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authorCampbell Barton <ideasman42@gmail.com>2012-03-18 10:01:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-18 10:01:33 +0400
commit3633858fdb1104c7b2ec23f3f1d53b6b367ae454 (patch)
tree795200869c3413b4d49bcb976d36401af47c2fee /source
parentdd8504ed871026cee74361ea859af09c90081268 (diff)
code cleanup:
* replace 2D vector copy with copy_v2_v2(). * use puts rather then printf for single strings. * style cleanup for drawobject.c indentation.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.c3
-rw-r--r--source/blender/blenkernel/intern/report.c2
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c24
-rw-r--r--source/blender/blenkernel/intern/text.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c1394
-rw-r--r--source/blender/render/intern/source/convertblender.c3
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp5
8 files changed, 725 insertions, 710 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index c00218f8145..6c3c7581161 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -3024,7 +3024,7 @@ char *DM_debug_info(DerivedMesh *dm)
void DM_debug_print(DerivedMesh *dm)
{
char *str = DM_debug_info(dm);
- printf("%s", str);
+ puts(str);
fflush(stdout);
MEM_freeN(str);
}
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index e81c814e3d5..d285f909f85 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2312,8 +2312,7 @@ void mesh_loops_to_mface_corners(CustomData *fdata, CustomData *ldata,
for (j=0; j < mf_len; j++) {
lof = CustomData_get(ldata, lindex[j], CD_ORIGSPACE_MLOOP);
- of->uv[j][0] = lof->uv[0];
- of->uv[j][1] = lof->uv[1];
+ copy_v2_v2(of->uv[j], lof->uv);
}
}
}
diff --git a/source/blender/blenkernel/intern/report.c b/source/blender/blenkernel/intern/report.c
index 73809e7b5e8..9ce1cba2794 100644
--- a/source/blender/blenkernel/intern/report.c
+++ b/source/blender/blenkernel/intern/report.c
@@ -256,7 +256,7 @@ void BKE_reports_print(ReportList *reports, ReportType level)
if (cstring == NULL)
return;
- printf("%s", cstring);
+ puts(cstring);
fflush(stdout);
MEM_freeN(cstring);
}
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 44c519c5def..a0d603f93ff 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -409,22 +409,22 @@ static void set_subsurf_uv(CCGSubSurf *ss, DerivedMesh *dm, DerivedMesh *result,
float *c = faceGridData[(y + 1)*gridSize + x + 1];
float *d = faceGridData[(y + 1)*gridSize + x + 0];
- if (tface) {
- tf->uv[0][0] = a[0]; tf->uv[0][1] = a[1];
- tf->uv[1][0] = d[0]; tf->uv[1][1] = d[1];
- tf->uv[2][0] = c[0]; tf->uv[2][1] = c[1];
- tf->uv[3][0] = b[0]; tf->uv[3][1] = b[1];
+ if (tf) {
+ copy_v2_v2(tf->uv[0], a);
+ copy_v2_v2(tf->uv[1], d);
+ copy_v2_v2(tf->uv[2], c);
+ copy_v2_v2(tf->uv[3], b);
+ tf++;
}
- if (mloopuv) {
- mluv[0].uv[0] = a[0]; mluv[0].uv[1] = a[1];
- mluv[1].uv[0] = d[0]; mluv[1].uv[1] = d[1];
- mluv[2].uv[0] = c[0]; mluv[2].uv[1] = c[1];
- mluv[3].uv[0] = b[0]; mluv[3].uv[1] = b[1];
+ if (mluv) {
+ copy_v2_v2(mluv[0].uv, a);
+ copy_v2_v2(mluv[1].uv, d);
+ copy_v2_v2(mluv[2].uv, c);
+ copy_v2_v2(mluv[3].uv, b);
+ mluv += 4;
}
- tf++;
- mluv+=4;
}
}
}
diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c
index 141d390d571..ffb8e830ed4 100644
--- a/source/blender/blenkernel/intern/text.c
+++ b/source/blender/blenkernel/intern/text.c
@@ -1674,7 +1674,7 @@ void txt_print_undo(Text *text)
uc= uc+(text->undo_buf[i]<<24); i++;
c_len= BLI_str_utf8_from_unicode(uc, c);
c[c_len]= '\0';
- printf ("%s", c);
+ puts(c);
}
}
} else if (op==UNDO_STO || op==UNDO_CTO) {
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 33578738def..765114e2fb4 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -525,103 +525,105 @@ void drawaxes(float size, char drawtype)
float v3[3]= {0.0, 0.0, 0.0};
switch(drawtype) {
-
- case OB_PLAINAXES:
- for (axis=0; axis<3; axis++) {
+
+ case OB_PLAINAXES:
+ for (axis=0; axis<3; axis++) {
+ glBegin(GL_LINES);
+
+ v1[axis]= size;
+ v2[axis]= -size;
+ glVertex3fv(v1);
+ glVertex3fv(v2);
+
+ /* reset v1 & v2 to zero */
+ v1[axis]= v2[axis]= 0.0f;
+
+ glEnd();
+ }
+ break;
+ case OB_SINGLE_ARROW:
+
glBegin(GL_LINES);
-
- v1[axis]= size;
- v2[axis]= -size;
+ /* in positive z direction only */
+ v1[2]= size;
glVertex3fv(v1);
glVertex3fv(v2);
+ glEnd();
- /* reset v1 & v2 to zero */
- v1[axis]= v2[axis]= 0.0f;
+ /* square pyramid */
+ glBegin(GL_TRIANGLES);
+
+ v2[0]= size * 0.035f; v2[1] = size * 0.035f;
+ v3[0]= size * -0.035f; v3[1] = size * 0.035f;
+ v2[2]= v3[2]= size * 0.75f;
+
+ for (axis=0; axis<4; axis++) {
+ if (axis % 2 == 1) {
+ v2[0] = -v2[0];
+ v3[1] = -v3[1];
+ }
+ else {
+ v2[1] = -v2[1];
+ v3[0] = -v3[0];
+ }
+
+ glVertex3fv(v1);
+ glVertex3fv(v2);
+ glVertex3fv(v3);
- glEnd();
- }
- break;
- case OB_SINGLE_ARROW:
-
- glBegin(GL_LINES);
- /* in positive z direction only */
- v1[2]= size;
- glVertex3fv(v1);
- glVertex3fv(v2);
- glEnd();
-
- /* square pyramid */
- glBegin(GL_TRIANGLES);
-
- v2[0]= size * 0.035f; v2[1] = size * 0.035f;
- v3[0]= size * -0.035f; v3[1] = size * 0.035f;
- v2[2]= v3[2]= size * 0.75f;
-
- for (axis=0; axis<4; axis++) {
- if (axis % 2 == 1) {
- v2[0] = -v2[0];
- v3[1] = -v3[1];
- }
- else {
- v2[1] = -v2[1];
- v3[0] = -v3[0];
}
-
- glVertex3fv(v1);
- glVertex3fv(v2);
- glVertex3fv(v3);
-
- }
- glEnd();
-
- break;
- case OB_CUBE:
- drawcube_size(size);
- break;
-
- case OB_CIRCLE:
- drawcircle_size(size);
- break;
-
- case OB_EMPTY_SPHERE:
- draw_empty_sphere(size);
- break;
+ glEnd();
- case OB_EMPTY_CONE:
- draw_empty_cone(size);
- break;
+ break;
+ case OB_CUBE:
+ drawcube_size(size);
+ break;
- case OB_ARROWS:
- default:
- for (axis=0; axis<3; axis++) {
- const int arrow_axis= (axis==0) ? 1:0;
+ case OB_CIRCLE:
+ drawcircle_size(size);
+ break;
- glBegin(GL_LINES);
-
- v2[axis]= size;
- glVertex3fv(v1);
- glVertex3fv(v2);
+ case OB_EMPTY_SPHERE:
+ draw_empty_sphere(size);
+ break;
+
+ case OB_EMPTY_CONE:
+ draw_empty_cone(size);
+ break;
+
+ case OB_ARROWS:
+ default:
+ {
+ for (axis=0; axis<3; axis++) {
+ const int arrow_axis= (axis==0) ? 1:0;
+
+ glBegin(GL_LINES);
+
+ v2[axis]= size;
+ glVertex3fv(v1);
+ glVertex3fv(v2);
- v1[axis]= size*0.85f;
- v1[arrow_axis]= -size*0.08f;
- glVertex3fv(v1);
- glVertex3fv(v2);
+ v1[axis]= size*0.85f;
+ v1[arrow_axis]= -size*0.08f;
+ glVertex3fv(v1);
+ glVertex3fv(v2);
- v1[arrow_axis]= size*0.08f;
- glVertex3fv(v1);
- glVertex3fv(v2);
-
- glEnd();
+ v1[arrow_axis]= size*0.08f;
+ glVertex3fv(v1);
+ glVertex3fv(v2);
+
+ glEnd();
- v2[axis]+= size*0.125f;
-
- draw_xyz_wire(v2, size, axis);
-
-
- /* reset v1 & v2 to zero */
- v1[arrow_axis]= v1[axis]= v2[axis]= 0.0f;
+ v2[axis]+= size*0.125f;
+
+ draw_xyz_wire(v2, size, axis);
+
+
+ /* reset v1 & v2 to zero */
+ v1[arrow_axis]= v1[axis]= v2[axis]= 0.0f;
+ }
+ break;
}
- break;
}
}
@@ -939,21 +941,21 @@ static void drawcube(void)
{
glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
- glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
- glVertex3fv(cube[7]); glVertex3fv(cube[4]);
+ glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
+ glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
+ glVertex3fv(cube[7]); glVertex3fv(cube[4]);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[1]); glVertex3fv(cube[5]);
+ glVertex3fv(cube[1]); glVertex3fv(cube[5]);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[2]); glVertex3fv(cube[6]);
+ glVertex3fv(cube[2]); glVertex3fv(cube[6]);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[3]); glVertex3fv(cube[7]);
+ glVertex3fv(cube[3]); glVertex3fv(cube[7]);
glEnd();
}
@@ -963,25 +965,25 @@ static void drawcube(void)
static void drawcube_size(float size)
{
glBegin(GL_LINE_STRIP);
- glVertex3f(-size,-size,-size); glVertex3f(-size,-size,size);
- glVertex3f(-size,size,size); glVertex3f(-size,size,-size);
+ glVertex3f(-size,-size,-size); glVertex3f(-size,-size,size);
+ glVertex3f(-size,size,size); glVertex3f(-size,size,-size);
- glVertex3f(-size,-size,-size); glVertex3f(size,-size,-size);
- glVertex3f(size,-size,size); glVertex3f(size,size,size);
+ glVertex3f(-size,-size,-size); glVertex3f(size,-size,-size);
+ glVertex3f(size,-size,size); glVertex3f(size,size,size);
- glVertex3f(size,size,-size); glVertex3f(size,-size,-size);
