diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2012-05-21 22:35:31 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-05-21 22:35:31 +0400 |
commit | f76419d6def8afe12026fa6f2c7d932d04c455d2 (patch) | |
tree | ac29bc238a4a53100c1b08949736fba99f93d48d /source | |
parent | 7fbf2ffd5395cbddf4f46ab871612c1ebc72c87b (diff) |
Fix for [#31367] render.drawLine not 2D filter aware:
The lines from render.drawLine() are now drawn before motion blur and 2D Filters.
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 83b02acf1c3..836005cf25e 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -1342,13 +1342,13 @@ void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene) { // We need to first make sure our viewport is correct (enabling multiple viewports can mess this up) m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight()); - + + m_rasterizer->FlushDebugShapes(); m_rendertools->MotionBlur(m_rasterizer); scene->Render2DFilters(m_canvas); #ifdef WITH_PYTHON scene->RunDrawingCallbacks(scene->GetPostDrawCB()); #endif - m_rasterizer->FlushDebugShapes(); } void KX_KetsjiEngine::StopEngine() |