Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2012-01-11 11:27:39 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-01-11 11:27:39 +0400
commit782f0b63829a2c257a6e2942c49882f7fe04c33c (patch)
treeb7d421c7d4560167b8f71b4fb2d2fd2ad2d59daf /source
parent0effb45d58b75d96f8bc1be74affc43e99fe2a92 (diff)
bge camera actuator: -X and -Y axis
The camera actuator only allows to look the object from its front face. Given that Blender takes -Y as the default forward orientation, the current functionality doesn't let a camera to track an actor from behind. This patch allows for -X and -Y axis tracking. This way a camera over the shoulders of a character is possible (without resorting to rotate the mesh/armature original orientation. - patch reviewed by Campbell Barton, thanks
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/sca.c2
-rw-r--r--source/blender/blenloader/intern/readfile.c18
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_actuator.c8
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp67
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.h6
7 files changed, 74 insertions, 33 deletions
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index f7eda6bd9b3..92dfe90eec1 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -428,7 +428,7 @@ void init_actuator(bActuator *act)
case ACT_CAMERA:
act->data= MEM_callocN(sizeof(bCameraActuator), "camact");
ca = act->data;
- ca->axis = ACT_CAMERA_X;
+ ca->axis = OB_POSX;
ca->damping = 1.0/32.0;
break;
case ACT_EDIT_OBJECT:
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index bb5682f4ebd..1f45be6848d 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -12941,7 +12941,23 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* put compatibility code here until next subversion bump */
{
-
+ {
+ /* convert Camera Actuator values to defines */
+ Object *ob;
+ bActuator *act;
+ for(ob = main->object.first; ob; ob= ob->id.next) {
+ for(act= ob->actuators.first; act; act= act->next) {
+ if (act->type == ACT_CAMERA) {
+ bCameraActuator *ba= act->data;
+
+ if(ba->axis==(float) 'x') ba->axis=OB_POSX;
+ else if (ba->axis==(float)'y') ba->axis=OB_POSY;
+ /* don't do an if/else to avoid imediate subversion bump*/
+// ba->axis=((ba->axis == (float) 'x')?OB_POSX_X:OB_POSY);
+ }
+ }
+ }
+ }
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index a4280a6e463..076910ade1f 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -520,10 +520,6 @@ typedef struct bActuator {
#define ACT_STATE_REMOVE 2
#define ACT_STATE_CHANGE 3
-/* cameraactuator->axis */
-#define ACT_CAMERA_X (float)'x'
-#define ACT_CAMERA_Y (float)'y'
-
/* steeringactuator->type */
#define ACT_STEERING_SEEK 0
#define ACT_STEERING_FLEE 1
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c
index 612c34d1c92..6098e885df5 100644
--- a/source/blender/makesrna/intern/rna_actuator.c
+++ b/source/blender/makesrna/intern/rna_actuator.c
@@ -867,8 +867,10 @@ static void rna_def_camera_actuator(BlenderRNA *brna)
PropertyRNA *prop;
static EnumPropertyItem prop_axis_items[] ={
- {ACT_CAMERA_X, "X", 0, "X", "Camera tries to get behind the X axis"},
- {ACT_CAMERA_Y, "Y", 0, "Y", "Camera tries to get behind the Y axis"},
+ {OB_POSX, "POS_X", 0, "+X", "Camera tries to get behind the X axis"},
+ {OB_POSY, "POS_Y", 0, "+Y", "Camera tries to get behind the Y axis"},
+ {OB_NEGX, "NEG_X", 0, "-X", "Camera tries to get behind the -X axis"},
+ {OB_NEGY, "NEG_Y", 0, "-Y", "Camera tries to get behind the -Y axis"},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "CameraActuator", "Actuator");
@@ -905,7 +907,7 @@ static void rna_def_camera_actuator(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Damping", "Strength of the constraint that drives the camera behind the target");