+ glVertex3f(size,size,-size); glVertex3f(size,-size,-size);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex3f(-size,-size,size); glVertex3f(size,-size,size);
+ glVertex3f(-size,-size,size); glVertex3f(size,-size,size);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex3f(-size,size,size); glVertex3f(size,size,size);
+ glVertex3f(-size,size,size); glVertex3f(size,size,size);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex3f(-size,size,-size); glVertex3f(size,size,-size);
+ glVertex3f(-size,size,-size); glVertex3f(size,size,-size);
glEnd();
}
@@ -995,21 +997,21 @@ static void drawcube_size(const float size[3])
glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
- glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
- glVertex3fv(cube[7]); glVertex3fv(cube[4]);
+ glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
+ glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
+ glVertex3fv(cube[7]); glVertex3fv(cube[4]);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[1]); glVertex3fv(cube[5]);
+ glVertex3fv(cube[1]); glVertex3fv(cube[5]);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[2]); glVertex3fv(cube[6]);
+ glVertex3fv(cube[2]); glVertex3fv(cube[6]);
glEnd();
glBegin(GL_LINE_STRIP);
- glVertex3fv(cube[3]); glVertex3fv(cube[7]);
+ glVertex3fv(cube[3]); glVertex3fv(cube[7]);
glEnd();
glPopMatrix();
@@ -1027,8 +1029,8 @@ static void drawshadbuflimits(Lamp *la, float mat[][4])
madd_v3_v3v3fl(end, mat[3], lavec, la->clipend);
glBegin(GL_LINE_STRIP);
- glVertex3fv(sta);
- glVertex3fv(end);
+ glVertex3fv(sta);
+ glVertex3fv(end);
glEnd();
glPointSize(3.0);
@@ -1150,7 +1152,7 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z)
/* draw front side lighting */
glCullFace(GL_BACK);
- glBlendFunc(GL_ONE, GL_ONE);
+ glBlendFunc(GL_ONE, GL_ONE);
glColor4f(0.2f, 0.2f, 0.2f, 1.0f);
draw_spot_cone(la, x, z);
@@ -1224,7 +1226,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* restore */
if (ob->id.us>1)
glColor4fv(curcol);
-
+
/* Outer circle */
circrad = 3.0f*lampsize;
setlinestyle(3);
@@ -1233,9 +1235,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* draw dashed outer circle if shadow is on. remember some lamps can't have certain shadows! */
if (la->type!=LA_HEMI) {
- if ( (la->mode & LA_SHAD_RAY) ||
- ((la->mode & LA_SHAD_BUF) && (la->type==LA_SPOT))
- ) {
+ if ((la->mode & LA_SHAD_RAY) || ((la->mode & LA_SHAD_BUF) && (la->type == LA_SPOT))) {
drawcircball(GL_LINE_LOOP, vec, circrad + 3.0f*pixsize, imat);
}
}
@@ -1273,7 +1273,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
glTranslatef(-vec[0], -vec[1], -vec[2]);
- }
+ }
if (la->type==LA_LOCAL) {
if (la->mode & LA_SPHERE) {
@@ -1289,7 +1289,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* skip drawing extra info */
}
else if ((la->type==LA_SPOT) || (la->type==LA_YF_PHOTON)) {
- lvec[0]=lvec[1]= 0.0;
+ lvec[0]=lvec[1]= 0.0;
lvec[2] = 1.0;
x = rv3d->persmat[0][2];
y = rv3d->persmat[1][2];
@@ -1306,9 +1306,9 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* draw the angled sides of the cone */
glBegin(GL_LINE_STRIP);
- glVertex3fv(vvec);
- glVertex3fv(vec);
- glVertex3fv(lvec);
+ glVertex3fv(vvec);
+ glVertex3fv(vec);
+ glVertex3fv(lvec);
glEnd();
z = x*sqrtf(1.0f - y*y);
@@ -1324,13 +1324,13 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
tvec[2]= 0.0;
glBegin(GL_LINE_LOOP);
- glVertex3fv(tvec);
- tvec[1]= -z_abs; /* neg */
- glVertex3fv(tvec);
- tvec[0]= -z_abs; /* neg */
- glVertex3fv(tvec);
- tvec[1]= z_abs; /* pos */
- glVertex3fv(tvec);
+ glVertex3fv(tvec);
+ tvec[1]= -z_abs; /* neg */
+ glVertex3fv(tvec);
+ tvec[0]= -z_abs; /* neg */
+ glVertex3fv(tvec);
+ tvec[1]= z_abs; /* pos */
+ glVertex3fv(tvec);
glEnd();
}
else circ(0.0, 0.0, fabsf(z));
@@ -1359,8 +1359,8 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
interp_v3_v3v3(vvec_clip, vec, vvec, clipsta_fac);
glBegin(GL_LINE_STRIP);
- glVertex3fv(lvec_clip);
- glVertex3fv(vvec_clip);
+ glVertex3fv(lvec_clip);
+ glVertex3fv(vvec_clip);
glEnd();
}
}
@@ -1368,10 +1368,10 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* draw the line from the circle along the dist */
glBegin(GL_LINE_STRIP);
- vec[2] = -circrad;
- glVertex3fv(vec);
- vec[2]= -la->dist;
- glVertex3fv(vec);
+ vec[2] = -circrad;
+ glVertex3fv(vec);
+ vec[2]= -la->dist;
+ glVertex3fv(vec);
glEnd();
if (la->type==LA_HEMI) {
@@ -1390,17 +1390,16 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
glBegin(GL_LINE_STRIP);
for (steps=0; steps<6; steps++) {
- if (axis == 0 || axis == 1) { /* x axis up, x axis down */
+ if (axis == 0 || axis == 1) { /* x axis up, x axis down */
/* make the arcs start at the edge of the energy circle */
if (steps == 0) v[0] = dir*circrad;
else v[0] = v[0] + dir*(steps*outdist);
}
else if (axis == 2 || axis == 3) { /* y axis up, y axis down */
/* make the arcs start at the edge of the energy circle */
- if (steps == 0) v[1] = dir*circrad;
- else v[1] = v[1] + dir*(steps*outdist);
+ v[1] = (steps == 0) ? (dir * circrad) : (v[1] + dir * (steps * outdist));
}
-
+
v[2] = v[2] - steps*zdist;
glVertex3fv(v);
@@ -1421,7 +1420,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
else if (la->area_shape==LA_AREA_RECT)
fdrawbox(-la->area_size*0.5f, -la->area_sizey*0.5f, la->area_size*0.5f, la->area_sizey*0.5f);
- glBegin(GL_LINE_STRIP);
+ glBegin(GL_LINE_STRIP);
glVertex3f(0.0,0.0,-circrad);
glVertex3f(0.0,0.0,-la->dist);
glEnd();
@@ -1439,21 +1438,21 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
UI_GetThemeColor4ubv(TH_LAMP, col);
glColor4ubv(col);
-
+
glEnable(GL_BLEND);
if (vec[2]>0) vec[2] -= circrad;
else vec[2] += circrad;
glBegin(GL_LINE_STRIP);
- glVertex3fv(vec);
- vec[2]= 0;
- glVertex3fv(vec);
+ glVertex3fv(vec);
+ vec[2]= 0;
+ glVertex3fv(vec);
glEnd();
glPointSize(2.0);
glBegin(GL_POINTS);
- glVertex3fv(vec);
+ glVertex3fv(vec);
glEnd();
glPointSize(1.0);
@@ -1524,8 +1523,8 @@ static void draw_bundle_sphere(void)
}
static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D *v3d,
- MovieClip *clip, MovieTrackingObject *tracking_object, int flag,
- int *global_track_index, int draw_selected)
+ MovieClip *clip, MovieTrackingObject *tracking_object, int flag,
+ int *global_track_index, int draw_selected)
{
MovieTracking *tracking= &clip->tracking;
MovieTrackingTrack *track;
@@ -1572,65 +1571,65 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
glLoadName(base->selcol + (tracknr<<16));
glPushMatrix();
- glTranslatef(track->bundle_pos[0], track->bundle_pos[1], track->bundle_pos[2]);
- glScalef(v3d->bundle_size/0.05f, v3d->bundle_size/0.05f, v3d->bundle_size/0.05f);
+ glTranslatef(track->bundle_pos[0], track->bundle_pos[1], track->bundle_pos[2]);
+ glScalef(v3d->bundle_size/0.05f, v3d->bundle_size/0.05f, v3d->bundle_size/0.05f);
- if (v3d->drawtype==OB_WIRE) {
- glDisable(GL_LIGHTING);
+ if (v3d->drawtype==OB_WIRE) {
+ glDisable(GL_LIGHTING);
+ if (selected) {
+ if (base==BASACT) UI_ThemeColor(TH_ACTIVE);
+ else UI_ThemeColor(TH_SELECT);
+ }
+ else {
+ if (track->flag&TRACK_CUSTOMCOLOR) glColor3fv(track->color);
+ else UI_ThemeColor(TH_WIRE);
+ }
+
+ drawaxes(0.05f, v3d->bundle_drawtype);
+
+ glEnable(GL_LIGHTING);
+ }
+ else if (v3d->drawtype>OB_WIRE) {
+ if (v3d->bundle_drawtype==OB_EMPTY_SPHERE) {
+ /* selection outline */
if (selected) {
if (base==BASACT) UI_ThemeColor(TH_ACTIVE);
else UI_ThemeColor(TH_SELECT);
- }
- else {
- if (track->flag&TRACK_CUSTOMCOLOR) glColor3fv(track->color);
- else UI_ThemeColor(TH_WIRE);
- }
-
- drawaxes(0.05f, v3d->bundle_drawtype);
- glEnable(GL_LIGHTING);
- }
- else if (v3d->drawtype>OB_WIRE) {
- if (v3d->bundle_drawtype==OB_EMPTY_SPHERE) {
- /* selection outline */
- if (selected) {
- if (base==BASACT) UI_ThemeColor(TH_ACTIVE);
- else UI_ThemeColor(TH_SELECT);
+ glLineWidth(2.f);
+ glDisable(GL_LIGHTING);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glLineWidth(2.f);
- glDisable(GL_LIGHTING);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ draw_bundle_sphere();
- draw_bundle_sphere();
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glEnable(GL_LIGHTING);
+ glLineWidth(1.f);
+ }
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glEnable(GL_LIGHTING);
- glLineWidth(1.f);
- }
+ if (track->flag&TRACK_CUSTOMCOLOR) glColor3fv(track->color);
+ else UI_ThemeColor(TH_BUNDLE_SOLID);
