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authorMitchell Stokes <mogurijin@gmail.com>2012-05-21 22:35:31 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-05-21 22:35:31 +0400
commitf76419d6def8afe12026fa6f2c7d932d04c455d2 (patch)
treeac29bc238a4a53100c1b08949736fba99f93d48d /source
parent7fbf2ffd5395cbddf4f46ab871612c1ebc72c87b (diff)
Fix for [#31367] render.drawLine not 2D filter aware:
The lines from render.drawLine() are now drawn before motion blur and 2D Filters.
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 83b02acf1c3..836005cf25e 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -1342,13 +1342,13 @@ void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene)
{
// We need to first make sure our viewport is correct (enabling multiple viewports can mess this up)
m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
-
+
+ m_rasterizer->FlushDebugShapes();
m_rendertools->MotionBlur(m_rasterizer);
scene->Render2DFilters(m_canvas);
#ifdef WITH_PYTHON
scene->RunDrawingCallbacks(scene->GetPostDrawCB());
#endif
- m_rasterizer->FlushDebugShapes();
}
void KX_KetsjiEngine::StopEngine()