndex=1; - else if((iFlag&4)==0) iMissingIndex=2; - else if((iFlag&8)==0) iMissingIndex=3; - - iOrgF = pTriInfos[t].iOrgFaceNumber; - vDstP = GetPosition(pContext, MakeIndex(iOrgF, iMissingIndex)); - bNotFound = TTRUE; - i=0; - while(bNotFound && i<3) - { - const int iVert = pV[i]; - const SVec3 vSrcP = GetPosition(pContext, MakeIndex(iOrgF, iVert)); - if(veq(vSrcP, vDstP)==TTRUE) - { - const int iOffs = pTriInfos[t].iTSpacesOffs; - psTspace[iOffs+iMissingIndex] = psTspace[iOffs+iVert]; - bNotFound=TFALSE; - } - else - ++i; - } - assert(!bNotFound); - } - } -} diff --git a/source/blender/blenkernel/mikktspace.h b/source/blender/blenkernel/mikktspace.h deleted file mode 100644 index 7775667b527..00000000000 --- a/source/blender/blenkernel/mikktspace.h +++ /dev/null @@ -1,143 +0,0 @@ -/** - * Copyright (C) 2011 by Morten S. Mikkelsen - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - * claim that you wrote the original software. If you use this software - * in a product, an acknowledgment in the product documentation would be - * appreciated but is not required. - * 2. Altered source versions must be plainly marked as such, and must not be - * misrepresented as being the original software. - * 3. This notice may not be removed or altered from any source distribution. - */ - -#ifndef __MIKKTSPACE_H__ -#define __MIKKTSPACE_H__ - - -#ifdef __cplusplus -extern "C" { -#endif - -/* Author: Morten S. Mikkelsen - * Version: 1.0 - * - * The files mikktspace.h and mikktspace.c are designed to be - * stand-alone files and it is important that they are kept this way. - * Not having dependencies on structures/classes/libraries specific - * to the program, in which they are used, allows them to be copied - * and used as is into any tool, program or plugin. - * The code is designed to consistently generate the same - * tangent spaces, for a given mesh, in any tool in which it is used. - * This is done by performing an internal welding step and subsequently an order-independent evaluation - * of tangent space for meshes consisting of triangles and quads. - * This means faces can be received in any order and the same is true for - * the order of vertices of each face. The generated result will not be affected - * by such reordering. Additionally, whether degenerate (vertices or texture coordinates) - * primitives are present or not will not affect the generated results either. - * Once tangent space calculation is done the vertices of degenerate primitives will simply - * inherit tangent space from neighboring non degenerate primitives. - * The analysis behind this implementation can be found in my master's thesis - * which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf - * Note that though the tangent spaces at the vertices are generated in an order-independent way, - * by this implementation, the interpolated tangent space is still affected by which diagonal is - * chosen to split each quad. A sensible solution is to have your tools pipeline always - * split quads by the shortest diagonal. This choice is order-independent and works with mirroring. - * If these have the same length then compare the diagonals defined by the texture coordinates. - * XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin - * and also quad triangulator plugin. - */ - - -typedef int tbool; -typedef struct SMikkTSpaceContext SMikkTSpaceContext; - -typedef struct -{ - // Returns the number of faces (triangles/quads) on the mesh to be processed. - int (*m_getNumFaces)(const SMikkTSpaceContext * pContext); - - // Returns the number of vertices on face number iFace - // iFace is a number in the range {0, 1, ..., getNumFaces()-1} - int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace); - - // returns the position/normal/texcoord of the referenced face of vertex number iVert. - // iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads. - void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert); - void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert); - void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert); - - // either (or both) of the two setTSpace callbacks can be set. - // The call-back m_setTSpaceBasic() is sufficient for basic normal mapping. - - // This function is used to return the tangent and fSign to the application. - // fvTangent is a unit length vector. - // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level. - // bitangent = fSign * cross(vN, tangent); - // Note that the results are returned unindexed. It is possible to generate a new index list - // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results. - // DO NOT! use an already existing index list. - void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert); - - // This function is used to return tangent space results to the application. - // fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their - // true magnitudes which can be used for relief mapping effects. - // fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent. - // However, both are perpendicular to the vertex normal. - // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level. - // fSign = bIsOrientationPreserving ? 1.0f : (-1.0f); - // bitangent = fSign * cross(vN, tangent); - // Note that the results are returned unindexed. It is possible to generate a new index list - // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results. - // DO NOT! use an already existing index list. - void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, - const tbool bIsOrientationPreserving, const int iFace, const int iVert); -} SMikkTSpaceInterface; - -struct SMikkTSpaceContext -{ - SMikkTSpaceInterface * m_pInterface; // initialized with callback functions - void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call) -}; - -// these are both thread safe! -tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled) -tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold); - - -// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the -// normal map sampler must use the exact inverse of the pixel shader transformation. -// The most efficient transformation we can possibly do in the pixel shader is -// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN. -// pixel shader (fast transform out) -// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); -// where vNt is the tangent space normal. The normal map sampler must likewise use the -// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader. -// sampler does (exact inverse of pixel shader): -// float3 row0 = cross(vB, vN); -// float3 row1 = cross(vN, vT); -// float3 row2 = cross(vT, vB); -// float fSign = dot(vT, row0)<0 ? -1 : 1; -// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) ); -// where vNout is the sampled normal in some chosen 3D space. -// -// Should you choose to reconstruct the bitangent in the pixel shader instead -// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also. -// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of -// quads as your renderer then problems will occur since the interpolated tangent spaces will differ -// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before -// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier. -// However, this must be used both by the sampler and your tools/rendering pipeline. - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt index 4a3a73e7467..f00e54c1796 100644 --- a/source/blender/render/CMakeLists.txt +++ b/source/blender/render/CMakeLists.txt @@ -38,6 +38,7 @@ set(INC ../imbuf ../../kernel/gen_messaging ../../../intern/smoke/extern + ../../../intern/mikktspace ../../../intern/guardedalloc ) diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript index bce24fe38a1..a402139b927 100644 --- a/source/blender/render/SConscript +++ b/source/blender/render/SConscript @@ -6,7 +6,7 @@ raysources = env.Glob('intern/raytrace/*.cpp') incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna ../makesrna' incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf' -incs += ' ../include ../blenloader ../../../intern/smoke/extern' +incs += ' ../include ../blenloader ../../../intern/smoke/extern ../../../intern/mikktspace' cflags_raytrace = env['CCFLAGS'] cxxflags_raytrace = env['CXXFLAGS'] |