- if (track->flag&TRACK_CUSTOMCOLOR) glColor3fv(track->color);
- else UI_ThemeColor(TH_BUNDLE_SOLID);
+ draw_bundle_sphere();
+ }
+ else {
+ glDisable(GL_LIGHTING);
- draw_bundle_sphere();
+ if (selected) {
+ if (base==BASACT) UI_ThemeColor(TH_ACTIVE);
+ else UI_ThemeColor(TH_SELECT);
}
else {
- glDisable(GL_LIGHTING);
-
- if (selected) {
- if (base==BASACT) UI_ThemeColor(TH_ACTIVE);
- else UI_ThemeColor(TH_SELECT);
- }
- else {
- if (track->flag&TRACK_CUSTOMCOLOR) glColor3fv(track->color);
- else UI_ThemeColor(TH_WIRE);
- }
+ if (track->flag&TRACK_CUSTOMCOLOR) glColor3fv(track->color);
+ else UI_ThemeColor(TH_WIRE);
+ }
- drawaxes(0.05f, v3d->bundle_drawtype);
+ drawaxes(0.05f, v3d->bundle_drawtype);
- glEnable(GL_LIGHTING);
- }
+ glEnable(GL_LIGHTING);
}
+ }
glPopMatrix();
@@ -1662,13 +1661,13 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
glLineWidth(2.0f);
glBegin(GL_LINE_STRIP);
- for (a= 0; a<reconstruction->camnr; a++, camera++) {
- glVertex3fv(camera->mat[3]);
- }
- glEnd();
+ for (a= 0; a<reconstruction->camnr; a++, camera++) {
+ glVertex3fv(camera->mat[3]);
+ }
+ glEnd();
- glLineWidth(1.0f);
- glEnable(GL_LIGHTING);
+ glLineWidth(1.0f);
+ glEnable(GL_LIGHTING);
}
}
}
@@ -1679,7 +1678,7 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
}
static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d, MovieClip *clip,
- int flag, int draw_selected)
+ int flag, int draw_selected)
{
MovieTracking *tracking= &clip->tracking;
MovieTrackingObject *tracking_object;
@@ -1702,7 +1701,7 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
tracking_object= tracking->objects.first;
while (tracking_object) {
draw_viewport_object_reconstruction(scene, base, v3d, clip, tracking_object,
- flag, &global_track_index, draw_selected);
+ flag, &global_track_index, draw_selected);
tracking_object= tracking_object->next;
}
@@ -1787,7 +1786,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
/* draw an outline arrow for inactive cameras and filled
* for active cameras. We actually draw both outline+filled
- * for active cameras so the wire can be seen side-on */
+ * for active cameras so the wire can be seen side-on */
for (i=0;i<2;i++) {
if (i==0) glBegin(GL_LINE_LOOP);
else if (i==1 && (ob == v3d->camera)) glBegin(GL_TRIANGLES);
@@ -1803,7 +1802,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
tvec[0]= shift[0];
tvec[1]= shift[1] + ((1.1f * drawsize * (asp[1] + 0.7f)) * scale[1]);
glVertex3fv(tvec); /* top */
-
+
glEnd();
}
@@ -1811,7 +1810,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
if (cam->flag & (CAM_SHOWLIMITS+CAM_SHOWMIST)) {
float nobmat[4][4];
World *wrld;
-
+
/* draw in normalized object matrix space */
copy_m4_m4(nobmat, ob->obmat);
normalize_m4(nobmat);
@@ -1829,7 +1828,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
wrld= scene->world;
if (cam->flag & CAM_SHOWMIST)
if (wrld) draw_limit_line(wrld->miststa, wrld->miststa+wrld->mistdist, 0xFFFFFF);
-
+
glPopMatrix();
}
}
@@ -1905,7 +1904,7 @@ static void lattice_draw_verts(Lattice *lt, DispList *dl, short sel)
}
glPointSize(1.0);
- bglEnd();
+ bglEnd();
}
void lattice_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BPoint *bp, int x, int y), void *userData)
@@ -1996,7 +1995,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
}
}
}
- }
+ }
glEnd();
/* restoration for weight colors */
@@ -2092,11 +2091,11 @@ static void drawSelectedVertices(DerivedMesh *dm, Mesh *me)
}
static int is_co_in_region(ARegion *ar, const short co[2])
{
- return ( (co[0] != IS_CLIPPED) && /* may be the only initialized value, check first */
- (co[0] >= 0) &&
- (co[0] < ar->winx) &&
- (co[1] >= 0) &&
- (co[1] < ar->winy));
+ return ((co[0] != IS_CLIPPED) && /* may be the only initialized value, check first */
+ (co[0] >= 0) &&
+ (co[0] < ar->winx) &&
+ (co[1] >= 0) &&
+ (co[1] < ar->winy));
}
static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, float *v0co, float *v1co)
{
@@ -2374,7 +2373,7 @@ static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, int sel, BMVert *eve_
bglEnd();
}
- /* Draw edges with color set based on selection */
+/* Draw edges with color set based on selection */
static DMDrawOption draw_dm_edges_sel__setDrawOptions(void *userData, int index)
{
BMEdge *eed;
@@ -2408,7 +2407,7 @@ static DMDrawOption draw_dm_edges_sel__setDrawOptions(void *userData, int index)
}
}
static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
- unsigned char *selCol, unsigned char *actCol, BMEdge *eed_act)
+ unsigned char *selCol, unsigned char *actCol, BMEdge *eed_act)
{
drawDMEdgesSel_userData data;
@@ -2420,7 +2419,7 @@ static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *ba
dm->drawMappedEdges(dm, draw_dm_edges_sel__setDrawOptions, &data);
}
- /* Draw edges */
+/* Draw edges */
static DMDrawOption draw_dm_edges__setDrawOptions(void *userData, int index)
{
if (BM_elem_flag_test(EDBM_get_edge_for_index(userData, index), BM_ELEM_HIDDEN))
@@ -2434,7 +2433,7 @@ static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm)
dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, em);
}
- /* Draw edges with color interpolated based on selection */
+/* Draw edges with color interpolated based on selection */
static DMDrawOption draw_dm_edges_sel_interp__setDrawOptions(void *userData, int index)
{
if (BM_elem_flag_test(EDBM_get_edge_for_index(((void**)userData)[0], index), BM_ELEM_HIDDEN))
@@ -2449,10 +2448,10 @@ static void draw_dm_edges_sel_interp__setDrawInterpOptions(void *userData, int i
unsigned char *col0 = cols[(BM_elem_flag_test(eed->v1, BM_ELEM_SELECT))?2:1];
unsigned char *col1 = cols[(BM_elem_flag_test(eed->v2, BM_ELEM_SELECT))?2:1];
- glColor4ub( col0[0] + (col1[0]-col0[0])*t,
- col0[1] + (col1[1]-col0[1])*t,
- col0[2] + (col1[2]-col0[2])*t,
- col0[3] + (col1[3]-col0[3])*t);
+ glColor4ub(col0[0] + (col1[0] - col0[0]) * t,
+ col0[1] + (col1[1] - col0[1]) * t,
+ col0[2] + (col1[2] - col0[2]) * t,
+ col0[3] + (col1[3] - col0[3]) * t);
}
static void draw_dm_edges_sel_interp(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol)
@@ -2462,7 +2461,7 @@ static void draw_dm_edges_sel_interp(BMEditMesh *em, DerivedMesh *dm, unsigned c
dm->drawMappedEdgesInterp(dm, draw_dm_edges_sel_interp__setDrawOptions, draw_dm_edges_sel_interp__setDrawInterpOptions, cols);
}
- /* Draw only seam edges */
+/* Draw only seam edges */
static DMDrawOption draw_dm_edges_seams__setDrawOptions(void *userData, int index)
{
BMEdge *eed = EDBM_get_edge_for_index(userData, index);
@@ -2478,7 +2477,7 @@ static void draw_dm_edges_seams(BMEditMesh *em, DerivedMesh *dm)
dm->drawMappedEdges(dm, draw_dm_edges_seams__setDrawOptions, em);
}
- /* Draw only sharp edges */
+/* Draw only sharp edges */
static DMDrawOption draw_dm_edges_sharp__setDrawOptions(void *userData, int index)
{
BMEdge *eed = EDBM_get_edge_for_index(userData, index);
@@ -2495,7 +2494,7 @@ static void draw_dm_edges_sharp(BMEditMesh *em, DerivedMesh *dm)
}
- /* Draw faces with color set based on selection
+/* Draw faces with color set based on selection
* return 2 for the active face so it renders with stipple enabled */
static DMDrawOption draw_dm_faces_sel__setDrawOptions(void *userData, int index)
{
@@ -2554,7 +2553,7 @@ static int draw_dm_faces_sel__compareDrawOptions(void *userData, int index, int
/* also draws the active face */
static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
- unsigned char *selCol, unsigned char *actCol, BMFace *efa_act)
+ unsigned char *selCol, unsigned char *actCol, BMFace *efa_act)
{
drawDMFacesSel_userData data;
data.dm= dm;
@@ -2671,7 +2670,7 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
if (pass==0) {
if (v3d->zbuf && !(v3d->flag&V3D_ZBUF_SELECT)) {
glDisable(GL_DEPTH_TEST);
-
+
glEnable(GL_BLEND);
}
else {
@@ -2685,7 +2684,7 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
else {
col[3] = fcol[3] = 255;
}
-
+
if (ts->selectmode & SCE_SELECT_VERTEX) {
glPointSize(size);
glColor4ubv(col);
@@ -2728,7 +2727,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
wireCol[3] = 0;
for (pass=0; pass<2; pass++) {
- /* show wires in transparant when no zbuf clipping for select */
+ /* show wires in transparant when no zbuf clipping for select */
if (pass==0) {
if (v3d->zbuf && (v3d->flag & V3D_ZBUF_SELECT)==0) {
