diff options
author | Jeroen Bakker <jeroen@blender.org> | 2020-03-06 14:59:09 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2020-03-06 15:00:06 +0300 |
commit | 63bb2007d88b88824094447a745fa21d5fb2f61b (patch) | |
tree | 54af8d34a0b0ab41ddcac69b3d22d00d80305b5d /source | |
parent | f0808b53abf2f208da5f20ad33637dc60bcf43d1 (diff) |
CodeCleanup: Added View3DShading enums
Added the core enums that workbench draw engine uses.
Diffstat (limited to 'source')
6 files changed, 110 insertions, 72 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index 762eeced176..df9a597faf9 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -844,7 +844,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data(WORKBENCH_Data *vedat Material *mat, Image *ima, ImageUser *iuser, - int color_type, + eV3DShadingColorType color_type, int interp) { WORKBENCH_StorageList *stl = vedata->stl; @@ -908,7 +908,8 @@ static void workbench_cache_populate_particles(WORKBENCH_Data *vedata, Object *o ImageUser *iuser; int interp; workbench_material_get_image_and_mat(ob, part->omat, &image, &iuser, &interp, &mat); - int color_type = workbench_material_determine_color_type(wpd, image, ob, false); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, image, ob, false); WORKBENCH_MaterialData *material = get_or_create_material_data( vedata, ob, mat, image, iuser, color_type, interp); @@ -946,7 +947,8 @@ static void workbench_cache_populate_texture_paint_mode(WORKBENCH_Data *vedata, Image *image = imapaint->canvas; int interp = (imapaint->interp == IMAGEPAINT_INTERP_LINEAR) ? SHD_INTERP_LINEAR : SHD_INTERP_CLOSEST; - int color_type = workbench_material_determine_color_type(wpd, image, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, image, ob, use_sculpt_pbvh); struct GPUBatch *geom = DRW_cache_mesh_surface_texpaint_single_get(ob); material = get_or_create_material_data(vedata, ob, NULL, image, NULL, color_type, interp); @@ -963,7 +965,8 @@ static void workbench_cache_populate_texture_paint_mode(WORKBENCH_Data *vedata, ImageUser *iuser; int interp; workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat); - int color_type = workbench_material_determine_color_type(wpd, image, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, image, ob, use_sculpt_pbvh); material = get_or_create_material_data(vedata, ob, mat, image, iuser, color_type, interp); DRW_shgroup_call(material->shgrp, geom_array[i], ob); } @@ -981,7 +984,8 @@ static void workbench_cache_populate_vertex_paint_mode(WORKBENCH_Data *vedata, O !DRW_state_is_image_render(); WORKBENCH_MaterialData *material; - int color_type = workbench_material_determine_color_type(wpd, NULL, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, NULL, ob, use_sculpt_pbvh); struct GPUBatch *geom = DRW_cache_mesh_surface_vertpaint_get(ob); material = get_or_create_material_data(vedata, ob, NULL, NULL, NULL, color_type, false); DRW_shgroup_call(material->shgrp, geom, ob); @@ -1055,7 +1059,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob) ImageUser *iuser; int interp; workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat); - int color_type = workbench_material_determine_color_type( + eV3DShadingColorType color_type = workbench_material_determine_color_type( wpd, image, ob, use_sculpt_pbvh); if (color_type == V3D_SHADING_MATERIAL_COLOR && mat && mat->a < 1.0) { material = workbench_forward_get_or_create_material_data( @@ -1075,7 +1079,8 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob) V3D_SHADING_OBJECT_COLOR, V3D_SHADING_RANDOM_COLOR, V3D_SHADING_VERTEX_COLOR)) { - int color_type = workbench_material_determine_color_type(wpd, NULL, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, NULL, ob, use_sculpt_pbvh); if ((ob->color[3] < 1.0f) && (color_type == V3D_SHADING_OBJECT_COLOR)) { material = workbench_forward_get_or_create_material_data( diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index f2cc7cdf573..7e09016cf61 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -134,13 +134,14 @@ static char *workbench_build_forward_composite_frag(void) return str; } -WORKBENCH_MaterialData *workbench_forward_get_or_create_material_data(WORKBENCH_Data *vedata, - Object *ob, - Material *mat, - Image *ima, - ImageUser *iuser, - int color_type, - int interp) +WORKBENCH_MaterialData *workbench_forward_get_or_create_material_data( + WORKBENCH_Data *vedata, + Object *ob, + Material *mat, + Image *ima, + ImageUser *iuser, + eV3DShadingColorType color_type, + int interp) { const DRWContextState *draw_ctx = DRW_context_state_get(); WORKBENCH_FORWARD_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; @@ -487,7 +488,8 @@ static void workbench_forward_cache_populate_particles(WORKBENCH_Data *vedata, O ImageUser *iuser; int interp; workbench_material_get_image_and_mat(ob, part->omat, &image, &iuser, &interp, &mat); - int color_type = workbench_material_determine_color_type(wpd, image, ob, false); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, image, ob, false); WORKBENCH_MaterialData *material = workbench_forward_get_or_create_material_data( vedata, ob, mat, image, iuser, color_type, interp); @@ -543,7 +545,8 @@ static void workbench_forward_cache_populate_texture_paint_mode(WORKBENCH_Data * Image *image = imapaint->canvas; int interp = (imapaint->interp == IMAGEPAINT_INTERP_LINEAR) ? SHD_INTERP_LINEAR : SHD_INTERP_CLOSEST; - int color_type = workbench_material_determine_color_type(wpd, image, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, image, ob, use_sculpt_pbvh); struct GPUBatch *geom = DRW_cache_mesh_surface_texpaint_single_get(ob); material = workbench_forward_get_or_create_material_data( vedata, ob, NULL, image, NULL, color_type, interp); @@ -562,7 +565,8 @@ static void workbench_forward_cache_populate_texture_paint_mode(WORKBENCH_Data * ImageUser *iuser; int interp; workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat); - int color_type = workbench_material_determine_color_type(wpd, image, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, image, ob, use_sculpt_pbvh); material = workbench_forward_get_or_create_material_data( vedata, ob, mat, image, iuser, color_type, interp); @@ -582,7 +586,8 @@ static void workbench_forward_cache_populate_vertex_paint_mode(WORKBENCH_Data *v !DRW_state_is_image_render(); WORKBENCH_MaterialData *material; - int color_type = workbench_material_determine_color_type(wpd, NULL, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, NULL, ob, use_sculpt_pbvh); struct GPUBatch *geom = DRW_cache_mesh_surface_vertpaint_get(ob); material = workbench_forward_get_or_create_material_data( vedata, ob, NULL, NULL, NULL, color_type, false); @@ -653,7 +658,8 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob) ImageUser *iuser; int interp; workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat); - int color_type = workbench_material_determine_color_type(wpd, image, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, image, ob, use_sculpt_pbvh); material = workbench_forward_get_or_create_material_data( vedata, ob, mat, image, iuser, color_type, interp); DRW_shgroup_call(material->shgrp_object_outline, geom_array[i], ob); @@ -666,7 +672,8 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob) V3D_SHADING_RANDOM_COLOR, V3D_SHADING_VERTEX_COLOR)) { /* No material split needed */ - int color_type = workbench_material_determine_color_type(wpd, NULL, ob, use_sculpt_pbvh); + eV3DShadingColorType color_type = workbench_material_determine_color_type( + wpd, NULL, ob, use_sculpt_pbvh); if (use_sculpt_pbvh) { material = workbench_forward_get_or_create_material_data( diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c index 7adc74aab2d..5f1e3461d9f 100644 --- a/source/blender/draw/engines/workbench/workbench_materials.c +++ b/source/blender/draw/engines/workbench/workbench_materials.c @@ -292,12 +292,12 @@ int workbench_material_get_accum_shader_index(WORKBENCH_PrivateData *wpd, return index; } -int workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd, - Image *ima, - Object *ob, - bool use_sculpt_pbvh) +eV3DShadingColorType workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd, + Image *ima, + Object *ob, + bool use_sculpt_pbvh) { - int color_type = wpd->shading.color_type; + eV3DShadingColorType color_type = wpd->shading.color_type; const Mesh *me = (ob->type == OB_MESH) ? ob->data : NULL; if ((color_type == V3D_SHADING_TEXTURE_COLOR) && diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index faf85e4a7de..bb93864966e 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -285,7 +285,7 @@ typedef struct WORKBENCH_EffectInfo { typedef struct WORKBENCH_MaterialData { float base_color[3], metallic; float roughness, alpha; - int color_type; + eV3DShadingColorType color_type; int interp; Image *ima; ImageUser *iuser; @@ -452,13 +452,14 @@ void workbench_forward_cache_finish(WORKBENCH_Data *vedata); /* For OIT in deferred */ void workbench_forward_outline_shaders_ensure(WORKBENCH_PrivateData *wpd, eGPUShaderConfig sh_cfg); void workbench_forward_choose_shaders(WORKBENCH_PrivateData *wpd, eGPUShaderConfig sh_cfg); -WORKBENCH_MaterialData *workbench_forward_get_or_create_material_data(WORKBENCH_Data *vedata, - Object *ob, - Material *mat, - Image *ima, - ImageUser *iuser, - int color_type, - int interp); +WORKBENCH_MaterialData *workbench_forward_get_or_create_material_data( + WORKBENCH_Data *vedata, + Object *ob, + Material *mat, + Image *ima, + ImageUser *iuser, + eV3DShadingColorType color_type, + int interp); /* workbench_effect_aa.c */ void workbench_aa_create_pass(WORKBENCH_Data *vedata, GPUTexture **tx); @@ -488,10 +489,10 @@ void workbench_dof_create_pass(WORKBENCH_Data *vedata, void workbench_dof_draw_pass(WORKBENCH_Data *vedata); /* workbench_materials.c */ -int workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd, - Image *ima, - Object *ob, - bool use_sculpt_pbvh); +eV3DShadingColorType workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd, + Image *ima, + Object *ob, + bool use_sculpt_pbvh); void workbench_material_get_image_and_mat( Object *ob, int mat_nr, Image **r_image, ImageUser **r_iuser, int *r_interp, Material **r_mat); char *workbench_material_build_defines(WORKBENCH_PrivateData *wpd, diff --git a/source/blender/makesdna/DNA_view3d_enums.h b/source/blender/makesdna/DNA_view3d_enums.h new file mode 100644 index 00000000000..de186700ed1 --- /dev/null +++ b/source/blender/makesdna/DNA_view3d_enums.h @@ -0,0 +1,59 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup DNA + */ + +#ifndef __DNA_VIEW3D_ENUMS_H__ +#define __DNA_VIEW3D_ENUMS_H__ + +/** Settings for offscreen rendering */ +typedef enum eV3DOffscreenDrawFlag { + V3D_OFSDRAW_NONE = (0), + V3D_OFSDRAW_SHOW_ANNOTATION = (1 << 0), + V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS = (1 << 1), +} eV3DOffscreenDrawFlag; + +/** #View3DShading.light */ +typedef enum eV3DShadingLightingMode { + V3D_LIGHTING_FLAT = 0, + V3D_LIGHTING_STUDIO = 1, + V3D_LIGHTING_MATCAP = 2, +} eV3DShadingLightingMode; + +/** #View3DShading.color_type, #View3DShading.wire_color_type */ +typedef enum eV3DShadingColorType { + V3D_SHADING_MATERIAL_COLOR = 0, + V3D_SHADING_RANDOM_COLOR = 1, + V3D_SHADING_SINGLE_COLOR = 2, + V3D_SHADING_TEXTURE_COLOR = 3, + V3D_SHADING_OBJECT_COLOR = 4, + V3D_SHADING_VERTEX_COLOR = 5, + + /* Is used to display the object using the error color. For example when in + * solid texture paint mode without any textures configured */ + V3D_SHADING_ERROR_COLOR = 999, +} eV3DShadingColorType; + +/** #View3DShading.background_type */ +typedef enum eV3DShadingBackgroundType { + V3D_SHADING_BACKGROUND_THEME = 0, + V3D_SHADING_BACKGROUND_WORLD = 1, + V3D_SHADING_BACKGROUND_VIEWPORT = 2, +} eV3DShadingBackgroundType; + +#endif diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index f0743a3fbb9..67ef1b35f9d 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -38,6 +38,7 @@ struct wmTimer; #include "DNA_image_types.h" #include "DNA_object_types.h" #include "DNA_movieclip_types.h" +#include "DNA_view3d_enums.h" typedef struct RegionView3D { @@ -422,13 +423,6 @@ enum { #define V3D_GP_FADE_NOACTIVE_LAYERS (1 << 5) /* fade layers not active */ #define V3D_GP_FADE_NOACTIVE_GPENCIL (1 << 6) /* Fade other GPencil objects */ -/** #View3DShading.light */ -enum { - V3D_LIGHTING_FLAT = 0, - V3D_LIGHTING_STUDIO = 1, - V3D_LIGHTING_MATCAP = 2, -}; - /** #View3DShading.flag */ enum { V3D_SHADING_OBJECT_OUTLINE = (1 << 0), @@ -447,27 +441,6 @@ enum { V3D_SHADING_SCENE_WORLD_RENDER = (1 << 13), }; -/** #View3DShading.color_type */ -enum { - V3D_SHADING_MATERIAL_COLOR = 0, - V3D_SHADING_RANDOM_COLOR = 1, - V3D_SHADING_SINGLE_COLOR = 2, - V3D_SHADING_TEXTURE_COLOR = 3, - V3D_SHADING_OBJECT_COLOR = 4, - V3D_SHADING_VERTEX_COLOR = 5, - - /* Is used to display the object using the error color. For example when in - * solid texture paint mode without any textures configured */ - V3D_SHADING_ERROR_COLOR = 999, -}; - -/** #View3DShading.background_type */ -enum { - V3D_SHADING_BACKGROUND_THEME = 0, - V3D_SHADING_BACKGROUND_WORLD = 1, - V3D_SHADING_BACKGROUND_VIEWPORT = 2, -}; - /** #View3DShading.cavity_type */ enum { V3D_SHADING_CAVITY_SSAO = 0, @@ -607,13 +580,6 @@ enum { V3D_GIZMO_SHOW_CAMERA_DOF_DIST = (1 << 2), }; -/** Settings for offscreen rendering */ -typedef enum eV3DOffscreenDrawFlag { - V3D_OFSDRAW_NONE = (0), - V3D_OFSDRAW_SHOW_ANNOTATION = (1 << 0), - V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS = (1 << 1), -} eV3DOffscreenDrawFlag; - #define RV3D_CAMZOOM_MIN -30 #define RV3D_CAMZOOM_MAX 600 |