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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-09 22:36:37 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-09 22:36:59 +0300
commit832f7a6648439b2b47121900d73aee6c2a710ec0 (patch)
tree32eaf5bb222f37fdd3fa4a88aad193cbc0df652c /source
parent5216eaec1df78954834ccba3f3dadd6c63818683 (diff)
parenta6968e87f1338081f30725f8f2ca3460e280fea2 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_node/drawnode.c10
-rw-r--r--source/blender/gpu/intern/gpu_material.c8
-rw-r--r--source/blender/makesdna/DNA_node_types.h1
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c1
5 files changed, 33 insertions, 5 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index ead0e848716..27c4eb2fa3c 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1032,6 +1032,12 @@ static void node_shader_buts_glossy(uiLayout *layout, bContext *UNUSED(C), Point
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
}
+static void node_shader_buts_principled(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
+ uiItemR(layout, ptr, "subsurface_method", 0, "", ICON_NONE);
+}
+
static void node_shader_buts_anisotropic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
@@ -1204,9 +1210,11 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_BSDF_GLOSSY:
case SH_NODE_BSDF_GLASS:
case SH_NODE_BSDF_REFRACTION:
- case SH_NODE_BSDF_PRINCIPLED:
ntype->draw_buttons = node_shader_buts_glossy;
break;
+ case SH_NODE_BSDF_PRINCIPLED:
+ ntype->draw_buttons = node_shader_buts_principled;
+ break;
case SH_NODE_BSDF_ANISOTROPIC:
ntype->draw_buttons = node_shader_buts_anisotropic;
break;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 2e6c1cbf9df..4efb8ca07b2 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -557,7 +557,9 @@ static float eval_profile(float r, short falloff_type, float sharpness, float pa
{
r = fabsf(r);
- if (falloff_type == SHD_SUBSURFACE_BURLEY) {
+ if (falloff_type == SHD_SUBSURFACE_BURLEY ||
+ falloff_type == SHD_SUBSURFACE_RANDOM_WALK)
+ {
return burley_profile(r, param) / BURLEY_TRUNCATE_CDF;
}
else if (falloff_type == SHD_SUBSURFACE_CUBIC) {
@@ -598,7 +600,9 @@ static void compute_sss_kernel(
/* Christensen-Burley fitting */
float l[3], d[3];
- if (falloff_type == SHD_SUBSURFACE_BURLEY) {
+ if (falloff_type == SHD_SUBSURFACE_BURLEY ||
+ falloff_type == SHD_SUBSURFACE_RANDOM_WALK)
+ {
mul_v3_v3fl(l, rad, 0.25f * M_1_PI);
const float A = 1.0f;
const float s = 1.9f - A + 3.5f * (A - 0.8f) * (A - 0.8f);
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index bddbf63d8b1..63eecebf44a 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1077,6 +1077,7 @@ enum {
SHD_SUBSURFACE_CUBIC = 1,
SHD_SUBSURFACE_GAUSSIAN = 2,
SHD_SUBSURFACE_BURLEY = 3,
+ SHD_SUBSURFACE_RANDOM_WALK = 4,
};
/* blur node */
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 59570c10ebd..a148efb859d 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -3312,11 +3312,18 @@ static const EnumPropertyItem node_script_mode_items[] = {
};
static const EnumPropertyItem node_principled_distribution_items[] = {
- { SHD_GLOSSY_GGX, "GGX", 0, "GGX", "" },
- { SHD_GLOSSY_MULTI_GGX, "MULTI_GGX", 0, "Multiscatter GGX", "" },
+ {SHD_GLOSSY_GGX, "GGX", 0, "GGX", ""},
+ {SHD_GLOSSY_MULTI_GGX, "MULTI_GGX", 0, "Multiscatter GGX", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static const EnumPropertyItem node_subsurface_method_items[] = {
+ {SHD_SUBSURFACE_BURLEY, "BURLEY", 0, "Christensen-Burley", "Approximation to physically based volume scattering"},
+ {SHD_SUBSURFACE_RANDOM_WALK, "RANDOM_WALK", 0, "Random Walk", "Volumetric approximation to physically based volume scattering"},
{ 0, NULL, 0, NULL, NULL }
};
+
/* -- Common nodes ---------------------------------------------------------- */
static void def_group_input(StructRNA *srna)
@@ -4263,6 +4270,12 @@ static void def_principled(StructRNA *srna)
RNA_def_property_enum_items(prop, node_principled_distribution_items);
RNA_def_property_ui_text(prop, "Distribution", "");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNodePrincipled_update");
+
+ prop = RNA_def_property(srna, "subsurface_method", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom2");
+ RNA_def_property_enum_items(prop, node_subsurface_method_items);
+ RNA_def_property_ui_text(prop, "Subsurface Method", "Method for rendering subsurface scattering");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNodePrincipled_update");
}
static void def_refraction(StructRNA *srna)
@@ -4466,6 +4479,7 @@ static void def_sh_subsurface(StructRNA *srna)
{SHD_SUBSURFACE_CUBIC, "CUBIC", 0, "Cubic", "Simple cubic falloff function"},
{SHD_SUBSURFACE_GAUSSIAN, "GAUSSIAN", 0, "Gaussian", "Normal distribution, multiple can be combined to fit more complex profiles"},
{SHD_SUBSURFACE_BURLEY, "BURLEY", 0, "Christensen-Burley", "Approximation to physically based volume scattering"},
+ {SHD_SUBSURFACE_RANDOM_WALK, "RANDOM_WALK", 0, "Random Walk", "Volumetric approximation to physically based volume scattering"},
{0, NULL, 0, NULL, NULL}
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
index b0ca4128d19..1c291cb5b83 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
@@ -61,6 +61,7 @@ static bNodeSocketTemplate sh_node_bsdf_principled_out[] = {
static void node_shader_init_principled(bNodeTree *UNUSED(ntree), bNode *node)
{
node->custom1 = SHD_GLOSSY_MULTI_GGX;
+ node->custom2 = SHD_SUBSURFACE_BURLEY;
}
static int node_shader_gpu_bsdf_principled(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)