glEnable(GL_BLEND);
@@ -2747,7 +2746,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
if (ts->selectmode == SCE_SELECT_FACE) {
draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act);
- }
+ }
else if ( (me->drawflag & ME_DRAWEDGES) || (ts->selectmode & SCE_SELECT_EDGE) ) {
if (cageDM->drawMappedEdgesInterp && (ts->selectmode & SCE_SELECT_VERTEX)) {
glShadeModel(GL_SMOOTH);
@@ -2894,15 +2893,16 @@ static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitS
for (efa = BM_iter_new(&iter, em->bm, BM_FACES_OF_MESH, NULL);
- efa; efa=BM_iter_step(&iter)) {
+ efa; efa=BM_iter_step(&iter))
+ {
BMIter liter;
BMLoop *loop;
BM_face_center_bounds_calc(em->bm, efa, vmid);
for (loop = BM_iter_new(&liter, em->bm, BM_LOOPS_OF_FACE, efa);
- loop; loop = BM_iter_step(&liter)) {
-
+ loop; loop = BM_iter_step(&liter))
+ {
float v1[3], v2[3], v3[3];
copy_v3_v3(v1, loop->prev->v->co);
@@ -3059,14 +3059,14 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
glDisable(GL_LIGHTING);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
}
-
+
// Setup for drawing wire over, disable zbuffer
// write to show selected edge wires better
UI_ThemeColor(TH_WIRE);
bglPolygonOffset(rv3d->dist, 1.0);
glDepthMask(0);
- }
+ }
else {
if (cageDM!=finalDM) {
UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.7);
@@ -3076,7 +3076,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
if (me->drawflag & ME_DRAWFACES) { /* transp faces */
unsigned char col1[4], col2[4], col3[4];
-
+
UI_GetThemeColor4ubv(TH_FACE, col1);
UI_GetThemeColor4ubv(TH_FACE_SELECT, col2);
UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col3);
@@ -3085,7 +3085,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
glDepthMask(0); // disable write in zbuffer, needed for nice transp
/* dont draw unselected faces, only selected, this is MUCH nicer when texturing */
- if CHECK_OB_DRAWTEXTURE(v3d, dt)
+ if (CHECK_OB_DRAWTEXTURE(v3d, dt))
col1[3] = 0;
draw_dm_faces_sel(em, cageDM, col1, col2, col3, efa_act);
@@ -3123,9 +3123,9 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
if (me->drawflag & ME_DRAWSEAMS) {
UI_ThemeColor(TH_EDGE_SEAM);
glLineWidth(2);
-
+
draw_dm_edges_seams(em, cageDM);
-
+
glColor3ub(0,0,0);
glLineWidth(1);
}
@@ -3133,13 +3133,13 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
if (me->drawflag & ME_DRAWSHARP) {
UI_ThemeColor(TH_EDGE_SHARP);
glLineWidth(2);
-
+
draw_dm_edges_sharp(em, cageDM);
-
+
glColor3ub(0,0,0);
glLineWidth(1);
}
-
+
if (me->drawflag & ME_DRAWCREASES && CustomData_has_layer(&em->bm->edata, CD_CREASE)) {
draw_dm_creases(em, cageDM);
}
@@ -3196,7 +3196,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
/* if transparent, we cannot draw the edges for solid select... edges have no material info.
* drawFacesSolid() doesn't draw the transparent faces */
if (ob->dtx & OB_DRAWTRANSP) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
dm->drawFacesSolid(dm, NULL, 0, GPU_enable_material);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
GPU_disable_material();
@@ -3204,7 +3204,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
else {
dm->drawEdges(dm, 0, 1);
}
-
+
glLineWidth(1.0);
glDepthMask(1);
}
@@ -3299,8 +3299,8 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
* rather than the shading, this is also forced in wire view */
GPU_enable_material(0, NULL);
dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, me->mpoly,
- DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
-
+ DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+
bglPolygonOffset(rv3d->dist, 1.0);
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
@@ -3428,7 +3428,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_COLOR_MATERIAL);
dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, me->mpoly,
- DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+ DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
@@ -3437,11 +3437,11 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
else if (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT)) {
if (me->mloopcol)
dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, NULL,
- DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+ DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
else {
glColor3f(1.0f, 1.0f, 1.0f);
dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, NULL,
- DM_DRAW_ALWAYS_SMOOTH);
+ DM_DRAW_ALWAYS_SMOOTH);
}
}
}
@@ -3460,7 +3460,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glColor3ub(80,80,80);
}
else {
- if (ob->flag & OB_FROMGROUP)
+ if (ob->flag & OB_FROMGROUP)
UI_ThemeColor(TH_GROUP);
else {
if (ob->dtx & OB_DRAWWIRE && flag==DRAW_CONSTCOLOR)
@@ -3552,7 +3552,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
finalDM = cageDM = editbmesh_get_derived_base(ob, em);
else
cageDM = editbmesh_get_derived_cage_and_final(scene, ob, em, &finalDM,
- scene->customdata_mask);
+ scene->customdata_mask);
if (dt>OB_WIRE) {
glsl = draw_glsl_material(scene, ob, v3d, dt);
@@ -3575,7 +3575,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
if (dt==OB_SOLID || glsl) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl,
- (check_alpha)? &do_alpha_after: NULL);
+ (check_alpha)? &do_alpha_after: NULL);
}
draw_mesh_fancy(scene, ar, v3d, rv3d, base, dt, flag);
@@ -3620,84 +3620,84 @@ static int drawDispListwire(ListBase *dlbase)
if (dlbase==NULL) return 1;
glEnableClientState(GL_VERTEX_ARRAY);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
for (dl= dlbase->first; dl; dl= dl->next) {
if (dl->parts==0 || dl->nr==0)
continue;
data= dl->verts;
-
+
switch(dl->type) {
- case DL_SEGM:
-
- glVertexPointer(3, GL_FLOAT, 0, data);
-
- for (parts=0; parts<dl->parts; parts++)
- glDrawArrays(GL_LINE_STRIP, parts*dl->nr, dl->nr);
-
- break;
- case DL_POLY:
-
- glVertexPointer(3, GL_FLOAT, 0, data);
-
- for (parts=0; parts<dl->parts; parts++)
- glDrawArrays(GL_LINE_LOOP, parts*dl->nr, dl->nr);
-
- break;
- case DL_SURF:
-
- glVertexPointer(3, GL_FLOAT, 0, data);
-
- for (parts=0; parts<dl->parts; parts++) {
- if (dl->flag & DL_CYCL_U)
- glDrawArrays(GL_LINE_LOOP, parts*dl->nr, dl->nr);
- else
+ case DL_SEGM:
+
+ glVertexPointer(3, GL_FLOAT, 0, data);
+
+ for (parts=0; parts<dl->parts; parts++)
glDrawArrays(GL_LINE_STRIP, parts*dl->nr, dl->nr);
- }
-
- for (nr=0; nr<dl->nr; nr++) {
- int ofs= 3*dl->nr;
- data= ( dl->verts )+3*nr;
- parts= dl->parts;
+ break;
+ case DL_POLY:
- if (dl->flag & DL_CYCL_V) glBegin(GL_LINE_LOOP);
- else glBegin(GL_LINE_STRIP);
-
- while (parts--) {
- glVertex3fv(data);
- data+=ofs;
+ glVertexPointer(3, GL_FLOAT, 0, data);
+
+ for (parts=0; parts<dl->parts; parts++)
+ glDrawArrays(GL_LINE_LOOP, parts*dl->nr, dl->nr);
+
+ break;
+ case DL_SURF:
+
+ glVertexPointer(3, GL_FLOAT, 0, data);
+
+ for (parts=0; parts<dl->parts; parts++) {
+ if (dl->flag & DL_CYCL_U)
+ glDrawArrays(GL_LINE_LOOP, parts*dl->nr, dl->nr);
+ else
+ glDrawArrays(GL_LINE_STRIP, parts*dl->nr, dl->nr);
}
- glEnd();
-
- /* (ton) this code crashes for me when resolv is 86 or higher... no clue */
+
+ for (nr=0; nr<dl->nr; nr++) {
+ int ofs= 3*dl->nr;
+
+ data= ( dl->verts )+3*nr;
+ parts= dl->parts;
+
+ if (dl->flag & DL_CYCL_V) glBegin(GL_LINE_LOOP);
+ else glBegin(GL_LINE_STRIP);
+
+ while (parts--) {
+ glVertex3fv(data);
+ data+=ofs;
+ }
+ glEnd();
+
+/* (ton) this code crashes for me when resolv is 86 or higher... no clue */
// glVertexPointer(3, GL_FLOAT, sizeof(float)*3*dl->nr, data + 3*nr);
// if (dl->flag & DL_CYCL_V)
// glDrawArrays(GL_LINE_LOOP, 0, dl->parts);
// else
// glDrawArrays(GL_LINE_STRIP, 0, dl->parts);
- }
- break;
-
- case DL_INDEX3:
- if (draw_index_wire) {
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index);
- }
- break;
-
- case DL_INDEX4:
- if (draw_index_wire) {
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index);
- }
- break;
+ }
+ break;
+
+ case DL_INDEX3:
+ if (draw_index_wire) {
+ glVertexPointer(3, GL_FLOAT, 0, dl->verts);
+ glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index);
+ }
+ break;
+
+ case DL_INDEX4:
+ if (draw_index_wire) {
+ glVertexPointer(3, GL_FLOAT, 0, dl->verts);
+ glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index);
+ }
+ break;
}
}
glDisableClientState(GL_VERTEX_ARRAY);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