RNA_def_property_update(prop, NC_LOGIC, NULL);
- /* x/y */
+ /* +x/+y/-x/-y */
prop= RNA_def_property(srna, "axis", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "axis");
RNA_def_property_enum_items(prop, prop_axis_items);
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index f4b173763d3..be14400f33a 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -300,7 +300,7 @@ void BL_ConvertActuators(const char* maggiename,
camact->height,
camact->min,
camact->max,
- camact->axis=='x',
+ camact->axis,
camact->damping);
baseact = tmpcamact;
}
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index d4aae68dafb..cd0aff0a87b 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -53,7 +53,7 @@ KX_CameraActuator::KX_CameraActuator(
float hght,
float minhght,
float maxhght,
- bool xytog,
+ short axis,
float damping
):
SCA_IActuator(gameobj, KX_ACT_CAMERA),
@@ -61,7 +61,7 @@ KX_CameraActuator::KX_CameraActuator(
m_height (hght),
m_minHeight (minhght),
m_maxHeight (maxhght),
- m_x (xytog),
+ m_axis(axis),
m_damping (damping)
{
if (m_ob)
@@ -264,23 +264,50 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
/* C4: camera behind actor */
- if (m_x) {
- fp1[0] = actormat[0][0];
- fp1[1] = actormat[1][0];
- fp1[2] = actormat[2][0];
-
- fp2[0] = frommat[0][0];
- fp2[1] = frommat[1][0];
- fp2[2] = frommat[2][0];
- }
- else {
- fp1[0] = actormat[0][1];
- fp1[1] = actormat[1][1];
- fp1[2] = actormat[2][1];
-
- fp2[0] = frommat[0][1];
- fp2[1] = frommat[1][1];
- fp2[2] = frommat[2][1];
+ switch (m_axis) {
+ case OB_POSX:
+ /* X */
+ fp1[0] = actormat[0][0];
+ fp1[1] = actormat[1][0];
+ fp1[2] = actormat[2][0];
+
+ fp2[0] = frommat[0][0];
+ fp2[1] = frommat[1][0];
+ fp2[2] = frommat[2][0];
+ break;
+ case OB_POSY:
+ /* Y */
+ fp1[0] = actormat[0][1];
+ fp1[1] = actormat[1][1];
+ fp1[2] = actormat[2][1];
+
+ fp2[0] = frommat[0][1];
+ fp2[1] = frommat[1][1];
+ fp2[2] = frommat[2][1];
+ break;
+ case OB_NEGX:
+ /* -X */
+ fp1[0] = -actormat[0][0];
+ fp1[1] = -actormat[1][0];
+ fp1[2] = -actormat[2][0];
+
+ fp2[0] = frommat[0][0];
+ fp2[1] = frommat[1][0];
+ fp2[2] = frommat[2][0];
+ break;
+ case OB_NEGY:
+ /* -Y */
+ fp1[0] = -actormat[0][1];
+ fp1[1] = -actormat[1][1];
+ fp1[2] = -actormat[2][1];
+
+ fp2[0] = frommat[0][1];
+ fp2[1] = frommat[1][1];
+ fp2[2] = frommat[2][1];
+ break;
+ default:
+ assert(0);
+ break;
}
inp= fp1[0]*fp2[0] + fp1[1]*fp2[1] + fp1[2]*fp2[2];
@@ -389,7 +416,7 @@ PyAttributeDef KX_CameraActuator::Attributes[] = {
KX_PYATTRIBUTE_FLOAT_RW("min",-FLT_MAX,FLT_MAX,KX_CameraActuator,m_minHeight),
KX_PYATTRIBUTE_FLOAT_RW("max",-FLT_MAX,FLT_MAX,KX_CameraActuator,m_maxHeight),
KX_PYATTRIBUTE_FLOAT_RW("height",-FLT_MAX,FLT_MAX,KX_CameraActuator,m_height),
- KX_PYATTRIBUTE_BOOL_RW("useXY",KX_CameraActuator,m_x),
+ KX_PYATTRIBUTE_SHORT_RW("axis", 0, 3, true, KX_CameraActuator,m_axis),
KX_PYATTRIBUTE_RW_FUNCTION("object", KX_CameraActuator, pyattr_get_object, pyattr_set_object),
KX_PYATTRIBUTE_FLOAT_RW("damping",0.f,10.f,KX_CameraActuator,m_damping),
{NULL}
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
index a6344ae380a..1cae676fe3f 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.h
+++ b/source/gameengine/Ketsji/KX_CameraActuator.h
@@ -70,8 +70,8 @@ private :
/** max (float), */
float m_maxHeight;
- /** xy toggle (pick one): true == x, false == y */
- bool m_x;
+ /** axis the camera tries to get behind: +x/+y/-x/-y */
+ short m_axis;
/** damping (float), */
float m_damping;
@@ -97,7 +97,7 @@ private :
float hght,
float minhght,
float maxhght,
- bool xytog,
+ short axis,
float damping
);