return 0;
}
@@ -3730,88 +3730,88 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
ndata= dl->nors;
switch(dl->type) {
- case DL_SEGM:
- if (ob->type==OB_SURF) {
- int nr;
+ case DL_SEGM:
+ if (ob->type==OB_SURF) {
+ int nr;
- glDisable(GL_LIGHTING);
- glColor3fv(curcol);
-
- // glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- // glDrawArrays(GL_LINE_STRIP, 0, dl->nr);
+ glDisable(GL_LIGHTING);
+ glColor3fv(curcol);
- glBegin(GL_LINE_STRIP);
- for (nr= dl->nr; nr; nr--, data+=3)
- glVertex3fv(data);
- glEnd();
+ // glVertexPointer(3, GL_FLOAT, 0, dl->verts);
+ // glDrawArrays(GL_LINE_STRIP, 0, dl->nr);
- glEnable(GL_LIGHTING);
- }
- break;
- case DL_POLY:
- if (ob->type==OB_SURF) {
- int nr;
+ glBegin(GL_LINE_STRIP);
+ for (nr= dl->nr; nr; nr--, data+=3)
+ glVertex3fv(data);
+ glEnd();
- glDisable(GL_LIGHTING);
-
- /* for some reason glDrawArrays crashes here in half of the platforms (not osx) */
- //glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- //glDrawArrays(GL_LINE_LOOP, 0, dl->nr);
-
- glBegin(GL_LINE_LOOP);
- for (nr= dl->nr; nr; nr--, data+=3)
- glVertex3fv(data);
- glEnd();
-
- glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHTING);
+ }
break;
- }
- case DL_SURF:
-
- if (dl->index) {
+ case DL_POLY:
+ if (ob->type==OB_SURF) {
+ int nr;
+
+ glDisable(GL_LIGHTING);
+
+ /* for some reason glDrawArrays crashes here in half of the platforms (not osx) */
+ //glVertexPointer(3, GL_FLOAT, 0, dl->verts);
+ //glDrawArrays(GL_LINE_LOOP, 0, dl->nr);
+
+ glBegin(GL_LINE_LOOP);
+ for (nr= dl->nr; nr; nr--, data+=3)
+ glVertex3fv(data);
+ glEnd();
+
+ glEnable(GL_LIGHTING);
+ break;
+ }
+ case DL_SURF:
+
+ if (dl->index) {
+ GPU_enable_material(dl->col+1, (glsl)? &gattribs: NULL);
+
+ if (dl->rt & CU_SMOOTH) glShadeModel(GL_SMOOTH);
+ else glShadeModel(GL_FLAT);
+
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, dl->verts);
+ glNormalPointer(GL_FLOAT, 0, dl->nors);
+ glDrawElements(GL_QUADS, 4*dl->totindex, GL_UNSIGNED_INT, dl->index);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ }
+ break;
+
+ case DL_INDEX3:
GPU_enable_material(dl->col+1, (glsl)? &gattribs: NULL);
-
- if (dl->rt & CU_SMOOTH) glShadeModel(GL_SMOOTH);
- else glShadeModel(GL_FLAT);
- glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- glNormalPointer(GL_FLOAT, 0, dl->nors);
- glDrawElements(GL_QUADS, 4*dl->totindex, GL_UNSIGNED_INT, dl->index);
- glDisableClientState(GL_NORMAL_ARRAY);
- }
- break;
- case DL_INDEX3:
- GPU_enable_material(dl->col+1, (glsl)? &gattribs: NULL);
-
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
-
- /* voor polys only one normal needed */
- if (index3_nors_incr) {
+ /* voor polys only one normal needed */
+ if (index3_nors_incr) {
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glNormalPointer(GL_FLOAT, 0, dl->nors);
+ }
+ else
+ glNormal3fv(ndata);
+
+ glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index);
+
+ if (index3_nors_incr)
+ glDisableClientState(GL_NORMAL_ARRAY);
+
+ break;
+
+ case DL_INDEX4:
+ GPU_enable_material(dl->col+1, (glsl)? &gattribs: NULL);
+
glEnableClientState(GL_NORMAL_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, dl->verts);
glNormalPointer(GL_FLOAT, 0, dl->nors);
- }
- else
- glNormal3fv(ndata);
-
- glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index);
-
- if (index3_nors_incr)
+ glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index);
glDisableClientState(GL_NORMAL_ARRAY);
- break;
-
- case DL_INDEX4:
- GPU_enable_material(dl->col+1, (glsl)? &gattribs: NULL);
-
- glEnableClientState(GL_NORMAL_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- glNormalPointer(GL_FLOAT, 0, dl->nors);
- glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index);
- glDisableClientState(GL_NORMAL_ARRAY);
-
- break;
+ break;
}
dl= dl->next;
}
@@ -3876,88 +3876,64 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
}
switch(ob->type) {
- case OB_FONT:
- case OB_CURVE:
- cu= ob->data;
-
- lb= &ob->disp;
-
- if (solid) {
- dl= lb->first;
- if (dl==NULL) return 1;
+ case OB_FONT:
+ case OB_CURVE:
+ cu= ob->data;
- if (dl->nors==NULL) addnormalsDispList(lb);
- index3_nors_incr= 0;
-
- if ( displist_has_faces(lb)==0) {
- if (!render_only) {
- draw_index_wire= 0;
- drawDispListwire(lb);
- draw_index_wire= 1;
- }
- }
- else {
- if (draw_glsl_material(scene, ob, v3d, dt)) {
- GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
- drawDispListsolid(lb, ob, 1);
- GPU_end_object_materials();
+ lb= &ob->disp;
+
+ if (solid) {
+ dl= lb->first;
+ if (dl==NULL) return 1;
+
+ if (dl->nors==NULL) addnormalsDispList(lb);
+ index3_nors_incr= 0;
+
+ if ( displist_has_faces(lb)==0) {
+ if (!render_only) {
+ draw_index_wire= 0;
+ drawDispListwire(lb);
+ draw_index_wire= 1;
+ }
}
else {
- GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
- drawDispListsolid(lb, ob, 0);
- GPU_end_object_materials();
+ if (draw_glsl_material(scene, ob, v3d, dt)) {
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
+ drawDispListsolid(lb, ob, 1);
+ GPU_end_object_materials();
+ }
+ else {
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
+ drawDispListsolid(lb, ob, 0);
+ GPU_end_object_materials();
+ }
+ if (cu->editnurb && cu->bevobj==NULL && cu->taperobj==NULL && cu->ext1 == 0.0f && cu->ext2 == 0.0f) {
+ cpack(0);
+ draw_index_wire= 0;
+ drawDispListwire(lb);
+ draw_index_wire= 1;
+ }
}
- if (cu->editnurb && cu->bevobj==NULL && cu->taperobj==NULL && cu->ext1 == 0.0f && cu->ext2 == 0.0f) {
- cpack(0);
+ index3_nors_incr= 1;
+ }
+ else {
+ if (!render_only || (render_only && displist_has_faces(lb))) {
draw_index_wire= 0;
- drawDispListwire(lb);
+ retval= drawDispListwire(lb);
draw_index_wire= 1;
}
}
- index3_nors_incr= 1;
- }
- else {
- if (!render_only || (render_only && displist_has_faces(lb))) {
- draw_index_wire= 0;
- retval= drawDispListwire(lb);
- draw_index_wire= 1;
- }
- }
- break;
- case OB_SURF:
+ break;
+ case OB_SURF:
- lb= &ob->disp;
-
- if (solid) {
- dl= lb->first;
- if (dl==NULL) return 1;
-
- if (dl->nors==NULL) addnormalsDispList(lb);
-
- if (draw_glsl_material(scene, ob, v3d, dt)) {
- GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
- drawDispListsolid(lb, ob, 1);
- GPU_end_object_materials();
- }
- else {
- GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
- drawDispListsolid(lb, ob, 0);
- GPU_end_object_materials();
- }
- }
- else {
- retval= drawDispListwire(lb);
- }
- break;
- case OB_MBALL:
-
- if ( is_basis_mball(ob)) {
lb= &ob->disp;
- if (lb->first==NULL) makeDispListMBall(scene, ob);
- if (lb->first==NULL) return 1;
-
+
if (solid) {
-
+ dl= lb->first;
+ if (dl==NULL) return 1;
+
+ if (dl->nors==NULL) addnormalsDispList(lb);
+
if (draw_glsl_material(scene, ob, v3d, dt)) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
drawDispListsolid(lb, ob, 1);
@@ -3969,12 +3945,36 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
GPU_end_object_materials();
}
}
- else{
- /* MetaBalls use DL_INDEX4 type of DispList */
+ else {
retval= drawDispListwire(lb);
}
- }
- break;
+ break;
+ case OB_MBALL:
+
+ if ( is_basis_mball(ob)) {
+ lb= &ob->disp;
+ if (lb->first==NULL) makeDispListMBall(scene, ob);
+ if (lb->first==NULL) return 1;
+
+ if (solid) {
+
+ if (draw_glsl_material(scene, ob, v3d, dt)) {
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
+ drawDispListsolid(lb, ob, 1);
+ GPU_end_object_materials();
+ }
+ else {
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
+ drawDispListsolid(lb, ob, 0);
+ GPU_end_object_materials();
+ }
+ }
+ else{
+ /* MetaBalls use DL_INDEX4 type of DispList */
+ retval= drawDispListwire(lb);
+ }
+ }
+ break;
}
return retval;
@@ -3996,7 +3996,7 @@ static void draw_particle_arrays(int draw_as, int totpoint, int ob_dt, int selec
if (ob_dt<=OB_WIRE || select)
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDrawArrays(GL_QUADS, 0, 4*totpoint);
break;
@@ -4067,13 +4067,13 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
add_v3_v3(vec, state->co);
copy_v3_v3(pdd->vd,vec); pdd->vd+=3;
copy_v3_v3(pdd->vd,vec2); pdd->vd+=3;
-
+
vec[1]=2.0f*pixsize;
vec[0]=vec[2]=0.0;
mul_qt_v3(state->rot,vec);
if (draw_as==PART_DRAW_AXIS) {
copy_v3_v3(vec2,state->co);
- }
+ }
else sub_v3_v3v3(vec2, state->co, vec);
add_v3_v3(vec, state->co);
@@ -4194,7 +4194,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* don't draw normal paths in edit mode */
if (psys_in_edit_mode(scene, psys) && (pset->flag & PE_DRAW_PART)==0)
return;
-
+
if (part->draw_as == PART_DRAW_REND)
draw_as = part->ren_as;
else
@@ -4330,8 +4330,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
}
if (ELEM3(draw_as, PART_DRAW_DOT, PART_DRAW_CROSS, PART_DRAW_LINE)
- && part->draw_col > PART_DRAW_COL_MAT)
+ && part->draw_col > PART_DRAW_COL_MAT)
+ {
create_cdata = 1;
+ }
if (!create_cdata && pdd && pdd->cdata) {
MEM_freeN(pdd->cdata);
@@ -4410,8 +4412,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* circles don't use drawdata, so have to add a special case here */
if ((pdd || draw_as==PART_DRAW_CIRC) && draw_as!=PART_DRAW_PATH) {
/* 5. */
- if (pdd && (pdd->flag & PARTICLE_DRAW_DATA_UPDATED)
- && (pdd->vedata || part->draw & (PART_DRAW_SIZE|PART_DRAW_NUM|PART_DRAW_HEALTH))==0) {
+ if (pdd && (pdd->flag & PARTICLE_DRAW_DATA_UPDATED) &&
+ (pdd->vedata || part->draw & (PART_DRAW_SIZE|PART_DRAW_NUM|PART_DRAW_HEALTH))==0)
+ {
totpoint = pdd->totpoint; /* draw data is up to date */
}
else for (a=0,pa=pars; a<totpart+totchild; a++, pa++) {
@@ -4971,12 +4974,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] = -drw_size;
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
+ glVertex3fv(root);
tip[1] = tip[2] = 0.0f;
tip[0] = drw_size;
mul_m3_v3(tr,tip);
add_v3_v3(tip, com);
- glVertex3fv(tip);
+ glVertex3fv(tip);
glEnd();
root[1] =0.0f; root[2] = tw;
@@ -4984,8 +4987,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
root[1] =0.0f; root[2] = -tw;
@@ -4993,8 +4996,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
root[1] = tw; root[2] = 0.0f;
@@ -5002,8 +5005,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
root[1] =-tw; root[2] = 0.0f;
@@ -5011,8 +5014,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
glColor4ub(0x00, 0x7F, 0x00, 155);
@@ -5022,12 +5025,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[1] = -drw_size;
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
+ glVertex3fv(root);
tip[0] = tip[2] = 0.0f;
tip[1] = drw_size;
mul_m3_v3(tr,tip);
add_v3_v3(tip, com);
- glVertex3fv(tip);
+ glVertex3fv(tip);
glEnd();
root[0] =0.0f; root[2] = tw;
@@ -5035,8 +5038,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
root[0] = 0.0f; root[2] = -tw;
@@ -5044,8 +5047,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
root[0] = tw; root[2] = 0.0f;
@@ -5053,8 +5056,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
root[0] =-tw; root[2] = 0.0f;
@@ -5062,8 +5065,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
glColor4ub(0x00, 0x00, 0x7F, 155);
@@ -5072,12 +5075,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[2] = -drw_size;
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
+ glVertex3fv(root);
tip[0] = tip[1] = 0.0f;
tip[2] = drw_size;
mul_m3_v3(tr,tip);
add_v3_v3(tip, com);
- glVertex3fv(tip);
+ glVertex3fv(tip);
glEnd();
root[0] =0.0f; root[1] = tw;
@@ -5085,8 +5088,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
root[0] =0.0f; root[1] = -tw;
@@ -5094,8 +5097,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
root[0] = tw; root[1] = 0.0f;
@@ -5103,8 +5106,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
root[0] = -tw; root[1] = 0.0f;
@@ -5112,8 +5115,8 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
glBegin(GL_LINES);
mul_m3_v3(tr,root);
add_v3_v3(root, com);
- glVertex3fv(root);
- glVertex3fv(tip);
+ glVertex3fv(root);
+ glVertex3fv(tip);
glEnd();
}
@@ -5127,7 +5130,7 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
if (nu->hide || hide_handles) return;
- glBegin(GL_LINES);
+ glBegin(GL_LINES);
if (nu->type == CU_BEZIER) {
@@ -5149,25 +5152,25 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT-1)]);
glVertex3fv(fp);
- glVertex3fv(fp+3);
+ glVertex3fv(fp+3);
glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT-1)]);
- glVertex3fv(fp+3);
- glVertex3fv(fp+6);
+ glVertex3fv(fp+3);
+ glVertex3fv(fp+6);
}
else if ( (bezt->f1 & SELECT)==sel) {
fp= bezt->vec[0];
glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT-1)]);
- glVertex3fv(fp);
- glVertex3fv(fp+3);
+ glVertex3fv(fp);
+ glVertex3fv(fp+3);
}
else if ( (bezt->f3 & SELECT)==sel) {
fp= bezt->vec[1];
glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT-1)]);
- glVertex3fv(fp);
- glVertex3fv(fp+3);
+ glVertex3fv(fp);
+ glVertex3fv(fp+3);
}
}
bezt++;
@@ -5365,78 +5368,43 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
while (nu) {
if (nu->hide==0) {
switch(nu->type) {
- case CU_POLY:
- if (!sel && index== cu->actnu) {
- /* we should draw active spline highlight below everything */
- editnurb_draw_active_poly(nu);
- }
-
- UI_ThemeColor(TH_NURB_ULINE);
- bp= nu->bp;
- for (b=0; b<nu->pntsv; b++) {
- if (nu->flagu & 1) glBegin(GL_LINE_LOOP);
- else glBegin(GL_LINE_STRIP);
-
- for (a=0; a<nu->pntsu; a++, bp++) {
- glVertex3fv(bp->vec);
+ case CU_POLY:
+ if (!sel && index== cu->actnu) {
+ /* we should draw active spline highlight below everything */
+ editnurb_draw_active_poly(nu);
}
- glEnd();
- }
- break;
- case CU_NURBS:
- if (!sel && index== cu->actnu) {
- /* we should draw active spline highlight below everything */
- editnurb_draw_active_nurbs(nu);
- }
+ UI_ThemeColor(TH_NURB_ULINE);
+ bp= nu->bp;
+ for (b=0; b<nu->pntsv; b++) {
+ if (nu->flagu & 1) glBegin(GL_LINE_LOOP);
+ else glBegin(GL_LINE_STRIP);
- bp= nu->bp;
- for (b=0; b<nu->pntsv; b++) {
- bp1= bp;
- bp++;
- for (a=nu->pntsu-1; a>0; a--, bp++) {
- if (bp->hide==0 && bp1->hide==0) {
- if (sel) {
- if ( (bp->f1 & SELECT) && ( bp1->f1 & SELECT ) ) {
- UI_ThemeColor(TH_NURB_SEL_ULINE);
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(bp->vec);
- glVertex3fv(bp1->vec);
- glEnd();
- }
- }
- else {
- if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
- /* pass */
- }
- else {
- UI_ThemeColor(TH_NURB_ULINE);
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(bp->vec);
- glVertex3fv(bp1->vec);
- glEnd();
- }
- }
+ for (a=0; a<nu->pntsu; a++, bp++) {
+ glVertex3fv(bp->vec);
}
- bp1= bp;
+
+ glEnd();
+ }
+ break;
+ case CU_NURBS:
+ if (!sel && index== cu->actnu) {
+ /* we should draw active spline highlight below everything */
+ editnurb_draw_active_nurbs(nu);
}
- }
- if (nu->pntsv > 1) { /* surface */
- ofs= nu->pntsu;
- for (b=0; b<nu->pntsu; b++) {
- bp1= nu->bp+b;
- bp= bp1+ofs;
- for (a=nu->pntsv-1; a>0; a--, bp+=ofs) {
+ bp= nu->bp;
+ for (b=0; b<nu->pntsv; b++) {
+ bp1= bp;
+ bp++;
+ for (a=nu->pntsu-1; a>0; a--, bp++) {
if (bp->hide==0 && bp1->hide==0) {
if (sel) {
- if ( (bp->f1 & SELECT) && ( bp1->f1 & SELECT) ) {
- UI_ThemeColor(TH_NURB_SEL_VLINE);
-
+ if ( (bp->f1 & SELECT) && ( bp1->f1 & SELECT ) ) {
+ UI_ThemeColor(TH_NURB_SEL_ULINE);
+
glBegin(GL_LINE_STRIP);
- glVertex3fv(bp->vec);
+ glVertex3fv(bp->vec);
glVertex3fv(bp1->vec);
glEnd();
}
@@ -5446,10 +5414,10 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
/* pass */
}
else {
- UI_ThemeColor(TH_NURB_VLINE);
-
+ UI_ThemeColor(TH_NURB_ULINE);
+
glBegin(GL_LINE_STRIP);
- glVertex3fv(bp->vec);
+ glVertex3fv(bp->vec);
glVertex3fv(bp1->vec);
glEnd();
}
@@ -5458,9 +5426,44 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
bp1= bp;
}
}
+ if (nu->pntsv > 1) { /* surface */
+
+ ofs= nu->pntsu;
+ for (b=0; b<nu->pntsu; b++) {
+ bp1= nu->bp+b;
+ bp= bp1+ofs;
+ for (a=nu->pntsv-1; a>0; a--, bp+=ofs) {
+ if (bp->hide==0 && bp1->hide==0) {
+ if (sel) {
+ if ( (bp->f1 & SELECT) && ( bp1->f1 & SELECT) ) {
+ UI_ThemeColor(TH_NURB_SEL_VLINE);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(bp->vec);
+ glVertex3fv(bp1->vec);
+ glEnd();
+ }
+ }
+ else {
+ if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
+ /* pass */
+ }
+ else {
+ UI_ThemeColor(TH_NURB_VLINE);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(bp->vec);
+ glVertex3fv(bp1->vec);
+ glEnd();
+ }
+ }
+ }
+ bp1= bp;
+ }
+ }
- }
- break;
+ }
+ break;
}
}
@@ -5512,7 +5515,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
UI_ThemeColor(TH_WIRE);
for (bl=cu->bev.first,nu=nurb; nu && bl; bl=bl->next,nu=nu->next) {
- BevPoint *bevp= (BevPoint *)(bl+1);
+ BevPoint *bevp= (BevPoint *)(bl + 1);
int nr= bl->nr;
int skip= nu->resolu/16;
@@ -5571,8 +5574,8 @@ static void draw_empty_sphere (float size)
glPushMatrix();
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
+ qobj = gluNewQuadric();
+ gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
gluDisk(qobj, 0.0, 1, 16, 1);
glRotatef(90, 0, 1, 0);
@@ -5581,7 +5584,7 @@ static void draw_empty_sphere (float size)
glRotatef(90, 1, 0, 0);
gluDisk(qobj, 0.0, 1, 16, 1);
- gluDeleteQuadric(qobj);
+ gluDeleteQuadric(qobj);
glPopMatrix();
glEndList();
@@ -5597,8 +5600,8 @@ static void draw_empty_cone (float size)
{
float cent=0;
float radius;
- GLUquadricObj *qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
+ GLUquadricObj *qobj = gluNewQuadric();
+ gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
glPushMatrix();
@@ -5611,7 +5614,7 @@ static void draw_empty_cone (float size)
glPopMatrix();
- gluDeleteQuadric(qobj);
+ gluDeleteQuadric(qobj);
}
/* draw points on curve speed handles */
@@ -5627,7 +5630,7 @@ static void curve_draw_speed(Scene *scene, Object *ob)
if (cu->ipo==NULL)
return;
- icu= cu->ipo->curve.first;
+ icu= cu->ipo->curve.first;
if (icu==NULL || icu->totvert<2)
return;
@@ -5761,14 +5764,14 @@ static void drawtube(const float vec[3], float radius, float height, float tmat[
drawcircball(GL_LINE_LOOP, cur, radius, tmat);
glBegin(GL_LINES);
- glVertex3f(vec[0]+radius,vec[1],vec[2]);
- glVertex3f(cur[0]+radius,cur[1],cur[2]);
- glVertex3f(vec[0]-radius,vec[1],vec[2]);
- glVertex3f(cur[0]-radius,cur[1],cur[2]);
- glVertex3f(vec[0],vec[1]+radius,vec[2]);
- glVertex3f(cur[0],cur[1]+radius,cur[2]);
- glVertex3f(vec[0],vec[1]-radius,vec[2]);
- glVertex3f(cur[0],cur[1]-radius,cur[2]);
+ glVertex3f(vec[0]+radius,vec[1],vec[2]);
+ glVertex3f(cur[0]+radius,cur[1],cur[2]);
+ glVertex3f(vec[0]-radius,vec[1],vec[2]);
+ glVertex3f(cur[0]-radius,cur[1],cur[2]);
+ glVertex3f(vec[0],vec[1]+radius,vec[2]);
+ glVertex3f(cur[0],cur[1]+radius,cur[2]);
+ glVertex3f(vec[0],vec[1]-radius,vec[2]);
+ glVertex3f(cur[0],cur[1]-radius,cur[2]);
glEnd();
}
/* needs fixing if non-identity matrice used */
@@ -5782,14 +5785,14 @@ static void drawcone(const float vec[3], float radius, float height, float tmat[
drawcircball(GL_LINE_LOOP, cur, radius, tmat);
glBegin(GL_LINES);
- glVertex3f(vec[0],vec[1],vec[2]);
- glVertex3f(cur[0]+radius,cur[1],cur[2]);
- glVertex3f(vec[0],vec[1],vec[2]);
- glVertex3f(cur[0]-radius,cur[1],cur[2]);
- glVertex3f(vec[0],vec[1],vec[2]);
- glVertex3f(cur[0],cur[1]+radius,cur[2]);
- glVertex3f(vec[0],vec[1],vec[2]);
- glVertex3f(cur[0],cur[1]-radius,cur[2]);
+ glVertex3f(vec[0],vec[1],vec[2]);
+ glVertex3f(cur[0]+radius,cur[1],cur[2]);
+ glVertex3f(vec[0],vec[1],vec[2]);
+ glVertex3f(cur[0]-radius,cur[1],cur[2]);
+ glVertex3f(vec[0],vec[1],vec[2]);
+ glVertex3f(cur[0],cur[1]+radius,cur[2]);
+ glVertex3f(vec[0],vec[1],vec[2]);
+ glVertex3f(cur[0],cur[1]-radius,cur[2]);
glEnd();
}
/* return 1 if nothing was drawn */
@@ -5830,7 +5833,7 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
normalize_v3(imat[1]);
while (ml) {
-
+
/* draw radius */
if (mb->editelems) {
if ((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) cpack(0xA0A0F0);
@@ -5892,8 +5895,10 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
//if (has_ipo_code(ob->ipo, OB_PD_FSTR))
// force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, scene->r.cfra);
- //else
+ //else
+ {
force_val = pd->f_strength;
+ }
force_val *= 0.1f;
drawcircball(GL_LINE_LOOP, vec, size, tmat);
vec[2]= 0.5f * force_val;
@@ -5908,10 +5913,12 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
else if (pd->forcefield == PFIELD_FORCE) {
float ffall_val;
- //if (has_ipo_code(ob->ipo, OB_PD_FFALL))
+ //if (has_ipo_code(ob->ipo, OB_PD_FFALL))
// ffall_val = IPO_GetFloatValue(ob->ipo, OB_PD_FFALL, scene->r.cfra);
- //else
+ //else
+ {
ffall_val = pd->f_power;
+ }
UI_ThemeColorBlend(curcol, TH_BACK, 0.5);
drawcircball(GL_LINE_LOOP, vec, size, imat);
@@ -5924,15 +5931,17 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
float /*ffall_val,*/ force_val;
unit_m4(tmat);
- //if (has_ipo_code(ob->ipo, OB_PD_FFALL))
+ //if (has_ipo_code(ob->ipo, OB_PD_FFALL))
// ffall_val = IPO_GetFloatValue(ob->ipo, OB_PD_FFALL, scene->r.cfra);
- //else
+ //else
// ffall_val = pd->f_power;
//if (has_ipo_code(ob->ipo, OB_PD_FSTR))
// force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, scene->r.cfra);
- //else
+ //else
+ {
force_val = pd->f_strength;
+ }
UI_ThemeColorBlend(curcol, TH_BACK, 0.7f);
if (force_val < 0) {
@@ -5951,8 +5960,10 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
//if (has_ipo_code(ob->ipo, OB_PD_FSTR))
// mindist = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, scene->r.cfra);
- //else
+ //else
+ {
mindist = pd->f_strength;
+ }
/*path end*/
setlinestyle(3);
@@ -5976,7 +5987,7 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
if (pd->falloff==PFIELD_FALL_SPHERE) {
/* as last, guide curve alters it */
if (pd->flag & PFIELD_USEMAX)
- drawcircball(GL_LINE_LOOP, vec, pd->maxdist, imat);
+ drawcircball(GL_LINE_LOOP, vec, pd->maxdist, imat);
if (pd->flag & PFIELD_USEMIN)
drawcircball(GL_LINE_LOOP, vec, pd->mindist, imat);
@@ -6069,9 +6080,9 @@ static void get_local_bounds(Object *ob, float center[3], float size[3])
static void draw_bb_quadric(BoundBox *bb, char type)
{
float size[3], cent[3];
- GLUquadricObj *qobj = gluNewQuadric();
+ GLUquadricObj *qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
+ gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
size[0]= 0.5f*fabsf(bb->vec[0][0] - bb->vec[4][0]);
size[1]= 0.5f*fabsf(bb->vec[0][1] - bb->vec[2][1]);
@@ -6086,7 +6097,7 @@ static void draw_bb_quadric(BoundBox *bb, char type)
glTranslatef(cent[0], cent[1], cent[2]);
glScalef(size[0], size[1], size[2]);
gluSphere(qobj, 1.0, 8, 5);
- }
+ }
else if (type==OB_BOUND_CYLINDER) {
float radius = size[0] > size[1] ? size[0] : size[1];
glTranslatef(cent[0], cent[1], cent[2]-size[2]);
@@ -6101,7 +6112,7 @@ static void draw_bb_quadric(BoundBox *bb, char type)
}
glPopMatrix();
- gluDeleteQuadric(qobj);
+ gluDeleteQuadric(qobj);
}
static void draw_bounding_volume(Scene *scene, Object *ob, char type)
@@ -6330,7 +6341,7 @@ static void drawRBpivot(bRigidBodyJointConstraint *data)
mul_m4_v3(mat,dir);
add_v3_v3(v, dir);
glVertex3fv(&data->pivX);
- glVertex3fv(v);
+ glVertex3fv(v);
glEnd();
view3d_cached_text_draw_add(v, axis_str[axis], 0, V3D_CACHE_TEXT_ASCII, tcol);
@@ -6358,11 +6369,14 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (ob!=scene->obedit) {
- if (ob->restrictflag & OB_RESTRICT_VIEW)
+ if (ob->restrictflag & OB_RESTRICT_VIEW) {
return;
- if ((ob->restrictflag & OB_RESTRICT_RENDER) &&
- (v3d->flag2 & V3D_RENDER_OVERRIDE))
+ }
+ else if ((ob->restrictflag & OB_RESTRICT_RENDER) &&
+ (v3d->flag2 & V3D_RENDER_OVERRIDE))
+ {
return;
+ }
}
/* XXX particles are not safe for simultaneous threaded render */
@@ -6416,9 +6430,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
project_short(ar, ob->obmat[3], &base->sx);
- if ( (scene->obedit == NULL) &&
- (G.moving & G_TRANSFORM_OBJ) &&
- (base->flag & (SELECT+BA_WAS_SEL)))
+ if ((scene->obedit == NULL) &&
+ (G.moving & G_TRANSFORM_OBJ) &&
+ (base->flag & (SELECT+BA_WAS_SEL)))
{
theme_id= TH_TRANSFORM;
}
@@ -6566,9 +6580,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
vec1[1] += cu->linedist * cu->fsize;
vec2[1] -= cu->lines * cu->linedist * cu->fsize;
setlinestyle(3);
- glBegin(GL_LINE_STRIP);
- glVertex2fv(vec1);
- glVertex2fv(vec2);
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec1);
+ glVertex2fv(vec2);
glEnd();
setlinestyle(0);
}
@@ -6664,7 +6678,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
draw_bounding_volume(scene, ob, ob->boundtype);
}
}
- else
+ else
empty_object= drawmball(scene, v3d, rv3d, base, dt);
break;
}
@@ -6685,12 +6699,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
break;
case OB_CAMERA:
- if ( (v3d->flag2 & V3D_RENDER_OVERRIDE)==0 ||
- (rv3d->persp==RV3D_CAMOB && v3d->camera==ob)) /* special exception for active camera */
- {
- drawcamera(scene, v3d, rv3d, base, flag);
- break;
- }
+ if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0 ||
+ (rv3d->persp==RV3D_CAMOB && v3d->camera==ob)) /* special exception for active camera */
+ {
+ drawcamera(scene, v3d, rv3d, base, flag);
+ break;
+ }
case OB_SPEAKER:
if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0)
drawspeaker(scene, v3d, rv3d, ob, flag);
@@ -6716,7 +6730,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
if (ob->soft /*&& flag & OB_SBMOTION*/) {
- float mrt[3][3],msc[3][3],mtr[3][3];
+ float mrt[3][3],msc[3][3],mtr[3][3];
SoftBody *sb= NULL;
float tipw = 0.5f, tiph = 0.5f,drawsize = 4.0f;
if ((sb= ob->soft)) {
@@ -6725,7 +6739,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
glLoadMatrixf(rv3d->viewmat);
copy_m3_m3(msc,sb->lscale);
copy_m3_m3(mrt,sb->lrot);
- mul_m3_m3m3(mtr,mrt,msc);
+ mul_m3_m3m3(mtr,mrt,msc);
ob_draw_RE_motion(sb->lcom,mtr,tipw,tiph,drawsize);
glMultMatrixf(ob->obmat);
}
@@ -6738,11 +6752,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
/* code for new particle system */
- if ( (warning_recursive==0) &&
- (ob->particlesystem.first) &&
- (flag & DRAW_PICKING)==0 &&
- (ob!=scene->obedit)
- ) {
+ if ((warning_recursive==0) &&
+ (ob->particlesystem.first) &&
+ (flag & DRAW_PICKING)==0 &&
+ (ob!=scene->obedit)
+ )
+ {
ParticleSystem *psys;
if (col || (ob->flag & SELECT)) cpack(0xFFFFFF); /* for visibility, also while wpaint */
@@ -6846,7 +6861,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
float *density = smoke_get_density(smd->domain->fluid);
glLoadMatrixf(rv3d->viewmat);
- // glMultMatrixf(ob->obmat);
+ // glMultMatrixf(ob->obmat);
if (col || (ob->flag & SELECT)) cpack(0xFFFFFF);
glDepthMask(GL_FALSE);
@@ -6856,22 +6871,23 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
// glPointSize(3.0);
bglBegin(GL_POINTS);
- for (x = 0; x < smd->domain->res[0]; x++)
- for (y = 0; y < smd->domain->res[1]; y++)
- for (z = 0; z < smd->domain->res[2]; z++)
- {
- float tmp[3];
- int index = smoke_get_index(x, smd->domain->res[0], y, smd->domain->res[1], z);
-
- if (density[index] > FLT_EPSILON) {
- float color[3];
- copy_v3_v3(tmp, smd->domain->p0);
- tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
- tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5;
- tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5;
- color[0] = color[1] = color[2] = density[index];
- glColor3fv(color);
- bglVertex3fv(tmp);
+ for (x = 0; x < smd->domain->res[0]; x++) {
+ for (y = 0; y < smd->domain->res[1]; y++) {
+ for (z = 0; z < smd->domain->res[2]; z++) {
+ float tmp[3];
+ int index = smoke_get_index(x, smd->domain->res[0], y, smd->domain->res[1], z);
+
+ if (density[index] > FLT_EPSILON) {
+ float color[3];
+ copy_v3_v3(tmp, smd->domain->p0);
+ tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
+ tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5;
+ tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5;
+ color[0] = color[1] = color[2] = density[index];
+ glColor3fv(color);
+ bglVertex3fv(tmp);
+ }
+ }
}
}
@@ -6998,7 +7014,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
glBegin(GL_POINTS);
glVertex3fv(ob->obmat[3]);
glEnd();
- }
+ }
else if ((flag & DRAW_CONSTCOLOR)==0) {
/* we don't draw centers for duplicators and sets */
if (U.obcenter_dia > 0) {
@@ -7077,7 +7093,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
for (ct= targets.first; ct; ct= ct->next) {
/* calculate target's matrix */
- if (cti->get_target_matrix)
+ if (cti->get_target_matrix)
cti->get_target_matrix(curcon, cob, ct, BKE_curframe(scene));
else
unit_m4(ct->matrix);
@@ -7211,7 +7227,7 @@ static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d,
if (check_ob_drawface_dot(scene, v3d, ob->dt)) {
glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE));
-
+
bglBegin(GL_POINTS);
dm->foreachMappedFaceCenter(dm, bbs_mesh_solid__drawCenter, ptrs);
bglEnd();
@@ -7279,64 +7295,64 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
glEnable(GL_DEPTH_TEST);
switch( ob->type) {
- case OB_MESH:
- if (ob->mode & OB_MODE_EDIT) {
- Mesh *me= ob->data;
- BMEditMesh *em= me->edit_btmesh;
+ case OB_MESH:
+ if (ob->mode & OB_MODE_EDIT) {
+ Mesh *me= ob->data;
+ BMEditMesh *em= me->edit_btmesh;
- DerivedMesh *dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
- EDBM_init_index_arrays(em, 1, 1, 1);
+ EDBM_init_index_arrays(em, 1, 1, 1);
- bbs_mesh_solid_EM(em, scene, v3d, ob, dm, ts->selectmode & SCE_SELECT_FACE);
- if (ts->selectmode & SCE_SELECT_FACE)
- bm_solidoffs = 1+em->bm->totface;
- else
- bm_solidoffs= 1;
-
- bglPolygonOffset(rv3d->dist, 1.0);
-
- // we draw edges always, for loop (select) tools
- bbs_mesh_wire(em, dm, bm_solidoffs);
- bm_wireoffs= bm_solidoffs + em->bm->totedge;
-
- // we draw verts if vert select mode or if in transform (for snap).
- if ((ts->selectmode & SCE_SELECT_VERTEX) || (G.moving & G_TRANSFORM_EDIT)) {
- bbs_mesh_verts(em, dm, bm_wireoffs);
- bm_vertoffs= bm_wireoffs + em->bm->totvert;
- }
- else bm_vertoffs= bm_wireoffs;
-
- bglPolygonOffset(rv3d->dist, 0.0);
+ bbs_mesh_solid_EM(em, scene, v3d, ob, dm, ts->selectmode & SCE_SELECT_FACE);
+ if (ts->selectmode & SCE_SELECT_FACE)
+ bm_solidoffs = 1+em->bm->totface;
+ else
+ bm_solidoffs= 1;
- dm->release(dm);
+ bglPolygonOffset(rv3d->dist, 1.0);
- EDBM_free_index_arrays(em);
- }
- else {
- Mesh *me= ob->data;
- if ( (me->editflag & ME_EDIT_VERT_SEL) &&
- /* currently vertex select only supports weight paint */
- (ob->mode & OB_MODE_WEIGHT_PAINT))
- {
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
- glColor3ub(0, 0, 0);
+ // we draw edges always, for loop (select) tools
+ bbs_mesh_wire(em, dm, bm_solidoffs);
+ bm_wireoffs= bm_solidoffs + em->bm->totedge;
- dm->drawMappedFaces(dm, bbs_mesh_solid_hide2__setDrawOpts, GPU_enable_material, NULL, me, 0);
+ // we draw verts if vert select mode or if in transform (for snap).
+ if ((ts->selectmode & SCE_SELECT_VERTEX) || (G.moving & G_TRANSFORM_EDIT)) {
+ bbs_mesh_verts(em, dm, bm_wireoffs);
+ bm_vertoffs= bm_wireoffs + em->bm->totvert;
+ }
+ else bm_vertoffs= bm_wireoffs;
+
+ bglPolygonOffset(rv3d->dist, 0.0);
-
- bbs_obmode_mesh_verts(ob, dm, 1);
- bm_vertoffs = me->totvert+1;
dm->release(dm);
+
+ EDBM_free_index_arrays(em);
}
else {
- bbs_mesh_solid(scene, ob);
+ Mesh *me= ob->data;
+ if ( (me->editflag & ME_EDIT_VERT_SEL) &&
+ /* currently vertex select only supports weight paint */
+ (ob->mode & OB_MODE_WEIGHT_PAINT))
+ {
+ DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
+ glColor3ub(0, 0, 0);
+
+ dm->drawMappedFaces(dm, bbs_mesh_solid_hide2__setDrawOpts, GPU_enable_material, NULL, me, 0);
+
+
+ bbs_obmode_mesh_verts(ob, dm, 1);
+ bm_vertoffs = me->totvert+1;
+ dm->release(dm);
+ }
+ else {
+ bbs_mesh_solid(scene, ob);
+ }
}
- }
- break;
- case OB_CURVE:
- case OB_SURF:
- break;
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ break;
}
glLoadMatrixf(rv3d->viewmat);
@@ -7348,7 +7364,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
/* helper function for drawing object instances - meshes */
static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d,
- Object *ob, int dt, int outline)
+ Object *ob, int dt, int outline)
{
Mesh *me= ob->data;
DerivedMesh *dm=NULL, *edm=NULL;
@@ -7356,14 +7372,14 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
if (ob->mode & OB_MODE_EDIT)
edm= editbmesh_get_derived_base(ob, me->edit_btmesh);
- else
+ else
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
if (dt<=OB_WIRE) {
if (dm)
dm->drawEdges(dm, 1, 0);
else if (edm)
- edm->drawEdges(edm, 1, 0);
+ edm->drawEdges(edm, 1, 0);
}
else {
if (outline)
@@ -7398,9 +7414,9 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int outline)
{
- if (ob == NULL)
+ if (ob == NULL)
return;
-
+
switch (ob->type) {
case OB_MESH:
draw_object_mesh_instance(scene, v3d, rv3d, ob, dt, outline);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 1501c6ca4b3..8a9dabedb9f 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -3362,8 +3362,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
}
if(ms) {
float *sticky= RE_vertren_get_sticky(obr, ver, 1);
- sticky[0]= ms->co[0];
- sticky[1]= ms->co[1];
+ copy_v2_v2(sticky, ms->co);
ms++;
}
}
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 903ea14c5d2..9706de20b79 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -103,9 +103,10 @@ void RAS_2DFilterManager::PrintShaderErrors(unsigned int shader, const char *tas
c = pos+1;
line++;
}
- printf("%s", c);
- printf("%s\n", log);
+ puts(c);
+ puts(log);
+ puts("\n");
}
unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)